Does Termina being segmented into four pretty much equal areas feel artificial to you...

Does Termina being segmented into four pretty much equal areas feel artificial to you? I love MM regardless but I can’t deny this makes the world feel less natural.

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I loved the backwards stone tower temple song

Never noticed that, thanks for ruining. Also, reminder that this is what link's awakening should've been.
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Never bothered me but I like how all the areas are sort of the inverse of what they were in Hyrule

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no because it literally wasn't a natural place
hmm

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I rip on the game all the time for this and am genuinely impressed to see someone else finally admit this.

It renders the game too linear without the use of shortcuts between areas

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I really, truly wish I liked Majora's Mask, but I've tried many times and I just don't. It's probably one of my least favorite Zelda games. Objectively, it's pretty great, but subjectively, I just don't.

It's not THAT good objectively

Zora's lore is weird.
I thought Salt water Zoras were the pretty elf-like creatures, while the river water Zoras where the hostile ugly looking ones.
But it is the other way around in Ocarina.

You mean it isn’t natural because it’s in a game to begin with?

Thanks for being impressed.

Sorry to hear that, it’s something else.

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I dislike MM because of the time mechanic. I absolutely hate being visually timed. Doesn't matter if you give me a 3 month count down in a game that takes 2 hours to beat I'm still going to be constantly looking at the clock and thinking "Fuck, how much time do I have left." It's just not an enjoyable experience for me.

>Thanks for being impressed.
MM fans tend to be among the most resistant to admitting the flaws of their Zelda

The River Zora from OoT evolved into the Zora/Zola in the Downfall Timeline, but the Sea Zora did not.

They didnt evolve at all on the Child Timeline. In the Adult Timeline the Sea Zora evolved into the Rito and the River Zora became the aggressive Zora-like Geozards.

There is one singular shortcut though if you go into the river in Ikana Valley it leads back to the witch hut in the swamp

but you're not timed

I could not live with myself if I had the same mentality as you, so many games I like have time counters.
Persona
Harvest Moon
Rune Factory
Sims
Pikmin

I tried to enjoy the Atelier series as well, they would be right up my alley if it weren't for the time/turn limits but just couldn't enjoy them.

No because that's how our planet is

Good news for you, they dropped turn limits years ago.

How did you never notice that the game world is a cross? There are four directions with four distinct areas. It really makes the game feel like it had the development cycle it did.

The game suffers from pacing issues. The people who enjoy MM will refuse to engage in this conversation because there is very little way to "fix" the issues that it has, but there's a lot of dead time or fetch-quest gates in the game.
>first cycle
>specific timegates like the aliens at the ranch
>deku palace stealth section
>have to make at least two trips to get the zora eggs
>entire under the well
>sidequest chains such as kafei's quest
>stone tower statue creation nearly as bad as WW's possession dungeon
>powder keg sidequests more tedium than interesting
The game, despite the timer, is not wanting you to actually plat quickly almost ever. The game wants you to slow down. Part of this is out of necessity-- how else will timed events happen? Fair enough. But there are far less forgivable sins and added layers of tedium (banking system is neat but annoying, for example). This isn't helped by the time between dungeons being so vast and then there being one obviously weaker dungeon of the four main ones.

It's a really cool game and a neat experiment, but fuck me if I ever want to replay it. It's not as tiring and tedious as TP/WW, but it certainly kicked off the massive pacing issues that exist in the latter 3D Zelda titles.

>the game wants you to slow down
How exactly?

As for replaying it, I’ve only played it once so I don’t know but I’d gladly play it again.

Have you tried reading there, bucko?

I always try to do as complete a run as possible with as many rewinds as possible. If you know where to he for the few scripted events you can plan around them.

The final area going back to the first is the bare minimum they could do

>>stone tower statue creation nearly as bad as WW's possession dungeon
I'd say WW's is better after they fixed it in HD

there's been a few threads breaking down the lore as far as what is canon, like i think termina isn't actually a real place at all as in non existant instead of parrallel world, i forgot, but termina is literally a land transformed by magic, making it supernatural, and the guardians are four giants that are friendly toward eachother, each from division of the map, so it always sort of made sense to me.
actually it reminds me of kattalox island in a way so that might be why it feels right. anything that seemed off putting in game i would always attribute to the skull kid since it's confirmed that they're watching everything you do and enjoy being mischevious. the land division always felt like part of that with the giants trying to reach the impact point of the moon

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You mean as few. That's good and all, but all you're doing here is confirming that it takes the player knowing the game very well to shave down dead time.

>people debating Zelda canon and timelines
cancer

I did read it, and nothing you said explains why the game wants you to slow down. The whole game is constantly timing you, implying you always have to be cautious.

I wouldn't really call linearity a flaw.

Replaying the n64 version right now. It's held up pretty well. I remember as a kid really struggling with the 3 day cycle and getting all the events for the notebook. It's easier this time around, but does get to be a bit tedious.
My biggest complaint about the game is not being able to do EVERYTHING in one cycle. Even if you somehow manage to go fight all 4 bosses you still miss other events, like saving Romani or Kafei and Anju.
I just want a 'complete' 3 days where you can help everyone, but its impossible with the way the game is designed.

Not on its own, but I'm always told MM is the most open 3D Zelda after BotW when that;s not only not true but it's the point where Zelda became visibly more linear

You can beat all 4 dungeons in one cycle?

Two cycles is the minimum. The first is spent opening up the dungeons in each of the four areas and the second is spent doing them

Yes. After you beat them once and get their masks you can reenter the temples and immediately teleport to the boss room.

>Song of time back to day 1
>Slow down time
>Soar to temple
>Fight boss
>Soar to next temple
Repeat until all 4 are done, you should be around night of day 1

I think you are confusing the game's countdown with urging the player to move quickly. You know how games are often criticized for having escort missions where the NPC walks at some weird in-between speed of walking and running? Do you know why that is? It's so the player can reasonable catch up. It's the same idea here. If you know an even is going to occur... you have to get to that spot and then wait for it to actually happen. Otherwise you simply play the game. Not only is the time limit super generous, but it also gateways progression so it's difficult to lose progress towards a main objective by having to restart the days. A non-trivial portion of the game is going to be spent waiting.

You can easily beat all of the bosses as you can refight bosses and skip the dungeons themselves.

Whoever says this is straight up lying to you.

This. I have deadlines to put up with in real life. I hate having to micromanage a schedule In what's supposed to be escapism.

>You know how games are often criticized for having escort missions where the NPC walks at some weird in-between speed of walking and running? Do you know why that is? It's so the player can reasonable catch up.
That would slow down the player though... I don’t get what you mean

>If you know an even is going to occur... you have to get to that spot and then wait for it to actually happen.
This only happens in Clock Town with minor characters.

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You're telling me something feels surreal and unnatural in Majora's Mask? What a glaring oversight. The devs really should have paid more attention to the world they were creating.

didn't say it was a good shortcut, just that there was one

This is exactly what was referring to. The game straight up requires this for nearly every sidequest by design, not just the ones in Clocktown, and that's just for waiting by literal timer. Are you going to ignore the game forcing you to make multiple trips for Zora Eggs or (the biggest offender of horseshit) needing specific random often bottle items for Under the Well? It's fine to be okay with the amount of waiting the game expects from the player, but don't ignore the turd on the rug because it isn't big enough for you to bother with.

Hey I guess you’re right, but it still just doesn’t feel right.

I don’t know man, it just didn’t bother me. There was stuff to do while waiting anyway.

Not while waiting for the aliens on Romani ranch