2D niggers, defend yourselves

2D niggers, defend yourselves.

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They can't because they gay and don't even want their fighting games to be semi realistic, these coward "fighters" ain't go no rap, no weapon pick ups, no brothas, barely even campaigns. Def Jam Fight for NY is all these things and 4 player

Mainman alone keeps Tekken Twich up, props to him.

>3D retards are too busy watching the game instead of playing it
I don't need to do it. You did it for me.

>3Dfags using 20 Korean streams to boost their numbers like it means anything at 5:50 AM.
>3Dfags aren't even playing their games at the moment.

Tekken teaser could be Street Fighter-ish characters fighting and a Tekken dude comes up from behind and wrecks one of them then dodges the other easily while they fight.

Is Street Fighter V good?

no. It took me 2 hours to even go through all the hoops to boot it up and then it won't recognize my stick.

Based Tekken

Also post KoF numbers

If you enjoy 8 frames of lag, no defensive options and pure 50/50s, then yes.

TBF the game only really lags when I'm playing with Mexicans on PS4 with crossplay

Good for you. Went to revisit SFV with my friend and out of 10 matches we played, only 3 were playable without massive rollbacks and lag. We've never had any problems in Fightcade, USF4, Tekken 7 or SC6. On top of that, getting your stick to work with the game was a bitch but apparently that's part of Steam's fault. It should still be plug in and play, like Tekken 7 and SC6.

Based

i play mk11

That's lie, the game can literally desync against anyone online after the first round because of the timer based input delay, for people who don't know, input delay INCREASES the further down the timer counts down LOL what an amazing game!

I'm not saying it isn't shit, I'm saying it is the worse when playing against mexcants on their PS4

TRANNY

1 million mexicans in laundromats

to be fair they fixed the 8 frames of lag

what kind of input lag do these games have? i know mk11 has 3 frames of input lag online. does mk11 have the best netcode??????

Better than it was when it released, that's for sure.
8 frames are not a thing anymore and don't act like the previous entry in the series wasn't about 50/50s all the time. Or does the name Vortex Fighter 4 not remind you of anything?
I'll give you the lack of defensive options though, outside of V-Reversals and some EX moves, there aren't many.
The latter is unconfirmed, the lag compensation simply increases or decreases after each round based on the difference in connection quality.
The netcode is still very much shit. The game having worse lag issues during crossplay is what greatly pisses me off.

SF is wack that's why. But that's what happens when people turn everything into a team sport. No one can admit when their "team", (in this case, fg franchise devs) fuck up. Which is hilarious, because that ends up encouraging bad habits, eventually killing the very game they fanboy for. lmao.

Are you stupid or something? SF gets bashed harder and harder each iteration when the devs fuck up (and they do quite a fucking lot)
Tekken, GG, BB also get their share of critique, so I'm not just talking about SF here.
Hell, to give proper fucking critique you need to actually play the game and know the ins and outs of it. Otherwise, your word is worth about as much as your post - less than nothing.

It doesn't matter that it's "all fixed now. LOL. When are you gonna get it? This isn't a charity. Capcom is a multi million dollar company with decades of fighter experience. They need to get it right the first time or go home. They wouldn't have this merciful attitude toward you, so don't have it with them.

Did I express my mercy towards Capcom at any point there?
I'm simply saying that you should at least update your list of complaints, since it has gotten a little stale.

Tekken is big among third worlders

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>SF gets bashed harder and harder each iteration when the devs fuck up (and they do quite a fucking lot)
Not by the people who actually matter: the SF fans themselves. If Tekken, KoF, MK players shit on Capcom, it's irrelevant. By that logic, every fighter gets shat on by 'rival fans'. Means nothing when almost all the SF-only fans kept making excuses. Capcom fucked up and YOU fucked up by not holding them accountable.

SFV shouldn't've even sold 2 million. That's 2 million (now 3) fans happy with shit. You can't even visualize 3 million people. That's A LOT of minds content with bullshit.
>"SF gets bashed haaaardder"
lmao GTFO here with that victimhood garbage. Every fanboy thinks his game is some kind of underdog hero. They're not heroes, Capcom isn't your friend, and Ryu isn't your relative.

None of the SF fans held Capcom accountable.

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>I'm simply saying that you should at least update your list of complaints
And I'm telling you in the grand scheme of things, it doesn't matter anymore. You either come out of the gate as a good product or you're fucked. No one cares about "it's better now. harry up and bai!" three years later. That's for people happy with mediocrity.

>lmao GTFO here with that victimhood garbage
Let me repeat my question, are you stupid? Did you miss the part of the post where I said that getting bashed is not exclusive to SF?
>Not by the people who actually matter: the SF fans themselves.
Yeah, let's just ignore every pro player AND caster that rightfully called out Capcom on their bullshit with CPT and their balancing decisions. Do you think the Cammy, Akuma, Abigail nerfs in this season came out of nowhere? Because I really doubt the ability of a person who pops off in the middle of a set in grand finals of GG to carefully and correctly examine the state of his own game.

Well, evidently, you're wrong, since Arcade Edition came out and still sold some new copies.
Also, once again, the previous iterations weren't instantly godlike outside out of the gate. Super Street Fighter IV sucked ass, and so did 2nd Impact.
I do get that you want a game to come out good straight away, I share that sentiment. However, don't just instantly dismiss any attempts to actually fix their mistakes because "they didn't get it right the first time". That's how franchises die.

i feel like all fighting game franchises are dying because they're only marketing to a very small group of dwindling diehard fans instead of actually trying to be competitive and garner appeal with the dreaded "normie" crowd

i really fucking hate playing fighting games because every good idea is met with pushback from grognards who think that changing anything is automatically bad so instead every game is just the last game but with slightly altered movesets and new graphics

Anakin got cucked pretty hard.

"Tekken is not really that complex. If it was it wouldn't be as successful and popular as it is today." -- Katsuhiro Harada, Tekken Director

>Tekken will have more entrance numbers at evo than SF for the first time in history this year and will most likely be the closing game

How does it feel SF bros? To not be on top anymore?

based, honestly. the most interesting part of fighting games are the mindgames, neutral and flashy specials and combos, not the mechanical skillcheck barriers and frame data knowledge requirements that permeate every part of the game that only serve to distract from the parts that are actually fun and interesting to improve at

Odds SF will drop even more because there will be no new content aside from costumes till August

Tekken actually has a lot in terms of frame data and very little in terms of flashy special moves.

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Well, user, let's hear your wonderful new ideas on how to make fighting games better without killing what they're all about.
>taking evo organization seriously after the whole "core values" fiasco.
I'd rather watch independent tournaments than the abomination that Mr.Wizard turned Evo into. But I don't have much of a choice and will still watch Evo all week.
user, the whole "mindgames, neutral and flashy specials and combos" comes FROM people having high mechanical skill and/or knowing frame data. How else would you know what move links into what, and what special can you cancel in or out of?

>Also post KoF numbers
>1 million mexicans in laundromats
Also koreans, they have some kind of online KoF application with 98/99/00 multiplayer.

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actually the exception to this seem to be games like MK that actually try to strip away at least some of the autism, and obviously shit like smash, which even though it isn't REAL FIGHTING GAME!!!! is still very popular and has neutral, footsies and other shit like that

bruh, even chivalry: medieval warfare has neutral and mindgames. having 1 frame links in bnbs doesn't make a game more interesting to play, it just increases the amount of time you need to invest in it before you can be competitive

Two casuals playing Tekken and not knowing anything about the mechanics can have way more fun mashing away than in any other fighting game. It's due to the intuitive, limb-based controls and lack of 2D style links.

SFV is worst street fighter game since EX, think about it.
USFIV and SFIIIrd strike blow it out of the water.

dumb vappa retard

All "normies" need is graphics and content. It doesn't matter how middle-hardcore the gameplay is. And I don't know if it's laziness or a lack of skill, but fighting games do not look good enough to attract that kind of casual attention, MK11 notwithstanding.

They don't care about gameplay lol. Devs and fanboys gotta get that through their thick, cheddar cheese heads. Fanboys will never know anything. But Namco, Capcom, and SNK were part of the big 4, so they should know better. Back in the arcades, the place was so noisy and filled with so many distractions, they had to make their games POP and stand out.
*top tier graphics
*loud, catchy music
*simple, eye-catching characters.
With more games out today than ever before, they gotta stand out even more. But they don't, because the games look average, the music sucks, and content is weak.

Jesus Christ, user, that's how I can instantly tell that you never played MK.
Check out MK11 for instance, where most of the game is about knowing WHEN your turn is. And that comes from knowing which strings are Highs, Mids or Lows and, surprise, their fucking frame data.
Every swing in Chivalry also has frame data, you dunce. A swing will have startup, active frames and recovery, and you will whiff punish based on that recovery.
That's not to say that fighting games are all about frame data, it's just that knowing frame data helps in understanding the core concepts.
Funny how each of the games you listed is the third iteration of their respective title. Really makes me fucking think.

SamSho demo coming

>i feel like all fighting game franchises are dying

Tekken is experiencing huge growth at the moment that no one saw coming, considering the base game is over 4 years old. The community just loves the game, entrance numbers are growing year over year and people are noticing. Astro just put in an extra 100k in the price pool and I wouldn't be surprised if some other company put in 100-200k before the finals. I'm sure the hype Combo Breaker top 8 won a lot of people over.

Crazy that EX is better than a mainline SF now. SF games were so good back then that SFEX was just a sideshow. No one took it seriously. Now a game like EX plus Alpha is better or on par with SFV. Insane.

It's like Star Wars. Old laughable SW vidya and new movies are on the same level.

>Funny how each of the games you listed is the third iteration of their respective title
And whaddya know, SFAE still drinks the tallest shakes of semen.

Can't wait, I have been pretty excited to play the new SamSho. I hope that the online doesn't die as quickly as GGXrd.
Yes, let's spend less time on the GAMEplay of the GAME, and instead spend all the time on shiny graphics, licensing the newest Childish Gambino tracks, and overdesigning characters.
If that's what you actually want to happen to fighting games, then, from the bottom of my heart - fuck yourself.

>Old laughable SW vidya
Which ones? Shit like KOTOR and Jedi Academy is impossible nowadays.

Why do i feel like SFV apologists constantly have to defend the game because they heavily invested into it, and not really because they like it?

This. Tekken is great because you can have fun at all skill levels. There’s a shitton of info to learn and some really hard execution, but there’s also easy combos for pretty much everybody that deal decent damage, strings work as pseudo combos for the casual crowd, pressure works without having to learn link timings for block strings, etc. The game has hard stuff for the people who want to dedicate themselves to it, but it also doesn’t feel incomplete without those things, while many other FG feel half-baked until you learn much of the hard stuff.

Is Tekken good for fighting game beginners? It looks fun and seems popular, but I've heard it's more complicated than other fighting games in some ways.

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I think you may have missed the point. USFIV and Third Strike have had and two iterations to analyze and fix the mistakes of their games, to the best of their ability.
Personally, I still think that USFIV has the shitty problems of their insane scaling, ultras being the worst comeback mechanic, and El Fuerte with Elena can just go fuck themselves. Also, focus and red focus were a goddamn mistake.
In regards to Third Strike, the power level disparity of the cast is way too great, half the Super Arts are useless, and parrying, while cool, probably negatively affected neutral. Viscant had a lot to say about that, but I don't know if I fully agree.
What I'm trying to say is that each game has its own faults, and it is pretty unfair to shit this hard on the first iteration of the title and trying to compare it to a third of the previous one.

SFV had more viewers at combobreaker though

because you are obsessed and cant handle people refuting your FUD

Sure user, just because someone disagrees with you, they're an apologist. Please disregard all my previous posts where I talked about the issues of SFV as well.
And, to answer your question, I do like the game, despite its flaws, and I want to see it improve.
Also, for the record, I don't exclusively play SF or SFV, so don't try and pigeonhole me into your imaginary "SFV apologists" camp.

8 frames was 2 years behind now

you have to memorize lot in order to enjoy it

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If you can accept that you're gonna lost alot at start, Also youtube is your tutorial.

Short answer, yes.

its great if you want to mash buttons, awful if you actually want to learn and understand the game.

>2D style links
As always, Tekken players only ever played SF.

>What I'm trying to say is that each game has its own faults, and it is pretty unfair to shit this hard on the first iteration
That's like a friend trying to get you to date a paraplegic, rainbow-haired, bisexual, STD riddled, bbw with no tits, and telling you "no woman is perfect!" Have some fucking standards, dude. You sound weak-minded. Intentionally shit games are indefensible.

SFV AE is not the first iteration. And the first iterations of SFIV, III and Alpha were nowhere near as shit as base SFV. It doesn't matter what cockamemie excuse you pull, it all leads to the same conclusion: SFV is a crap effort. Rated lower than fucking KoF XIV for crying out loud.

In fairness, I can't remember many other new 3D fighting games outside of like, EX Layer and SoulCal VI

I've really been liking his recent videos. I also like his Mishima autism

Movement is HUGE in Tekken. You can't do 2D styles footsies. You can instantly tell if a player knows what he's doing when he has good movement and doesn't just stand still or slowly walks backwards. If you have good movement you'll be automatically better than 90% of players who have ever touched the game

>And the first iterations of SFIV, III and Alpha were nowhere near as shit as base SFV
LMAO

I didn't say that base SFV wasn't bad, hell, I was pretty mad at its release state as well.
My point was is that comparisons between SFV and USFIV aren't exactly fair, if you'd want to be fair, compare SFV to SFIV. SFV still loses in that case, but at least the playing field is even.
And hey, I do have SOME standards, I wouldn't buy and play the game if I did not enjoy it.

Soul Calibur 5 is great for beginners, especially if you want to play 3d. Good luck finding matches though.

shut the fuck up you little faglet the games you listed came out before you were born.
you have no idea how fucking shit alpha1 and 3ng were

Easier execution than other games for the most part, but there is a loooot if memorization involved. There’s also KBD which isn’t nearly as hard as it’s cracked up to be, but still takes some time to learn and is pretty important. Personally I tried getting into FG since 2009 and could never get over the barrier to entry, but found T7 to be relatively easy to get into. The nice thing about memorization is that if you get fucked up by a move a lot you can figure out how to deal with it, then take a note of it somewhere (word doc, spreadsheet, notebook, w/e). Then you know how to deal with it. The next time you get matched up against that character look over your notes to see what moves you were having trouble with and how to beat them. Over time you will build up more knowledge for each character and eventually you will stop needing your notes. Compared to learning execution it’s much more instant gratification. Learning how to deal with a single move is easy and feels rewarding. The difficulty lies in the sheer volume of material.

That's still going? Dead or Alive. Dead? Virtua Fighter, Bloody Roar, Rival Schools.

Oh, shit, I totally forgot about DoA. Although, 6 is not looking too well at the moment.
And yeah, I did mean the alive ones, otherwise I would never leave out the highest IQ fighter of them all - Bloody Roar.

FEXL is not a 3d fighter

lol they were still better than SFV. Back then, SFV wouldn't even get another version.
>ok, bro. sfv is bad. I admit. But you're still being unfair.
>proves him wrong
>ok, bro. sfv is bad. But you're still being unfair.
lmao.

I played sf4, blazblue, and guilty gear. BB/GG aren’t really link based, but they still have extremely difficult BnB combos and other shit like needing to learn FRC in order to do basic pressure in some cases (YRC probably helps with this a lot but I kinda ducked out of FG from ‘15 to ‘18 so have barely touched Xrd). This makes it feel like you have to spend a million years in training mode to do the most basic shit, which is a lot of what scares off beginners.

shut the fuck up nigger you are clueless

Yeah, you're right, for some reason I thought it was 3d.
Please point me to the part where you "proved me wrong" and what point exactly did you "prove wrong"

Imagine thinking youre a hardcore gamer because you memorized a string of button inputs after practicing for 9 hours then pushed them correctly.

FGC niggers are the most deluded faggots.

combos are the easy part of playing a fighting game

It's just a lower quality, more simplified version of IV that they paid off all the pros to start playing.

>There’s also KBD which isn’t nearly as hard as it’s cracked up to be

KBD is really hard with characters who have a back-sway. Most people who backdash cancel do it the ghetto way by doing a bunch DP motions backwards. Knee played Paul at combo breaker and the way he backdashes with that character is only possible due to having 20+ years of muscle memory.

What games d'you play?

Imagine thinking you're a hardcore gamer because you pressed buttons faster in a RTS
Imagine thinking you're a hardcore gamer because you pressed circle and R1 a lot in From's games
Imagine thinking you're a hardcore gamer because you wiggle the mouse/stick a bit in bullet hell games.

Literally every game ever can be simplified like that, thanks for blowing hot air out of your asshole, user, your input is appreciated.

What a stupid argument. I'm sure you're smart enough to realize that viewership and playerbase do not have an inverse correlation

8 frames of lag is referring to inherent input lag based on the game's engine and has nothing to do with internet connection based lag lmao

I don't have to defend myself against a bunch of braindead modern "gamers" playing shitty 3d fighting games.

How can Tekken 7 be stopped ? not even the "juggernaut" that in theory MK11 is can get close .

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>Evo 2019
>light fade
>hear someone screaming in Japanese
>bright Japanese city lights apear on screan
>youtube.com/watch?v=2O4YXW-GmGI starts playing

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What a gem of a first post this was

Why stop it?

SFV was abounded by its own developers. It's dead and nothing will bring it back to you.

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I still play SFV and honestly I dodge 4 connection 90% of the time, because there's still a good chance I'm playing against some Brazilian on their wifi.

Because maybe just maybe getting a new "better" game is a good thing

Tekken should have been recognised as the future of fighting games years ago. Everyone finally caught up to the reality. As a young man, I was impressed by 3D fighting as a concept with Soul Blade/Calibur. Tekken and VF however blew me away

2D fighting games are fucking archaic. Every time I try one I regret going back to clunky mechanics and a genre obsessed with stupid special move inputs over smooth and strategic battles. Tekken is the fucking future and you 2D fucktards need to know this

The future does look casual so yeah.

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2D fighters are not less casual, just more clunky. Nobody is impressed you took the time to learn to play a game that feels as fluid as Castlevania for the NES. Tekken feels better to play even when you are shit at it, and the skill ceiling is clearly much higher. Plus it has actual fighting, no dickweed "special moves" to make your microdick hard because you span the stick a few times

Retard

>a game where you need to crouch cancel your backdash in order to go backwards at a decent rate
>not clunky
Your scrub excuses don't work.

>he's mad a game that aims to have proper fighting doesn't let you run at full speed backwards like you aren't a human
Tekken is based much more on reality. Who the hell can run full speed backwards? Even boxers fucking hop backwards you fucktard

>He's defending Tekken without even acknowledging one of the essential techniques
Korean backdash is the bread and butter of the neutral in Tekken, you scrub.

Also let me remind you about inputs:
>EGWF and hellsweep use DP motions
>King uses f,hcf; WC d/f,d,d/f and many other directional inputs
>Many command grabs along the entire cast use motions such as qcb,f or hcb,f

And then realism:
>demons that throw lasers and spit fire
>juggling mechanics
>flying characters
>teleports

You literally don't know how shit about Tekken.

>they're & their
Also capcom really fucked up sfv trying to simpilfy it for new players

Backdash for all intents and purposes looks like a boxer/kickboxer backhop when they are making room. And woah a handful of characters have inputs which the whole game doesn't revolve around. Show me an SF fight where specials didn't come into it once, because I've seen Tekken matches won entirely on simple combos

>he can only bring up a couple of boss characters as his point that it isn't more realistic
Lmaoing at your life right now

It's only popular because the name. If you want a solid 2d fighting game I'd recommend UNIST

>tekken
>dying
ignore this post because this nigger obviously doesn’t know what the fuck he’s talking about.

They're video games. You're supposed to play them; not bitch about them.

Yeah well I played Castlevania 4 the other day and finally lost all my lives on stage 4 and I was pissed so fuck you I'm not gonna play it I'm gonna masturbate instead

How'd you like them apples

backdash cancelling in tekken looks like the character is having a seizure.

>Backdash for all intents and purposes looks like a boxer/kickboxer backhop when they are making room
Look up "Korean backdash" on Youtube. You clearly do not know what it is.

>handful of characters have inputs which the whole game doesn't revolve around
Everyone has some. EGWF and hellsweep are key moves for all the poster boys, too. King's input moves are his throws, which are also central to his gameplan. There's also other examples like Paul's deathfist (qcf) and Julia's command grab (qcb,f).

>a couple of boss characters
Alisa is a robot that flies and shoots her arms out, Yoshimitsu flies, Devil Jin flies and throws lasers, Master Raven and Yoshimitsu teleport.
Then there's the juggles, which are the base for the entire combo system.

You do not know how to play Tekken.

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Literally your whole post is N-N-NO U and repeating what I just made fun of in the previous post. Go away anime fag, Tekken is a Chad game

>Still doesn't acknowledge KBD
If by "Chad game" you mean a game that braindead jockers will dickride even though they don't know how to play it, yeah, it indeed is.

I already acknowledged it, but you are braindamaged and think I haven't some how

Dawg shut up. Aris fucks on the reg.

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I only bought it to try out one character, the game isn't that fun. I understand that they're going for the competitive audience which is totally fine, it feels really lacking even with updates. It feels like SFIV had more to do for some reason

sf4 had way less single player content.

Oh yeah, the input intensive seizure fest that is KBD is not part of a clunky movement system and looks like a regular back-hop, yeah.

KBD isn't hard to do

Just as hard or even harder than special inputs. The easiest way to do it is qcb,b over and over So something there doesn't make sense.

>Tekken is based on reality

How do people just shitpost this hard and not get sick of it?

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Short answer; no.
Long answer; noooooooooooooooooooooooooooooooo.

wah wah
cry to your whore of a mommy
not to me

It's unironically the best fighting game this gen. It speaks volumes that the hypest thing that happened at the last Tekken tourney was a mashed out super.

>SFV
>best fighting game of this gen
kek.whatever floats your boat buddy

>2D niggers defend yourselfs
>Akuma and Geese are stronger than most of the games legacy roster

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Just try it, its 50% off all the time now anyways.
Even if you dont "git gud", understanding how the game works makes watching tournaments way more fun as well and they are always hype.

sfv still gets the most total hours of viewership at tournaments
it's the truest esport with the highest level of competition
even the former top goober machabo can barely break into top8 in sfv

I feel kinda sad for SF fanboys, they get really desperate over the slow decline of SFV.
I wish Capcom would just show SFVI at E3, so these guys dont start hurting themselves.

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>pick Akuma
>throw fireballs the entire match
>watch tekkuck visibly struggle
>instant hatemail
I love Tekken.

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green ranks are one hell of a trip

>red ranks
Ftfy

>who is kazunoku

Sounds like something written by Chad Warden

Nobody "struggles" to sidestep anything past green ranks, sorry.

Tekken players are just this bad.

green rank tekken players

No, Tekken players in general. Can't even stand their ground in their own game against a Street Fighter chad.

Same but with Eliza.

My field experiments indicate that most of them do up to red ranks, with some exceptions in all ranks below. There was oddly enough one Beginner Hwoarang that managed to properly jump over Eliza's projectlies, which was kind of impressive albeit suboptimal.

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i play for fun idk what you want, this post is so beta lol

no , i loved 4 and only watched evo 2016 sf v never again the most boring fighting game created i really hate what capcom did with V but the game bombed hard so thegot what they deserved

I find this hard to believe, I didn't play that much ranked, most of my career I spent in blue ranks and fireballs were the easiest shit to sidestep ever, even managed to catch fireball users with Kings Capital Punishment (jumping over fireball). Then again, maybe red ranks are easier to achieve than the used to be before so an average UNGA player can get in.

repeat after me fighting games cant be mainstream , the reality is the risk reward is too high unlike mobas or other team based games and the only mainstream fightan are smash and mk11 smash because nintendo and mk 11 because gore , other fighting games they do not have a chance

season 2 ranking changes inflated the ranks. S2 reds are basically S1 greens

>dont start
>confessing my sins stream

oh no no no no
Mike Ross on suicide watch