Where did fighting games go so wrong.
Where did fighting games go so wrong
Ehrgeiz was the best simply because it had Tifa in it
>fighting games
Maybe not even remotely evolving or willing to innovate the genre past the first fucking traditional fighting game?
Fuck this garbage stale genre and all the retards that defend its continuous stagnation.
literally no one played that garbage not even for Tifa
pff tifa was just god awfull to play
she killed trillions.....
Why fix something that ain't broke?
How many potential offspring have been lost to Tifa Lockhart
>go wrong
tekken 7 is good enough for me, man
wish the movement was a bit more streamlined, but it's easier than melee
Except it is, practically every single fighting game loses like 90% of its playerbase within a month after its release and somehow you dumbasses think this is fine or normal for a game these days? No fighting game ever increases its playerbase after release, its always a miserable spiral downwards until death.
Almost as if they're a niche genre.
Hard multiplayer games very rarely succeed if they're not also teambased so you can blame your team. Actually, this is pretty much what happened to anything 1v1 based; Arena Shooters, RTS, etc; they all got replaced with team based stuff.
They're really just waiting to figure out a team based fighting game and then they'll start making money again.
They should've stayed local multiplayer. Austimoes ruined it online because once you figure out the dance it becomes a rhythm game.
man I wish a remaster of this gets made one day
It's less that they went wrong and more that they needed to evolve to live on. In the late 90s/early 00s they were essentially dead to all but the most dedicated of the FGC. Arcades were slowly dying out. I'm not sure what it was, but the arrival of SF4 reinvigorated the scene with new blood.
This success put SF in a bad spot because suddenly there was a renaissance of a dying genre and the only thing keeping it afloat was the new blood putting in money and contributing to the community. The only way to hold on to the new audience was to make it more accessible to them. Unfortunately fighting games are one of the hardest genres to balance out skill ceiling and accessibility to achieve success without alienating one or both of those audiences, and SFV dropped the ball hard and mostly alienated both.
Luckily, other series are waiting in the wings to take SF's spot, but I don't know how I feel about a FGC without Street Fighter leading the way. I'm in no way married to SF being the absolute top dog in the FGC, especially since I haven't seriously played a fighting game in years, but for me it feels like it would be a mortal blow to the FGC should SF stop being the perennial nameplate for the community.
Tifa get's aroused when she breaks bodies under her fists.
When you realize a fighting game franchise didn't got a sequel after 20 years.
>What is hearthstone
>What is MTG
There have been plenty of instances of niche genres being slightly tweaked into becoming successful such as the transition from rougelikes to rougelites and this why I say that innovation is necessary to push fighting games to that next level.
If the genres were truly good enough that they didn't need changes, they wouldn't have aged poorly and thus become niche genres. Every other genre that has managed to survive the test of time is either a relatively new genre, was good enough that it didn't need changes, or innovated well. Arena shooters, real time strategies, and fighting games all have one thing in common, and its the lack of good innovation.
Blaming 1v1 for a genres failure is irresponsibly shifting the blame on a non-issue that merely needs to be worked around. If this were the case, tennis wouldn't still be the 4th most popular sport in the world.
>Almost as if they're a niche genre.
Street Fighter, Mortal Kombat, and Tekken sell millions of copies for each new game. That ain't niche.
>Hard multiplayer games very rarely succeed if they're not also teambased so you can blame your team. Actually, this is pretty much what happened to anything 1v1 based; Arena Shooters, RTS, etc; they all got replaced with team based stuff.
Explain sports games. The vast majority of them are played 1v1 in multiplayer.
>They're really just waiting to figure out a team based fighting game and then they'll start making money again.
That'll just make it even worse since with say a 3v3 team based fighter the shitters will hold the good players back even more.
meant for
>Hearthstone
>MTG
Card games with an absurd, ridiculous amount of money poured into their tournaments? Money fighting games will never have unless they start putting in booster packs? Card games are easier to watch than fighting games ever will be so they have e-celeb backing, which regrettably is one of the ways competitive games succeed.
Unless if a e-sport is backed by money, it is CONSISTENT that teams will beat single player in views.
>Explain sports games. The vast majority of them are played 1v1 in multiplayer.
Because they like sports so they play sports games. People who play SF aren't necessarily into combat sports
Oh and autism. FIFA heads are the biggest fucking autists I have ever met, they just hide it well. Nothing normal about them