Why and how did the worst gamers kill multiplayer?
THE STATE OF MULTIPLAYER
Will someone PLEASE tell me what in the GOSH DARN HECK that RED SPOT on his cheek is supposed to be?
Matchmaking killed multiplayer
weeping AIDS sore
>gosh darn heck
Imagine crying because of Disney Soi Wars
They do but not because they're happy
It's called enjoying life you cretinous incel
Matchmaking happened. These people were always there, MM just brought them to light full force. Like a UV light in a cheap Motel.
Aside from the other responses, the grip of "no fun allowed" mentality combined with the "toxicity" bullshit. Also e-celebs.
What is wrong with MM?
I'd post the image but I don't have it
You can enjoy life without being obnoxious about it
No more sense of community that community servers provided, only some random dirtbags you will never see again. When you combine that with the general obsession with e-sports and people’s ridiculous tendency to see themselves as prospective god’s gift for game x’s competitive scene, you have miserable, bitter, and overly tense people stuck playing with other equally annoying people with you in between.
matchmaking
You also forgot
>personal ranking scores and globally tracked stats making people treat even casual losses like the fucking end of the world
That's the sort of reaction I would expect when your wife dies giving birth
Dude made a video of him crying with excitement over a Star Wars trailer to share his joy with the world. How is that obnoxious? It's pretty darn brave if you ask me.
The fact that you said darn makes me discredit your opinion and imagine you as a big submissive niggerfaggot
Party chat killed the potential for making new friends in online games
Matchmaking eventually led to e-sports or at least facilitated every """e-sports""" scene outside of anything remotely legitimate you can find.
This sums it up fairly well, but to add: in the case of Overwatch for instance, the devs have more or less transformed the whole thing into a nannystate where everyone can whine about the most inane things plausible and then get their way. This was even before the "OK" hand gesture retardation.
Matchmaking was then designed to assign you an arbitrary number that is determined far more by the skill of your own teammates than yours ever could in many multiplayer settings because the devs lazily copied League of Legends and likely similar matchmaking services when that system for "league matchmaking" came out. This system in question was based on ELO, which is used for Chess matches. I'll give you a minute to process that, but in case it didn't dawn on you (it certainly didn't occur to the devs of League nor anyone else that keeps using it), Chess is a game played between two people. League is played between ten as two teams of five. Much harder to justify or even accurately determine an individual's score in this case. But of course these numbers as stated before became the perfect breeding ground for retards waving their imaginary e-dicks around thinking they're actually good, but more often than not got really lucky. Overwatch once again, proved this when an actual professional player began a season on three different accounts and got placed in wildly different matchmaking divisions.
Blizzard is great at game polish when they set their minds to it, and even their matchmaking can be a hot mess. Now imagine that to less seasoned devs who make a slap-dash attempt to copy the ones that happen to be successful...
I hate that shit too honestly, playing Call of Duty always makes me subconsciously nervous about my kill score instead of genuinely enjoying the game.
Leaderboards were a mistake.
People who suck at MP killed MP through forums and the devs freaking out about sales.
Wait, what's wrong with saying "darn"? O_o
Lurk more faggot
this. I miss hopping onto my regular servers and shooting the shit with the dudes who i always saw on them.
cum stain
It's a cherry angioma you dumb nigger