This game makes me feel weird.
Type-0
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That's a good way to put it.
why?
just starting this. any tips?
It had a nice soundtrack at least, better than Crisis Core
My type 0 game disc somehow scratched inside the case and I thought blurays are scratch resistant. Physical games are a meme
I can understand why.
Jack is bullshit fucking overpowered up the ass
i just want a deuce gf
youtube.com
god tier intro theme
which one was Jack again?
One of the biggest POSITIVE surprises this decade. Fucking loved this game in the end; played it already 3 times now, and I've not even scaled the tower yet.
King is my husbando.
I'm personally the type of player who loves to dive in as blind as possible and pick up the basics as I play. If I miss something the first time, it's a great excuse to replay the game.
My Pro-Tip:
Recognize and accept that you simply CAN NOT do and see EVERYTHING there is on your first playthrough! It's physically impossible. With that in mind, do talk to people, multiple times, each "day". With the time-consuming dialogs ("important" stuff), I'd suggest focusing on the Class Zero first, major side characters second, and totally literal-whos last. Do go read that encyclopedia in the Crystarium once in a while too.
What comes to these extra challenges, the "Expert Trials", I suggest doing those as often as possible. They really flesh out the world and plot at best, and give ya nice EXP and loot too. They're usually a bit above your levels, but I'd say as long as the level-gap is less than 10 lvl in total, they're quite easily doable with right team and skills. Same with optional challenge locations on the world map; if your team's ~level 40, level 50 enemies should only posses a fair challenge, but level 60-70 are out of your league.
What comes to playing the game in general, I really started to enjoy it once I found my "main character" to play as - as in, the character whose playing style fit my tastes the best. That character then pretty much stayed as my Party's "leader", while the other just "accompanied him" in a sense. I then cycled through the entire Class Zero to keep fairly even levels, though my King was some 20+ levels above the average of the rest at best.
Oh, and collect SPPs, Phantoma and Kill Sight-kills, a lot, early on!
Those extras you gain from doing so will be delicious, and help you carry your team.
...adding to that:
-Blizzara BOM is handy and pretty OP.
-Make sure you got some ranged attacks/magic on your people. You tend to need it.
-Dodge skills are important.
-Fuck Protect & Cure, invest in maxing auto-Evade!
-Use that "secret training" mode whenever you're about to stop playing the game. Free EXP and levels for 1 character.
This game is fucking terrible. Before the HD port, Yea Forums claimed it was the best FF game in years.
I played the PSP fan translation, sure it's pretty dark for a FF game but I didn't see what people were loving about it.
It was better than XV
this game has a lot of wasted potential.
>Before the HD port, Yea Forums claimed it was the best FF game in years.
I never played it BEFORE the HD port, and I 100% agree that it's one of the best FF games ever made. And yes, I have played pretty much every single one, except the Adventure titles and the MMOs.
It's also a fascinating artifact of what the FNC could've been.
Shame that Type-NEXT is now "NEVER EVER".
Well, everybody dies at the end so that may be it.
>It was better than XV
I disagree, but at the end of the day both games are Tabata shitfests.
It has some good ideas, but the gameplay and story ruin the game. Class 0 were also pretty shit characters, specially Machina and Rem. I liked their designs, though.
I admit it, I baww'd my eyes out.
>I disagree
because you love shit.
>the gameplay and story ruin the game.
On the contrary. The gameplay was fun as fuck, and the story's one of the most fascinating tales ever to come out of the IP.
Machina and Rem weren't even "real" Class 0, but they were sort of given the "relate to these folks! they're outsiders too!" role.
>I disagree, but at the end of the day both games are Tabata shitfests.
at least Type 0 only forces you to play the game on NG+ to get the full story while XV requires you to buy DLCs, a movie, and novels to get the full story.
>because you love shit.
I never said I loved FFXV, you stupid faggot. They're both shit games.
>Literal TOOT character is the most OP genocider
Holy shit this chick rocks!
the guy with the black jacket and white pants
>I never said I loved FFXV,
Yet you claimed that the best FF game since PS1 days is somehow inferior to the unfinished "DNF" of FF games.
>the guy with the black jacket and white pants
I will be honest, it's better if you call the Type 0 characters by listing their weapon.
The flute seemed useless so I never used her. Also being voiced by HanaKana didn't help things
UNPOPULAR OPINION:
This game should've been FFXIII in the first place.
Fucking kek. Not even going to give your shit taste a (you). This thread is aids.
>The flute seemed useless so I never used her.
That's what I thought too, until she was the last man standing in my crew, and single handedly let me beat an optional challenge dungeon, with enemies twice her level.
I'm pretty sure that's quite common take actually.
lolno, FFXIII was still better than this FFVIII-esque military highschool bullshit.
Not him, but I actually really liked FF13, but T-0 is just way above its level in every single way. It's a true love-letter towards the history of the entire series.
The fact that we'll never get to see a single other Fabula nova crystalis title is a huge loss.
>main OST spoil entire ending
Based Bump of Chicken
this, discs are destined to get scratched after constant use. Cartridges are way better
I was thinking of installing PPSSPP on my phone and play it for a second time, never finished my second playthrough and defeated the optional bosses.
Music is cool though
>I disagree
so you love eating shit, ok boyo
Totally recommended.
The 2nd playthrough is really where the magic happens. Not to mention it's a good chance to catch on all those side quests and socializing things you missed on the first run.
>But it does suffer from feature creep, let's face it.
Such as ?
>Also, about your claim that we'll never see another Fabula Nova Crystallis title...
I know what you mean, but I'll believe it when I see it.
The unironically best parts of FF15 were those small leftover bits and pieces of the FNC legacy, clearly hastily reworked into "totally OC!" material.
Now him (Sorry about the delete, this post contains same content but with better tags). The reason why I said 'should've been FFXIII' and not 'a numbered title' is because it's a synthesis of every aspect the numbered games before it (except II, as ever). Haven't seen it floated around contrary to what said, but the more common take is that it's a better game than XIII. But it does suffer from feature creep, let's face it.
Also, about your claim that we'll never see another Fabula Nova Crystallis title...
The figure (pic related) that lies asleep in the Fantasy
Addressing the feature creep claims from my previous post:
>Too many playable characters, what's worse is that Chiba and Tabata /intended/ the lop-sided focus on Machina and Rem, weakening the story overall
>Too many variations on Eidolons that only work well when Rem casts Reraise on the party
>Too many abilities that really just cancel each other out, minimizing horizontal character development
>Too many towns that resembled one another, perhaps a consequence of a large, but sparse world map (which is still miles better than what FFXIII gave us)
Alright thanks man, downloading right now, last time I played it was like 4 years ago
...
>feature creep
still not sure what you mean by this.
Wait, feature creep isn't the addition of too many superfluous elements, systems, or mechanics in a given interactive work?
>"Feature creep is the excessive ongoing expansion or addition of new features in a product,[1] especially in computer software, videogames and consumer and business electronics. These extra features go beyond the basic function of the product and can result in software bloat and over-complication, rather than simple design."
Now, what things are exactly generating "feature creep" in T-0 in your mind ?
Maybe general overcomplication was the term I was looking for and not feature creep. Thank you, user.
still stands, though. This would've been the best PSP Final Fantasy game if they stripped these out and gave the game much more focus instead of complicating the game further with these things still in it.
>>Too many playable characters, what's worse is that Chiba and Tabata /intended/ the lop-sided focus on Machina and Rem, weakening the story overall
what really sucked about this past was that inactive party members gain 0 EXP.
That means only three out of FOURTEEN people are leveling. I am aware of the gaining EXP while sleeping crap but that is only one person at a time.
and I doubt HD fixed this
It didn't. That's why it takes DAYS to grind for everyone in the game for like, 5~6 levels or so. DAYS.
>Too many playable characters
This is an arguable element.
To me and many others, the large cast with their varied play-styles allow all sorts of players to find their "Main" , plus form versatile squad compositions. Not to mention if you play the game in its intended style, as in let the mission-specific perma-deaths play out, the large roster of Class 0 is necessary.
>Too many variations on Eidolons
I kinda agree on this, though I personally all but totally ignored Eidolons on my playthroughs. But again, more options ain't a bad thing, and I kinda like how you could "level up" and have multiple types of the beasts to summon.
>Too many abilities that really just cancel each other out,
Not quite sure what you mean by this one.
>Too many towns that resembled one another,
That's mix of technical limitations and semi-realism. I personally adored how they made do with those handful of setpiece-like assets, reshuffling and decorating them in various ways to generate variety.
What comes to the worldmap, I do appreciate its inclusion. The game's version of random battles is also neat middle ground between modern quality of life improvements and "classic" FF feel.
The names and lore of the world's locations makes my nerd heart happy.
>what really sucked about this past was that inactive party members gain 0 EXP.
I pretty much focused on 1 character (King), and cycled through rest of the Class 0 for the other two party members each time. In the end, King was quite overleveled, but none of the other characters were too low-leveled at any point. The EXP boosting items help quite a bit too.
>I am aware of the gaining EXP while sleeping crap but that is only one person at a time.
That's HD only function actually, the "Offline training". And at least in my case, a single night could easily crank up 2-3 levels at best per character.
>That's HD only function actually
I swore there was something like that for PSP
Don't quote me on this, but I'm pretty sure they replaced the PSP's "co-op" function with the "Offline training", that lets you send one character to aid other people while you're off.
Say, for example, you have Eight. While his Stances with their options are all nice to have, ultimately, they get overpowered by Swiftwind. Not only that, but as he's just another talking head in a sea of talking that eventually die, he's not fortunate enough for players to really connect to in cutscenes unless they play him over and over unlike Queen and Ace, especially those two.
I will give you that one on the towns, though. Having forgotten it was considered for the PSP, I can see why they delegated them to small areas (though they could've made slightly bigger towns in a much smaller number).
That's a roundabout way of saying
SWITCH PORT WHEN
Fag
This is the one with the panty planners right?
yeah. Where the character designer put actual thought into what panties the girls wear.
It's such an absurd detail.
>I pretty much focused on 1 character (King), and cycled through rest of the Class 0 for the other two party members each time. In the end, King was quite overleveled, but none of the other characters were too low-leveled at any point. The EXP boosting items help quite a bit too.
That's basically how you're suppose to level party members in rpg's. Too many brainlets think they need to max out every damn character by only playing as 1 character in every rpg when all you have to do is just cycle through party members after you main ones gain a few levels(2-5). With this you're not over leveled to the point where you're 1 shooting bosses or under leveled to where bosses are impossible.
The PSP version did have exp sleep mode, I remember you could abuse it I think by messing with the system clock.
>the large cast with their varied play-styles allow all sorts of players to find their "Main"
There is no reason to find a "Main", you just pick one of the ranged characters that you feel comfortable with and go for Kill Sights every single time because it's the only way to deal any sort of damage outside of being 99 or having endgame gear so you can avoid doing that. The gameplay is completely fucked due to that system, they're constantly expecting you to fight enemies +20 or higher your level the closer you get to endgame, EXP rates are absolute shit unless you abuse the offline training, and they kill you in one to two hits almost every single time. There's even missions where ranged soldiers get buffed by their COs and they can one-shot you before you can even see them. The only remotely decent melee character is Jack because he can one-shot and does the highest damage with his katana. Apparently Eight is also decent if you get a ton of skills for him because he can buff himself but I never got to that point because I hated the game so much. Easily one of the worst FF games out there.
It was probably half-assed because it came late in the PSP's life cycle
Yup. And the designer is a woman.
>There is no reason to find a "Main"
There is. Me and my wife played completely differently and focused on all different characters, and I've seen tons of Anons do the same.
>go for Kill Sights every single time because it's the only way to deal any sort of damage outside of being 99
Seems like someone neglected upgrading his spells and going for the SP weapons.
>they're constantly expecting you to fight enemies +20 or higher your level the closer you get to endgame
This literally never happens, unless you go explore the optional dungeons that are practically meant for 2nd or 3rd playthrough. The story missions were a cakewalk for me.
>EXP rates are shit
lol no. Even more so with EXP Eggs.
>they kill you in one or two hits every time
It's official. You suck major ass in a game with automatic dodging function.
>Easily one of the worst FF games out there.
Easily one of the top 3 FF games ever made, alongside with 7 and 9.
>Seems like someone neglected upgrading his spells and going for the SP weapons.
I constantly upgraded my spells and they never felt like they were worth using compared to waiting out a Kill Sight.
>unless you go explore the optional dungeons that are practically meant for 2nd or 3rd playthrough
Or you go to Expert Missions. Or you do virtually any quests past the first couple areas.
>lol no.
lol yes. This is a game where you have to micromanage something like 14 separate characters because missions lock you to certain characters so you never know what you're going to get. Once you reach the 20s and 30s the EXP rates drop significantly, I was having to do multiple fights just for a single level up and that's only on three characters.
>You suck major ass in a game with automatic dodging function.
Except things like Behemoths and even regular sword users can hit you when the iframes end, not to mention when you're getting shot at and attacked at from all directions by multiple magic enemies you can't dodge them all.
>Easily one of the top 3 FF games ever made
Fuck off, the story doesn't even remotely make a lick of sense until late into your second playthrough and it requires hours of Crystarium reading before you even get it. It requires you replay the game more than three or four times with next to no story changes just to get 100% which are each roughly 40-50 hours long and if you're not following a guide good luck with that one, a vast majority of the missions simply aren't fun and are a total chore or a total bore, there's tons of idiotic systems in place like the fact that you can't turn in quests inside the school without wasting 6 hours because you can only hold one quest, and the only characters in the entire game to get any characterization are Rem, Machina, and your teacher. Mother's lore dump is all in the Crystarium so if you want to know about her that's the only place to learn about it, same deal with the final boss.
Type-0 was so fucking shit. They won't make another good Final Fantasy ever again.
You're wrong. FF Type0 was arguably the best FF game to date.
>I constantly upgraded my spells and they never felt like they were worth using compared to waiting out a Kill Sight.
Did you charge them up then?
Because Blizzaga BOM fucking pulverizes majority of all encounters, instantly.
>Or you go to Expert Missions.
Which are called "Expert missions" for a reason.
>This is a game where you have to micromanage something like 14 separate characters because missions lock you to certain characters so you never know what you're going to get.
See earlier ITT. You really shouldn't have any issues if you cycle through your cast and don't skip easy grind fights on your way out to the next mission objective.
>Once you reach the 20s and 30s the EXP rates drop significantly,
Not really. You could also increase the resolution and go do some basic hunting. The Bomb-filled cave connecting the two continents is a great place for easy leveling, not to mention all the stat-boosting loot makes fights even more of a cakewalk.
Finally, there's the EXP boosting gear.
>Except things like Behemoths and even regular sword users can hit you when the iframes end,
between simply running around and letting the auto-dodge do its job, I really had to push myself or the game's difficulty setting to get killed.
>Fuck off,
Nope.
>the story doesn't even remotely make a lick of sense until late into your second playthrough
That's a negative as well.
Some details are indeed opened up more on 2nd and 3rd playthroughs, and that's by design. Sounds like you're just a bit mad at the game not spoonfeeding you all the goodies on a single run.
>requires you replay the game more than three or four times with next to no story changes
True and false. There's plenty of new content, and fucktons of material you could simply not have done or seen on the first run. The fact that you keep your levels and items helps a lot too.
>roughly 40-50 hours long
More like 80-100 in my case, because I love taking my time.
And no, I didn't use a guide. Game's fun!
>Did you charge them up then?
Yes, though I don't believe I ever reached Blizzaga BOM. Every other spell I used was just garbage even when I threw tons of stuff into the machine.
>Which are called "Expert missions" for a reason.
Except you can be of the same level and still get one-shot during them, and if you don't have a save before them enjoy 12 hours wasted at school.
>You really shouldn't have any issues if you cycle through your cast and don't skip easy grind fights on your way out to the next mission objective.
That's exactly what I was doing and more than half of my team was underleveled all the time. I'd have to take an outdoor session just to grind multiple times throughout the game. Even early on the stuff you fight outside of the school at level 1 takes multiple fights just to raise your level to 2 and 3.
>I really had to push myself or the game's difficulty setting to get killed.
Good for you, I kept dying on everything because the iframes aren't consistent and enemies will get past it sometimes. Unless you are far enough away it's always a problem and even when you're far away if regular soldiers have guns you're going to get hit.
>Sounds like you're just a bit mad at the game not spoonfeeding you all the goodies on a single run.
I'm mad that for 50 hours I had no idea what was going on at all besides the premise of memories disappearing when people die and that there was a war for the crystals. No one is developed. The class isn't developed at all even if you do their personal missions barring Rem and Machina again (Ace gets some as well about the guy who died at the beginning) so the ending meant absolutely nothing to me.
>There's plenty of new content
Where? The only thing new is that you can do a couple optional dungeons and torture yourself with the Agito tower. Without a guide you will repeat the same dialogue unless you meticulously noted down everyone you talked to, and storywise they just add a couple nods to the previous run.
pretty sure the faggot king lives. but the game really felt like it was trying to jump in on the "teen groupies!" trend back then
>This game makes me feel
>Except you can be of the same level and still get one-shot during them
I literally recall zero such instances in the game.
Majority of the missions were doable if the level-difference was ~10, tops. Equally leveled opponents or weaker are total pushovers, even more so if you are using Death-inflicting weapons.
>if you don't have a save before them enjoy 12 hours wasted at school.
Your own fault.
>Even early on the stuff you fight outside of the school at level 1 takes multiple fights just to raise your level to 2 and 3.
that's a huge exaggeration.
>the iframes aren't consistent and enemies will get past it sometimes
I didn't even know of iframes. Pretty much rolled with the though that if it hits, it damages you.
>regular soldiers have guns
that shoot sluggish projectiles you can dodge just by running. They also signal their shots early on.
>I'm mad that for 50 hours I had no idea what was going on at all besides the premise of memories disappearing when people die and that there was a war for the crystals. No one is developed.
Which leads me to believe that you did indeed neglect the socializing part of the game.
>Where?
Literally every single mission starts with an option for an alternative approach, which not only play differently, sometimes in completely new areas, but also show new cinematics and story bits.
Not to mention the whole Nox Suzaku business.
And again, tons of side quests you couldn't possibly have done on a single run.
>Without a guide you will repeat the same dialogue unless you meticulously noted down everyone you talked to
You do realize that the people you've not talked to are marked with the ! symbol ?
>Except you can be of the same level and still get one-shot during them
Yes? They're "expert missions" not "grind til you're safe" missions
>I literally recall zero such instances in the game.
There's a mission where you get 1 (One) character to use throughout an entire siege of multiple towns. Multiple times throughout it there is a CO that buffs a bunch of ranged soldiers an entire map away from you, and once they fire you can instantly die because their strength is astronomical.
Behemeoths and Bombs can both do it in their caves, Bombs don't even need to explode. Even if you're of equal level they can do it to you, I've had it happen multiple times. Basically, anything in a cave is a death trap. Then there's also those mechs in the main story missions.
>Pretty much rolled with the though that if it hits, it damages you.
That's what I did too because it's exactly like Kingdom Hearts' rolling, enemies still landed hits on me all the time.
>that shoot sluggish projectiles you can dodge just by running.
Except there's multiple times where you have tons of them shooting at you so you can dodge maybe one or two but you'll get hit by the others, and encounters are almost always in the 3+ amount.
>Which leads me to believe that you did indeed neglect the socializing part of the game.
You're joking, right? That's WITH socializing. Moogles from every class, Queen, King, everyone at the graveyard multiple times throughout the game, Cinque, Jack, a majority of the teachers, the generals in the war room, the one chick who hits on Ace, those people outside, etc. Everyone's discussions always amount to "I can't believe I forgot someone, I will be stronger for their sake". Eight and Sice are like the only people I never spoke to.
>You do realize that the people you've not talked to are marked with the ! symbol ?
When you've talked to them once it doesn't appear on them as far as I recall but I could be wrong.
>that's a huge exaggeration.
It's two or three fights minimum, and then as you get further ahead you're not even leveling from 6+ fights. I resorted to date changing special training.
That doesn't excuse enemies getting buffed to kill you in one hit in a 20+ minute mission and the penalty being losing a huge chunk of your time. Not to mention the RTS sections are ludicrous if you haven't already memorized enemy spawn locations and are a higher level than them. Hell, running towards some of the mechs will get you shredded and if you don't your forces will get overwhelmed.
The RTS missions are the big offenders along with some of the takeover missions because of the soldiers getting buffed or them flinging mechs at you, the rest of the ones aside from those were reasonable.
>That doesn't excuse enemies getting buffed to kill you in one hit in a 20+ minute mission and the penalty being losing a huge chunk of your time.
Reminds me of this one other video game franchise that Yea Forums can't shut up about...
>Multiple times throughout it there is a CO that buffs a bunch of ranged soldiers an entire map away from you, and once they fire you can instantly die because their strength is astronomical.
Sounds like you were too underleveled and/or had shit gear 2bph.
>Behemoths
piece of cake
>bombs
blizzaga bomb'd 'em away from the getgo.
>and encounters are almost always in the 3+ amount.
and the soldies die embarrassingly quickly.
most soldier encounters I finished in seconds, as I just took out their leader, and held up the survivors for those sweet First Aid Kits & combat rations.
>You're joking, right?
No, and you're trivliazing a lot of the game's content + clearly missing a pile of stuff to boot.
The crazy doc's and Emina's questlines are also neat.
>I resorted to date changing special training.
So you played on the PSP ?
I take that the games' balancing might've been changed a lot on the HD ports on PC.
>Before the HD port, Yea Forums claimed it was the best FF game in years.
More like only notable FF game west got for an entire generation was the trainwreck that was FF13 trilogy. Type-0 was a breath of fresh air.
>dat OST
youtube.com
>Sounds like you were too underleveled and/or had shit gear 2bph.
I was of equal level almost all the time, gear was always the best I could afford at the time. Maybe it wasn't the absolute ideal but it was what I could work with.
>piece of cake
They take like four or five Kill Sights and come in pairs.
>Blizzaga Bom
Again, didn't have it.
>and the soldies die embarrassingly quickly.
Yeah, assuming you can reach them before you get killed. I know they're a trivial enemy and they are most of the time, but when they get buffed they hit like trucks.
>and you're trivliazing a lot of the game's content + clearly missing a pile of stuff to boot.
Because there's nothing special here. The only side content I didn't touch was the boss in the sky, the Agito Tower because I had enough of the game once I found out about it, and the few optional dungeons. I talked to everyone every chance I got, I did expert missions that were level appropriate, and I did what quests I could without them wasting time, I even had to organize how I was going to do quests to limit how much time I wasted. There was not one thing that stood out as enjoyable. Nothing. Every aspect of the game wasn't fun, the story never went anywhere that made sense and they want me to spend hours reading their lore book in-game just to understand it.
This isn't Nier where the characters are actual characters with motives you can understand and then you slowly get more nuances throughout the various endings, this is a game where you have like 30 different characters you have to follow and because of it no one has anything remotely interesting to say, fetch quests out the ass, and while it does explore the horrors of war to an extent alongside losing your memories of loved ones and how you handle that, it was never an enjoyable story to follow. Machina and Rem become insufferable towards the end with Machine brooding constantly and Rem dying from a cough for hours.
>So you played on the PSP ?
PS4.
>Maybe it wasn't the absolute ideal but it was what I could work with.
I really don't know what to say.
The only quests I occasionally had problems were those RTS-style skirmishes, but even they became EZ once I realized to breed better chocobos + use stagger resistance items.
>They take like four or five Kill Sights and come in pairs.
Yup. And my Bullet Ballet ate through them like a hot knife thru' butter.
Queen's stabbity stab ain't half bad for it either.
>Again didn't have it
any of the ice bombs do just fine 2bh. That areal effect + many foes tendency to be weak to ice makes it superb for crowd control and chipping through big foes' HP.
>Yeah, assuming you can reach them before you get killed.
once again, it sounds like we're talking of two totally different games.
I had tons of Imperial F-aid sets as my default quick-heal item, simply because I kept massacring soldiers left and right everywhere I went.
>There was not one thing that stood out as enjoyable. Nothing
Such a shame. I enjoyed the game tremendously, through and through.
>story never went anywhere that made sense and they want me to spend hours reading their lore book in-game just to understand it.
Nah, but it does kinda suffer of being a part of a trilogy that never happened. Some minor background aspects make more sense if you have played FF13 trilogy, namely the stuff about Etro's gate and L'Cies, but that's about it.
>it was never an enjoyable story to follow.
yet another bummer, as the game's portrayal of the war's horrors AND the politics around it were actually some of the best I've seen in gaming. Really doesn't feel like an FF game at times, and I mean that in a positive manner.
>your face when you found out that there were unused summons in the Type-0 PSP
Fuck SE and fuck Tabata.
I wanted Type-Next.
CURRITE
BELLATORES RUBRI
>Watching a walkthrough of the game on youtube
>Looks like a game about war and serious themes
>Gameplay looks kind of meh but maybe it'll get better
>After the tutorial mission, a moogle shows up spouting the usual unfunny lines
That's when I stopped watching. I just couldn't take it seriously when they had to insert moogles into it
>>dat OST
It's a shame new Dissidia's remixes are bad.
I liked it, I mean not that many games allows you to play with school girls in uniforms and see their panties while fighting,
>Watching walkthroughs
I wanted a remake and not a port
This game is amazing but it has a lot of flaws which I really wish to see fixed so I could call this a 10/10
tfw tabata took ffxv in hopes of square giving him type next, tfw he left because they wanted him to work on ff16 instead.
Fuck square enix. I wonder where he was going with the samurai setting youtube.com
One of the worst games with actual thought behind it I've ever played.
>tfw no Type- game made by Tabatha, together with Taro
Truly this is the worst timeline to live in.
>HD version had no online coop mode
one job, square
>when Class 0 is about to die, Cinque starts crying, everyone sits around her and talk about their plans for the future knowing it'll never happen
No other game has gotten me so close to actually crying like this part.
Just here to remind you that eight was the best class member.
For me, Machina is the only one that's bad.
FNC was a mistake.