John Romero's Sigil, the spiritual successor to Ultimate Doom is leaked to the internet

John Romero teased, and then revealed, a new Doom megawad late last year called Sigil, "an unofficial spiritual successor" to the fourth episode of Ultimate Doom. At the time it was expected to be out in February, but Romero announced that because of complications with the physical editions, everything is being pushed back to May.

Right now it's available (non-officially yet) for download: mediafire.com/file/1p1d3vwsms423k7/sigil-registered-version.zip

First things first: A Doom WAD is a package file that contains all the data required to make the game run—graphics, levels, audio, that sort of thing—and they're called WADs because, as the kids said back in the early '90s when all this stuff was new and weird, Where's All the Data? (Seriously.) A megaWAD is simply a bunch of WADs wadded up into one big, game-changing bundle—basically a total conversion, although the official Doom releases were megaWADs too. Doom was designed that way specifically so that players could mod the game as they saw fit, which contributed greatly to its long-term success.

Some letsplay videos already available:

youtube.com/watch?v=NeiVeb4zwqA
youtube.com/watch?v=oI-tdc4MlE0
youtube.com/watch?v=p4qJk8qLwcI
youtube.com/watch?v=ocyL_3vv9Vc
youtube.com/watch?v=W0OCaKHQ4bo

Attached: john-romeros-unofficial-fifth-doom-episode-sigil-delayed-until-april-1550535174399.jpg (509x285, 131K)

Other urls found in this thread:

youtube.com/watch?v=w9IWwqjVJ-0
youtu.be/LURJ5uTT_ko
twitter.com/SFWRedditVideos

On the 25th anniversary of the launch of the original Doom, John Romero has revealed Sigil, a free “megawad” (a big mod) for the first game from 1993.

Those who own the original can play the new megawad, which has nine single-player levels and nine deathmatch levels from Romero, who was co-creator of the original title at id Software. His new company is Romero Games.

Sigil is the spiritual successor to the fourth episode of Doom, and it picks up where the original left off.

But the title is not part of the current Doom franchise, which belongs to id Software, now a division of ZeniMax Media. Sigil is a “mod,” or fan-created level collection. A megawad is a wad made up of other wads, and a wad is a default file format for Doom and Doom II. (It stands for “where’s all the data”).

In a FAQ for fans, Romero wrote about why he made the mod. “People have been asking me to make an entire episode for many years now, and that picked up a lot after I released E1M8B and E1M4B in 2016. Many messaged me to ask if I’d consider making a fifth episode for the 25th anniversary. So, back in 2016, that’s what I decided to do.”

He added, “Like all other mods, it will be free. However, I also wanted to do something special, so we decided to also create an incredible package that fans would love and include an amazing soundtrack by Buckethead. Everything that’s included in the fan boxes is really cool to show off, and Christopher Lovell’s art is fitting for such a hellish game. The Beast Box has to be the most evil game box I’ve seen.”

Attached: logo-sigil.png (800x446, 63K)

The story takes place after episode four of Doom and before Doom II.

“After killing the Spiderdemon at the end of E4M8 (Unto the Cruel), your next stop is Earth — you must save it from hellspawn that is causing unimaginable carnage,” Romero wrote. “But Baphomet glitched the final teleporter with his hidden sigil whose eldritch power brings you to even darker shores of hell. You fight through this stygian pocket of evil to confront the ultimate harbingers of Satan, then finally return to become Earth’s savior. In summary, rip and tear.”

Attached: sigil-2.jpg (800x493, 87K)

yea cool but anyone remember Blackroom lmao

So...how is it?

shillmanlives says it is shit

That sucks. Early leaks for commercial games already trash the hype, but leaking a free wad seems a bit pointless to me. Especially since some of these early reviews aren't so flattering. I hope this doesn't end up in a cancelation or change of plans.

Did Buckethead do the OST or something?

downloading now
how did this "leak" exactly?

this work with gzdoom?

Yes

Probably some people already got the box and shared the wad.

Yes

>"an unofficial spiritual successor" to the fourth episode of Ultimate Doom

It's a direct continuation of it. Meaning it's an unofficial Episode 5.

Because he had to spend money to play it.

Just play Brutal Doom or Project Brutality. Sigil is shit and boring as fuck. It's way too much like the original game.

>I hope this doesn't end up in a cancelation or change of plans.

It already shipped. Nearly a week ago. Romero is planning on officially releasing the WAD for free online in a few days.

Cool but i'll wait for a proper release

Romero was selling the wad as a physical product (with some bonus shit included in the box). Those boxes have been sold out since Christmas.

just play fortnite kiddo

>even shillmanlives hated it
OH NO NO NO NO

Does it work with Brutal Doom?

Man, right off the bat this is hard as shit and not in a good way, first level reminds me of the bad levels from doom 2. I don't think I'm going to play this.

It already shipped. Romero's plan was that the WAS would release publically a week after the "Collector's Edition" shipped, which already happened early this week. So someone got their copy and uploaded it online (it was actually a /vr/ poster and the first post/leak was in the Doom General Thread on /vr/). Romero will be officially releasing the WAD for free online in a couple of days anyway. So the only thing that changed is that you get to play it today instead of mid-next week.

Brutal Doom and Project Brutality are how Doom is meant to be played, kid. They're made for MEN. Go back to Overwatch, trash.

Thanks OP I just got a virus

He's a massive noob.

What about Doom Remake 4? Is it good? It seems it is a complete 3D recreation.

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Cool, more dolphin "material"

Of course not, they came out decades after the original game. That's just how you enjoy playing it and it's fine, just don't try to force your hot opinion on others.

He's still right though. Looks like Brutal Doom made John Romero its BITCH

Stop lying. There's no even execution files. You need GZDoom to run it.

>forget about the lightning in a bottle balance that Doom has
>way overpowered to begin with
>coded like trash, 0.0.l and 0.0.I everywhere
>b-but it added tons of le ebic gore!
it's the antithesis of Doom.

Just play the original .wad in gzdoom or something. All 3D remakes fuck everything up.

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Once I learned it had no original assets and was literally just different orientations of 25-year old shit I lost interest. Romero stopped being relevant 20 years ago at best.

why not play sigil with brutal doom enabled?

Brutal Doom is the only way Doom is meant to be played.

This is how Doom looks like in 2019:

youtube.com/watch?v=w9IWwqjVJ-0

Fucking vanillatards are retarted autists.

I had an easy time for the first few maps, but the last 4 gave me a tough time with their lack of ammo and weapons. I swear I found more BFGs than I did chainguns.

Brutal Doom and Project Brutality basically make it like new Doom but with the raw grittiness of the original games.

now THAT is a man's shooter.

makes sense thanks
I'm looking at some of the levels now. He does a lot of gnarly "drawing with sectors". Gonna be honest, it's neither emulating the 1994 style, nor trying to make something impressive in 2019. It's kind of a washed out middle zone of both of those things. Let's be real, if these weren't JR levels they'd be pretty unremarkable.

Holy fuck. Those lags.

>new Doom
Not really. The only thing that makes them similar are the executions.
Brutal Doom takes most of what makes Doom interesting and fun and just kind of steps all over it. Sure, it has it's moments, like the gore and blood stuff, as well as the effect of getting more people into Doom, but it doesn't have the original staying power the vanilla game + new maps does. If Doom was heavy metal then Brutal Doom and it's derivatives are Nu-Metal.

>
those load times

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BASIC PROBLEMS WITH SIGIL:

1. THIN AS FUCK walkways. These are EVERYWHERE. Having them appear a few times over the course of the entire Episode would have been fine (that's how the original Doom was after all), but here they're more plentiful in each level than they were in the entire original Doom between all levels combined across all Episodes.

1a. Inescapable lava pits. Those thin paths mentioned above? Many (possibly most?) of them are surrounded by lava pits. That have no way out. This is as bad of an idea as it sounds like.

2. Hallways, and lots of them. Filled with monsters. You open a door or run into the next hall and there are like half a dozen enemies and at least 2 of them are strong enough to solo your ass. This more than anything makes the mod HARD.

3. Lack of ammo and health. I actually can deal with this and wouldn't go so far as to consider it a "major issue", but it is admittedly weird to play a Doom map by the guy that designed so much of the original maps and for it to not have much ammo or health when the original Doom ALWAYS had more than enough of both.

The 2nd is a balance issue and not really game breaking. The 3rd is more of a minor complaint and will matter more to some than others. The 1st (and ESPECIALLY 1a) is BULLSHIT.

Overall I'd consider it well worth downloading. It's fun, especially for a free mod. Even worth playing to completion if you're a Doom fan. But it's not perfect. And since Doom 1 had some of the most famously flawless level design in gaming history, that just makes this look even weaker by comparison. (But, again, it's fun. Overall I enjoy it and will play it again for sure.)

TNT: Evilution is really fun , i recommend it

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>Romero's plan was that the WAS

Fuck. Should have been "WAD" obviously.

Oh, yes, the combination of hd textures, photorealistic sprites, light sectors and bloom. What could go wrong aesthetically?

Brutal doom feels like a satire with how the hyper-realistic visuals directly clashes with Doom's spritework.

The lack of ammo makes me believe these maps weren't tested for pistol start.

Reminder that playing Doom on anything that isn't the original DOS version or Chocolate/Crispy Doom is shit.

OP, why the fuck did you include videos of it with graphics mods? It looks weird as fuck like that. The version that Romero made uses original assets, since it's supposed to be an unofficial Episode 5 for the original game.

seriously. it looks terrible. how can anybody think that looks good.

There are people unironically responding to this obvious bait. Every day my faith in this board wanes.

ITT: Shitters who suck at the game complaining

>tested for pistol start

You can tell that Romero did not follow the original guidelines for level design that were used to make the original game's levels. The "every level needs to be designed around the assumption that the player starts with a pistol and 50 bullets" was one of the most important aspects of how level design was approached in the original game. I can't say for sure if it was followed in SIGIL, but I'm not especially confident that it was.

That shit looks awesome, quit hating

Go back to Overwatch. Doom is for MEN. Even if you don't like Brutal Doom, you should still respect it.

It is definitely possible, because I was playing "lose everything on death" rules and was still able to beat it, but I also had to skip many enemies just because there was such a shortage of ammo. On the 7th map I had to pistol down one of the Barons by the exit.

I had fun with the WAD. One thing to note is that the levels are really short and focus on tricky situations. No big run and gun sections or arenas.

Level design is cool but too claustriphobic. Everything could have been made a foot or two wider and the challenge would still be there. At least 5 different times you get two Cacodemons dropped on your head in a small box where you can't move.

5/10 I've played much worse.

I only respect it as a gateway drug into the amazing world of doom modding. Nothing more than that.

Brutal Doom should have been a joke wad, not a magnum opus.

At least we can all agree it's superior to Overtrash and Shitnite.

NINTENDO

According to Shillmanlives it's pretty weak overall and doesn't hold a candle to other free user megawads.
Which I could totally believe, as it only uses Vanilla assets and apparently has big balance issues.

The fact of the matter is user maps completely eclipse anything that id software originally put out for Doom, and the amount of quality out there now is simply staggering. Play Ancient Aliens or Community Chest 4, they absolutely blow the original campaigns away. The audience for this mapset is definitely going to be Doom veterans, not people new to the game, and due to all the high quality shit out there, they're probably going to have every high standards.

It's a good effort from Romero, but if anything Shillman said was true, it's nothing to write home about.

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In /vr/ they ban you for screenshots with "HD Textures"

Neither of those games set the bar very high to begin with.

This will hold me over till Ion Maiden comes out there's supposed to be an announcement soon and its the end of Q2 (which they were projecting to have the game out by)

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Was playing it today with Final Doomer's TNT weapon set. It's incredible playing it this way, highly recommended.

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Ion Maiden is the one Build game I could get into, but I'd still rather play Wrath.

wish there was a variant of final doomer that didn't make all the weapons OP and didn't give the pistol replacements infinite ammo. should just be a graphic/sound mod.

>And since Doom 1 had some of the most famously flawless level design in gaming history

Yeah, one out of four episodes did

Is there not an option to turn off infinite pistol ammo?

Nothing beats the PS1 doom. It was the original, it ran well, it didn't compromise.

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Most of its levels were the simplified versions from the Jaguar, so they weren't the original levels.

Knee Deep in the Dead was good, Shores of Hell has more bad maps than good and Infero is a complete slog. The original Doom maps were generally not good, it's just that Knee Deep in the Dead is such a standout and you play it first.

>wrath
My boi

>and doesn't hold a candle to other free user megawads.
That's bound to be the case when you realize how many fans have tried their hands at it. Romero's level making rules are publicly known and people were bound to learn from them and extrapolate their own.

Wrath looks fucking incredible. Day one buy for me.

This is my "vanilla+" mod order. Anything more than this just looks gaudy in my opinion. I do wish that "vanilla essence" could switch the renderer but whatever. It's not a big deal.

>it didn't compromise.
that's a stretch but I did like the extra graphical stuff though. both of the 5th gen ports were great, especially Doom64.

Attached: vanilla+.png (1136x582, 34K)

4. WHY THE FUCK IS IT SO DARK?! Seriously, most of the maps have low lighting, and in some it's outright hard to see shit. This is more of annoyance than it is a gameplay issue (and yes I'm aware this affects gameplay, but I didn't have much of a problem personally), but still... Doesn't really help the atmosphere either, so it just seems pointless.

When is Brutal Doom v21 coming out?

>user maps completely eclipse anything that id software originally put out for Doom

This is preposterous. If you want to argue that mods beat out Doom, then whatever. But Doom 1? Nah.

Looks like shit.

Like a week ago.

The first Episode is arguably the best level design of any game in any genre. Comparing Episodes 2 through 4 to it is almost unfair lol. But they still stand up on their own and are at least 9/10 quality level design overall between the three of them (I'd go 10/10 for Episodes 2 and 3 and probably 8/10 or higher for Episode 4, but that's just me).

Just played the first mission. So far not impressed desu. Tight hallways, enemies spawning behind you or right in front of you, shit like that. It's a hard game and I'm enjoying it but it's nothing like it was hyped up to be.
Soundtrack is killer though. Gotta love that.
Overall a 7/10 just for the music, but I was hyped up waiting another DOOM E1 since that was peak Romero design. Sadly it didn't happen.

Doom 1 suffers from a lack of enemy variety. You have 2 flavors of hitscan, pinkies, lost souls, and 3 imps of varying health and damage output.

PS1 Doom kind of sucked, dude. The PC version was superior in every way. Maybe it was fun if you didn't have access to a computer, but the fact remains that it was an inferior port.

>a wad using only vanilla resources is over 300 megs
........the fuck is going on here

The atmospheric music is superior.

I agree with him but as far as canon Doom, Doom 1 is by far the best. There's a lot of Doom 2 wads that are Doom 1 levels of good and better in terms of aesthetics and map design. But desu, what really makes those wads so great is the enemy variety from 2 and how they're able to really make use of them within the map design.

The WAD itself is like 4 megs. The music WAD is like 180 MB and there's 2 files, regular music and levels and compat music and levels

2 of the wads have the mp3 soundtrack.

imagine wanting to hear the original over midi.

Episodes 2 and 3 only come up short if you're comparing them to Episode 1. They're still great.

Non-midi music clashes too much, and the James Paddock soundtrack was pretty good.

What source port should I use for this?

PRBoom+

GZDoom

Ignore this fag

t. graf

>Romero announced that because of complications with the physical editions,
>physical editions
Wtf does he know what year it is?

It's the only way he could trick people into paying for a wad.

Chocolate Doom

John Romero needs to move the fuck on.

If you want to play with the new soundtrack then gzdoom, otherwise literally anything that removes vanilla limits will work.

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Any way to get the buckethead music to play in the first episodes?
I'm tired of the OG soundtrack and the new tracks are nice

>Just play X gameplay mod instead of Y map set

Are Brutards this retarded?

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Seriously? I thought that was still a work-in-progress version.

>Doom 1 suffers from a lack of enemy variety.

It really doesn't. Some of the most memorable enemies of any game ever. And brilliantly well balanced.

NOTHING beats Doom's music. That is one of the most difficult claims to objectively defend that I have ever seen posted on Yea Forums.

can i make use of mouse 4 and 5 with this? i seem to remember the reason why i didn't continue to use it was because of that.

Yes. I don't use mouse5, but mouse4 is my action button.

youtu.be/LURJ5uTT_ko

Simpsons doom is still the best doom around after all these years.

compared to Doom 2 and its Hell Knight, Arachnatron, Archvile, Revenant, Pain Elemental and Mancubus? Nothings wrong with Doom 1 enemies and you're right but the variety in 2 made it and the fan wads some of the most memorable Doom experiences ever.

They're all very basic. Just circle strafe them and pump ammo into them. If you don't have rockets or a plasma, you're going to be focusing on one enemy for a long time. Doom 1 was good, but Doom 2 perfected its balance.

>explaining what a wad is

What is wrath never heard of it.

>hell knight, arachnatron
add absolutely nothing to the game
>archvile
cancer
>revenant
good
>pain elemental
pure cancer
>mancubus
good

>Baphomet
people who call it the Icon of Sin btfo

I agree that Doom 2's enemies are utterly incredible, but 1 still has better balance. The 90s Doom games in general have some of the best enemy design of any games period.

That name will never be adapted by the fanbase in any significant numbers. Even if we now have an unofficial-official name, 99% of people will always call it The Icon of Sin.

To look at them in a vacuum is ridiculous. It's all situational and when you play enough you're bound to see where and what those enemies are good at doing in terms of your movement when encountering them, the threat they pose and therefore priority and so on.

formerly doom

>muh shitty MIDI rock sound

That's just nostalgia talking, the weird song was MUCH better.

Hey anons, sort of unlreated, but a week or so ago there was a thread here which linked to a video of some indie game that was a throwback to doom. It was in full 3d, but also had a mode that replaced the enemy models with prendetred sprites to emulate doom itself

name a crowd more irritating than doomwad nerds.
watch, they'll tell me to go back to [whatever game they think is popular with kids at the time]

holy fuck that looks bad

Beamdog is guilty of a number of crimes

go back to fortnite zoomer

constraint: 0

most of your complaints are just "i'm bad/the wad is too hard"
opinion discarded

it feels like it was made to be played with brutal doom [
some areas require the flashlight and some of the unique brutal doom weapons are hidden in secret areas of the wad

>Especially since some of these early reviews aren't so flattering.
On the other hand, since those early reviews aren't good (and considering it's casual trash like ggmanlives I don't trust them), the wad already being available makes it less likely that they'll set the tone.

>Just play Brutal Doom or Project Brutality.
No thanks, I have standards.

>It's way too much like the original game.
How's that a bad thing exactly?

yes
select both files and then drag the brutal doom pk into the executable of your choise

Shillmanlives hated it because he wanted to be the first to release a review, attempted to rush the wad on Ultra Violence, and got his ass kicked.

>Nothing beats the PS1 doom. It was the original
>It was the original
It was a dumbed down port of the PC version, with limited geometry and limited color palette.

Attached: All Chaingunners go to Plutonia.png (1224x1084, 1.07M)

Prodeus?

Why are we irritating, friend?

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reasons people hate brutal doom
>is too hard
>is lacks balance making it too hard
>the creator is a asshole that pirated code


thats it?

>is too hard
It makes the game too easy 90% of the time.

>Why are we irritating, friend?

because you're all constantly bickering about whats a REAL doom game. its just a giant fan purity contest.

it also doesn't look as good as people think it does.

oh how could i forget
>reloading

Tattooing the logo on neck, brb.

So you're assmad people don't like gaudy skins 3d models, and brootal dewm?

I dislike it primarily on the fact that people who like the mod are the biggest faggot known to man. Their names are kyle and have 100 holes in their wall from when their mom told them "1 monster a day is enough." People dickride it too much and falsely claim that it's the correct way to play when there is no such thing. Combine that with, what you said, an asshole creator and downright god awful performance for a mod that really doesn't add all that much.
I love that it gets people into doom it's just the 10% of the playerbase who can't move on from it when there are myriads of other mods available that I find are much better produced.
It promotes this downright wrong idea that all Doom mods are supposed to be these heavy metal ridden gorefests when the reality is that Doom, as it currently stands, is moreso an engine or generic platform for games than it is a game in and of itself. Anyone can make anything, from stuff like Brutal Doom to mods made by literal pre-school children with hand drawn assets. For every Plutonia there is a more friendly Chex Quest.
Also the amount of fags who try to run brutal doom with other gameplay mods and then bitch at the creator for not supporting it is way too damn high.

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so you hate the fanbase not the mod itself

fair enough

>If you want to play Doom with modern improvements and all kinds of single player mods
GZdoom

>If you’re a purist and wants a strict vanilla experience, or just wants to see how Doom was like back in the day
Chocolate Doom

>If you want a mostly vanilla experience, but can compromise with a few improvements to make it better
Prboom+

> If you want multiplayer, including mods
Zandronum

>If you want vanilla multiplayer
Zdaemon

Yeah. Guilty by association I suppose. I don't have any problems with the mod itself other than I don't find it all that fun and don't understand the actual hubbub around it.
It seems like a bunch of journos learned about it at the same time, promoted it as the second coming of christ and then promptly forgot to mention anything classic Doom related again.

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