>forced to go back and forth a dozen times while the city is in lockdown
>game ends so suddenly
are the DLCs any good?
Forced to go back and forth a dozen times while the city is in lockdown
>>forced to go back and forth a dozen times while the city is in lockdown
I don't see the problem, it's a neat idea.
The dlcs are good
I liked both System Rift and A Criminal Past, the former has a neat little hub at the start and the mission seems like something that should have been a sidequest in the game. A Criminal Past is pretty cool too, they're both worth it and you'll get a decent amount of playtime from them unless you're one of those people who rush straight through stuff.
I liked human revolution but I just couldn't get into mankind divided
I really didn't like Mankind Divided. Story was going nowhere, level design worse than HR, it even looked somehow worse despite the 6 years gap between them.
That was done already in human revolution
>it even looked somehow worse
Now that's bullshit. They both have style though.
t. played MD like a week ago and just had another run through HR
>>>forced to go back and forth a dozen times while the city is in lockdown
So just like in HR?
>level design worse than HR
In what fucking way?
It doesn't look better enough to justify the computer you need to run it at high settings
Criminal past is kino.
Same here. Might have something to do with the fact that MD had no atmosphere. The whole game takes place during the day. That's not atmospheric at all, nor befitting of cyberpunk noir.
This, it's a must-play
All of the DLC's are pretty good, especially A Criminal Past.
I liked it too, also it's different than in HR, in Hengsha there's belltower men looking for you but civvies are still wandering around, in Prague though there's a curfew and nobody other than police, exosuits and robots are wandering around, they're only hostile if you're outside too.
>In what fucking way?
I don't recall any level in MD that was remotely as fun as the police station in Detroit.
city hubs are smaller, less intricate and tedious to navigate and play through; levels are boring, with much less options, etc...
And stuff like worse AI makes it even more glaring
>one hub
>one fucking hub
And not a very interesting one at that. Prague was ugly, small and boring.
>They both have style though.
They do not.
Human Revolution has style.
>that gold black theme
>dreamlike atmosphere
>great characters and design
Mankind Divided
>grey, realistic commie block aesthetic
What were they thinking?
>The whole game takes place during the day.
No it doesn't. There is a whole act that plays during the night. Like 10 hours of gameplay. And the city looks amazing at night especially the red light district
Criminal past is better than the main game
Still boring. It's too happy of a place. MD is not even game noir. Where's the fucking misery? How can you compare this to the dark themes of HR?
No it doesn't. The 2nd and 3rd visits to Prague are during nighttime.
Depends, if you want the DLC to care about your main story choices, then no it's awful. If you mean, will I get more Deus Ex gameplay. Yea, sure. I didn't bother with them, I was done with the game learned they don't care about your choices so I just moved on.
I dropped the game out of boredom by that point.
Why do people say the game ends suddenly? It literally ends on a climactic boss fight you have to make a choice around.
Are you stupid? It's the opposite. HR has that gold aesthetic to represent the golden age of mankind, while MD is more bleak and grey to represent the downfall.
>HR has that gold aesthetic to represent the golden age of mankind
Meanwhile the game deals with the misery and depression of virtually everyone you encounter, including
>police officers who got some kid killed
>body harvesters in China
the bank level is better
What. It has literally one air duct to crawl through, to disable the cams and whatnot. That's it.
>You have an entire city of augs living in make shift homes, getting beaten and abducted by cops on a daily basis.
>People trying to start and aug/purist war with bio weapons.
>An end game that makes you pick over one room full of important people or a building full of people You can save everyone and in this one can actualyl non lethal the boss fight
>Got a serial killer that rips out the augs from people to make them pure
>Bombings
>People getting thrown in to the aug city, and you forced to pick one of them that gets to stay, a kind old man trying to stay near his family and a girl with mental problems that seems to act like she's about 10,
>People dealing with having killed loved ones when the augs made them go insane.
>Cultists who think suiciding and uploading them selves in a huge computer is the true path to ascension or what ever.
It's not like this game is sunshine and roses user.
I'm quite saddened by how much potential was lost in MD. It had amazing side quests (better than the main storyline funny enough) and an interesting hub world but you get the feeling it's just half a sandwich and we're still waiting for the full thing years later.
No it's not, but its trying to be too realistic with it. Terrorist bombings are REALLY not needed in videogames. HR had a certain fantasy flavor to it which made it seem so much more interesting. Mankind Divided is the dumb approach to making things dark and depressing: reminding you of real life tragedies, making everything bleak and boring and violent.
Basically, Human Revolution is clever with its themes, Mankind Divided just forces them in your face and goes "ISN'T THAT DEPRESSING?"
air ducts are gay though
The DLCs could have helped, but the huge problem with them is that they don't continue in the world created after you finish the story, your choices are not taken in account. So it feels disconnected, I actually didn't feel like playing them since it kindof feel like the game just throws all the stuff I went through out the window.
>tomb raider finished
>new deus ex trademark in march
>new job openings at eidos montreal in april
it's happening
Same, I haven't bothered to touch the DLCs either
What's with people wanting Deus Ex to be like Mass Effect anyway
Yeah, I feel that it very much could have been better than Human Revolution if it didn’t feel like it is missing the last 1/3 of the story.
>all other Deus Ex games have you reaching the highest echelons of world-changing conspiracies
>Mankind Divided has you stopping one goon who really isn’t even in control of his own actions, but forced to act as a pitbull to the conspiracy
I mean, Marchenko would have been fine for a mid-level villain whose demise would have lead you up to someone controlling him, but as the endpoint of the story? Hell no.
>remove literal piss filter
>looks worse
So you're the one for who the industry keeps making games yellow...
Keep your fucking mouth shut when the adults are talking.
Well if history is anything to go by then that means the next one will be good again
>Deus Ex
>amazing
>Deus Ex 2
>shit
>Human Revolution
>amazing
>Mankind Divided
>shit
>?
Don't really agree, seemed to be at about the same level for me, the main thing that felt more like what you describe were probably some of the side quests. Tho some were really, really good. Like the one with the AI that got to escape in HR, who is confused and wants you to tell it what it's purpouse is. I encouraged it to choose for it's self and be free, if I recall correctly it hung around and helped me near the end game.
>>Human Revolution
>>amazing
Yikes
>>forced to go back and forth a dozen times while the city is in lockdown
This is always my favourite part of a Deus Ex game. Really makes you appreciate the level design in those hubs.
HR and MD are pretty much the same level of quality, in no world is HR amazing but MD shit they are both simply OK
can't wait for Everett to trap Eliza and turn her into Morpheus so she can amuse guests
Doesn't really seem too out of step with the original Deus Ex.
I want all games with choice to have continuation that cares about what I did in them user, I feel like it greatly improves my enjoyment of the game and adds alot to making the world feel more "tangible". Why?Do you not want that in your "choices matter" games?
DX has literally Statue of Liberty terrorist bombed the fuck out.
World of conspiracies is not Happytown.
People have short memories and poor decision skills.
Wouldn't that be why you WOULDN'T want your choices to carry over? Because you're so bad at making choices that you'll ruin the entire story and have to start over from the first game? Granted we don't have a game that's that amazing story wise yet as far I know. But maybe one day.
Criminal Past is good shit with more clues to clone Jensen theory.
When was the last time we got something like this to begin with? Have other games other than tale tale's interactive movies and mass effect done it? Sure it's probably harder to do it, but it's worth it, feels alot better than/ story continues, your character did THIS, instead of what you actually did, what you actually did is not canon, tough luck kid. Similar to how Metro pulls that on you, and say "LOL YOU NUKED THEM ANYWAY, GET REKT KID, NOW OWN UP TO THE CONSEQUENCES!"
i shot him a few times with battle rifle and he is down in less than 5 sec
those drones were scarier than him
When it comes to Deus Ex games the most important "choice" is the freedom of approach to objectives. It's also great that the game acknowledges what you did, but it's hardly a must that the game carries over to another. That kind of just creates exponentially more work that could be better spent on other things.
By my comment I meant that people don't remember all the retcon needed to reduce work hours needed to make world react toy you choosing hamburger over hot-dog in last game.
GMs railroad because they can't deal with stupid decisions of players ruining the story integrity.
Better spent this time on more quests and features available to you regardless of available save.
I EMPed him with a mine and then KOed him then ran to the security room used smoke bombs to get in the lift, and saved everyone. Bretty Gud, but it did feel a bit like the half way point, you see "actual baddies that you should deal with" being all plot happy and don't lay interact with ANY of them. That's probably enough to make you go "Where's the rest of the game?"
The social commentary messages started getting is heavy handed I stopped playing. That and my stealth save got fucked up and I couldn’t figure out how to fix it.
Oh and those insulting microtransactions with the hacking mode
Idk but they go for sale pretty often and you can grab them all for just seven bucks, so you don't really lose much.
Optimization was pretty fucking horrible
Because it's the ONLY boss fight you have.
When I fought that boss I thought "nice, the game is finally starting, I can't wait to see where it goes".
Except it goes nowhere. That's the end.
That's your one, singular, boss.
Maybe, but that doesn't mean it isn't objectively better than "You actually did this. Not what you actually did in game." Freedom to approach the objective is important as well, but the game not caring about what you chose and showing you that it noticed would likely not feel nearly as great. Which is does, and it's great.
Disagree, I'd rather my poorly made decision doom us all than the GM's saving me from my own mistakes. That would also encourage me to replay the game.
When you get down to it these are prequel games so nothing you do really matters in terms of the overarching narrative.
I really liked last mission. You have this feeling of urgency, your defences are compromised and the bad guy puts you in the lose-lose situation. Compare this to HR zombie simulator.
I agree, but what is fine in P&P D&D is not efficient in game industry.
When you replace imagination with workhours spent on graphics, design and voice actors, your budget balloons out of control.
That is also why in original DX you could not join Page.
Why the face?
>My instructions are to amuse visitors with information about themselves.
You can literally beat him in 3 seconds by combining Magic Missile (EMP) aug and simple CQC button press.
They really should start to adapt those bosses to your style
Reimagination>Prequel
Prove me wrong.
I don't feel very amused, user.
>reimagination
seems a bit vague
>What were they thinking?
That the dream of the golden future is over. You have to be pretty retarded not to get that.
As in the story can go in new directions based on your actions, even if they don't align with the canon.
they kind of hit you over the head with it, the sunset when you talk to rucker is the end of the golden age and the march towards the near total collapse of human civilization
But it could be a prettier gray.
The only thing remotely interesting about the story is how it ties to the original so that's a big gay
and if they did that it should really be a new property, not riding the coat tails of an old IP
It was shit because you listen to some bitch whine and send you on hardly exciting missions while your interpol boss isn't trying to be a cunt but his bosses are making him jerk you around. When the game finally starts being interesting and the plot finally picks up the story ends. The prison DLC is supposedly quite good but the main game feel like a third of the story.
I am literally in the middle of my first playthrough, just got past The Throat. The game really picked up the pace ever since I got to GC, although I hoped it would be more of a hub area, given how expansive it is in the game world.
The first missions were fucking rough man, it took me about a month of on and off playing to even get to this point, and Human Revolution is one of my all-time favorite games. Still, the story and the pacing is piss poor, it's a real shame what must have happened during MD's development.
>Terrorist bombings are REALLY not needed in videogames.
nigger did you play deus ex?
Absolute pleb.
>less intricate
Nigger, have you
actually
tried exploring maybe?
The hub is amazing.
>Terrorist bombings are REALLY not needed in videogames.
this dumb nigger never played original deus ex obviously, sage
Fair enough, I just don't really enjoy the whole "choice wipe" thing. it's a bit sad really, too much choice and you probably won't be able to afford making a proper sequel without, potentially, throwing player choices away. Too little choice and you'll probably be a able to create a sequel but the game ends up not being as great as it could be ... guess the best choice is make one long game that won't get a sequel unless the sequel is totally disconnected from the previous game, where at most you'll hear about the stuff you did and changed but you're in some other land you didn't affect so they don't actually have to do all that much other than some voice lines and such stuff.
I always forget that JC is supposed to be 23 and not like, 35.
Go do all the side quests. Look up a walkthrough to find the sidequest triggers if you must. I'm not kidding when I say it's where all the quality content in the game is.
Already have, but thanks for the heads up.
I just love when games number their side quests, it makes shit so much easier to look up. Deadly Premonition did it and because of how finicky that game is about its triggers, hunting down side quests was its own meta-game.