WHAT THE FUCK WERE THEY THINKING
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looks nice
SOULLES
Not sure why but I've always really liked that artstyle of mixing scummy low-quality assets with really high-quality effects, I think the dichotomy just really pleases my brain
>RTX ON
>suddenly textures are completely different
kek, this is what they use to sell ray tracing? looks like absolute dogshit.
The simple geometry of the meshes works well with the lighting, and they sort of emphasize each other
>what is supposed to be a dark room is now a FULL ON BRIGHT FUCK YOUR EYES BLINDNESS TO THE MAX room
I'd play it.
looks cool to me, but I never played OG quake so I have no change to be butthurt about
why is it so fucking bright?
I dislike that they seemingly can't render sprites with RTX on, so no smoke or blood or anything like that.
The whole point is to show the ray tracing gimmick you dunce. How can you demonstrate the tech if there's no light sources?
how long until ray tracing grows past the stage of being a meme gimmick?
looks cool, i like low poly with good lighting
>WHAT THE FUCK WERE THEY THINKING
Literally made by an intern
There's a difference between subtle light sources and maximum brightness, what they did here is just overkill
I'm sure they can show off some cool lighting effects while keeping the room dark
How much effort goes into remaking a game like this?
>this shit announced
>suddenly the other Vulkan/raytraced Q2 site goes down
>de
they had their chance to save the world
imo, ray-tracing is MORE noticeable when there are fewer light sources
youtu.be
Reminds me of when Tenebrae came out for Quake.
why not quake 1?
Literally nobody cares about fuzzy shadows.