Are there any games that get ethical dilemmas right?
In the sense that you're given choices with no clear "THIS CHOICE GIVE GOOD POINT" and "THIS CHOICE GIVE EVIL POINT" outcome like Ass Effect?
Are there any games that get ethical dilemmas right?
The Witcher 3 kind of. It has morally ambiguous quests like the bloody baron and more. All in all, I don't think games have reached a point where they reach a nice nuanced morality take.
Shame
I really just want a game with choices where you're actually supposed to think it through because both outcomes are good and bad. Maybe Dying Light 2, though I don't have high hopes for it
So far the only one I've liked was in Spec Ops The Line, it has one moment like that. It's pretty "organic" too, as in there's no list of choices to pick from or anything, and it ultimately has no bearing on the plot or gameplay, it's all about how emotionally invested you are in the story.
I'm the other user here. I was thinking of posting that too, but like you said the game doesn't really have choices. The story though, I found as subtle as a brick. With pause screens like, "it's your fault, you killed them." Still a great game that tried it and did it well.
I did play Spec Ops, but I wouldn't even kill most of the choices morally hard. Saving Lugo is obviously the "right" thing, saving the civilians is right and shooting the CIA Dude is right for what he did.
AssCreed Odyssey
Unironically Fable 3. Don't play it.
I swear a few quests in ES Oblivion were like this. You were not given enough information and you end up killing or stealing if you don't research more.
Obsidian's dumb ass bargain system.
Deus Ex
The moment in particular I'm talking about that really hit me was when the civilians took Lugo and killed him, you could just walk past them which was the "right" thing to do probably, but I personally gunned them down because I was pissed and Lugo didn't deserve it.
The red strings club was an interesting playthrough
All the Witcher games.
The problem with the moral choices them is that they are obscured.
In a proper moral dilemma you're given the information about the consequence of every course of action. And the difficulty stems from you having the make an informed choice.
In Witcher you're usually told what will happen if you do X or you can guess what will happen if you do X. But regularly it will also have unforseen consequences, which you cannot take into account during moral calculus.
This deflates choices quite a bit, because you know the game will probably shaft you either way.
Siding with th non-humans is always the good choice in the witcher games though.
infamous 1 fucked me up with the save your gf vs save doctors
pathologic obviously
Fallout 1-2
Planescape Torment
A higher INT or speech will give you more options that probably makes more sense but if you don't meet the requirements it won't show a crossed out option or anything like that so you can't deduce the best outcome that way.
I disagree that it was right though user
Also you could just shoot in the air and they disperse
Killing them was wrong, they had every right to be pissed since you had just fucked them over, killing them would accomplish nothing, and pretty sure shooting unarmed civilians en masse like that would be illegal.
>Shooting civilians is illegal
Yes, but not morally wrong if they're now trying to lynch your comrade
>now trying to
They were done by the time you get to them. They posed no further risk specially since as you said all you have to do is shoot in the air to get them to disperse.
Fair enough. I honestly can't argue with that, it's been some time since I played the game, so I think I misrememberd it. Especially since Lugo is dead either way, so there's no reason to shoot the civies, so yeah you're right