This is BOTW done right

This is BOTW done right

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>open world
>done right ever

Glad to see BoTW still lives in your head.

Thats alot of packages.

>walking on a ladder
woah man, now thats some god tier gameplay

>climbing shit is a scripted action and not physics based
It's shit.

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sadly the graphics are piss

I still don't understand the hate for botw. Like I get that the story and voice acting sucked, but the gameplay was solid as fuc. Maybe not like your Bamham Artslam Academy punch-and-dodge combat, but that is the third thing I've mentioned that sucks and it's absent from botw.

Basically you're all dumb and I don't like any of you

>caring about graphics

i was 10 once too

just use a texture pack

>I still don't understand the hate for botw
It's just a bunch of people who think Nintendo have betrayed them and I wish I was joking about that.

>tfw I'm an idiort who loved BotW and is also excited for Death Stranding
Get fucked

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I'm an idort too but how on earth can you be excited?

>tfw I'm an idiort
Yeah it shows.

Because it looks revolutionary, like a whole new genre of gaming never done before. Kojima has never made a bad game in the past so I don't see how this will be any different.

that's a big box, what's in there?

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>like a whole new genre of gaming never done before.
Despite being a regular open world game.

cope

>Because it looks revolutionary

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Is it scripted? I quickly watched the trailer at 2x speed because I'm at work and I was hyped because I love physics based exploration.

Its not scripted though you fucking nintentard

>open world #8432891080 with slightly better textures
>KOJIMA DID IT YET AGAIN

>how on earth can you be excited?
Cool traversal, some neat stealth where it seems like at random intervals you're going to have to evade enemies, bonkers story and setting. Looks fun.

With what? I stopped caring about BoTW after the last dlc dropped.

As unexpected as it is the DS does seem to be very botw-esque in it's open world design. I'm actually really excited to see how it turns out.

The ladder looks anchored once it's used, climbing it is done by pressing a button too. Seems non physics based to me.

If it were physics based it certainly wouldn't act in such a stiff and rigid manner.

There's nothing to indicate that it is.

this. fuck open world. From's next game will suck too because of this open world nonsense.

It's not scripted. You have faggot eyes. Stop that.

or you just use the green bird thing that you can get within 30 minutes of playing, but continue to think this is a good representation of the game

It is scripted though. Climbing ladders has a preset animation.

You mean Revali's Gale? That's assuming you can speed run the starting area and you then run directly to the Rito village and do the Divine Beast.

The "green bird thing" you get after about three hours assuming you went there first and has limited uses before recharging.
But continue to think that's a good representation of the game.

>cartoon advanture fantasy aimed at ages 6+
just like Death Stranding.
retard.

Why wear that armor if it'll break in 10 hits?

>armor breaking

What about shadow of the colossus

Death Stranding is for late teens/adults.

If you can make it across without the ladder, then yes. But if you need the ladder, then no.

It doesn't? Well that's good to hear. I'm still mad about weapons being made of paper.

>deploy ladder out your ass to save a cliff instead of jumping
You're a massive faggot, holy shit.

Why did you think it breaks?

>physics
>tree falls in the wrong direction

It has a hideous realistic artstyle, so no it isn't

calm down incels lol
this game looks fun and botw was fun
what is there to hate

>30 minutes
Lmao negro r u serious? Even speed running that would be a feat

The combat looks as bad if not worse then botw

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>SWIFTY PVP MUSIC
WTF AM I WATCHING BROS?

this looks like shit

Yup. I had it ready to preorder in another tab until they showed the actual gameplay. How did Kojima manage to make the gunplay look so much worse than MGSV?