Why are there no more tactical jrpg games?
>If one comes out, what would you like to add in it?
Why are there no more tactical jrpg games?
>If one comes out, what would you like to add in it?
Other urls found in this thread:
Takes too much time. Genre only existed because of limitations.
I would play the shit out of FFT 2 though
Should I give ffta another try? I thought it was boring as fuck with minimal tactics and massive tedium. I've played lots of games in this genre but most of them keep things interesting with unique map challenges, in ffta I felt like I was wasting my time.
you can try the sequel, it's definitely harder.
I would really like a fire emblem tactics game that would be cool.
everyone in this ITT must play Front Mission (any) or you're mother will die in your sleep
I mean fire emblem games on the 3ds already let you change your profession pretty much whenever you want and it's an SRPG. Do you mean a game where you're not the chosen lord's chosen tactician? You're sort of a chosen one in the GBA FF tactics game already.
>I thought it was boring as fuck with minimal tactics and massive tedium
And you are right.
Fell Seal released recently, but it's some tranny shit that look like my poop.
i would give up my left nut if a proper jrpg could take Dofus' battle system and classes and somehow make it into a single player game
Disgaea took over for FF Tactics.
Is there any actual tactical JRPG, tho? FFT and such have little variety and can still be beaten through grinding rather than tactics.
I want a challenging game with interesting classes, spells, etc.
>I want a challenging game with interesting classes, spells, etc.
Such as? There are tactics games that don't allow grinding you know.
download final fantasy tactics 1.3
>Such as?
why the fuck would he ask in the first place if he already knew the answer
But Dofus had a game like that, it was called Dofus Arena and it looked a lot like an FFT (it was just a player). The game came out in the times of FFTA2 (ten years ago) but ... it died ... for the company.
Disgaea only ?, so... already a genre almost extinct.
I agree with you, it is a genre that still needs to be explored and something new that can improve and add more things
>There are tactics games that don't allow grinding you know
Which ones?
You have to be a fucking retard not to know that fire emblem exists.
>FFT and such
>and such
What a moron.
How many JAPAN points for that super move?
I beat it. It's hard and all, but still has grinding problems, since it's the only way to unlock skills and classes. There are weird mechanics such as level scaling which also improve enemy equipment, so you might get fucked if you level too much accidentally. Other than that, the game has balance issues, mage classes are pretty much crap later on where they're outdamaged and very easy to have their spells interrupted as overall unit speed increases. Out of all passive/react abilities, you pretty much just use Hamedo/Damage Split on all your units, etc.
Fire Emblem series outside of Sacred Stones, Awakening, Fates and Gaiden.
I'm thinking about getting the new fire emblem game when it comes out. S-should I? I've never played a FE game
You should emulate Sacred Stones first. Fire Emblem really went to shit once they got rid of the charming sprite animations.
It doesn't have grinding, but instead you have to autistically take care about which units get the exp, which is pretty much just as bad.
I played all of them from 6 to 13 and, frankly, they're awful..Too much RNG reliance. Very simple and boring mechanics. counter-productive gameplay design (perma-death on a game with limited EXP is retarded, everyone just restarts if they lose an important unit). And very little variety in terms of classes or weapons.
I don't know why people care about games having the option of grinding, it's like a game having an easy mode and shouldn't detract from your enjoyment if you don't use it.
Then go fuck yourself faggot.
Fire emblem still allows grinding and most entries are pathetically easy even without it
FE is babby's first SRPG for the most part, only play them if you're dying to play a grid based game regardless of quality.
Digimon Survive is coming out sometime this year.
All these small scale tactics games are pathetically easy. You want a challenge, play against real people in a strategy game like Planetary Annhilation or turn based stuff like Civ.
Maybe. It's a charming game with interesting skills and classes and stuff, it's just really light on the tactics side of stuff, and emulators with fast-forward are your friends
Only casuals rely on RNG, good players can beat fe12 lunatic mode without resetting
Tactics Ogre Final Chapter where Destin, Denam, and Magnus all have to team up against the reincarnated Rashidi from the end of OB64 in the second Ogre Battle, featuring Lanselot Tartaros getting his ass righteously beaten when?
>Tactics Ogre is dead, buried and forgotten
they are also just not that strategic and at higher levels it just becomes trial and error. if there is a buncha guys with axes on one side of the map, there is very little decision to be made except which of your favorite sowrdsman do you want to level up
>tactics game isn't that strategic
Fucking sherlock holmes over here.
>Ogre Battle remakes never ever
I fucking love the SNES and 64 ones
But the Fire emblem games enter like a game of roll of probability, like the Age of Empires: Mythologies or the advance wars, the post talks about to the games of magical races and spells in turns, like FFTA2 or disgaea
There's quite a few that were released over the years. Some time ago, some user found Fell Seal: Arbiter's Mark. Apparently it's decent but the character sprites are fucking dogshit.
a fast mode.
>but instead you have to autistically take care about which units get the exp,
FE games are piss easy and you are given OP units for free. You don't need to give a shit about exp management, especially when exp comes in spades
>OB 64
was just thinking the other day that the gamplay would actually lend itself for a shitty phone game since you can just give orders and put it away. I dunno, I love the game but all that waiting while doing literally nothing needs a revamp
>Why are there no more tactical jrpg games?
The Tactics Ogre/FFT Formula has been done to death. There's nothing left to do with it
It has very little strategy because of how simple the mechanics are.
I feel like its mostly Square that always make their srpg's feel slow.
Have you actually played a strategy game? Tactics games have NO strategy. They have tactics, and that's it.
The video game market is iterative as fuck. No need for innovations when you can sell shit by doing it well.
Valkyria Chronicles was pretty good.
There's no strategy because they aren't strategy. They are tactics
okay I sued the wrong word.
>fire emblems tactics are borderline trial and error and shitty
happy?
They're pretty much the same thing.
I wish Shining Force didn't die. Those games are so good.
No they aren't.
anyone played magic scroll tactics, the 2d side scrolling srpg? how is it?
To morons, sure.
probably means more rpg elements like lots of different abilities (not just passive/percent chance ones) and equipment (rather than just weapons), or a turn system like tactics.
>>fire emblems tactics are borderline trial and error and shitty
You are bad at videogames
Once you get gunner/moogle knights, the game becomes a joke. Otherwise it's still pretty fun
>happy?
Sure user, but thinking that FE is trial and error is like being a dumbass anyway.
None of the Japanese devs left remaining think they can do anything with it to iterate on it so it goes unused now. No real mystery.
>There's nothing left to do with it
you say that when the entire market is still platformers and fps. The genre has always been a niche and anytime one comes out they have some sorta spin to it.
>They're pretty much the same thing.
Play Fell Seal: Arbiter's Mark
>You are bad at videogames
You would have to be bad at video games if you think FE games are in any way challenging and piss easy. Like I said, you see a buncha guys with axes in one side of the map GEE I WONDER WHAT GREAT TACTIC I SHOULD EMPLOY
Are there any better similar games on the switch?
there's a number of sequels to FFT
Sell me on it
nigga watch youtube or some shit
Dofus scratches the itch but holy shit I'd stop playing if we get FFT2/A3
Then what IS the difference then?
>anytime one comes out they have some sorta spin to it.
And their spins always just make it worse. Law systems (FFTA1-2), non-switchable more in-depth classes intended to be played for the whole game (Jeanne D'Arc), token magic systems that can be built and swapped between characters and grinding side towers required to progress (Hoshigami), etc.
haha yea
>tfw the only players left in dofus are either french, huemonkeys or poles
i just wanna go back to the good ol days, when all of my primary school friends used to play it
Tactics is like I'm gonna use my heavy tanks to flank these niggas while strategy is like I'm gonna focus on building heavy tanks so in the long run I can flank niggas
>All these people saying Fire Emblem has no strategy
Try LTCing or doing a 0% growths run of one of the games casuals
How can I cheese this?
I think I stacked ninjas when I played it
I've had a good time since I can speak spic but it's honestly not too bad on the englsh side
most french know a bit of english so you can communicate a bit
that's not strategy, it's abusing RNG manipulation and poorly designed game mechanics
Did. Only conquest and new mystery required thought. You realize you can do challenge runs in all games right
I like the strategy in Wakfu more, but nobody plays it anymore
FE apologists should go back to their containment thread
?
They can't, because that thread has been overrun by gachafags.
Wakfu is bleeding players and with the last update, people stopped playing in anticipation on the next update
don't get me wrong, it has some great bosses but Ankama is shit at keeping a playerbase
What's confusing?
I didnt really like wargroove, but it came out and so did fire emblem soon. So there are games coming out.
Tactics are the actual means used to gain an objective, while strategy is the overall campaign plan,
The fact that you threw a bunch of buzzwords in a sentence without explaining what you mean.
Tried playing this over a year ago
>begin mission
>attack enemy from the side
>miss
>miss
>miss
It took over 40 minutes to finish one single fucking random mission. Is FFT on PS1 any different than that bullshit?
What's wargroove? Looks like advance wars
Have you ever seen a 0% growth walkthrough?
So how come no one else is claiming any of these other games have poor strategy?
Ya it was very good, my game of the year easy.
FFT is ironically the easiest of the bunch outside of very specific battles where you are utterly fucked if you made the mc focus on magic or don't have anyone with good speed.
Yeah?
>you don't think this game is strategic? Try playing it in a challenge run with self-imposed arbitrary rules
whoa, FE haters btfo eternally
The bar for FE is objectively lower than most other SRPGs. That doesn't necessarily make it worse, but denying it doesn't change the fact that it's simplistic by design.
Because none of the games in this thread require strategy, as they are not strategy games but tactics?
that never happened to me
It is advanced wars. Just started kind of slow so I havent played it much.
>The bar for FE is objectively lower than most other SRPGs
How so?
>0% growth walkthrough?
What's that? Sounds neat
Play Kamidori and Amayui
Strategy games: starcraft, warcraft, age of empires, civilization etc
tactical games: ogre tactics, Final fantasy tactics (ps1, gba, ds), disgaea, etc
Why don't people understand something so simple? .-.
Did you per chance miss the fact the enemy had some skill that made it impossible to hit him using whatever you were using? Like Reflex?
You can beat 0% growth runs without rn manipulation. RN manipulation fucking go against the spirit of challenge runs anyway.
But civ 5 is grid based and turn based. Is it not a tactical game?
I'm playing fft 1.3.06 right now and I'm loving it.
Honestly, I'd say broaden your horizons a bit. Nu-xcom is great. Devil survivor is also great.
Other trpgs require actual thought
All I want is another tactics jrpg with job advancements and a ton of classes, Disgaea is fun and all but it's missing that feeling of progressing you character's skills with equipment and class combinations
Give me an example :^)
youtube.com
The best, it hurts that this is an extinct genre...
Strategy is niche to begin with & its not as instantly engaging like action or fps. There's also gameplay issues like balancing units, weapons & making levels or maps that aren't too boring, too broken or too narrow to only allow very very specific strategies. And this is on top of making an appealing setting or characters to actually draw people in.
Because no site has ever refereed to or even used those terms right and then there's the small few of elitist who are trying to make up their own terms isn't helping either.
Natural Doctrine. The only good FE's is Binding Blade, Conquest, and New Mystery.
Calling strategy is wrong. It's a tactical role playing game.
Where's the role-playing, though?
In the game. It's a rpg, unlike something like Advance Wars which is turn based tactics
A game speed slider would have been good, yes.
but I already do