How do we fix the problem of mini maps destroying video game immersion and taking away your sense of exploration and learning layouts of the environments around you?
How do we fix the problem of mini maps destroying video game immersion and taking away your sense of exploration and...
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How does BotW's minimap destroy immersion?
botw literally would have been better without
>map
>fast travel
>that beeping shit when you approach a shrine
you can disable all of those but it's only afterwards you realize how much more immersive it'd been without those
Not autistic enough.
Or without the shitty half assed shrines that took no skill to do. Or the weapons breaking, or having something to do. What an empty world. Never again will I listen to Yea Forums tards about games again. I'll trust my gut next time.
Just the disable the minimap dude, you know you can do that in BOTW right? Why didn't you do it? Afraid of getting lost without you minimap guiding you everywhere?
okay but it's not like there's any open world game in existence that isn't empty and shit filled with copypasted filler content
i wanna really FEEL like twink
Removing fast travel from BoTW would have made it unbareable
>running past the same reskinned mokoblin camps and barren areas just so you can go dye your clothes at Hateno
Fuck that shit nigger
most people go the lazy route and have the game play for itself as much as possible, missing how cool it can be to actually test out how the game works yourself without being handholded the entire way
New Vegas. At least that was ok-ish written and had shit to do.
it would've made the areas you're in worth exploring
and what you do would matter more because it'd take effort to do that shit
as is you can just fly around the botw map in an instant and everything is tiny as fuck
Nah, HZD is shit cause there is no Mini Map
>ITT people bitching about options
i disabled them all from the very start actually
When you put a bunch of random crap in your giant world and expect the player to go beeline for it without any landmarks, of course the game is going to need a mini-map.
The problem is that open world games are simply too big and have too much stupid pointless shit in them. BotW being no exception. I certainly doubt you'd be able to 100% BotW without the mini-map. Not that you'd want to considering there's 900 fucking korok seeds.
You literally can choose to turn off the beep, and not use fast travel if you hate it so much.
what a heap of video gamey garbage that's filled with low effort static shit and cheap intern tier writing
>made the areas you're in worth exploring
But the game has no areas worth exploring? Your shit breaks, gear is shit, you can't do quests that are even Morrowind level of lazy. What is there to explore?
how does it feel to have an iq of 60 and not even be able to read what you reply to?
Faggot, almost every zelda had fast travel
>How do we fix the problem of mini maps destroying video game immersion and taking away your sense of exploration and learning layouts of the environments around you?
I have some bad news and a mandatory video for you user:
That's a lot of words you don't know the definitions of.
>fix the problem of mini maps destroying video game
Gothic already fixed that 2 decades ago.
well if you're stuck in the area you are then you have a bigger intensive to see what's there because you ain't going to be back there all the time through teleportation of whatever
seems like you're devolving this into some other argument about how shit botw is to you instead
so? fast travel inherently makes exploration feel less worthwhile because you can just return to places instantly so it's just this filler content
Compared to BoTW's aged story telling, plot and world?
It is like your average Yea Forums poster and somebody that has a future.
No fast travel? Fuck that, this game already has way too much holding forward as it is.
The only thing I really wanted changed was no eating in combat. Hard to die when you have a dozen full health + items in your inventory
botw is shit
This i dont wanna spend 300 hours running around an empty world
nah man new vegas is just as bad as any other open world game, it's also very old and outdated, it's a shitty toy like the rest of open world games
xd
Would I fuck Link?
>well if you're stuck in the area you are then you have a bigger intensive to see what's there because you ain't going to be back there all the time through teleportation of whatever
Kay that has nothing to do with my post.
>seems like you're devolving this into some other argument about how shit botw is to you instead
I'm calling a rock a rock.
the magic conch says yes
To be fair Thief's system works because the levels are condensed and the gameplay is focused. The exact opposite of modern AAA open world titles.
As far as Thi4f goes, it was just a piece of shit.
I wish that guy would make more videos but I guess he was just really passionate about Thief.
Just give the player a map of the environment they have to read like in Hollow Knight.
your problem replying with some off topic nonsense
Reminder that here's a list of everything you can do in Hebra, one of the emptiest and smallest regions in the entire game:
>an environmental puzzle/riddle on Talonto peak that requires you to view a bird-shaped terrain formation from a certain angle to take the appropriate path to reach the shrine
>a stable with its own Stalhorse sidequest
>two environmental puzzles that require you to roll snowballs down the correct path to open a large door
>Pondo's lodge and associated snowball-rolling minigame
>Selmie's house and associated shield-surfing minigame
>leviathan skeleton needed for a larger sidequest
>the North Lomei Labyrinth
>another environmental puzzle where you have to find a way to safely navigate through a mostly submerged cave entrance (meaning no cryonis) without freezing in the ice cold water (the intended solution seems to be riding a log, but you can cheese your way through with enough health)
>a large wall of ice that requires heat items to melt to successfully reach the shrine
>a Lynel challenge in the north
And that's just in addition to the 10+ other shrines that don't require any puzzles or items to reach but might still be hidden nonetheless. I didn't even mention Koroks.
I wouldn't remove it but being able to fast travel to any shrine was dumb. Should have been only been able to teleport to towers. You might have had to reposition some of the towers to make it work though.
>video game is a video game
>this is a bad thing
>sure am exited to explore this copy pasted video game landfill
BotW would have been great without the guardians. Prove me wrong.
>offtopic
>talking about the game in question
The fuck? Yea Forumstard
>map
Just turn it off, nigga.
>fast travel
I don't fast travel much either, but the impatient normies need it.
>that beeping shit when you approach a shrine
Now this is something I can agree with. You can turn it off but it wasn't needed in the game at all and having it on by default is actually going to ruin the exploration for a lot of players. Fuck that.
what are you even talking about at this point
you're immediately going with some ramble about you don't like the world of botw which is not my concern
also on top of this it could've had some sort of areal maps that are literally in the world but don't show where you are on the map etc.
The 100 year gap was dumb and made the story needlessly disconnected. I think they just wanted a compelling opening.
>OMG LINK WOKE UP HALF-NAKED IN THIS WEIRD ALIEN PLACE! WHAT COULD HAVE HAPPENED?
>oh he just jobbed to some guardians and Zelda carried him there
>the people that hate BotW haven't played it
EVERY
FUCKING
TIME
more like an excuse for the barren world which is barren because of technical limitations and dev time
>make more cities
>??? problem solved
You decided to reply after you were called out on the so called "emphasis" to explore a rather boring landscape that has nothing.
>What is there to explore?
Why even entertain this question? I have dozens of things I could list but then you'd just move the goalposts and say it doesn't count.
The minimap makes sense contextually because it's the sheikah slate. How would that ruin immersion?
I mean, it's not like Zelda has ever been truly "lively". I think fans would have gone along with it. I guess they just didn't have time to make a full-fledged Hyrule Castle, since that was the only thing that was actually destroyed.
Minecraft for the Nintendo fags.
meant to say Castle Town, obviously Hyrule Castle still exists
yeah but a zelda filled with towns and castles and places with the amount of liveliness you'd expect if it was real would be cool
of course that'd be too expensive and the hardware can't handle it and shit like NPC AI would need to be more convincing among other things but eh
This is reasoning of why multiplayer is important. Even if the gameplay / mobs were still simplistic, having another character for experiences fills up gameplay spacing.
… But MP is also a lot of incentive for designing and developing really great, challenging content. … Often furthermore with survival (limited areas for respawning … ). A lot of that is based on an economy – gathering, crafting, and trading – though.
Blizzard's RMAH was an example of (albeit unfortunately vs. larger amounts of characters) instanced gameplay with quite the motivation for trading with thousands of other players.
Exploration leads me to a quest in any other similar game that is fun to do and different. People interaction that contributes to the lore of the game and in few of them changes said world. BoTW feels like it is stuck in the 90s when it comes to that. FFS Oblivion had better quests than BoTW.
try to contain this sentence in your limited mind: I literally don't care about your views on weather or not the world in botw is shit or not, there's no meaningful way to have any form of conversation that revolves around that
Then why did you reply to the first post with some other shit that had nothing to do with my reply? Offtopic if you ask me!
There's a lot of stuff to explore in BotW that isn't a quest, and some quests in BotW aren't simple fetchquests.
I agree that they could have cut down on the fetchquests though. The ones where you collect a bunch of bugs or materials are kinda lame.
I made the first post you retard
The 100 year gap was there to make the story nonlinear, so that instead of having Link interact with characters in the present he can collect memories from the past in a non-specific order.
if they didn't insist on making everything 100% seamless and had transitions to areas like previous games they could probably do a pretty good Castle Town
TP's Castle Town was absolute fucking garbage. Why do people defend it? There's literally almost nothing to do in it and you can't even interact with most of the NPCs.
Clock Town is for real niggas.
There are plenty of ways to do a non-linear story without time jumps. You can already do the divine beasts in any order.
Far Cry Primal Survivor Mode.
Far Cry 5.
Far Cry New Dawn.
AC Origins.
AC Odyssey.
None of these games have minimaps. You're "fixing" a problem that only exists in Sony games nowdays.
I've only played Odyssey from that list but having location indicators with distance is pretty much the same as a minimap
I know, but given the constraints they imposed on themselves (like having the champions interact with each other and even function as a group, for example) wouldn't really be compatible with a nonlinear story, so making those moments individual memories for Link to collect and piece together seemed like the only compromise.
it's just an image chief
You can already toggle(the absolutely most based, redpilled and patrician option available) in botw, what more do you want?
...Wait a sec, are you trying to push your magical realm on the rest of us again? Not everyone wants to enter the piss forest without a map my dude.
Turn off the mini map in the options like 90% of games let you do