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Monster Hunter World flaw list
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>mhw is going to flop bros
Imagine unironically taking the time to make this. The absolute state of weebs. It's a silly run-of-the-mill RPG about killing retarded monsters, who even cares? Actually dilate. Go outside. Speak to a woman. Have sexual intercourse for the love of Christ.
>says ugly fatty who spends hours a day shitposting on Yea Forums
boards.fireden.net
LMAO
>Three monsters per area means monster encounters are much more common
>labeled as "crucial flaw"
IT
NEVER
GETS
OLD
I, too, enjoy constnatly getting blindsided by other monsters while focusing on the quest target, constantly being stuck in an animation because one of the monster roars every second and monster models pushing each other around and phasing through each other.
How shit are you at MH, dude? Only new players like this shit.
Those aren't my posts, retard. It's a mobile image. ResetGender is that way.
Holy bloody murder
and he is the kind of guy who tells you to get your life in order here
No. Stop grasping at straws. I saved that photo on Google and most likely all of the people in that archive did too. Now let's hear an argument.
Let it go nincel. You lost.
Go to bed, /mhg/.
Are you so bad at the game you can't adapt to something as simple as other monsters showing up?
Why was the last patch 1.2 gb?
12 million copies sold
>actually take the time to read through this list
>all that padding, excuse-making and genuinely half-assed argumentation
Why not make a real list with actual points instead of incredibly clearly biased dogshit with half your points being mucked up make-believe padding garbage like "Trees on boulders"
i can't believe mhw killed this series
CoD sold more, must be amazing.
If adapadting means do thing that isn't fun, then you shouldn't have to do it, yes.
It's funny when subhumans like you say this yet they can never follow up with 3-5 points in that list that are wrong, falsifying or too biased.
>Eating while moving is a flaw
>Eating taking longer is also a flaw
So is it too easy or is it too hard?
They didn't say. They just apologized for not warning people it would be big beforehand. Probably just incompetence.
skimmed list and it boils down to
>they didn't even change thing since ps2
>thing is different now and therefore bad
spbp; seems like an unhealthy obsession. just don't play it if you don't like it.
I'm going to enjoy Iceborne regardless of your nitpicks.
You complain about stuff like the chat being poorly implemented, and yet before MHW it was all done with a keyboardless gameboy.
or just staright up being dishonest (lying) about things such as saying elements are useless.
get a life nerd
Great
This is amazing holy fuck, lol
Not really, maybe read again after pulling the head out of your ass.
Eating mandatory items such as cold drinks you usually don't even do in dangerous zones have no deal taking as long as they do, popping Ancient Potions in half a second and instantly crafting them shouldn't be possible, though, everyone does it in MHW endgame.
Jesus
>mods on PC are a bad thing
come the fuck on lmao. half this list is just petulant whining
Weren't you able to craft instantly on spot in previous MH games? Only difference being you could only make one item at a time and there was failure chance?
>claims game is too easy, monsters are passive pushovers
>goes on to describe several monsters that were too mechanically difficult for OP
ok shitter, which one is it?
You say that, but do you actually think the CoD games are bad?
They're formulaic and appeal to the lowest common denominator, sure, but they're quite well made and mechanically consistent and solid. Also one of the few AAA franchises that consistently aims for 60fps on consoles.
>>mods on PC are a bad thing
No one said this, retard.
I made the first iterations of the list and I play on PC with tons of mods because the game is shit otherwise (which is the real point it's making).
Not while running around and not with a 100% success rate, and you didn't pop Ancient Potion as fast.
>but do you actually think the CoD games are bad?
Yes.
Both. 99% the content is too easy, the 1% that isn't has shit mechanics like Kushala never not flying without even any openings that are fun to reckon with (Alatreon has some good ones, webm related).
All these flaws but the mere fact that there aren't loading screens between zones alone is enough that World btfo's every other title.
>version 2.3
>spam image all over Yea Forums and /mhg/
>share and discuss guys; except it will only be me that cares enough to post this
>I know you will continue to post this in every mh thread until the end of time. just like the copy pasta
you unironically have autism. are you aware of that?
filtered
>a 1-second loading screen to get to the monster is worse than a 50-seconds parkour through cramped-up Uncharted corridors every time
I will never not be amazed by the mental illness that got us into this mess.
I don't care to see this retarded bait all the way up until Iceborne gets released. Get some help, OP.
>monster starts running
>flash his bitch ass, smack him, jump on his back or do any of the other things you can do to prevent it from running away
>versus some bitch ass loading screens you have to take because you have to follow a dumbass paint mark on the map that flies away as soon as you arrive
You bings are getting btfo and are like a cancer that is being removed from the fanbase. The fact that you and your cancerous "oldfag" ilk doesn't like it is a blessing. Do not buy the game, remove yourself from the community and go play your garbage games.
you think version 2.3 will be the final one?
heh...
dw, MHW is the most successful Capcom game ever. MHW is the mainline series now and we're getting more to follow beyond Iceborne.
I don't think even Capcom knew just how well World would be received
fuck i wanted to post this
>both
No faggot
You choose one
>"MONSTER HUNTER WORLD WILL FLOP" says increasingly nervous man for the 31st time this year
IMPEACHMENT SOON
AND FUCK CAPCOM
LOL, fucking MHW autist. ALL monsters in MHW roar before they run away now, so if you don't have HG Plugs you can't do shit about preventing them from running away, plus they run even much faster (away) in World than ever before.
Now go crawl through your Uncharted tunnels while I take the 1-second loading screen to get to the fight again.
Literally no one in this thread said this. Stop being autistic.
Hm, no, I don't.
Do you also cry about slopes by any chance?
>flash his bitch ass, smack him, jump on his back or do any of the other things you can do to prevent it from running away
Can't you do most if not all of this stuff in most of the games anyway?
Do you cry about people criticizing things by any chance?
You can do it more reliably in old games since monsters roar and then sprint away like Usain Bolt in World.
JUST ROLL THE ROAR SHITTER LMAO
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>Hm, no, I don't.
Well then congrats you have just contradicted yourself and no on will take you seriously
The game cannot be too easy and too hard at the same time. Maybe you just need to get good and learn how to handle more than one monster like any good player can.
>roars are a problem
the ABSOLUTE state of BINGS who shit on MHW.
>OP samefagging his own original post
Top tier autism
>roars are a problem
Really nigga?
You claim to have played 4U or any older games and you what, can't roll the roars in MHW with easier and slower windups?
your posts read like a dumbass crybaby getting filtered by anjanath or some shit.
>Most of the game is easy but there are a couple of fights with frustrating mechanics
Is this really difficult for you to comprehend?
Literally impossible for some monsters in World. Deviljho for example, even though his roar was easy to roll in past games.
haven't tried to do it with Eva 5 yet, though, and certainly I won't waste that many slots.
>Well then congrats you have just contradicted yourself and no on will take you seriously
No, I haven't. It's not mutually exclusive. You can have things that are too easy and things that are too hard for the wrong reasons.
What is your IQ?
I'm literally talking about the roars that have no wind-ups and happen instantly (when they are about to go to a new zone).
Play the game before you talk about, you look less like an obtuse idiot.
>the roars are reliably based on a 100% reliable mechanism (zone change, fleeing)
>i cant roll them
try getting competent, you'd look like less of a flaming retarded faggot zoomer
>zone change, fleeing
Roaring is literally how the monsters telegraph that they will leave the zone in World, you mentally retarded drone.
>i can't play and i'm really bad and why mommy why does mhw bully me and its so hard and stop raping me pls and im gonna go cry to my online hugbox and WHY DO THYE DISAGREE MOMMY WAHHHHH WHY MOMMY WHYY
based retarded lieposter
>goes full mental illness mode because out of arguments
Well, guess we're done here.
World has the most telegraphed roars of all titles and you can predict when they will leave by counting basic shit like how many pods or materials they drop.
go back to your shitty bing games and remove yourself from the community you piece of cancer. Stop playing World, do not buy Iceborne, do not bother us with your shitter presence. Go back to your loading screen simulators and run after paint marks who fly away as soon as you enter the zone.
Don't bother reasoning with him, he's a mentally ill seething wahoo-poster.
>wahhhhh mommy stop it mhw is so unfair and bad and why is it successful and widely praised by long-standing fans as well as newcomers, its NOT OK MOMMY, stop anjanath leave me alone NOOO NOT IN THE BUTT
Iceborne is going to suck isn't it?
Hey nerds. I enjoy MH:W, and I'm going to enjoy Iceborne too.
Depends on what you're looking for out of it. It'll probably have a pretty large amount of content, but if you're wanting to find flaws, you'll find them. Same as anything.
I'd guess it'll probably double the size of MHW's roster, with a fair number being reskins/recolors, and maybe 1/3 of it being unique or new/including converting older monsters like Seregios or Nargacuga. I'm hopeful for Zinogre or Zamtrios.
We'll see. Probably one or another of the flagships will be converted, or a new one introduced. All in all, if you're expecting 100+ hours out of Iceborne and aren't a MH addict, you'll be left a bit in the disappoint. If you're expecting a sizable chunk of new shit to stab and some cool new armor and weapons, it'll probably exceed your hopes.
lowest common denominator casual trash. get out of my hobby, zoomer
My biggest issue with MHW is the time limited content. This is bullshit and only exists to drip feed people content. It's scummy.
Plus, the mantle creep annoys me. Tools should have been sidegrades, but too many of them are just way better and a result of temporal mantle being a thing is that monsters feel like they're designed around them.
How fucking terrible is your PC for the forest to run at 20 fps? LMAO
>ancient PS2 monsters
>Narga
I must admit you made me laugh, well made bait
yes but it'll be succesful
NINTENBABS SO FUCKING MAD THEY WASTED TIME DOING THAT
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
The entire Iceborne part is 100% speculation, that's pretty awesome
I love how much they have to reach to cope with mommy not buying them a PC or PS4.
>this is cancer
>that is cancer
>cancer cancer cancer
have sex
My only real complaints about the game are that:
1. Hunters are too strong. You can literally stunlock monsters to death which is almost like headlocking from MHF1, a game that is outdated in each and every way.
2. Elemental vs. Raw balance is trash
3. The moveset balance of weapons is kind of bad. I'm not talking about how much damage a weapon does compared to a different weapon, but how the damage is distributed on the moveset, which encourages shit like Gunlancing without using the gun or SnS just spamming the back-hop attack over and over again.
4. Being able to restock from your camp box whenever you want.
I'm kind of hopeful that you won't be able to restock from your camp item box in Master Rank but my hopes will probably be crushed.
Bottom right is always my favorite to read.
God i just love it when smug anime posters get utterly BTFOED.
I was hunting a side anjanath during the first tobi quest and they crossed paths. 20% health gone from tobi just like that. I can see how that would be annoying, in addition to the usual shit you’d come across from dual monster quests
Those aren't even all the same picture you retard, it's just a generic filename
who's the fucking autist who keeps spamming console war shit in these threads jesus christ dude you're the one with no life
Nintendies are seething retards, but MHW is a fucking mess, and I say this as someone who hasn't played MH before MHW.
>animations and damage output often don't correlate at all (small movements with little telegraphing sometimes does way more damage than big ones)
>visual noise all over in the form of effects and vegetation likely to appeal to normalfags
>bullshit trash story and cutscenes taking up time, I just want a fucking list of monsters to hunt you cunts I don't want your movies
>very little content obviously due to the useless added detail that adds nothing to the gameplay
I did after playing MHW go back and try older MH games. I'd say MHW isn't a very good MH game, but in general MH is greatly inferior to Dragon's Dogma.
most of these are non-issues
>Complaining about the item wheel.
Why?
Shit like this is my damage numbers were a mistake, you have retards like this where you have no way of knowing whether they understand damage calculation or even what weapon they're talking about
What are motion values jesus christ
Posting in an autistic thread.
Temporal mantle isn't that valuable though. You should be using Rocksteady and/or Evasion instead for anything other than IG, SA or SnS and even then it's a close call.
not arguments
>Gets chided and insulted in /mhg/
>Goes to Yea Forums
>Gets chided and insulted again
Goddamn, this is a bad day for you listkun...
I don't think anyone would blame you if you, let's say, killed yourself
Listkun is going fucking nuclear today, Jesus Christ
Imagine being in this collage.
I'd have to kill myself for being so wrong
Acutally, it wont sell like crazy
SnS charged slash combo actually does a bit less dps than the heavy slash turn slash combo while being more accurate for hitting weakpoints, the former is good to save on sharpness. I'd say SnS has pretty decent moveset balance overall, it just needs a bit more damage on the unsheath attack and for that two hit attack to finally stop existing purely as a liability and a punishment, just speed it up I don't care. This isn't taking into account the Iceborne stuff though, that looks interesting.
>MH is greatly inferior to Dragon's Dogma.
Now you get it. The only thing MH has over DD is content, too bad DDO is not coming to the west.
genuine question
is there something better then nintendolets getting btfoed again and again and then making even bigger jokes of themself with threads like this.
I legit dont think there is a more pathetic fanbase on Yea Forums
>Elemental vs. Raw balance is trash
This kinda got fixed when they introduced Kjárr weapons.
Shit like CB now has viable elemental weapons
>complaining about things that have been in MH since the very first game like monsters clipping through environments or bad pathing, as if it's something new
>Complaining about "NO NYEW SKELETONGS!!1!" when MH has been 99% made of chickens since the first game, with the odd games like MH2/FU being the exceptions
>Complaining about higher difficulties adding gimmicks or stat roiding when it's always been like that
>Gratuitous racial slurs just to show how buttmad you are
>Complaining about the game's performance because you play on a toaster
MH is a massively overrated series and MHW does have its problems, but you're massive faggot and a disgusting hypocrite.
And yet, despite it's flaws, World is still the best monhun and future games will be in World style
God I just want them to add Critical Element/Status decorations. They have fuckin Non Elemental Boost and even Protective Polish so why not them?
this is a lot of stupid and wrong bullshit
>game is casual so it's bad
Do your worst
>The only thing MH has over DD is content
And combat, DD combat is fucking terrible, you just spam your strongest skill over and over.
I don't like MHW, and I think it's a very weak episode. But the things listed in the OP are mostly cherry picking and dishonest.
The two MAJOR flaws are :
Shit online
Worst maps, slowing gameplay
Other flaws include :
Worst armour and weapon design
No interesting endgame content
I just want more dangerous monsters, better hunter vs monster balance, endgame content that isn't time limited events, and gunners not being braindead broken. Plus every weapon actually feeling like a valid choice, where 4U and GU most definitely failed in endgame content. World was actually decent when it came to that, but G rank expansions always fuck things up.
No, combat is precisely where DD outclasses the slow, clunky MH.
How about the nerfed to shit monsters and overpowered hunters, which are way more important flaws than anything you listed
world doesnt have G-rank you nigger
I'm not saying you shouldn't point out flaws but that's just a bunch of shit I'd rather not read, it comes of as silly nitpicking. The only >CRUCIAL flaw in my book is that you don't really own this shit and that I'd rather get a physical version. And that most armors and weapons looks worse than in older MH games.
So? Why does that excuse it from being far more broken and easy than previous high rank games?
World is the hardest HR game in the series though
yes
H-rank even in old monhun, hell even GU is absolute ass easy mode
i didnt cart till i got to G rank in GU
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Spot the difference
That's absolutely and utterly wrong.
Monsters hit less hard, have less HP
Hunters are more agile, have more tools to disable the monsters.
MHW is the easiest in the series, even easier than MH3rd.
Play SnS can't run and heal with weapon out making one of the best advantages of the weapon useless. On the other hand though you don't have enemies behind loading screens forcing you to wait for them to come out, or the option to just leave the area to safety and slam some hp drinks.
It's not. 4u's HR has nothing that compares to world. HR is always a joke after your first one.
t. grandpa
>PCheater
Yeah because you skipped all of the hard HR content and you're comparing 4U's base HR content to World's ATs you triple nigger
>doesnt mention the shitty laggy weapon feel
Yeah, your list is shit user. I literally dont care about minor flaws when there's a giant major one from the first button you press.
>20% health gone from tobi just like that
How the fuck can you even tell, it's not like monster have health bars.
>Rajang literally stands still long enough to get a full GS charge attack off
wow
thats uh
thats impressive bad
Unbased and gaypilled
Based and chadpilled
now post 120 zingore permaflinching u ninjew
tl;dr
Name one quest in World as hard as Out of Time in 4/4U.
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This is the best SnS player in 4U. He needs over 8 minutes to clear this high rank quest in maxed out G rank gear, against monsters SnS has a good matchup against, by the way, and he takes G rank level damage from that high rank Shagaru despite having far more defense than you're supposed to have for this quest.
Still didn't flinch every second hit.
Look at this fucking retard
>2 trips 30 seconds in
nice damage
Gore Magala is extremely trippable.
How does that excuse EVERY monster in World being trippable as Gore Magala?
Gore is the easy part.
The fastest SnS run of extreme behemoth is over 20 minutes, meaning World is more than twice as hard than your bingshit
>How does that excuse EVERY monster in World being trippable as Gore Magala?
People enjoyed 4U's monsters being easy to flinch and trip because it gave their hits a ton of physical feedback. Monsters reacting to your attacks feels good. Nobody cares about difficulty.
>ok gore is the easy part, fair
>skip ahead to random part
>Shagaru writhing on the ground
wew
So why do people not like World where the monsters spend more time on the ground that actually doing anything unless there an AT elder Dragon, who spends a little more doing their super moves but still gets staggered like a complete bitch?
I'll summarize the list
>Game needs to be more clunky and obtuse to keep weeb aesthetics and block gaijins from liking it
extremoth. Most ATs. But point is HR is never super hard.
This, modern warfare skyrim and even fortnite are are the apex archetype of their genre, everyone but boomers know they are masterpieces of their time.
Dont @ me retards.
ATs are easy as fuck. Every single one of them has an easy stunlock strategy, even solo.
>2 trips the entire Shiggy fight
>While still wearing G rank vs HR monsters.
I think you're failing to see the point: It is despite having massive gear and damage requirements, the fight still takes longer than the 2 min AT nergigante runs.
I wonder where this people are now? They campaigned for something and utterly lost.
And? You don't judge a monster by how it deals with hame.
Extreme Behemoth also isn't meant to be soloable. It's specifically designed for a full team of 4 players. Every quest in 4 and 4U is scaled for around 2 players, with significantly lower health multipliers for hub quests, and designed to be completable solo because it'd otherwise defeat the point of being portable. The two are not remotely comparable.
If anything, you're shooting yourself in the foot because people solo Extremoth, which is meant for 4 people, faster than people soloed 2-man content in MH4 or even MHGen.
Extremoth isn't hard though. It's literally a bullet sponge that is impossible to clear any faster despite full DPS speedrunners doing amazing on him.
It's not even a hard fight either because it's designed around a gimmick?
Or is Lao Shan now the "Hardest" fight because it's also a DPS race?
If "hame" is now possible to be done solo, and very easily at that, there's no reason not to.
The same people who are constantly yelling "Bingbing" here and on /vg/
They're consolewars dregs.
Oh, and reminder that kill times for hard content actually dropped significantly from MH4 to 4U, and Gen to GU. So Iceborne monsters will almost certainly die even faster than World's, too.
Out of time isn't hard, you just have to kill the monsters. Just hit them till they die. Not hard.
>sns vs spread hbg, one of the most if not the most absurdly broken weapons in the series
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Note: Bow is widely considered to be the most overpowered weapon in mhw, at least to /mhg/
>Unskippable cutscenes aren't under crucial
There's nothing I hate more in MHW than those things.
Being a Nintendo fanboy really is a mental illness
We didn't headlock in MH1 when we wanted a challenge.
>B-b-b-but nintendo
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wow hard game
You do know AT Nerg has like 45% more HP than T Nerg right?
You know that effectively makes him G rank Nerg.
If the game is only challenging when you want it to be, then it's easy.
Wow welcome to HR monhun.
>try MHW during the PS trial
>weapons take an hour to swing
>weapons that don't take an hour to swing lock you into combos that you can barely cancel out of let alone change direction mid-combo
>no anim cancelling out of an attack
>no moving in the attack direction while attacking not even as part of the attack animation
>everything feels clunky
>everything is slow
>even the drawing/sheathing of the weapon is slow as fuck
>monster goes BRRAAAAAPPP and you're stunned for 3 seconds
>monster does anything and your action is cancelled
>while your mobility is basically 0 monsters can and will move all over the place
>often end up chasing after a monster only for him to simply move away from you in the time it takes for your weapon to swing since you're so goddamn slow
>can't jump and have to look for retarded arbitrary ways to mount monsters
Did they just look at every game that was considered to have good combat and go "yeah people seem to like responsive, fast combat systems, so lets make it as clunky and unresponsive as possible"?
>World
>HR Monhun as normal.
Last I checked, the AT system boosts HP values hilarious amounts to try and make them a challenge.
AT Xeno had like 35% more HP.
You don't have to gimp yourself to make the hardest content of previous HR games a challenge, retard.
>WHY DOES THIS LARGE GREATSWORD SWING SO SLOW
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hard game
These are actual valid complaints. I was stunlocking with the Wyvern Ignition's bash >True combo all the way up to tempered elders.
I'm kind of eh on the item box thing since people don't fucking use it when it's basically mandatory. You have any idea how many times someone has told me they ran out of potions while fighting ALeshen after they made a beeline for the next area and got carted?
So instead of bitching and posting about how MHW sucks and how Iceborne WILL suck and how if you think either of those things you're a nintendo fanboy.
.
Post your hopes and dreams for Iceborne, what do you want changed/fixed/added?
I want Zinogre and more cool looking weapons, we have way to many weapons that just use the Bone/Iron model with slight differences.
Only your first HR is hard.
Yeah you do. MH’s never been hard, specially HR.
>tfw its gonna take like 2-3 fucking games for World to catch up to how good the games already were
mostly i'm just lurking. I'll admit i was wrong about World selling poorly, but then i'm not a seething consolewarrior like people seem to think i am, I never wanted World to fail, i just didn't expect the west to give a shit about it, turns out i was wrong.
What's so difficult about HR Gore and shaggy?
Welcome to how grandpas felt when Tri dropped.
>comparing a regular monster you fight during progression to a super-inflated, basically G rank level monster in a high rank game
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You sure you wanna go there?
Flaws = massive improvements. Seethe more Nintendie
>Being able to restock from your camp box whenever you want.
I keep hearing this being a complaint, but I never see people use it because most things you can restock you just pick off the ground and craft on the spot.
It's too much of a hassle to travel to camp to stock up then run after the monster.
>G-rank Tigrex
>compared to HR Teostra
wew
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What excuse are you going to come up with now?
But I'm a FU babby, the shitty water combat was something I could just get used to since everything else was just as good as before even if my main niggas Shogun Ceanataur and Chameleos weren't in
Too easy you can just causal walk out of the way of attacks entirely too easily
>B-But it's only HR
Are you going to wait for Master Rank super fast kills now?
What's even more hilarious is we have Tigrex in Iceborne too.
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>zinogre, claimed to be the deadliest monster by the fans
>4 minutes
YIKEY YIKER YIKES
You could craft fast as fuck but you also had limited space
What do you mean? Taking a long time isn't the same as being hard. It's just 5 monsters.
Tri fucking sucked dude. I started with 1, loved FU and fucking despised tri. Like 16 monsters removed weapons swimming sucked removed trample.
The games aren't hard. In my time from the PS2 to the current generation: The closest thing to being hard the series ever had was Tri's water combat and that's just because it hardly worked. Still loved it though.
>G rank monster with G rank gear vs high rank monster with high rank gear
So?
>I started with 1.
Nah mate, you didn't.
The issue generated isn't that the games are not hard.
It's that World is mindblowingly easy. The Hunter is simply too strong in World and Iceborne may not fix that.
>Tri fucking sucked dude.
It was fine, I didn't love it but I didn't hate it. 3U on the Wii U was a million times more fun though
Zinogre is liked because he has a nice deisgn and he's easy.
>It's just 5 monsters
And each of them mechanically more difficult than anything in World, even if they don't hit as hard as ATs.
>Taking a long time isn't the same as being hard
Meanwhile at MUH EXTREMOTH
Definitely did "mate" I'll never forget getting buttfucked by Kutku.
>and Iceborne may not fix that
Gee, you think? The game with even more power creep that now gives you ranged mounts and knockdowns on demand as well as moveset buffs to every weapon while monsters are the same as ever won't fix World being too easy?
MH games were never hard. They were made for handhelds after the PS2 games. They are meant to be played by japanese people on the train which means 5-10 min hunts.
Extremoth is harder to not die on than 5 kings. Like 2 of those 5 are remotely challenging.
Tri was the worst entry in the entire series in my opinion.
>Go Nintendo-less Go Broke!
>MHW is the best selling game in the series
The absolute state of toddlers. So, can we start collecting some new screencaps for Nintensõybõys: BTFO Compilation 2.0?
>up to 10,000 hours
wow must really suck haha
This is just a silly statement. How many other games are willing to kill you in 1 hit or give you so little information. There are harder games but monhun is one of the harder series out there.
They weren't hard but they didn't let you literally turn your brain off like World does.
It's great that they're adding Tigrex and all, but Monster Hunter World is literally "cramped zones: the game" and I don't think Tigrex will have the room to roam he needs to..do his thing. Also, he's probably either just going to do stupid amounts of damage while being slow, or fast with no trample damage since World nerfs everything but Arch Tempereds.
The hardest part of Extremoth is not making him bug out and avoid dropping a meteor.
He's also a fucking gimmick fight.
Power creep is fun. World isn't selling itself on difficulty, it's selling itself on giving you a ton of ways to utterly decimate monsters. The overpoweredness is the game's big selling point.
Well duh
But also the monsters fight back much more aggressively in other games
>the only weapon in the game is the greatsword
Also the GS is way too fucking slow for the damage it does anyway.
>every time something is too hard the list compares it to frontier
every time.
>2019
>Consolewars
And the hardest part of the big 4 in gen is ??????? Not falling asleep?
Just go back to not playing video games then mate.
I ain't saying there ain't some truth in there but some of this shit is just outright retarded like the forced mods complaint. Man why can't we just enjoy World and GU for what it is.
>What is the hammer in literally every game.
The only time they switch back on is to bitch about the Brain: Off LS user being within 1000ft of the head.
>MH is the only game
Alright user.
>????????
Fuck this, I'm out. I don't want to argue with children anymore.
Get fucked on small son.
All of that is true and only retards ITT defend it.
the switch has no games, and they have no friends or job, so they have all the time in the world to make shit like that.
Because it does bear a resemblance, maybe?
>Luna's AoE
>Vaal's AoE
>Kushala's wind spam in the last zone
>Extremoth's everything spam
>lol, floor is lava AT Xeno
Compare it to 140 GQs in MH4U which were much harder than fucking ATs but didn't have any of this bullshit.
>defending MHW
140s just one shotted you with everything. That's all that made them hard.
>Uses cheese strat
>Game is too easy xd
frontier is always fair with you and nothing exists that can't be countered by some action (evading, parrying, or avoiding)
MHW isn't designed the same way. evading through tornadoes won't work because multiple ticks of damage, luna's nuke is unavoidable outside baby blanket or just not being near her, etc
The 140s actually just oneshot you with every attack.
>That's all that made them hard.
>forgetting the behavior/move changes
>forgetting the massive health pools that make soloing the apex versions incredibly challenging
literally just roll away from her with evade extender
its not that hard trust me
Seems recent Iceborne's reveal and almost daily weapon showcases broke him, just like pre-World a year ago
The list is made around the same time too, with the current format just after the iceborne stream and the greentext (old) one nearing World's release
>luna's nuke is unavoidable
Fire mantle/fire resistance in general, wind resistance, superman diving.
>small son
Kek, made me laugh, user.
what i mean is, there is no way to stay in it and keep attacking her outside baby blanket.
if it was a frontier nuke, you could evade through it, or it would have two-three ticks that you could parry or evade in succession.
I don't recall any significant move changes, just the aggression turned up a big. Other than that it was just big damage big hp aka the laziest form of difficulty.
Fact is he is sort of correct. While I enjoy the QoL changes I do feel like Capcom went overboard in some weapon design places and now everything feels a little to much like a flow diagram DPS rotation with the monsters input happening very little.
I mean fuck me CB is even stronger than in 4U.
>what are dung bombs
>frontier is always fair with you
lol
Not with maxed armor.
>defending MHW
>hame didn't exist
>Full Party Brave Siege Pierce HBG didn't exist
>Full Party Adept Silverwind Pierce LBG didn't exist
You've never played any MH game, right? You're just here to shitpost MHW out of sheer assmad, right?
Is that a modded in Caedus SA? Neat.
Not a fun thing to do for the 5000th time and sometimes four times per quest, that's what they are.
Why should you attack her during the nova to begin with? It's not even like she does it every other move.
SD doesn't work, the nova lasts longer than it and when you get up you get insta air pressured
Also nobody likes giving up offensive decos for CC protection
>comparing formulaic, structured-through runs with some random Frenchie raping everything by himself without thinking and just shielding everything
How long are your quest times? 25minutes?
Four times per quest? Never seen this happen.
yes, frontier is fair. i play it. you don't.
You sound like youre bad at the game and have never played a past monster hunter game.
I still think a lot of things still follow the same formula as the old games, the big, BIG difference is how our (the player's) controls gets buffed
It's never been this smooth, this frame-by-frame inputable like in World e.g: Bow powershot minmaxing, split second GP, etc
They'd need to make unrealistic movements for the monsters a la enraged Narga but for most monsters to stand a threat against this meta buff imo
That said, i'm still looking forward to Iceborne
>SD doesn't work, the nova lasts longer than it and when you get up you get insta air pressured
Of course it works. You can do 2-3 dives each nova and take no damage.
>Also nobody likes giving up offensive decos for CC protection
What's the point of only investing in offensive skills if you aren't good enough to keep up the damage? Defensive skills exist for a reason.
You lost me at looks. I've played most of those, plus p3rd and mh1. But I've also played world and made my own opinion.
AT Nerg has like 3.5x the HP of normal/tempered nerg
>looks
>no MHW
OH NO NO NO
Play the game before saying shit, nigger
T Nerg has like 11k HP
AT Nerg has like 35k HP
If anything, it has more HP than G ranks.
When's a good time to jump into MHW on PC? If I picked it up right now would I be able to find groups easily enough?
no but I've played plenty of far superior games. why bother with a downgrade?
I just chug jerky for Luna's nuke if I'm caught in a bad position.
yeah it's still one of the most popular games on steam
>November 2017
You were in this crowd weren't you
450 popped up from the attack and a quick glance at Kiranco said it had roughly 3k hp at base. I’d assume base in this case meant single player lowrank. Although I did round a bit, it’s closer to 16%, but that’s still pretty significant.
>Mad because no friends/acquaintances to HAME unfun content with.
Sekiro works but DD is a better example as it is closer, monster fights in that are a hundred times better than in MH.
>15k minimum on weekdays
>going strong 50k+ on weekends
I'm still baffled a largely single player game managed to gain a consistent playerbase in Steam of all things, where the top 10 playercount is always ASSFAGGOTS, MMO, lootershooters except MHW and GTAV
pew pew pew pew with a magick bow is not exactly a thrilling experience
>Casuals can call for help with SOS's and not have to try in most cases
>People with dedicated hunting parties can bear the shit system that is this multiplayer lobby and play together
>People who don't feel like playing solo can join pubs
It's -just- open enough and popular enough due to "THE DARK SOULS OF MONSTER SOULS OF" to keep players coming and playing. Too bad 4U couldn't be the popular one.
>yes, frontier is fair.
It's objectively not fair. There are all these explosions you have to divejump where you can't even know for sure when they start/the exact timing. It's trial and error shit, basically Souls trash. Also all those subsequent attacks you can't even dodge without LF and you can't see coming before you know it.
Not that guy, but i honestly thing you're underselling DD while the other guy gets the core of what makes DD good wrong.
It's good NOT because of the player character's combat, which is you basically spamming either Helmsplitter, Magick Cannon, Flurry etc. MH in general and World shits all over this.
BUT what made DD good is the worldbuilding, pawns system and the in-depth things you can do to said pawns to learn a certain tactic. There's a lot of cool interaction shit like shooting down a Griffon but that's about it, the core combat after those glorious bits is still more of the same
I actually criticize MHW a lot but you have to be a literal 50-IQ subhuman window licker to believe Dragon's Dogma, let alone fucking Sekiro, have better big monster combat than Monster Hunter.
Especially Sekiro is such an unpolished turd with how arts and tools work and you basically do nothing but spam parries 99% the time.
Guardian Ape alone has 200% more polish than every monshit game combined
DD's combat is far from perfect, but it is better than the ghastly MH combat, that is for sure.
Sekiro is a hard comparison due to not having a focus on big monsters, but Sekiro's combat is undeniably better (more responsive, satisfying, and less sluggish) than both MH and DD. It would not really work in either of those two games, however.
>Flat, open areas
Home...I miss home.
GNIB GNIB OOHAW
>Not by Journos but by people who played for 10000 hours
BS, maybe 10k hours divided amoung a thousand idiots so each of them played for 10 hours. Maybe if you didn't go into the game wanting to hate it then you would actually have some good points, because most of those flaws are either "new=bad" or just false.
You see this kind of criticism I can agree with. It's not like MHW is a totally perfect game by any means, but all that trash in the OP is just stupid.
>yashariku+confetti
>charged flame vent, hit 5-6 times, repeat
>phase 2
>parry lmao
>purple umbrella+counter his roars
Come the fuck on, i platinumed Sekiro and NG+9'ed it and the only bosses i thought was a better experience was PADRE and based Isshin.
>find an OP and/or cheese strat
>use only that
>UHHH COMBAT BAD
ARCH
TEMPERED
COPE
Doesn’t work on High Rank retard, monsters become immune to flashes after like 1 or 2
Based Bateman
Right, just like how Shinobis are expected to uphold chivalry like Samurais do?
>find
Nigger i'm always on sekiro help threads finding new stuffs and you didn't, stop talking like you understand what fun is
The jpg that makes /mhg/ cry like little whiny faggot girls.
Post it there and you'll see. KEK
Yeah so based he shitposts on Yea Forums 24/7 while giving other people life tips.
Most of them are the same pic and that's only Yea Forums.
bing
>Guardian Ape alone has 200% more polish than every monshit game combined
God, I hope you're trolling.
I think even the least polished MH4U fight, which would be Stygian Zinogre or something, is still hundred times more complex and better than this shit fight which doesn't even really work with the Sekiro gameplay and gets cheesed to death in 20 seconds by tools.
The controls are definitely more responsive but MHGU honestly has a more powerful toolset available to the hunter. It just also has unbelievably hard bullshit in the upper tiers of difficulty so people don't mind as much. As an HR game, MH:W is missing the power up of monsters needed to match the incredible toolbox available to hunters.
Personally I think having the item and equipment box at camp is alright but the main issue is being able to fast travel for free outside of combat. It's what skews the ability to do so a bit too hard in your favour and removes a lot of the appeal of exploring and learning all the ways you can navigate the area. At least farcasters take up a space in inventory.
Scoutflies really decrease the exploration incentive more than fast travel. Early game fast travel is kinda useless except for grabbing the potions you forgot to pack before leaving on the quest. Scoutflies just basically handhold you directly to the monster, which is kinda ok but it does definitely make it less rewarding to explore because the fastest route to having fun is highlighted for you automatically.
>I think even the least polished MH4U fight, which would be
Dalamadur, which is chunky as fuck without a guide.
Scoutflies aren't that bad since they need leveled up each time you change targets but it is a pretty similar case where they design a great idea but then end up neutering it in trying to overcompensate. Fast travel kills a lot of the natural shortcuts and there's just no reason not to abuse it to catch up with monsters or get closer to a second one. It made me sad in the Iceborne stream when they showed off the new wingdrakes and talked about how experienced hunters know to use them to move around.
world is trash, bring back REAL mh
>TFW all MH's best fights are buggos, and they refuse to bring the buggos back because lazy capcux
To be fair monsters will often travel really far away, especially when retreating to their nest, and especially when they can fly. It would be absolutely brutal to expect players to walk up the entire tree in the ancient forest every time. Wingdrakes are a cool idea but they're a bit clunky to use on their own. If they made them easier to use then maybe they would be good for travelling long distanced quickly.
Probably a bad idea, but what if you could use the new clawshot thing to use wingdrakes as a grapple point to jump on monsters? That would be pretty awesome.
How can nincels be this butthurt over MHW even after 1,5 years?
>seltas queen
>*gets staggerlocked*
>nerscylla
>*jumps out of reach every time you close in*
truly fantastic fights
Immunity applies only to tempered monsters, outside of those you can spam flash to your heart's content.
>nerscylla
>*jumps out of reach every time you close in*
That was a problem that more or less summed up 4 Ultimate minus the first 5 fights or so.
>Try to make an attack
>Monster turns .45 degrees away from you
>Your attack misses and you eat shit
>Repeat
It was irritating.
revert the fucking moveset
that directions shit just fucks up your aiming and backhop spam is fucking useless without mantle
Considering there's all the cool ways to travel like the grapple beetles, shortcuts and said wingdrakes, along with it being an opportunity to grab stuff on the way I think it's fine really, the areas are designed with it in mind already, even that tree has a lot of ways around. Wingdrakes are pretty simple, you just need to hit them and know the routes they take, which no one bothers to learn because fast travel but they just go between two places. That could be fun, I'd also like a lot more of those grapple beetles, or just for them to say fuck it and give us the full on Lost Planet anchor experience since they keep edging ever closer to it without committing to it or giving me a real goddamn LP3.
MHW looks like shit and the zones have too much obstacles
There's something wrong with a game, when the hardest fight and best armor are from a CAMEO FIGHT and not the core content/initial game.
Thank you for listening.
>metal gear bug
>manages to be the funnest big monster fight in the series
SO..... HOW YA DOING NINTENBABS
It's also the best fight in the game, kek.
Don't know if that's a testament to FFXIV actually being kind of fun, or World needing some desperate changes of pace.How is the Rathalos fight in 14 anyway?
BING
>play game efficiently
>game falls apart
>it's the player's fault
Why does everybody wants to be the infamous autist of a certain series? literally everybody started doing this after ACK and XV-kun
How is this board not nuked yet?
I had fun with it despite some flaws.
Get over yourself.
>How is the Rathalos fight in 14 anyway?
Fucking terrible and the XIV devs were embarrassed at how lazy their implementation was compared to MHW's Behemoth.
Old monhun is dead. If you don’t like the new shit, you are free to go.
It's always been a thing user. It's not that people want to an infamous autist, it's that they always were, the internet just gives them that outlet to finally be an autist, because if they started that shit in real life most people would tell them to shut the fuck up and that they don't care or just walk away.
Isn't trying to make the games fall why people play single player games to begin with?
KEK. Then again, Rathalos is a little bitch and doesn't deserve good treatment anyway.
>The areas are designed with it in mind
>Queue picture of THAT ditch in Wildspire Waste
Yeah a lot of the places are kind of cool to travel between, but after going through it 100 times you kind of just want to fight the monsters. I agree that things would be better if there was just more grappling. Still, I'm okay with a lot of the parkour, it added some flavour when trying to collect all the endemic life at least.
World legitimately drove this kid insane, he's been spamming this shit in text form since E3 2017
Old MH
>Find monster if it didn't leave the area
>FIGHT BEGINS
New MH
>Find monster, it's spastic and doesn't stay in one place too long as to validate the scoutflies.
>Find it, hit it
>FIGHT BEG-
>Monster is caught in a FUCKING LOADING ZONE OR SOME FUCKING LOADING PATH IN MY SEAMLESS OPEN LUSH 4K 420 BLAZEWEED ANCIENT FOREST ENVIRONMENT
>Monster proceeds to IGNORE EVERYTHING until it gets to the DESIGNATED FIGHTING ZONE!
OLD MH BAD.
NEW MH WORSE.
>MHW was a good game
oh no
MOOOMY MOOOMMY THE MEAN BAZZEL ROAR TOO MUCH MOOOMY MOOOMY WHY I CAN'T KILL HIM MOMMY!
There’s nothing to argue because there is nothing negative about the item wheel. It’s also optional in case you really enjoy frantically scrolling through your items.
I've only played MHW, so I assume other MH don't have this bullshit? Because this and the story cutscenes getting in the way of hunting the monsters are my two biggest complaints.
seething
The item wheel has a harder learning curve than the game itself.
This x 1000. The no loading zone argument sounds good, until you inspect it more closely.
Total? across 3 platforms? So about average MH sales for each platform individually them?
Wildspire wastes and Elders Recess are not very cramped. From what’s we’ve seen of the new area it doesn’t look very cramped either.
I liked 3U, 4U, Gen, and World. I don't have a Switch but I'd probably like GU too if I played it and I'm pretty sure I'll enjoy Iceborne.
>World was one of the top twelve highest-selling games on Steam in 2018
Yeah it wasn't that great
In older MHs monsters changed areas more frequently if not aggroed. Fighting flying wyverns was a pain in the ass especially in maps with a lot of filler areas.
Reason number 1 why Monster Hunter World sucks:
It's a Monster Hunter game.
based
I just got the game bros, I'm 5 hours in, no performance issues at all, tad overwhelmed with all the shite going on around me and the weird online systems, I keep thinking that I am not interacting with key mechanics of the game, not sure why, in general I think it's a game I'm gonna spend like 60 hours with, not more as I hoped to do
Monsters in old MH also moved between areas and far more frequently too.
>what are opinions
>inb4 YEAH BAD OPINIONS HUEHUEHUE
Yea Forums is just mad that they lost one of their 500+ hour grinding autist games for a 100-150 hour grinding game.
I didn't play MH for the grind, I played it because fighting the monsters was fun
Fighting World's monsters is not fun
Flying wyverns were way more annoying cause they still flew around just as much and there were no real shortcuts when running after them. At least now there’s a campsite to fast travel to near their nest in every map.
I'm mad because it's infinitely more easy and less stressful to grind for Charms in 4U/XX than it is to grind for Decorations in World.That and if I went through the autism of Kulve Taroth only to have my shit replaced by generic-brand weapons in Iceborne I'm going to be livid.
Kulve weapons aren't going to be upgradable with master rank parts unlike regular weapons, so that's obvious. Of course, Master rank Kulve will also eventually exist, so there will be a new rng grind.
Yes they are, end of story.
MHW grind is far easier than any other game regardless. Stay mad autist.
>infinitely more easy and less stressful to grind for Charms in 4U
holy fuck no, you're delusional
There are like a million things going on at the same time. Take your time, nothing is too complicated, it’s just a lot to take in at first.
Do you mean the Diablos cave? Even that has two paths leading into it from different sides of the area which you slide into. All that said there's still a bit of effort to travel, as there should be as I was just advocating it as a reason against returning to camp, but learning and using the different methods of getting around adds a bit more interactivity to it. I think that softens the whole "just let me fight" feelings which I can understand cropping up, since when you're not fighting you aren't just running but jumping, sliding, swinging and hassling birds for a ride.
>MHW grind is far easier than any other game regardless.
>Dice rolling to see if shit hitboxes are going to kill me when I have to roll out of the way of AT Nergigante
>OH BOY SHIT DECOS AND NO GOOD STREAMSTONES
>This takes 15-25 minutes due to how PINS AND NEEDLES all Nergigante fights but the base one, are when you keep jacking the damn thing's damage and HP to the stratosphere
versus
>Shitting on a G-Rank Brachydios in sub 10 minutes and getting 30-50 fucking charms for a subquest and repeating.
EZ
Rare-node only mining is still easier than dealing with Capcom's autistic excuse for difficulty ramp-up.
>Master Rank AT Kulve
It took me a long time to even get the normal one right, let alone the second version. This might be the breaking point.
>Shitting on a G-Rank Brachydios in sub 10 minutes and getting 30-50 fucking charms for a subquest and repeating.
Still takes a while when you need to go through over 10k charms for what you need, on average.
>can do any tempered investigation you want for decos
>have to do one specific quest for charms
nigga I ain't reading all that shit
Its a real shame they had to go and fuck up World for the sake of a wider audience. I'm all for getting more people to play, but not at the cost of quality. There's no reason a typical MH game on console with World's level of adverising wouldn't have sold gangbusters.
sorry sweetie, quests that aren't The Greatest Jagras are just inefficient
Reminder that if the ads for Tri didn't exist as aggressively as it did, we wouldn't have "Tribabs". What this user says is the fucking truth.
all i know is that MHW is the first MH that doesnt have shit graphics. will be getting iceborne in september.
True, but Greatest Jagras isn't always available anyway, so you don't feel like an idiot for ever doing anything else. And getting all the decos you want from Greatest Jagras takes less time than getting one god charm from Brachydios.
You raise a good point
>Have to actually grind investigations, artificially lengthening my already inevitably 1,000+ hour game with this MMO fetch quest tier bullshit
VERSUS
>Just like, kill Brachydios.
HMM
>shit hitboxes
gitgud
Shit takes barely any time at all to grind out and things are easy kills and easy breaks. Literally takes about 5 minutes at worst.
>wah I don't want to hunt monsters
>1000 hour game
If you have anywhere close to 1000 hours in MHW you're either the most unlucky individual on the planet or you're just bad. You can get everything you possibly need in MHW in like 118 hours easily.
I've been told that Nergigante is easily stunlocked and trip locked and all this other bullshit, but unlike everyone else who says this:
>I don't play autism perfect builds because my RNG isn't good
>I don't play HBG or fucking Bow either.
So I can't exactly DO what you people want me to for Nergigante in particular.
So you'd rather fight the same monster repeatedly rather than fighting an array of monsters with variety all over the place?
And you're the same type of people who are saying MHW is the bad one.
All these people talking about the absolute state of World and how easy it is, and I can't deal with Lunastra at all. I've hit a wall way after the refund point. Damn shame - didn't realize it'd get this dumb.
No, I'm referring to that hole in the path in the center-left of the map going towards the large desert part, where it's literally just a small drop with vines going up on both sides and an ore deposit. Literally no purpose.
Again, no issue with the parkour, and I also think fast travel isn't a good mechanic, but if it were to be removed there has to be a replacement that expediates long distance travel.
I don't play either of those or have a perfect build, I run insect glaive, gitgud.
>>Shitting on a G-Rank Brachydios in sub 10 minutes and getting 30-50 fucking charms for a subquest and repeating.
>said 30-50 charms are all shit or not even close to what you want
>have to keep running the same quest over and over and over in the vain hope RNG finally gives you your desired charm
Face it user, every MH game had a grind that was obnoxious and boring somewhere. Saying MHW's endgame grind is easier isn't a lie, as all you have to do is pray the RNG gives you one item you want, vs charms where you have to pray you get one with X specific skill with decent numbers in said skill, and if you want a really good one, a charm with two good skills with enough points in them and more then 1 slot. With charms you're basically just hoping the stars align just right for that one really good charm.
MHW is more or less the same difficulty as every post 2nd gen MH, the latest one always gets dumped on for being casual and you can't argue against it or you get le epic memed on. Just look at the 180 on generations when world came out.
Get wind res faggot.
It's called the Zelda cycle.
There's the difference however.
>Can succeed at properly scaled content (Read: G-Rank monsters VS G-Rank equipment and weapons)
>Trouble with not properly scaled content (Read: GQ140++ tier mobs vs High Rank equipment, have to fight the bullshit to -get- the good equipment that makes you more capable to fight the garbage.).
MHW's grind is not as easy as XX's in this very obvious case.
Why would you farm decos with an AT?
Outside of elders, there's like 10 monsters you can fight, not to mention the jagras/lavasioth events which give you 30-35 decos.
Really good point about Ele damage being shit. I wish they'd change up how it works so GS users don't have to basically ignore elemental damage for how useless it is.
There's no grind involved with investigations, you obtain more just by beating them.
P3rd is easier than World. Fact.
>So you'd rather fight the same monster repeatedly rather than fighting an array of monsters with variety all over the place?
Drop rates, armor sets and rare mats make grinding the same monster happen in MH all the time. Not the user you're talking to, but what the fuck are you talking about?
Lunastra's arguably the most overbuffed piece of shit in World not counting AT desperation HP inflation. It's not a fair fight, and they lump in Teostra with it and they both will basically grind you into a corner and burn you to death. SOS and pray, or cheese it with a bow.
I can't remember which place that is so I'm gonna fall back on the classic "It's like that on purpose!", a few areas like that add character to the location, it's fine as long as the main locations have options for getting around, which I feel the game has enough of already for it to not require fast travel between camps.
>Why would you farm decos with an AT?
Because being told to git gud has to happen but so many times before I force myself into unfun challenges to...git gud
>GQ140++ tier mobs
ahahahahaaha
how the fuck are tempered monsters GQ140+
>Drop rates, armor sets and rare mats make grinding the same monster happen in MH all the time. Not the user you're talking to, but what the fuck are you talking about?
And MHW is way more generous with its drop rates and rare mats by far.
The "Zelda cycle" is a dumb theory as a lot of recent games are actually bad and it's mostly newer generations growing up and defending them due to the 3-5 years length between main games.
>hurr the MHW grind is just too haaaaaaaard
>B-but MHW is super easy guys!
So what is it? Are you just SO bad at an "easy game" that you can't handle AT monsters and think they're anywhere near the same level as GQ140+?
Monster Hunter is fun.
What do you think of the FU ads then?
youtube.com
youtube.com
youtube.com
youtube.com
You fight ATs for armor, not for farming decorations. If you are underequipped/do not find them enjoyable stick to normal content until you feel like trying again.
tbqh I hate how AT's even exist but if I don't do it, I won't get it done. Hence why I'm slamming my head into a cactus affixed to a jagged brick wall as it stands right now. It's how I deal with difficulty in games - I suck it up, and fail until either I succeed, or I snap the disc / remove the game because there's no point to try further and I've plateau'd.Normal content won't gear me or prepare me for this.
HAME has been in the games for a while now man.
You don't need rare decorations to beat AT monsters. If you feel your armor skills are lacking get the cookie-cutter Drachen but other than that it's always about learning the fight.
>Implying I'm good enough to beat Behemoth.
Time to post a session mother fucker.
MH can be very frontloaded, but you'll have a decent understanding of all the systems you actually need to know soon enough. Understanding the farm, eating and crafting are the only 'essentials' to getting the most out of the experience in my opinion though. Besides knowing to hit monster and not get hit by monster of course.
You talk as if all g-rank equipment simply falls into your lap in XX?
comfy mohhun threads are dead forever, world was a mistake
>gradually make basic rare drops from monsters irrelevant as the games begin showering you with them
>introduce korean mmo tier rare drop grind
What did they mean by this?
>tfw going from 60fps World to 30fps GU
It’s not unplayable, but it’s definitely noticeable. I don’t know why the hell Capcom kept the Switch version at 30fps when it could definitely handle 60
I've never done it solo either, but in group it's not that hard.
tri is worst mh
>700 hours in World
How? I love World, but I could only get 200 hours MAX out of it
I hate World, but this list is awful.
Absolutely. I don't know how anyone could disagree.
Not him but I restarted after 80 hours because I realized that my character looked like a fucking alien. /mhg/ is full of waifufags who are really bad at the game, and if they catch wind of your character being ugly they'll let you know. I haven't played in about 6 months though so I bet /mhg/ lobbies aren't even around anymore
i want to laugh but there was too much effort put into this to be ironic and i feel immense pity for the people who worked on this. please, seek help.. lots of people report that meds work wonders.
Ahaha that's hilarious. Anyone who hides their helmet is a shit player.
i have 900+ hrs on a single character and I stopped playing except for new event quests around January.
>mh world plush
>the monster isnt even in the game
Not him but I'm over 600 myself. Between events, looking for endemic life, grinding and messing around with new weapons times goes by fast.
...
>Adept
>Valor
It kind of does, since you'd have to be a total brainlet to get hit when these styles exist if you're really really shit.
200 hours of monotonous kulve taroth grinding
200 hours of getting the platinum
50 hours of farming endemic life
not exactly hard
>(plus tip)
lol stopped reading there
Maybe try again when you can learn to actually be informative.
Adapting can also mean styling all over the monster while avoiding the additional cocksucker until either one flees. You know, the cool thing to do for players who enjoy a challenge. Don't come at me saying it's impossible, either. Just because your ass can't do it don't mean shit.
but your argument was that g-rank equipment versus g-rank monsters is easier than improperly scaled equipment. so now you're changing your argument that XX is easy because styles?
>You talk as if all G-Rank equipment falls into your lap in XX
>It does, because styles exist
>GOALPOSTS GOALPOSTS YOU WERE TALKING ABOUT A DIFFERENT THING ENTIRELY AND I'M CALLING YOU OUT
Idiot.
Decorations aren't as bad as material grinding in earlier games. I don't need to min max the fuck out of my set with weakness exploit/attack decorations but I do like not having to kill the same monster 40000 times to make its armor.
>XX is easy because G-rank versus G-rank
>But you don't start with G-rank
>you sorta do because styles
So you still have to fight g-rank monsters with improperly scaled equipment then, making your original argument redundant. kys fag
Every "crucial" flaws except the SOS-function is literally stupid, petty whining. If you put it that way, literally no video game EVER is fun.
The AI is braindead retarded and has input reading
You could literally always do this with 4 man parties ya fucking goober. The games have always been piss easy in 4 man parties with the exception of a few endgame and event quests
You mean to tell me people stop playing a game when they get to the end of it user? video games BTFO
I found myself getting hit a lot with adept simply because the dodge leaves you open to follow up attacks
I swear most people obsessively hating on world are just assblasted contrarians that are mad the series got popular. I've been playing since unite and world is comparable in difficulty to pretty much every other title that only went up to high rank.
Welcome to MH. The AI is always trash.
See this is where you consolefags get btfo. With steam you can see where people quit the game. Less than 50% of people beat nergigante.
I've been a monster hunter from day 1, but after the MHW debacle I'm with /dauntless/ now.
Lunastra is easy, I dunno why so many people complain about her. She's super predictable and has a dumb ai, constantly does her tail sweep when nobody is there, and her fire breath is pathetic. Really I had way more trouble with Teostra from his constant stun blasts, long range one-shots, and bs attacking while I'm stunned from his roar.
Believe it or not Tri wasn't day 1!
Switch is shit.
Use Citra and code for 60 fps.
And hell, 40% of people quit the game before they even got to HR
PS4 has trophy percentages which is functionally the same, no idea about xbox tho
People do this shit for every game, people are apparently bad at judging what they want to play. Especially true for harder games, sword saint for sekiro is only at 30% etc
>apparently bad at judging what they want to play
>sword saint for sekiro is only at 30% etc
When you blow your load on marketing this is what happens. When nearly half of all people don't even last 20 hours into your "1000 hour grind simulator" something is wrong.
Not really. That's just how games work. Very few people finish them.
A lot of people don't event start them.
You're a fool or a zoomer if you think it hasn't been getting worse.
I'm 30. People buy more games these days. But people never finished NES games, Snes games maybe.
How many people do you think actually finished Final Fantasy 1? 5%? Less?
prove it
Wait, isn't this that one autistic guy that always gets triggered by a particular game and shit post it to dead?
Just going back 5-7 years at least 30% of people would finish a game
MH was never good
Depends on the game. Easy short ones sure.
I can't call out OP for I haven't touch a MH game, but I can call all of you out by saying, you're nothing but consolewarring faggots who probably never touch or even bought the game.
I mean what do you consider short? 30 hours? Hell even with everybody buying half life 2 just so they could play gmod etc it still has a 23% completion rate.
One of the most hyped games of all time was finished by less than 1/4 of players is what you're saying.
That's not episode 2, 60% of people completed episode 2.
that's racist user