Why is it so shit

why is it so shit

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Bloated with bullshit like literally all gamecube era Nintendo games

you posted the wrong image of prime 3

It's not, it's the 3rd best game behind Super and Prime.

because i did a big fart and needed a nap after

Is the Metroid series really that bad or are Prime and Super just that good?

Ever notice how both games with a Samus doppelganger just so happen to be the most creative and unique games in the series?

git gud

It just doesn't have that many games and the first 2 just aren't on the same level as the ones that came after.

>inb4 NES metroid is top 5
lol

The original Metroid still remains the true masterpiece of the series, warts-and-all. No other game really feels like it

why is this board so full of contrarian mongoloids

When played with a map NES Metroid IS top 5.

The Metroid series is generally great. It's just Other M and Federation Force that suck.

It's not really even fair to class Metroid 1 as part of the series. Other than Metroid 2, no other Metroid game has the same design philosophy. It's very very different from anything that came after it

Metroid is so tiny and cramped that you don't need a map. The only way you'll get lost is when the game flat out repeats rooms, which unfortunately happens often.

It's pretty bad. You're right that it's the only Metroid game structured that way, but I don't think it counts for very much with such barebones world design and simplistic level design.

Fusion and Prime 2 are pretty bad

Metroid 1 and 2 both have very distinct design philosophies, what the hell are you talking about?

because you enable them by bumping threads

The level design in that game is brilliant. Pure claustrophobia. Tunnel after disorienting tunnel. And the overall map certainly isn't "simplistic".

I played and absolutely loved Prime 1 and 3. Skipped 2 because of all the hate. Was I right to do so or should I go back? (I figure a Switch trillogy release is inevitable)

Just checked back that post, meant to put that Metroid 2 is the only one that comes close in terms of claustrophobic atmosphere and making the player feel lost. It is very different in design ethos from 1, you're right

2>1>3

Anything else is wrong.

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It just feels more time-consuming than the other games, it's a game made for fans and not for people that haven't played Prime before

Patrician taste

Its not really as bad as I'm making it out in the OP. It's just frustrating. Has some curious design choices that I don't fully understand, but whatever. I'd say its an 8/10 at its worst.

It absolutely is. Every single vertical room is indistinguishable from the others. Horizontal rooms can only be distinguished by the presence of acid/lava or enemy spawning pipes. The platform placement in both is utterly arbitrary. The tunnels are only "disorienting" because you see platform layouts repeated so frequently you can't tell whether or not it's a new room or not.
Metroid 1 has by far the smallest map of any Metroid game, too, so I think it's fair to call it the simplest in that sense.

2 is better than 3, easy.

That's not how you spell Wii

Go back. Prime 2 is the best game in the series, people just don't like it because it's hard.

How could you ever say this when Super Metroid improved upon everything?

I find navigation easy in Metroid II. The world is segmented into really small explorable areas, and you only visit them one at a time. There's also much more unique level design.

Only video game player in this thread, every other opinion is shit.

What I heard is that you have to go through all these 'corrupted' areas that'r constantly chipping away at your health so you can't relax like you can in the other games, which sounds like a serious drag.

Is it because of the back tracking?

>Every single vertical room is indistinguishable from the others
Not always true (changing colour schemes and the other features you mentioned) but yes, for the most part the game is trying to be maze-like, where part of the challenge is navigating the map and keeping track of where you are.
>The tunnels are only "disorienting" because you see platform layouts repeated so frequently you can't tell whether or not it's a new room or not.
This is the main gimmick of Kraid's Lair, it's not actually very prevalent in the rest of the map
In terms of having a non-linear interconnected map, Metroid 1 isn't simpler than its descendants.

Bunch of reasons
>After finding out about sequence breakers, instead of embracing them, threw a hissy fit and made some hasty edits to prevent them, but broke the game instead
>Took the worst parts of the last game and made them even worse
>Made half of the game environment hurt you for exploring 75% of the game
>Made shit super tanky to force you to use beams, when combat was never a big part of Metroid to start with
>Overtuned various bosses and then admitted that play testers never got that far through the game.
>Poor map design, with lots of backtracking with very little ways to get quickly around

It's still a solid game, but it's one of the weaker Metroid titles

its not hard because of the dark world, you get a suit that lowers dark world damage pretty early on. It's hard because some of the bosses do ridiculous damage even on normal difficulty, and the amount of backtracking is fucking stupid.

This.

Nope, even those are good.

that's literally only a thing for the first dark level. You get the dark suit after killing the boss which severely decreases dark world damage to the point of being pointless.

If we're ranking in terms of satisfying challenge then I agree. Prime 2's early game is a bit jank on the pacing though, it doesn't really take off until you get the Dark Suit. Solid gold from there but still, I've gotta say 1 > 2 > 3 as overall packages.

I already said in that post. Super Metroid doesn't give the player the same feelings that Metroid does. Metroid is a very oppressive game and Super Metroid isn't. As games they have totally different goals.

then the pace comes to a grinding halt with torvus bog and it only gets slower from there as you jump from area to area to get stuff that you couldn't previously get.

That goes away after an hour or a bit more, people complain about the early game but that was the part I enjoyed the most, I mean dead soldiers everywhere? dark world? samus clone? It sets itself up to be the first game but extreme and edgy and I like that, it starts feeling like a drag after that which made me appreciate the casual direction of Prime 3 when I started it right after finishing 2, the last boss is pretty hype though.

It's not shit, 1 is just better.
This.

> where part of the challenge is navigating the map and keeping track of where you are.
In the absence of any landmarks, that's simply not a design ethos I find very fun at all. Keeping track of your position in a world where everything looks the same is a chore, not a challenge. You may as well play a procedurally generated game at that point.
>This is the main gimmick of Kraid's Lair, it's not actually very prevalent in the rest of the map
It happens a lot in Norfair as well. Ridley is fine and Brinstar is actually pretty well designed all around.
>In terms of having a non-linear interconnected map, Metroid 1 isn't simpler than its descendants.
It kinda is. When you lay the areas flat, you find it's just a sequence of Kraid - Brinstar - Norfair - Ridley with a single elevator in and out of each area. Even the remake has more going on than that.

I would accept 1>2>3 or 1=2>3, because 2 and 1 do have enough different strengths that I can see the appeal. But the atmosphere completely won me over to 2.

Torvus Bog is cool as fuck but I can see why some would take issue with it, especially the underwater bits. No one talks shit about Sanctuary Fortress though, everyone likes that one.

1 > 2 >>>>> 3

Only bad thing about MP2 is the shoehorned multiplayer which could have been easily omitted and the dev time used for the main game instead

The worst parts about sanctuary fortress are the parts where you LEAVE sanctuary fortress

Three suffers for breaking the world up into different planets (instead of one huge interconnected map), but the controls are PERFECT - basically the best there's ever been for a first-person console game - and the planets are all very distinct with cool looks/atmospheres. Also amazing looking for a Wii game.

2 > 1
get fucked

I only played through 3 once, many years ago, but i remember it hurting my wrist.

They didn't really playtest the bosses much IIRC, so the damage was a bit off and no one noticed before release. It was modified a bit in the trilogy rerelease.

Fuck Boost Guardian

First off, SuperMetroid used Metroid2's FoV, which is hardly an improvement. Second, it introduced environmental "go there" hints, which are literally the cancer of the genre, since they allow you to first speedrun the game, collecting all the exploration-affecting abilities, then, having every necessary ability, go with the comb through each room, getting thus all the non-essential bonuses. These are essentially two different games, neither of which is a Metroid-like game, first one is a linear platformer, second one is openworld platformer.

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>that's simply not a design ethos I find very fun at all.
That's why Metroid is so different from its sequels. It's a game where the odds are stacked against you and you're trying to find your way through an esoteric maze. It's a bit of an ordeal but the fun comes through figuring it out. The later games don't really have this.
>Ridley is fine and Brinstar is actually pretty well designed all around
Brinstar is guilty as fuck of trying to confuse and trick the player. On the far right of the map there's a vertical room where the most annoying enemies in the game keep re spawning, all positioned identically. To get out of there there's three long corridors, the bottom one, with the most nasty enemies, has a fucking dead end. One leads to Ridley, the other is another hard long corridor with a dead end with a missile upgrade.
The game is fucking with player constantly. Kraid's Lair does this so much it's clear the developers just had a sick sense of humour. You're just wandering these cramped corridors full of frustrating as fuck enemies where everything looks the same and leads to dead ends. As a result, exploration had a real sense of alien dread

Boost Guardian and Spider Guardian are both cunts.

3's fine in its own right, just not on the same level as 1 or 2. It's kinda like comparing Fusion to Zero Mission or Samus Returns, they're all fine but there's a clear bottom here.

I agree with what you said about breaking up the world, but I didn't like 3's controls at all. They were even worse, in my opinion, than the controls in 1 and 2 which are pretty outdated controls. It was a very good looking Wii game though.

The thing is, once you figure out the tricks, the game loses all its appeal IMO. I haven't played the original Metroid in years but I can still recall where all the powerups are and how to get to them, and in knowing that I see no reason to replay the game any more. It's a one trick pony, and that trick is just to screw with your head for a while.

3's bosses are also mostly shit.
>dude hit the weak point on the end of the tentacle that darts around
The main thing I like about the game is that Screw Attack is gotten pretty early on, but even that's hampered by there being almost nowhere to use it.
>bryyo, valhalla and space pirate homeworld are all tight corridors
>elysia is too spaced out to get meaningful use out of it

this but the its prime 1 and three agreeing that 2 is trash

oops, in this post by Brinstar I meant Norfair, my bad

It just shouldn't have been called Metroid, I'm all in for changes in the formula but the story felt like a kids cartoon and Fusion was already pushing it too hard with its divided areas and that was technically in the same place. The whole thing between Samus and phazon was pulled off tastefully though even if I'm not into the whole temporary invincibility gameplay I got what they were going for since it made extra tanks useful for once and made up for an interesting final dungeon.

I beat the Boost Guardian on my first try but it took me days to beat the Spider Guardian.

As a kid the Boost Guardian was the bane of my existence. Everytime I've ever fought Spider Guardian I've won first try but with barely any health.

I'm pretty fond of the Gandrayda fight. Not the hardest fight but probably the most fun.

Childhood is thinking the Boost Guardian is hard. Adulthood is realising the Alpha Blogg is worse.

That's funny. Opposite of me. Honestly I thought that Metroid Prime and Emperor Ing were harder than the Boost Guardian.

Alpha Blogg definitely sucks major dong

One thing I really fucking hated in Corruption was that you couldn't switch beams, they were treated like upgrades. That had better not be in the next game.

Agreed. Honestly, I never though Boost/Spider Guardians were hard. Spider is tedious but not hard.

The timing for this one is a bitch even in the remaster so I had to backtrack a lot so I could save right before the fight, probably my lowest moment in the whole Prime series.

What's wrong with environmental hints? Do you really think having random spots on the walls that you need to blow up without any indication is good game design?

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>see thread like this one about a year ago
>think “shit i never did finish MP2, I should start a new file”
>play through it ina few days, it’s fucking awesome
Thanks Yea Forums, although I can’t tell if saying a game is bad is the only way to shill around here or if you really didn’t want me to enjoy it.

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>fusion and prime 2 are bad fags
Nice meme

>all the hate
Prime 2 is like FF IX and MGS2 where people shat on it back in the day but now people realize it's actually Kino and know that's its much better then Prime 3

>start/stop gameplay in Dark Aether until Light Suit, breaking flow
>beam...ammunition???
>none of the combination-beams are useful or good
>literal trial-and-error bosses
>stupid amounts of backtracking that's even worst than the first game
Enjoyed it thoroughly, though. Rezbit best enemy.

This the pleb tendie way of thinking

>according to the map there are areas directly above me, but I’m in a glass tube
>gee I wonder what the fuck to do
I definitely got stuck a few times but I don’t get why people didn’t figure that out.

Why aren't you emulating prime?
youtube.com/watch?v=lZJm7TrEr5I

that looks pretty sick

All prime games are shit honestly.
1 is the best

Because I tried and dolphin gives me errors and stops emulating

playing on hard, the only time I struggled was Alpha Blogg, that shit is a brick wall due to ammo cost

I'll still shit on MGS2 even to this day, if for different reasons than people shit talked it back then. Same with Prime 2. It's environments are ugly and I don't like exploring them. It goes out of its way to nullify its own gimmicks as early as possible and fucks up to the point of having the dark world feel easier than the light world by the end of the game.

Speaking of, I heard someone complain about the non interconnected nature of Prime 3 being a factor. That guy had better explain how it's worse than having to tediously go between light world and dark world portals all the time. Or how it's worse than the Temple Grounds, which effectively separates Agon Wastes, Torvus Bog and Sanctuary Fortress into their own distinct areas like some kind of hub world that's basically a more tedious level select.

I could go on and on and on about Prime 2's problems, and if you assholes like it now it is because you are being contrarian.

>missed sage

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This is the biggest
>want to replay game, remember that part, no longer want to replay game
Trilogy of games ever

It's not shit, far from it. Why isn't (arguably) as good as Prime? It was rushed, used the two worlds gimmick and had a lot of bugs including a late game ending one, early game imbalance that some people have rendered unfair, even tho I think it's challenging at worst.
All things considered, it's pretty good, they delivered a finished, although unpolished experience. Unlike Wind Waker, whose third act was shit.

This

The first three games are the best in the series. FPA Prime 1 is the first and only Prime game to capture what they had and Fusion and the remakes couldn't even capture that exploration feeling.

I like all three. Have enjoyed every metroid but other m, including spin-offs.

Are you retarded? Both games feel like Metroid games, what Metroid needs to be action focus to feel like a Metroid game to you? That shit started with Fusion.

This

What matters is whether these hints allow you by and large distinguish the main roads connecting sequentially crucial upgrades, meaning, give you an opportunity to make a min% "story onlt" run of sorts. If that is the case, then first going straight after main upgrades, THEN, having acquired them, combing through the entire game for incremental bonuses and fluff, is the most time-effective strategy of completing the game blindly, since it involves REchecking every room on your path, by and large, only once, moreover, looking at the completely different things. First time around you are looking at environmental artistry only, second time around you completely disregard it and concern yourself solely with what you already know functional elements of actual level layouting look like.

No. See: The original Metroid is just very different in design from later games, nothing to do with being "action oriented". It's an opressive maze where the game deviously tries to trick you

Prime one is deliberately derivative after Super, while Echoes tries to capitalize on everything that made Prime 1 UNLIKE Super.

The only thing thats true is the bosses and even then it was satisfying when you beat them. Everything else is your dumb opinion which I disagree on.

I have to agree with you on that one, even Metroid II was different from Metroid 1 and the rest of the series, Super felt like it was taking the best of both worlds merging them together and making the biggest Metroid game known to man like everything was riding on that one game. After that, no Metroid really seems to capture what Metroid NES, Metroid II, or Super did and Zero Mission and Samus Returns just ruins the atmosphere of the originals.

It ends up being derivative from Super, tho. Prime 3 is the only one that ends up being a thing on its own.

I'm not sure if I'm stupid or what. It's like I understand what you're saying but I'm not sure what your point is. Are you saying that by placing environmental cues to help the player progress will lead them to spend all of their time looking around for them the first time through the area, then upon returning for suplimental upgrades they will be exploring based on the layout and/or function of the rooms? If I'm understanding you correctly, are you saying this is a bad thing or not?

Prime 2 is more derivative of Fusion with how the Temple Grounds connects you to every actual level just like the main area of Fusion has an elevator to all the actual levels. Also Dark Samus vs SA-X Samus and whatnot

I wonder why that was, anyway? Wind Waker, Mario Sunshine, TTYD...so many of those games had problems with unnecessary filler bullshit. It can't be because Nintendo were busy making GBA games, they barely made anything for it except ports and remakes.

Had to rush out games to compete with PS2 and after that they focused on the development of the Wii.

Yeah, Samus Returns
Prime 1 :: Zero Mission
Prime 2 :: Fusion

I just finished 1 recentl, it was honestly the shittier of the 3, 2 is the best.

This is why I didn't like the Gamecube very much.

It was made in barely over a year.

It's disgusting how people see this as the Majora's Mask of Metroid.

Change that to "Agreeing that Prime 3 is not as good, but still alright" And you got yourself a winner.

>Both have mechanics that weed out the retards almost immediately
>Both have a very heavy atmosphere
>Starts difficult to get into, but in the end rewards the player for sticking through far more than their predecessor
Sounds pretty accurate to me.

Majora's Mask is just so much better

/thread

Okay?

???

Every boss besides Dark Samus and Quadraxis is beyond shit.
The environments are already a gray and brown mess in the light world, dark world makes it even worse in addition to being a slog.
Endgame backtrack-fest is much worse than in P1 imo.
The Ing are lame.
Upgrades are very uninteresting.

Majora's Mask is my least favorite 3D Zelda but I still liked it and would give it GOTY 2000. It's kind of hard to compare because MP2 isn't the worst Metroid or even the worst Prime, that would he 3.

>opinions

Only played zero and super. Super was probably one of the best games I have ever played.

This

>Every boss besides Dark Samus and Quadraxis is beyond shit.
Jump Guardian, Boost Guardian, Spider Guardian, Chykka, Emperor Ing; nearly every boss has an interesting and actually challenging gimmick. You could not have had a worse opinion considering Dark Samus is among the easier bosses in MP2, if not the easiest. Yes, even Dark Samus 3.
>Endgame backtrack-fest is much worse than in P1 imo.
It is objectively not because you can get 4, I think 5, keys before reaching the endgame.
>The Ing are lame.
Sure if you're a faggot.
>Upgrades are very uninteresting.
I agree. Dark Visor and Echo Visor are a consequence of the year dev cycle, but that doesn't excuse their lack of utility.

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I'd highly recommend the first two Prime games.

>Sure if you're a faggot
Kek'd

I'm playing it now, and movement and ability wise, it's great, but the major pitfalls are

>Constantly draining health in dark world, ensuring I'm checking out every 5 minutes to get on social media while I heal in a safe spot
>great first explorations ruined by the fact that you're going to see every room in the game at least 5 times from back track a go go
>really shoddy camera on some boss fights if you're playing GC version

I just got to the point where I have to find sky temple keys that are invisible unless I use dark visor, and I'm really not looking forward to it.

>Constantly draining health in dark world, ensuring I'm checking out every 5 minutes to get on social media while I heal in a safe spot
This is only really an issue if you're really bad, user. Ing storage pods litter Dark Eather. There is nary a room without one unless it's a hallway.
>really shoddy camera on some boss fights if you're playing GC version
Learn to snap lock on while holding R.

oh and also

>dark as all shit, even with brightness all the way up, multiple rooms where I genuinely can't see a damn thing

It's really not me being bad though, I've only died twice, against the boost ball guardian, and the other when I got stuck in some phazon. the draining health while I explore is most of the reason I'm losing health 95% of the time.

Admittedly, I get slightly autistic about not being on full health, but still.

Prime 1 was worse in that regard, even in areas where you're not expected to have or use the Thermal Visor

>Jump Guardian, Chykka, Emperor Ing
All literal Nintendo puzzle bosses that pose no challenge whatsoever once you know how to hit their weakpoints

>because you can get 4, I think 5, keys before reaching the endgame.
IIRC you can get like 9 artifacts in Prime 1 before you get the Phazon suit. Most of them just require super missiles.

>Only mentions the visors
Light beam and dark beam are literally just reskinned plasma beam and ice beam from Prime 1 and the dark beam is just as worthless in Prime 2 as the ice beam was in Prime 1. Seeker missiles, screw attack and annhilator beam are worthless crap that's only used for solving puzzles and literally nothing else. Suit upgrades remove the danger of the dark world, which was the only kind of unique thing about the game and that actually gave it a nice atmosphere. Water jet and space jump were the only good things.

how does she drink through the helmet?

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what if 1 = 2 > 3

Dark Beam was definitely powerful in Prime 2, the ability to freeze nearly any enemy and finish them off with a single missile is incredibly useful.

The Gravity Boost was a waste because you never use it after the boss fight where you get it.

Pretty much this

>dark samus missed a shot on a stationary target
>samus's reflexes were too shit to even attempt to dodge it

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Playing through these right now and the suit looks so much better in 2 than it does in 1.

Ill give you Spider Guardian. If Chykka is the moth boss then i actually enjoyed it a lot at first, but it just went on way too long while posing zero challenge.

I really like how damaged that room gets during the fight. Tons of things are destructible and sit there burning for eternity once they break, even when you come back much later in the game.

Autists hate it because there health is never at full and they always want to have max ammo, but both are retarded. The health drain is only an issue before you have the Dark Suit, after that you have plenty of time to dick around in dark world between health pickups, it's really just an atmsophere thing (literally atmosphere is trying to kill you too in Dark world). Likewise, you regain ammo of the opposite type you use, so you easily make it back from enemies weak to each other's element, and even if you deplete all your ammo, you can still use that beam by charging it up so you can always get through doors.

Basically the only people who can't MP2 are the type who horde healing items in a JRPG for ""when they'll really need it""

My man

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That's not the issue. The issue is that once you discover these things, the ammo mechanics feel entirely like pointless baggage that the game didn't need. Not once was I ever actually in danger of running out of ammo of the type I needed, so all the system really changed about the experience was making me waste time by stopping to switch beams before I shot crates.

Holy shit, nice! Does it work on Echoes aswell?

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Absolutely based.

oof this just made me want to replay it

Honestly the one big drawback of the Prime series was the console controls, but if this could really take off, the games would be almost perfect.

Which one had the best menu? personally I thought Echoes was the shit.

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Samus' face just ain't right. Literally fan disservice.

Only the first Metroid Prime did her justice. She actually looked like a reasonable human being, and not some retarded barbie doll to be jerked off to.

Reminder that enemies have health bars in Prime 2 after you scan them.

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But the new model is based because of muscles

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>Zero Suit
That's gonna be a yikes from me.

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based, fuck OP

Direct sequel made on the same engine reusing some of the same assets for the same console. There are probably more similarities, but it's a fair statement.

It's a bad thing for one simple reason. It splices a Metroid-type game into two different games (linear platformer with puzzle elements + openworld treasurehunt platformer) neither of which is a Metroid-type game.
The thing that allows one to classify Metroid-like games in a distinct sub-genre is a repetition of a very specific type of situation during fairly normal type of playthrough.
You pass through a certain room. While doing this, you look at it, you distinguish certain elements comprising it, and you try to guess their possible functions or the lack of thereof, in other words, you intetpret that room.
Three hours later, having acquired 3 new crucial upgrades, you HAPPEN to backtrack through that room, while possibly looking for something. You look around the room again - and a funny thing happens. Your new interpretation of whatever comprises the room now blatantly contradicts the first reading, "what the fuck am I even looking at, effectively?" you made three hours ago and still happen to remember from back then.
Why? The room, obviously, stayed exactly the same factual content-wise. Why did the reading change? It changed because of those three new powers. Because now you (think you) are playing a distinctively DIFFERENT game, when compared to the game you (thought you) were playing three hours ago, all of that - in the EXACT SAME ROOM. Last sentence shorter: reading of the room changes because you are now playing a different game in the exact same room.
THIS is by far the most conceptually interesting thing about anything Metroid-connected. And it is exactly this thing that suffers the most once you make it possible to distinguish the main route at a glance.

Pretty sure it was there in Prime 1, too.

Not him she looks better in Samus Returns.

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I mean in 3 she IS at least jerkable.

In 2 she took 10 pounds in her face, it's really jarring.

Samus was genetically engineered by magic space birds to be beyond peak human. There's no reason for her to not be a hottie.

>try posting this image several days ago
>Reply box says it's corrupted
What did I do wrong?

There has never been a bad Metroid game.

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Yeah it felt so wrong after 1 being so good

I'm all for hot Samus, but it was kinda weird watching the switch to the modern ZSS in the Prime world.
Not saying one is better to the other, but the first Prime design obviously fits those games better.

Because it was developed in like a year. It's insane they were able to pull it off, but it shows when you examine it and see how much of it is repainted assets from Prime 1, the entire dark world being repurposed light world assets, the focus on trite shit like three keys in every area, etc.

Honestly I wish they just ditched the entire dark world concept, or at least limited it to one region on its own. I just find it tedious. The light world areas are some of my favorite in the series though.

FF was fine for what it was. Other M is irredeemable shit.

>creative and unique
Echoes?

nigger he was talking about Samus Aran herself, not the Chozo suit

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Other M is both creative and unique and is also shit.

Just checked a longplay video of Prime 1 and saw no health bars after scanning. It's unique to Prime 2.

That's the fusion model, not the Zero suit, moron.

nice, tall as fuck and with perky tits
I wanna die between her legs

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I just autistically scan every new enemy (or anything really) I encounter so I never noticed.

Got stuck on the boost guardian. Then my copy got stolen (7 years later.) I notice a lot of people got stuck on the boost guardian, I don't even remember what made it hard. Was I a retard?

I stand corrected.

Other M's station is just a copy of fusion's BSL station

Why is she such a fucking goddess in the 2D games, god damn, there is something hot about natural female olympic athlete bodies?

This, I never knew this, learn something new every day.

Not too bad
The spider guardian, on the other hand
It's hot because she's as tall as a fuckin tree

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>There's no reason for her to not be a hottie.
Except for what it did to the fandom.

boards.fireden.net/v/thread/463755450/

This is what "hot samus" does for Metroid.

And Prime 2 uses the same scan system as Prime.
Anyways, point is that creativity and uniqueness means nothing if the execution is shit.

>people who bitch about the Prime 2 endgame key hunt
>somehow they don't know the game literally has a fast-travel warp system with those beams of light that you can enter with the Light Suit
it goes by so fucking fast

it deals a shitload of damage and the game hints at the fact you should use morph ball to dodge his boosts when in reality this is a really poor idea

hardly, having to warp in and out of the dark world takes forever and involves tons of backtracking
in prime 1 if you map out the key route ahead of time there's basically zero U-turns, you just do a full lap of the world.

Light bubbles in Dark Aether heal you 1HP per second. This means on your first play through if you're damaged and don't know if/when your next save station will be you're better off stopping playing and just healing to full, which slows down the action considerably. Meanwhile being outside of the light bubbles causes damage every second (before you get the light suit) which basically discourages slow and careful exploration of rooms. The environments themselves are relatively linear until you get some key, late game powerups which can make the game feel like a chore when you can finally backtrack. The environments themselves are also kind of bland; cliffs, desert, swamp, city. Yes, I know the developers said they wanted to go for a more "natural" feel instead of the artificial, video-gamey ice zone, fire zone, mine zone, etc. of MP1, but there's a reason video games do cliche levels; they're distinct and fun. The ammo system feels initially punishing in a game where you're used to being able to spam your laser, but save missile ammo, then, counter intuitively, you learn that killing things with elemental beams yields so much ammo you'll be nearly capped all the time, so the ammo is really only a factor in boss fights. The music wasn't very good. That said the same did also do a lot of things right, and I wouldn't call it shit, merely okay.

It's fast, erratic, does tons of damage and the whole room is dark before you have enough energy tanks to make it irrelevant even with the dark suit.