Why has no one tried to rip off this game?
When it came out, there was a lot of talk about how it would change games, physics shit would become more common and all that, but I don't see that happening. Are devs just too lazy to make cool physics engines?
Why has no one tried to rip off this game?
it took them 5 years to get the physics right in botw, so that's probably why
>Release: March 3, 2017
You'll see a bunch by 2021.
yes
can't wait for more empty open world games with "cool physics"
bring back linear mid budget action games instead
What exactly is there to rip off? Witcher 3 is BotW for adults and it came out earlier. I don't mean that in a derogatory way... I grew up on Zelda and fucking love it. But Witcher 3 is gritty, dark, violent, and I like those themes also. The main point is that BotW is not really special. If anything BotW was late to the party.
There's nothing to rip off. Physics have been a thing in games since the late 90s. Open world has been a meme for over 10 years now. BotW didn't do anything revolutionary, it was just an open world game with a physics engine.
I don't know about physics, but Death Stranding seems to have a very similar kind of open world.
It's GOAT. Most devs will just copy the basic stuff just like they did with OoT and SM64 but forget the most important stuff.
>experimenting with things
Witcher has more recipes for potions oils and meals than you can count. It has so many ingredients that they had to redesign the inventory several times through patches. It's not BotW level but it has more of that shit than is needed in a game. Realistically how important is something like that in a good narrative? What does it add? Are you playing No Mans Sky or an RPG?
Because they wouldn't be creating a LoZ game. BotW can cover its mediocrity with its brand name. A rip off wouldn't and it'd just be lambasted, and rightfully so.
BOTW ripped of literally every ubisoft made in the past 10 years.
There are some fundamental problems with that idea, it's just journalism bait to have something to talk about.
Physics interactivity and systematic design are mutually exclusive with slavedriving talentless Pajeets to polish your photorealistic turd of a game which is entirely besides the fact that neither of those two are going to be used in the marketing for your game targeted at normalfags which will rely heavily on screenshots and trailers.
The only thing they might be interested in is making everything optional content because that is compatible with Pajeet slavedriving since flow can be ignored entirely and peppering a topographical map with Pajeet puzzle parlors doesn't need much in the way of talent as evidenced by the fact that this is already pretty common in openworld games which are themselves now a combination of marketing ploy and a way to cover up the lack of talent in the industry.
no nintendo bonus
>Ripping off a rip off
Prey of the Gods does in a good way.
Cope more. "Nintendo bonus" doesn't exist, people universally consider it a masterpiece regardless of their demographic. It's just THAT good
There are Nintendo, PlayStation and Xbox exclusives with higher scores than they deserve. There is no bonus.
user, it's literally a rip off of ubisoft and skyrim, you want people to rip off a rip off?
This
Seething
That is selecting shit from a menu you insufferable shitposter
Your own picture proves the existence of a "nintendo bonus". Or are you seriously going to claim BOTW belongs in that list? Because then you are reeeeeally far into the deep end.
>unironically using "dark and gritty" as a reason why something is mature
Half of all anime is full of horribly darkness and violence and yet clearly intended for teens or even kids, that kinda shit doesn't make something mature at all.
Witcher 3 is a dull snoozefest with a pointless open world, with how little there is to do in it besides some sidequests, it might as well have been more linear.
In the Witcher you're not experimenting, you're collecting ingredients off a predetermined reicepe. Unless you mean experimenting the effects on on gameplay but most of those are generic stat buffs or damage+ to a certain enemy. It and BOTW's crafting systems are fundamentally pretty opposite to one another.
"b...but in BOTW you are not crafting stuff with fixed items, you are EXPERIMENTING"
holy shit dude. You're one of those people that apologised on twitter when people pirated smash bros, right?
Yes you insufferable faggot, there is no such thing as Nintendo bonus. You faggots made it up because Nintendo has dominated the industry for so long that "Nintendo Bonus" is the only explanation that contrarians can come up with to explain it
The themes in Witcher 3 are dark, mature and violent. They include cuckoldry, people murdered and dismembered by cults or monsters, women being tortured and burned at the stake, resurrecting dead babies, children eaten by witches, and so on. It's medieval folklore. Take your memes back where you came from.
>Yes
You're so full of shit it's not even funny. BotW is not procedurally generated. You're also "experimenting" with items placed there by the designers of the game. There are tons of games that had alchemy without forcing you to use recipes. Gothic for example.
what is more fundamentally increasing
a potion that increases your damage are armor numbers
or a potion that refills your stamina bar, allowing you to climb heights you couldn't. Or a potion that increases your heat resistance, allowing you to get closer to lava to get rare things from there.
>Selecting things from a menu
The gameplay mechanics of BotW are all based around selecting things from a menu and because they gimped the game by stripping out the touchpad functionality that was originally supposed to facilitate doing so it's not even a good menu.
>Critical praise or Developer praise
You have to remember that both of these groups have reputations for being terrible at judging the quality of games, critics because they're retarded and developers because of the large amount of terrible games they produce and since your quotes are unsourced it's safe to assume they aren't reputable devs.
Their "domination" is exactly why they have the bonus. For the past 5-10 years they've been flailing but they're using their name from the 80s and 90s to get cultists to buy anything, even cardboard.
> Bbbut "Bonus"
Seething, even Yea Forums has BOTW in their top 10 games & they do nothing but cry about it 24/7
The issue with you nintendo addicts is: You refuse to play any non-nintendo games, so you never realised that this exists in plenty other games.
Samefag, by the way. Seething.
Cope more, no matter where you go in the world. Nintendo games will always be at the top, even when review scores have no impact at all.
Sometimes I want to believe they're just trolling, but then I remember those manchildren actually exist. I bet they're the ones cosplaying as anime girls at conventions.
So you've never played it, good to know.
The last thing the world needs is another dumpster fire like BOTW
t. Zelda fan
I would say death stranding has a very similar feeling of free traversal looking at the newest trailer
No amount of tears will stop BOTW from being the most beloved & acclaimed game of the century
You're not even refuting arguments anymore. I get it, you don't want to accept nintendo isn't original at all.
Keep posting these though, people need to see that nintendo bonus in action, while you keep crying it doesn't exist.
I'm not saying BOTW is inherently better than any other open world game lol
I'm just asking you to defend your position that witcher 3 has more experimentation than BOTW lol.
i feel like most posters on this board is really bad at actually supporting and defending arguments. know what i mean?
Not him but do you think no Xbox or PS game has gotten a higher score than they should've?
>I'm just asking you to defend your position that witcher 3 has more experimentation than BOTW lol.
That wasn't him, that was me, and I never said Witcher 3 had more of it, I said Witcher 3 had less actually (but it did have it, and more than I wanted). Nice reading comprehension though.
Easy Allies is literally a Playstation forum, continue seething though
must be hard to cope with the fact that a lead designer of TW3 disagrees with you
>Why has no one tried to rip off this game?
Because building an engine like this from the ground up takes a long fucking time. Not only that, its just too much hard work and not cost effective for most publishers. They'll just half-ass the climbing mechanic and think they've done well.
This vid explains things quite well.
general fuck around in the environment games existed before BOTW already, like just cause.
my bad, impossible to tell who is who on this board obviously.
you said that my point was that BOTW had the most experimentation ever. But you didn't read well enough I think, I only asked the guy to answer how exactly Witcher 3 has more experimentation than BOTW. And I don't think he can do it and is just fucking talking like a shitty fanboy
I don't even love BOTW that much but at least I'm able to support my arguments
anyone else feel like the biggest thing this game did that made it feel different was no open-world ubisoft icon spam on the map?
Having to actually walk, and mark shit using your binoculars or whatever felt so different than the current practices.
My bet is you're going to start seeing this pattern, having to actually explore to find shit instead of just pressing "a" on a map and then having a line get drawn at the optimal route to get to the next nugget of advancement
Also the non linear structure that has influenced games like Just Cause, AssCreed, Outer Worlds and CP2077
Botw has more interaction with the environment
i was about to say this
after finally seeing some gameplay footage, with the way ladders and climbing work in that game, it might actually be a bit like BotW of the Wild.
>But you didn't read well enough I think, I only asked the guy to answer how exactly Witcher 3 has more experimentation than BOTW.
But nobody claimed this anywhere. We just said that Witcher 3 had plenty of experimentation, though not in the ways of exploration, rather about how to play the game. If you enjoy endlessly empty open worlds in which you can light grass on fire, more power to you (this is also not a revolution by the way). Witcher 3 had a superb narrative with a busy world and lots of ways to solve problems by EXPERIMENTING with different styles of combat, magic, armor, weapons, oils, potions, and so on.
>empty
Imagine lying after TWO YEARS trying to rewrite reality by shitposting anonymously.
BotW has one NPC every 10 miles.
True.
Are you claiming BotW invented non linear structure?
Did you know Deus Ex was released 20 years ago?
Deus Ex is not truly non-linear, it's semi-linear. It's not like you can go to Hong Kong from the Statue of Liberty.
genuine question, did you play that eventide island part of BOTW?
I mostly agree that BOTW experimentation is using the world in interesting ways (rolling boulders, lighting fires, etc)
but eventide island really let me feel creative in a cool and genuine way. I don't think I've ran into anything like that in an open world game before, it was such a high watermark moment in that game.
> light grass on fire, more power to you (this is also not a revolution by the way).
sure, of course. but would you agree that the open-world approach (no icons on map, have to walk and discover places of interest in a non-linear story that you can complete the final boss of whenever you want) to be 'revolutionary'?
>Deus Ex is not truly non-linear, it's semi-linear. It's not like you can go to Hong Kong from the Statue of Liberty.
What the fuck am I reading.
Even if I were to accept your armchair definitions, I can raise a number of games that are "non-linear" then and came out earlier. No Mans Sky. Elite Dangerous. Gothic 3. Oblivion. Far Cry 2.
>RPG
>Openworld "RPG"
>Openworld
>RPG
>RPG
>Openworld
>Grindsimulators
>OpenWorld RPG
>RPG Openworld
>RPG GatchaOpenWorld Grindsimulator
Man, I fucking hate videogames.
i mean non-linear isn't the exact way to phrase how it's narrative is different...
more in the way that you can complete whenever you want. You could just fucking walk to the final boss of the game after minute 1, and beat him and get to credits, provided you're good enough.
That feels pretty cool to me!
>but would you agree that the open-world approach (no icons on map, have to walk and discover places of interest in a non-linear story that you can complete the final boss of whenever you want) to be 'revolutionary'?
No, sorry. The first Elite (which was the inspiration for GTA) already accomplished this. Conceptually this is decades old, but technology has obviously advanced a lot since then.
If you disable the HUD and minimap in Witcher 3 you get the same experience by the way (plus level caps on quests but you can try to tackle them anyway should you want to).
I think what you're saying is Zelda is not even an open world RPG, it's a sandbox. I understand that totally. But it's not unique in that regard either.
You can't find the Korok in the Shrine of Resurrection until you leave the Great Plateau.
Fuck this linear sequence of events.
I tried to play Garry's Mod once, but it turned out you have to download, install, and boot it before being able to play it. What the actual fuck?
BotW is a neutered version of gmod with LoZ's abhorrently nonsensical lore and programming shortcomings stapled onto it. It's a hybrid of the worst kind, having two feet in both graves and resurrecting as the most sleep-inducing quote unquote experience ever devised
No Man's Sky doesn't have the handcrafted world nor the attention to detail. Also its game cycle is get resources to travel to get resources.
Elite Dangerous is a early access MMO with literally no purpose.
Gothic is linear eurojank, lacks the QA and QoL and animations as well as the multiplicity and freedom of choice in its structure.
Oblivion is semi linear as well, you advance the game in a linear progression. There is a line between exploring and advancing the game, same as Far Cry 2.
Stop namedropping whatever you can think of. We've played this game for two years.
>Are devs just too lazy to make cool physics engines?
yes, that's why literally every game with physics engines use Havok
yeah i didn't know about elite. But bringing back old ideas with a new coat of paint when it's needed the most is important too
I got really tired of minimap icon-spam and BOTW helped that a lot
And not to keep asking this question, but did you actually go to eventide island ever? Becuase if you haven't, it's genuinely worth pulling our your switch again and booting up just for that. Would suck to have played BOTW and missed what (i think) is it's greatest moment.
Yes, you get funnelled in the tutorial section, and don't let you leave the Plateau until you get every ability you need to beat the game. Truly the game becomes linear.
What you spoilered is just opinionated nonsense so it deserves no reply.
By that definition, fucking Two Worlds is one of the most amazingly non-linear games in existence.
Don't try to treat him decently user, he's a person who turned the game of the decade into a tedious experience out of spite for the people enjoying it. He is dead inside.
>Gothic is linear eurojank, lacks the QA and QoL and animations as well as the multiplicity and freedom of choice in its structure.
Gothic 3 is completely non linear. You can start the game and walk to the most distant place on the map and proceed to get your shit kicked by the dragons there.
>muh quality
We weren't discussing game quality, we were discussing concepts. Take your strawmen arguments back to hell.
nah man you should treat people decently even if they're retarded
botw isn't a revolutionary game like oot was so it won't be copied per se. what it did right was all in the details which other developers probably won't be able to replicate especially if that is what they are setting out to do.
>it's difficulty gated but it's non-linear
That's not how it works
why aren't there half life 2 rip offs? Because systemic game design is hard to do
BotW is difficulty gated too.
gothic 3 is also complete garbage and unplayable
No it's not, you can beat even the walking guardians with a pot lid.
takes a long time. I'm sure we'll see some appearing, but I think the slow pace has more to do with that Game Devs are still convinced people want to be dazzled by highly detailed BS instead of highly responsive and interactive environments
Oh, in other words BotW has no challenge whatsoever? How exciting.
But it's non linear and a sandbox RPG. And came out 10 years before BotW.
It also has a narrative.
I never said it had no challenge, just that it wasn't gated by difficulty if you know what you're doing.
>But it's non linear and a sandbox RPG. And came out 10 years before BotW.
>It also has a narrative.
ok? botw is a good game and well made and gothic 3 isn't. i'm not sure what your point here is.
Neither is Gothic 3.
Man you just don't understand. I'm right and you are not.
>ok? botw is a good game and well made and gothic 3 isn't. i'm not sure what your point here is.
My point is that BotW didn't invent the sandbox nor the open world nor non linear games. And now I'm leaving this thread because the argument is decided.
who the fuck said it "invented the sandbox or the open world non linear game"
no one said it invented it, just that it was a big change from all the current design practices.
Like link one post that says it was the FIRST EVER open world non-linear game.
painfully true
It refined the formula and raised the bar for non linear design then.
Only Nintendo are capable of making a game as good as BOTW.
hey guys i like super mario odyssey what did you think of that game
>Are devs just too lazy to make cool physics engines?
But Valve did it with Half Life 2 years ago
uhhh... half life came out more than two years ago!
unbelievable folks
BoTW's was fun in that slamming shit together was all in all a good experience, but then you realize you can only have one potion on at a time so your experimentation is limited.
Yeah Devs are lazy as fuck.
name 1
use my lazy edit instead!
Only Nintendo are capable of making a game that is good in the same way that BoTW is. I think an indie dev could theoretically do it except they don't have enough resources so it would be early access forever, never release or be lacking in some way.
I know plenty of anime about cuckoldry, people getting murdered, dismembered by cults/monsters/ghosts/their gf, women being tortured and so on.
It's either aimed at teenagers, cheap fapbait, or both.
It's all about presentation. Just being "dark", or "violent" isn't enough to qualify as mature and most people who think so are either teenagers themselves or annoying idiots.