The Problem of Monoculture - Part 2

Why is it that gamers are incapable of appreciating the artistic aspects of videogames? Everyone is so caught up in frame rates, bugs, resolutions that they don't ever talk about the story influences, themes, storytelling, etc.

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I unironically care about both and a large majority of consumers don't care about either.

>the artistic aspects of videogames
The gameplay is the art of videogames. It's the one defining feature that is also the unique aspect of the medium.

Gee, maybe it's because your story sucks cock.

>Why is it that gamers are incapable of appreciating the artistic aspects of videogames?
what does any of that have to do with Days Gone?
journalists were the ones attacking DG and the devs before the game was even out over the MC and setting
Days Gone has a dis-proportionally high sales/user score to review score
gamers clearly didn't mind any technical issues the game had, and enjoyed it for what it is
people who bought the game talked more about the story, themes and influences more than the reviewers did
Days Gone is a bad example of whatever it is you are trying to say

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>Why is it that gamers are incapable of appreciating the artistic aspects of videogames?
Why is it that people taking shit are incapable of appreciating the artistic aspects of toilets?

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>food analogy

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GD hated Pathologic 2.

Why do cinemaphiles care about what they watch movies on when they can get the same story on a 50 year old black and white CRT?

Because it’s usually highly irrelevant to how fun a game is to play, and usually is cribbed whole sale from some earlier, more creative work.

>shit in the toilet is a food
I am sorry, user. I hope you will find an reliable source of income soon.

Stalker is technical mess and a an immersive masterpiece

>Why is it that gamers are incapable of appreciating the artistic aspects of videogames?
Why do you assume this to be the case?

Art does not inherently have value. Your game having artistic aspects doesn't necessarily mean they're worth being appreciated. You know the fag enabler who made YIIK, then complained that gamers just don't understand art? It's like that. Gamers weren't incapable, his art was just dogshit. But people like him have their heads too far up their asses to even consider this possibility.

You wouldn't remember this because you weren't here before 2016, but there was a time when Yea Forums was fond of games such as Silent Hill 2, the original Nier, and Shadow of the Colossus.

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Oh kiss my ass with that shit. Just because those things are in a game doesnt mean its good. Case in point, Days Gone is the safest most generic by the numbers game, you have played it before and will no doubt play it again under a different name. Look at the best selling games this year, they are all niche titles and indie games for fuck sake, AAA is shitting the bed hard because its focusing so much on being safe, accessible and inoffensive to everyone so they can make more sales, and thus appeal to noone and are disposable with each release, instead of focusing on making a good game that has a small audience they would rather make lots of games that noone cares about.

Look at Anthem in every aspect, do you think someone actually wanted to make Anthem because they had a vision or story to tell? Or was it because another game was successful doing what it tried to do and they wanted a slice of that pie. Miss me with that "artistic aspect" shit, AAA games are not made with any kind of fucking artistic view in mind it is purely about money, its bold faced and obvious and it is frankly fucking maddening to see people defend it, it wont change so long as these slack jaws keep doing it.

>Look at the best selling games this year, they are all niche titles and indie games for fuck sake,
>indie games
what are you referring to?
NPD states best selling of 2019
Kingdom Hearts 3
Tom Clancy’s The Division 2
Anthem
Resident Evil 2 (2019)
Red Dead Redemption 2
Jump Force
Super Smash Bros. Ultimate
Sekiro: Shadows Die Twice
Call of Duty: Black Ops 4
New Super Mario Bros. U Deluxe
and games like Days Gone and MK11 will probably get on the list as well in a month or so

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>journalists will pan a game for not having the correct amount of brown people, but it's the gamers who don't understand how art and devs intent works
Days Gone sold great and user scores are up there as well
it's a win for Bend Studio, despite all the hit pieces from journalist kikes

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it's almost like days gone isn't fucking special, even if you look at it further

>Days Full of Bugs
>good
It’s good to know that Basedny has good goys like you willing to eat shit.

Fuck, I meant "best recieved" not best selling.

Lol write a book if you want to tell a shitty story

>inb4 but it sold well
what is avatar?

>Why are people concerned about the functionality of the product they're buying? Who CARES if something is a buggy mess? All that matters is the artistic message behind the story.
Regardless of how retarded your post is OP, just because something has artistic integrity doesn't mean it's gonna be loved and appreciated by everyone. Especially if your story and characters are complete horseshit. If we went by the logic that "art is subjective so you can't criticize it" (alternatively, "art is subjective and if you don't like it, then you just don't understand it") then every film and game that's universally considered as shit even by the main public is automatically good because it has a scrap of artistic integrity. To put it simply, being artistic doesn't mean shit if everything else is just an incoherent mess.

Besides, gameplay matters the most in video games for the sole reason that, well, it's a fucking video game. The term was derived from the inception of video games.

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>Story
>Writing
>Themes
>Graphics
>Character development
>Artstyle
Literally the only reason I play video games is gameplay. Everything else should serve gameplay or get cut.
So many writers think they're the king shit because they write a generic fantasy/sci-fi story that's been done better in every other medium. Go get a publishing deal if your story is so groundbreaking.

This. If you want a deep story, read a book.

What makes up good gameplay comes from our cultural expectations, and that's worthy of analysis too.

Gamers are always talking about fairness and merit as if they objectively exist. We love collecting things and earning things, and we hate losing things. We'd rather exhaust all dialog options than leave some unseen. We want to believe we all start in the same place, and that we all never run out of opportunities to figure out success. We want to be able to change the world by our own personal action, and not through systemic change.

We get frustrated when games subvert these expectations, but If these conventions go without analysis, they may be conditioning us to live passive, paranoid lives in a world that can never meet those expectations.

pump

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Ok nerd

You're on a gaming board...