Final fantasy 6

I'm twelve hour in, I have played 1,3,4,5 before it and I'm really not enjoying it.

>Have this 10 hour long tutorial with zero customization
>Have the same classes that in 4, but with multiple useless characters instead of one spoony bard that is quickly gone
>Have all these different gameplay mechanics that don't mesh well together at all.
>All these kino moments which clash REALLY hard with the terrible humour just after that.

It takes 11 hours to put your hands on the fucking magicites. 11 HOURS.

Fuck, I'm trying to like it, but it's really hard so far. Really liked the ghost train, but the terrible jokes over the waterfall completely killed the mood. The whole opera part with Ultros is completely overrated.

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Might want to try something like the Brave New World romhack if you want the gameplay side to matter.

I personally like the first few hours of the game, however I should probably let you know that the game does open up significantly about halfway through. Also if you don't like the humour and prefer the serious story moments then you'll prefer the 2nd half of the game most likely.

As for the gameplay mechanics that don't mesh well, can you elaborate? It's pretty meat and potatoes turn based combat. If you don't already it's worth learning how the esper system works as well as which characters are best suited to learning spells and which ones are better off using their normal abilities (Edgar and Sabin).

Well, we can't all have good taste. The music alone should be enough to make it worth it even if the gameplay and story were both shit, which they aren't.

Then again, you are probably playing one of the shitty ports. Which is all the ports, by the way.

>dude, I have ADD, fucking A-D-D

inb4 someone with brain damage says the GBA port is the best version of the game

>Plays a FF game
>WTF why is this a FF game!?
You might want to try a series more suited for your tastes.

You might enjoy it more in the second half of the game when you have more freedom.

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It's a shame because FFV was a complete upgrade on 3, you had all the classes early, you could actually start building your character 1 hour in. 6 is 4 but worse so far from what I played.
4 had very little customization but the combat and the ATB system were strong enough to carry the game.

I like Sabin, and I get he is good physical character, but from what I get, the esper system seems quite unintuitive. It feels like the game pushed you to learn spells, but the way the stats are added seems to tell you to not bother having all spells on every character.

Music is good, but the situations, the way the story is split between characters, the world which is a long corridor 12 hours in make the game a chore to get through. I know the game opens in the second half, but so far it feels like I'm playing a better looking but slower FFIV

>WTF why is this a FF game!?
> I have played 1,3,4,5
Read before posting please.

VI isn't good and it's a major step down from V in almost every way.

>I like Sabin, and I get he is good physical character,
Nope. He's magical. Every Blitz after Pummel either runs off of magic or is stat independent.

>Read before posting
You're complaining about common problems that plague the entire series.

He isn't, though. IV is the only game out of the ones he's played that has the specific problems he's complaining about. I, III, and V dump customization into your lap early, with I doing it literally before you even start.

I guess the first few hours, but I find the lack of customization a weird complaint. One of the reasons FFVI is my favourite FF is because of how many characters you get by the end of the game. There's also no shitty MC like cloud so you're free to pick any 4 characters you like really

>I, III, and V dump customization into your lap earl
I barely has any customization to speak of outside of selecting your party at the beginning, but I guess it can pass by virtue of being simply that old.
Both III and V have bottlenecked customization just like VI, with III also forcing you to use certain jobs unlike V.
Ironically, he skipped II which is the only game in the series with free form, non bottlenecked customization, but since most fans despise II it's not a big surprise.
Again, all of those are problems common to the series, some of those are more aggravating in certain entries compared to others, but they're still there.

1 is about making the most of your class choices you've made in the beginning of the game. You are free to tackle the game in any way.
3 opens up gradually 1 hour in, letting you use any class you want and the game keeps adding some when you reach the labyrinth
4 is quite linear, but each encounter is a puzzle you need to solve with the cards you've been dealt, it's quite focused, and isn't that long. It would be worse if it was longer without any new game mechanics.
5 lets you use any class once you've reached the first third.

Meanwhile 6 is linear for 10+ hours, you have to use Locke who is completely useless in the beginning, each character has a gimmick that is funny at first but doesn't add much to the bunch.

I feel like the different game systems each character have is more gimmicky than adding anything to the mix. I love Cyan's character, I really like Sabin, but both have strange systems just there so you don't select a spell in a command list.

With sound/visual restoration it is, it has a bunch of extra content compared to the original version.

while I mostly played the original due to having the cart at launch, I can't imagine replaying it without BNW anymore

>tfw even end up thinking about what kind of builds you'll do for your party, and also no longer needs to hold back levels for stats
just makes everything more interesting, it's all very well documented too

Fuck, now I wanna replay FF6. Too bad I've got some backlog trimming to do right now.

did you beat 1,3,4,5? which was your favorite?

It's really not that good but you'll have a bunch of normalfags telling you you have shit taste. It's honestly a pretty average but overrated JRPG that casual faggots love

>son of a sandworm
delete this

>All these kino moments which clash REALLY hard with the terrible humour just after that.
No, you're just not receptive to how people handle intense emotion differently. If GAU isn't enough to make that grade-school-level obvious to you, then maybe you should stick with a visual medium more your speed. Pop-up books, maybe.

>I barely has any customization to speak of outside of selecting your party at the beginning
Congratulations, you figured out what I was talking about. It also has spell selection as customization throughout the entire game.
>Both III and V have bottlenecked customization just like VI
III has a single intro dungeon before you can select jobs. V has two and throws more jobs at you at an astounding rate. VI has about four hours of gameplay before you even get to choose your party composition and five before you get espers and even if you're speedrunning it only cuts those down to an hour and a half and two hours, respectively. They are not comparable.

Yes, beat all of them
Loved 4 for its story as it aged quite well and the last part (giant+lunar palace) was pretty great.
But 5 is great all over and its gameplay aged wonderfully, it's still as good today as it was at release.

3 is not really bad, but it takes way too long to open, and the last part required a 10 hour grind to get through ( played it on DS version)
1 is DQ 1 with a better quest and good gameplay, it's quite simple but also quite good. It has a good replay value thanks to the class choice you have to make in the beginning.

So far I'd say 4=5>1>3

I've loved FFIV's and FFV's storytelling despite the splinter asspul, I think the emotional part was done better in those games.
>Cecil understanding he killed Rydia's mom and trying to save a terrified child
>Galuf saving his young friends despite telling them to stay in their world
Both of these games have whacky moments, but they don't happen just after a kino moment.
>Lol Kefka is a clown
>ow everyone in the castle is dead
>Wow this opera is awesome
>Ultros ruins the mood
>Wow this train part hits hard with what happened to Cyan
>Lol it would be funny if they were falling from the top of the waterfall.

FFV is considered to be the whacky, but to me it looks like FFVI is the whacky one. I know shit hits the fan later, so I may change my mind.

BUT DOOD EPIC STORY LMAO

>It also has spell selection as customization
You can't be seriously considering that as customization, I refuse to believe you're doing this.
>III has a single intro dungeon before you can select jobs.
III also forces you to use certain jobs in order to progress, besides, it uses a specific class based system while VI doesn't, just like IV and many other games in the series.
VI also has virtually deeper customization than III but I don't see you complain about that when it comes to III.
>V has two and throws more jobs at you at an astounding rate
The rate isn't that astounding as you make it out to be, FFVI also gives you Espers like candy once you after the first one, doesn't make the barren customization better or more meaningful either, though to be fair, neither does FFV.

And since you're bitching this much about customization while also leaving out all your other previous complaints, why haven't you played II, which is the only FF with no holds barred freeform customization?
Hell, why are you even playing FF since you apparently care about customization that much?
The only notable exceptions in the entire series are II and V, and V barely counts either since there's zero commitment to anything and massive overlapping in terms of skillsets, it's only notable in its own series' context.

>FFV is considered to be the whacky, but to me it looks like FFVI is the whacky one
You're correct. It keeps increasing from V to VII. In certain ways VIII continues the trend, but, eh, you can't really straight up say that..

Ted Woolsey is literally why we know her as Terra instead of more generic Tina.
He made superb choices with his translations.

It's shit, just skip it. People pretend to like it because the newer entries are too mainstream.