Does they ever mix up the designs off the sections of Tartarus or am I just stuck with these 2D chess board ass...

Does they ever mix up the designs off the sections of Tartarus or am I just stuck with these 2D chess board ass dungeons?

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yes

Nope, that's Persona 3 for you.

The last two blocks look cool as fuck, but you're stuck with the lame ass level design.

I should warn you. This does not improve in 4. Everyone bashes 3 for its level design while 4's dungeons are just Tartarus with doors.

I won't argue that persona 4's dungeon are MUCH better, but they're a decent amount better. No where near as good as p5 though of course.

I only ever watched my brother do the Kamoshida palace but that seemed pretty cool.

The designs of the environment changes in each block but the level design doesn't vary much.

Amazing how much profit they make for just how cheap these games are, isn't it? Even the spell animations look lame. I'm convinced they blow almost the entire budget on the soundtrack

5's level design is on its own, which is what 4 should have done. However, 5's combat, while good, just isn't quite as good as 3's. It's for this reason alone that I rate 3's gameplay over 5.

>persona 5's combat is worse than 3's
jesus christ it must be absolute garbage

>insta-lock on shadows if you miss the 10nm hitboxes by a hair
>over the shoulder viewpoint
I don't think so.

>implying 3 has bad combat

Either you're an SMT elitist or you're just bad at video games. 3 has objectively good combat.

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There's hundreds of dungeon floors in 3 and they all look the same, get used to it or just watch the anime adaptation and move onto Persona 4.

Persona 4 has unique looking dungeons for each chapter. They're never too long (around 6 floors per chapter) and also have some puzzles and stuff so you never really get bored.

See pic for a typical P4 dungeon.

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>no party control
>good combat
???

Do you genuinely find it fun when your AI companions cast random retarded shit in the thick of the battle and make you lose?

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>le ebic anime gurl XDDD
P3P has full party control you raging autist.

Except he said 3 not P3P? Nice try at moving goal posts though.

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To be fair user, P3P is in the OP.

Either way, there is no meaningful difference between P5 and P3P combat.

News Flash, nigger. Personas 3-5 all fall apart with full party control.

Careful, user. You'll trigger the FESfags who insist the knockdown changes make a difference in the only part of the game that matters - the boss fights. Spoilers! They don't change shit.

You can't guard in 3(P).

In all fairness, having no control of your party members in a turn-based RPG is really weird since nearly every other turn-based RPG lets you control your party members.

Especially when the MC dies it's game over. It's one thing to not control your party but to implement that also is just plain retarded.

It's very intentional. There's at least one interview wherein Hashino and Soejima say it was specifically to make you feel attached to your character and let everyone else feel like individuals. Because you need to be attached to your character so you'll feel the emotional impact of him fucking dying.

Just don't bother. P3 fags get super defensive about their first ever JRPG with waifus. You can't win this battle.

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They matter in the complete opposite context lmao
Against mobs in 3 you have to make sure you're targeting specific enemies with specific weaknesses or else you don't get extra turns
In 4 and 5 you can just spam ma- spells over and over until you find weaknesses and then you win

Feels good being a P1fag. When the girls in your game are a bulldyke, a galko bitch type, a superstitious retard and a bipolar lunatic, you don't get waifufags shitting up the discussion

This will decide whether your opinion is shit or not:
Which version we talkin? FES or portable?

That's fair but it makes the combat not very compelling. You're basically resigned to being buffmaster flex in the boss battles

Both.

No, it's not fair. It's completely unnecessary pretentious self-wanking. Feels like the kind of thing Suda would say to excuse his level being a straight hallway with no boss fight.

The game doesn't need to emphasize its characters any more than literally everything outside of Tartarus already does. And when you base your whole system around being able to hit enemy weaknesses at the right moment, you're kind of screwing the player over by not letting them have the certainty that they can do that without changing the build for the MC entirely.

It’s combat isn’t as good as 5s but I do wish they kept the AI party members besides mitsuru all of them worked really well even on act freely made you really feel like a leader

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Actually wrong except for 3, 4 is just plain easy but 5 does give a decent challenge for some of the bosses

>it's not meaningful because I say it isn't
You can just say you're an anti-intellectual pleb who prefers mechanics over thematics.

What discussions?

Speaking as someone who likes P3,
>Spam elemental weakness and only elemental weakness
>I'VE BEEN WAITING FOR THIS!
>objectively good

I beat persona 5 first then played through most of 4 then started 3 and didn’t stop playing till I beat it

>P1 thread
>everyone is civil and has good discussion about mechanics and themes

>P2 thread
>everyone is civil and has good discussion about characters and story

>P3 thread and on
>nonstop shitflinging about who has the better game

really makes you think

I think it was still a fair try, but that's all it was. They tried it, they realized that was stupid and that it didn't work for a dungeon crawler, and fixed it in P4. It was a pain in the dick getting my party KO'd and having to wait to rez and heal them so I'm glad they did.

That's bullshit handwaving and you know it.

>there were 3 different types of physical damage

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It’s nusona fans now that nusona is popular threads are just waifu shit this is why I go to SMT threads also have never seen a fucking persona 1 or 2 thread

Persona 3 is an edgelord's wet dream, literally takes every chance it gets to shove it into your face.

Point stands. It's elemental rock paper scissors and nothing but.

>the director and his right hand man literally and unambiguously explain why a mechanic works the way it does
>"i-it's a handwave"

You don't have to like it. But stop denying reality. They didn't just forget that the vast majority of RPGs in history have party control, it was an active choice made for a reason/

Aside from the fact that I more or less just did, no, it's not meaningful, again because the entire bloody game outside of Tartarus is nothing but you wanking over Hashimoto's characters or building up the social stats to do so. Having even the control system revolve around this is not only redundant, it kinda goes against the whole point of RPG combat. Turn based combat is like a micro scale strategy game in each battle, but when you only get to make one move out of eight, it's less like strategy and more like praying

Congrats that’s every fuckin jrpg ever

>see pic for a typical P4 dungeon

This is the gathering room, you putz.

For people shitting on 3 here’s this I don’t see how you fuckers missed it

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P5 is the best combat of the whole Persona series

You say redundant, I say consistent with the themes. That's like calling tank controls "redundant" with fixed camera angles. They're built for each other, that's the entire point. It's cumbersome, but that's what it's supposed to be like.

You're the leader of a team, not a hovering spirit who possesses party members so you can tell them exactly what you want them to do.

Yes, and it just so happens the "reason" was completely retarded and doesn't do anything to answer the complaints originally leveled against it.

>I have no counterargument, guess I'll just throw random words around and see what sticks!

>Uses Marin Karin to support the team
Wow, so useful

>This is the gathering room
No shit?

I was just showing off the aesthetics, the whole dungeon is themed like that. see another pic.

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You know I’m right user

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The complaints leveled against it have nothing to do with the intent of the idea. If you think the AI was poorly coded, fine. That's separate from the idea that it's made that way in order to make the characters distinct in gameplay the same way they're distinct in story.

Mitsuru is the only shit party member they legit fucked up giving her status conditions I won’t ignore that but every party member works fine

yes

Retard, P3 is a video game, not a movie. There is an actual degree of separation between you and the protagonist, you know, you are not literally the same person. There is no good reason for the story to have that much influence on the gameplay, especially given the point I brought up earlier about how these games depend very heavily on specific spells being used at specific times.

And if you need to justify that with some dumb little headcanon for whatever reason, imagine this: the team going into Tartarus agrees to put aside whatever personal struggles they have and work together for the night so they all don't fucking die, choosing to listen to the protagonist to give them coordination. There you go, now fuck off

>in order to make the characters distinct in gameplay the same way they're distinct in story.
And the game does that plenty well enough without the AI control, so again, it's redundancy.

>Retard, P3 is a video game, not a movie. There is an actual degree of separation between you and the protagonist
Well congrats you just outed yourself as an utter brainlet lol

Games have MORE immersive qualities than movies. If anything it's vastly more important in a game that you connect with your character. This is a game that literally asks you to input your real name at the start and then makes you live a daily life. Immersion and connection with your character is the whole fucking point. So yes, if there are ways to emphasize that connection in gameplay, then I want them. Or else I'm just watching some rando brush his teeth and go to school every day while I, a third-person god spirit, direct his actions.

we may disagree on our favorite smt and persona game, but I think we can all agree that devil survivor fags are the worst part of the megaten fanbase

But can't you still give suggestions on what they should do or something like that? Doesn't that kind of make it a moot point?

Plus it kind of makes the characters look incompetent if they use the wrong spell or aren't healing when needed.

The point of video games tends not to be to "immerse yourself" in an "experience", and that's especially true for a series like Persona where everything looks cartoony and stylized and you can summon literal dick demons by blowing your head off with a fake gun.

The point is to provide well designed challenges that you the player must develop the skill or intellect to overcome for the purposes of entertainment. If your "gameplay" consists mostly of watching your AI party members do things, you may as well be playing a bloody David Cage game at that point. Except Persona doesn't even have the veneer of realism, and has an amazingly small amount of actual plot these days despite how long it takes to get through them, so even trying to pretend it's like that is laughable, but that is the conclusion to your argument

There’s literal threads circlejerking about Persona girls, Devil Survivor fags are decent by comparison.

Daily reminder that P5 would have better gameplay without full party control.

It's simply too powerful for such an easy series.

>DeSufags
>worse than Personafags
Yeah, no.

aesthetics don't make better dungeons, althought they are less boring to look at

You can imagine your character, in the heat of a fight, shouting "dude try to knock them down." Whereas having him shout "hey akihiko, use zionga specifically on that one shadow over there so we can knock him down" is quite a bit less believable. Keep in mind that turn-based games are still meant to be viewed as happening in real time, that's always been the idea. Turns in D&D are supposed to take place over the course of just a few seconds, you just take turns because you have to think about your moves and roll dice and shit. And I mean yeah, it does make the characters look dumb if they do the wrong shit. I kinda feel like that's the point. It adds to their characters. Junpei prefers to just bash the shit out of things, while Mitsuru prefers to try and charm, etc. It's obviously not perfect but I do think it adds something in a way.

>and that's especially true for a series like Persona where everything looks cartoony and stylized
you realize that since the dawn of art, the purpose of stylization has been to evoke particular feelings, right? like, disney characters have big eyes because it's scientifically provable that humans see such a thing as a sign of trustworthiness or innocence. mitsuru doesn't just have unrealistically red anime hair because it "looks cool," she has it because it implies she's a rich fucking bitch with an extravagant genetic hair color. the main characters all have big round eyes, whereas the villains have sharp, beady eyes, because it's how you implicitly understand them at first glance. these things help you get MORE immersed, not less.

you literally don't know what the purpose of storytelling is or why it uses the tools it does lol.

>le Marin Karin meme
Mitsuru has never done that shit whenever I played. Whenever she's on my team, the bitch is constantly getting critical hits with her sword and it happens A LOT. I love that bitch.

No

You've been meme'd into playing the most boring game ever

P4 does not have better dungeons than P3, and that anyone would claim otherwise is deeply puzzling. Both games clearly make use of nearly identical alghorithms to generate dungeon floors. A different colored backdrop does not make any given dungeon in P4 functionally different from Tartarus.

P4 doesn't have better gameplay, either.

Storytelling is good and all, but I don't think it should get in the way of gameplay.

And to those saying it's too easy with full party control, making your teammates actions random (or at least out of your control) isn't really a good solution.

>get in the way
The mechanics and the storytelling are intertwining to bolster one another. One is not "in the way" of the other. If you added in party control, the gameplay would be "in the way" of the story, which wouldn't be any better. This is one of the best things about video games and you guys need to get it together if you don't see it.

Persona 3 is easily the greatest jrpg ever made. Nothing comes even close to it.

It’s the best game ever made you inbred retard, just fucking kill yourself

*blocks your early game on Hard and Maniac Mode*

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Yeah, no.

>casts Purifying Rice
psssshhh

It really is and you have to be mentally challenged to think otherwise. Sucks to be you, retard.

What exactly makes it the best game ever made, then? Surely you can explain why?