Thoughts on the original DMC?

Thoughts on the original DMC?

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Yep, *SIIIIP*, both the og Diablo and DMC...them were the days. When games had their own dark souls to fill with light.

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The best in the series overall. Imperfect, though. It was further removed from DMC3 than I had anticipated. I played the games in order, but DMC3 had more or less shaped my preconceptions of the series.

Best in the series

I love the concept of exploring a castle with lots of lore behind it, with the bits of text you get from examining objects. Wish there were more games with the same feel.

Resembles more of a 3D Castlevania than a modern hack and slash the series became, but still a great game.

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I think it’s the most fun out of all the games even though 3-5 have a more fleshed out combat system and better music.

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>the concept of exploring a castle
expect dmc1 didn't have that

What an in credibly odd retroactive statement.

DMC3 shaped the preconceptions of every new DMC fan because that's where all your image macros and memes come from. DMC3 is a great game but if you actually play it on higher difficulties the game's flaws come to light in a very big way.

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the best in the series and is THE thinking man's DMC

it has the best Dante

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Alastor is so cool. I wish you could use it in DMC5.

>3 and 5
>better music than DMC1

Respectable opinion as I quite like alot of the tracks in both those OSTs, but I disagree. DMC1's sound design and ambient music blows the rest out of the water handily. And it has all the most iconic boss themes in the series.

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Best atmosphere, best enemy roster, weapons have a nice sense of weight, the bosses are good except for Nightmare and Moondust. That being said I still prefer 3
Send help, phase 2 is fucking me over

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youtube.com/watch?v=atGcliA-HNw Brainlet opinion. 1 has the best music by a mile.

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But, user, DMC 1 has the best ost of the series. And beside the edgy CRAZYEE songs, it has some nice spooky sounds and music

What part is messing you up? Mundus 2's biggest issue for me is the little Runes that spawn and spin while they shoot the energy shards. The way they fly out really fucks my depth perception and I always end up getting hit by at least one or two. And they do immense damage for being such small shards.

Those and the red spears that sometimes I can outrun and sometimes I can't. Also the platforms I guess

are you not in a castle for a majority of the game?

You are

Innovative and outdated

Mundus's attacks that "chase" you are really tricky to avoid. You have to keep running, if you backpace at all you'll get hit. Mundus 2 on DMD is easily the hardest boss in the series I think. People give Nightmare 3 way too much credit because alot of people don't know how to attack the cores properly.

Nightmare was bad on my 1st run but I learned about the core mechanics, Nelo 3 on DMD absolutely fucked me over again and again, fuck those summoned swords

So why dont that faggot dante use his og alastor anymore?
Please dont give me answers like
>lel he lost it in a game of cards

I played it for the first time last year and it was the most enjoyable game I played that year next to Hollow Knight. I beat it in one sitting because I couldn't put it down. I think it holds up well.

Itsuno seems to prioritise putting his own concepts in over old concepts. Can't really blame him because he's the current director of the franchise, but I wish he'd throw us a bone with Alastor.

Yeah Nelo 3 is insane sometimes. The Summoned Swords deal so much damage, and Nelo himself will combo you from full to dead if you fuck up clashing with him.

This is what I like about DMC1 compared to the other games, the real challenge is the bosses and not the aggravating enemy and encounter design of mooks.

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It undeniably did many things better than latter games
it's ambience and atmosphere is top-tier, and it revolutionized the action genre, probably the most influential action game ever
the only thing I don't like is alastor, even though I enjoy the scene of getting it and it established the tradition of Dante getting a sword ran through him, Dante already has rebellion which is something I prefer. it makes far more sense for him to use and I like the look of it more
I know on Yea Forums we pretend we've never watched a youtuber but I really like MM's commentary on it

holds up very fucking well today with the biggest thing showing it's age being the camera and movement
it's a shame the HD remaster is fucked up

I liked it, the puppets scare the fuck out of me though.

because Dante essentially needed his own "Sparda" momento. Since they were going to add Vergil and give him Yamato and Force Edge was Sparda's, Dante needed his own. And since Dante only gets Alastor during the events of DMC1 he needed his own weapon to go along with the idea of Sparda leaving both of them their own weapons.

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I'm mot great at these games but I still enjoy playing them
I haven't given it a proper go at gitting gud though, I just kinda play them without really putting my mind to it, I've only finished 1 played a fair bit of 4, and played a bit of 2 and 3

I think 1 doesn't feel the greatest to play but it can still be pretty fun, from what I played of 4 it seemed I guess more refined but a bit easier

> Itsuno seems to prioritise putting his own concepts in over old concepts

V as a character is a massive DMC1 throwback tho

it never made sense for him to use it instead of rebellion desu

how would you make alastor coexist with rebellion in a new DMC game?
or would you want them to be the same and alastor is more just a reskin with lightning effects in DT and on specific moves

While I can't say it's my favorite DMC, I can recognize its importance in his particular genre of action games. And while I do like it, you can really tell it was once a Resident Evil game.

Second best in the series. Only 3 is better. 9.5/10

5 as a game is just fanservice so it's not really all that surprising
Rebellion is broken now

3 has so many annoying moments that I can't stand to replay it

At this point the only way Alastor could return feasibly is giving it to Trish as Sparda no longer exists.

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Not to mention DMC3 is literally "DMC1 Throwbacks: The Game"

I have a lot of respect for DMC1 but it isn't a very good game. It has some outstanding ideas and concepts but it took other games to properly implement them.
Kamiya is that kind of a guy who balances between a genius and a retard

Enemies in DMC1 generally suck. Out of all the bosses, only Phantom and Nelo are fun to fight against. I respect the game telling the story, but it was specifically DMC1 who made people think "you don't play DMC for the story". The pacing is terrible and the dialogue is bad.
Constant backtracking and gimmick sections make the game feel even worse when you aren't fighting shit.

Speaking of dmc5 does trish still looks like a tranny and lady some mtf uggo?

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>Enemies in DMC1 generally suck
It literally has the best enemies in the franchise

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>Sparda
I was never fully satisfied with that weapon, for very autistic reasons
>No DT in 1 and can't hotswap to Ifrit while using it, also no Air Hike
>Stuck with Trish in 2 and 4
>Absent in 3
>Now in 5 it has teeth for some unknown reason, also Devil sword Dante was added
Give me a Sparda game already

>backtracking
>gimmick
>bad dialogs
every other dmc game had this shit, fuck off

>it was specifically DMC1 who made people think "you don't play DMC for the story".
Which is true. DMC3 and DMC5 might have overall better stories but neither are particularly good. It's better than Ninja Gaiden's, though.

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Kino coming through

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This is the hypest shit

I recently completed all 5 games. I order them 1>3>5>4>2.

>muh atmosphere

i felt the most sucked in playing one, simple as

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Good for its time, and still an overall enjoyable experience. Still the most atmospheric game in the series. Plenty of issues with it, though, especially the camera.

They literally aren't.
Marionettes are commonly praised for being "the toughest starting enemy" which is somewhat true except for the fact they become completely harmless as soon as the player understands how to fight them rendering their whole arsenal useless. The only "hard" part about them is their out-of-LoS non-telegraphed ranged "fuck you" which is countered via understanding the AI rather than facing it.
Scarecrows in DMC4 filled the niche of "starter enemy" in a much better way due to being
a) Not very aggressive, meaning they can be easily taken care of when you only face them;
b) Often mixed with other enemies, meaning the player can see them as a low-priority target;
Scarecrows, despite being a "starter enemy", are actually dangerous throughout the whole game, as they do have a couple of very powerful moves that can catch the player off-guard when they are fighting something else.
Frosts in DMC1 are a gimmick enemy which makes the terrible. Which is sad because their concept is very fun and they are one of the better enemies in DMC4. However, in DMC1 you either Ifrit them which makes them a joke even on DMD or abuse the AI/mechanics through launcher-locking them as facing them fairly with Alastor isn't a thing a game expects you to do.
Shadow works as a one-off miniboss but repeated encounters are boring. "Use your guns" is a shit approach to an enemy and unlike Blitz, Shadows don't really offer viable alternatives - especially on higher difficulties.
Sin Scissors is a coin toss between "do I go for a gimmick that requires me doing a whole lot of nothing" or "do I face a crappy obnoxious yet not really threating piece of shit that lives in walls?". The critical hit is a gimmick and it isn't a good gimmick. DMC5 approached Sin Scissors in a much more fluid way while still preserving the critical hit mechanics. DMC4 approached Mephistos in a much better way by providing each character with several counters to their bullshit.

I honestly found the camera more annoying in DMC3, for the most part.

DMC3 has an outstanding story.
DMC4 has a pretty good story
DMC5 has an outstanding story again
DMC1 has the worst backtracking in the series by a long slide.
Dialogue in DMC3, DMC4, and DMC5 are objectively great on many levels.
Gimmicks in DMC3 are non-offensive most of the time, but it does have a couple shitty gimmick enemies. DMC4 has a shitty gimmick boss (the window) and a shitty gimmick mechanics (gyro blades) - the Cube game is rather a bad level design than a gimmick.
DMC5 doesn't really have any offensive gimmicks. DMC5 doesn't really have meaningful backtracking either.

DMC1, meanwhile, has several dedicated gimmick enemies, two gimmick bosses and dedicated gimmick levels.
It's the same as Bayonetta - you never know when will the creative "genius" throw another bike section at you.

It's great, but there's nothing other games in the series haven't done better (except the unique death animations). Still it's surprising how much the camera isn't a problem. It got great moments. The problem is more that it isn't very consistent and a bit bare in terms of combat. Even the atmosphere, the best thing about the game, is constantly undercut anytime an enemy is on screen. Even so, it doesn't outstay it's welcome.

Dialogue is honestly pretty subpar compared to 3 and 4. Still not as bad 1 though.
The window in 4 is not that bad once you learn it and the Gyro Blades are a fun gimmick, they just aren't fun to aim.

Literally the only questionable enemy you listed is the Sin Scissors.
Marionettes are pretty basic, but they're not bad by any means. You could have an equivalent of them in any action games starting levels and they would work just as well.
Frosts are fine, nothing wrong with having an enemy that requires you to use a specific weapon, and they're at least pretty agile.
Shadows are arguably the most engaging enemies in the franchise, requiring you to keep moving why also being aggressive. After a Shadow fight I'm filled with a mixture of excitement and relief that no other game in the franchise captures in the same way.
The issue with a lot of enemies in the later games is that they're either kind of annoying like the enemies that turn invisible in 5 (Royalguard can take care of them pretty well but they still feel a little too random to get into a rhythm with), or they're too passive becoming punching bags.

You can rotate the camera in 3.

DMC3's certainly had it's issues, but DMC1's straight up ruined some boss fights for me, especially Griffin.

Still holds up

You're not given complete control though. I remember Vergil 2 being especially annoying in that regard. 4 and 5 is where they finally nailed the camera.

>DMC1 has the worst back tracking in the series
Yeah, no. That's just an absolutely stupid statement. DMC3 has worse back tracking thanks to the terrible level and enemy design, and DMC4 is literally making the player play the game in reverse once you get to Dante.
>Dialouge in DMC3, DMC4, and DMC5 are objectively great on many levels
Hardly, DMC3 has some great lines, DMC4 has nothing special in the least bit, and DMC5 is full of cursing at a pathetic attempt at comedy.
>Gimmicks in DMC3 are non-offensive most of the time
The fact that DMC3 is so dragged down by bad enemies and bad DMD balance is a worse gimmick in and off itself
>DMC5 doesn't really have any offensive gimmicks
The fact that Furys exist prove you wrong. Furys are there to just waste your Style meter and nothing more because both Dante and Nero can kill them easily. Fury is a hallmark of bad enemy design and is more offensive than anything in DMC1
>DMC1, meanwhile, has several dedicated gimmick enemies
You mean the Death mid-bosses? Both of which aren't even hard? Shadows? Really goes to show a difference in game design when a gimmick in DMC1 is just making the player shoot an enemy before meleeing it and a gimmick in DMC5 where you just watch some enemy walk around invulnerable to all damage for no reason.
>dedicated gimmick levels
Four small segments, only one being of any noticeable length depending on how bad you are. The swimming levels and the plane escapee are over in less than a minute.

Only in some areas, still better than dmc1's though

No boss camera in DMC1 is as bad as Agni & Rudra's boss room, not even close.

Shadows are literally just worse Blitzes.

>dmc 1 had the worst backtracking
FUCKING END YOURSELF, LYING SACK OF SHIT

DMC 4 literally have you backtracking EVERY SINGLE LEVEL after the first half.

I actually liked the dialogue in 5. It was the story as a whole that fell flat for me.

Not him, but I can deal with Furies better than I can kill Blitzes

Blitzes are annoying with their constant teleportation and damage if you have the audacity to try and touch them

Shadows are there to incite panic in you, both are easily killed. Blitzes are only a threat to Trish and they are fodder for every other character.

>Marionettes are pretty basic
Disregarding the fact players generally degrade to manipulating the AI, I don't think Marionettes are "bad". I'm just saying they aren't "the best" and there are better enemies in other games.
>Frosts are fine, nothing wrong with having an enemy that requires you to use a specific weapon
Literally DmC
>Shadows are arguably the most engaging enemies in the franchise
If you don't know how to fight them - sure. All their attack are easy to dodge - you don't really have to "move around" for that.

In DMC5, Furies only turn invisible if you shoot them. They also have literally zero randomnesses in their lengthy telegraphs.

Didn't have too many issues with it, especially when locked on. That said, it certainly wasn't great.

The enemies are bunching bags in 1 as well you just don't have many ways to punch them, the difference is that in later entries they are designed with that in mind. They will try to attack you out of the combo knowing you have the tools to avoid it.

>DMC3 has an outstanding story.
>DMC4 has a pretty good story
>DMC5 has an outstanding story again
They're decent, but far from outstanding even by the standards of the medium. They're all heavy-handed and obvious, and thematically typical. I liked the family stuff in DMC5, though; Dante's trip back to the old house was well-presented.

Fun RE spin off

I disliked the dialouge in 5, a lot. I'm sorry, but nearly 20 years of having tasteful dialouge then suddenly getting "HEY DOUCHE BAG I CAN SMELL THAT SACK OF SHIT FROM HERE" did not jive with me.

I did enjoy the "Fuck you." in the final mission just as a poke at DmC.

>I'm just saying they aren't "the best" and there are better enemies in other games
Sure, they're the starting enemies.
>Literally DmC
Literally not the same. DmC colour coded enemies and stopped you dead in your tracks if you tried to use anything else. Frosts aren't the same. Sure, it's just a logical conclusion that fire beats ice, but the game doesn't force you into that conclusion.
>All their attacks are easy to dodge
But the point is that there's more going on there than a one sided battle or some annoying shit.

>They will try to attack you out of the combo

On the ground they are more docile than the DMC1 counter parts (go ahead and try to "combo" a pack of Blades) and the fact that the series has always relied on enemies not attack off camera means you can launch any enemy and combo them in the air with impunity.

Inirocnicaly Git gud.

You don't "have" to use Ifrit against Frosts, Ifrit is just the most effective weapon against them.

I think it reflected Nero's personality well
>DMC5 has an outstanding story
Yeah, I sure love "DUDE, REFERENCES" and bringing Vergil back for the THIRD TIME and having him be the main villain again.

I never said you did. Actually, it was the other guy that implied that by stating they were like DmC

It's not bad at all. Just because there are 2 bosses on screen doesn't automatically make it bad. Also Griffon 2.

It's not the fact that there are two bosses, it's the fact the game is trying to fit two bosses in a small room. Agni and Rudra's chamber could have been a bit taller.

>Yeah, no.
Yeah, yes. DMC1 makes you run through the same area literal dozens of times. DMC3 is pretty bad with its tower, but it isn't that bad.
DMC4 has Dante's backtrack but it's otherwise almost void of in-mission backtracking. And things get switched up for Dante (and by Dante) considerably.
>Hardly
Wrong. Dialogue in DMC3, 4, and 5 was objectively good. Subjectively great.
>The fact that Furys exist
proves you are incapable of learning the enemy. Furies are just that - an enemy you have to learn. Blitz gave you that as an option so retards kept shooting it - Furies do not. And unlike critical hit or standing on a spike, DMC5 treats counter-attacks as an important mechanics - which is required for Furies.
Even then, encounters with Fury are quick yet challenging which suits the game.
>DMC 4 literally have you backtracking EVERY SINGLE LEVEL after the first half.
And still manages to have better backtracking than DMC3 and especially DMC1. At least the levels are changed up and you get another character.

Except you're playing as a different character and the environments are altered for some of them.

Taller? Again what is the problem with there being 2 bosses in one room? The are both small AND synchronize their attacks.

>the enviromeny changed a bit so it is ok to go back evey level but not when dmc 1 does it also
Fuck off

>Yeah, yes. DMC1 makes you run through the same area literal dozens of times. DMC3 is pretty bad with its tower, but it isn't that bad
Wait, wait. So DMC1 making you go through a few main rooms a couple of times is worse than DMC4 recycling the entire game in reverse? I bet you're one of those people who actually got lost.
>Wrong. Dialogue in DMC3, 4, and 5 was objectively good
Careful on using words you don't understand.
>proves you are incapable of learning the enemy
Way to completely ignore how I said they are easy to kill. Furys are designed to waste your Style meter and nothing more. Nero kills them outright with charged Buster Arm and Dante easily loops with King Cerberus and Balrog.
>Furys
>challenging
Honestly do not make me laugh, an enemy that is 1v1 90% of the time that can be obliterated off one hit.

>And still manages to have better backtracking than DMC3 and especially DMC1

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>Literally not the same. DmC colour coded enemies and stopped you dead in your tracks if you tried to use anything else. Frosts aren't the same.
Literally the same if we judge by the DE.
As a comparison, Ifrit is capable of one-shotting even a DMD Frost. Alastor, meanwhile, takes about 50 hits to kill one on Normal and can't stagger them.
Frosts also aren't agile in DMC1. DMC4 - sure, but in DMC1 Frosts spend an awful lot of time just standing there.

That being said I did fight Frosts with Alastor but the fight was limited to the High Time > Grenade Launcher loop.

why do people instinctually hate backtracking,
as long as the areas are interesting and the moment to moment gameplay is fun I quite enjoy going through areas multiple times, makes the setting feel more real rather than just video game hallways
I actually wish there was more of that in dmc5, it's a crime that we spend 5 minutes in the library with 1 enemy type and a third of the game in a tree

Oh but the first dozen times you run through the fucking hallway it isn't changed in any way. It only gets changed near the end of the game and even then the change is only visual and acoustical. Mechanically it's the same fucking hallway.

>Ifrit is capable of one-shotting even a DMD Frost

Incorrect. You need two Infernos to kill a DMD Frost before they Devil Trigger. Unless you managed to somehow fully charge a Meteor Level 2 with Frosts on you at all times Infero is the only way you're going to be dispatching Frosts like that.

I'm playing through DMC3 for the first time in six years, and it absolutely blows 5 the fuck out with its level and environment design.

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>Thoughts on the original DMC?
It is still the best game in the series.

>A bit
>The entire progression through the level is different
DMC1 gets a pass too in my book because it's RE, short and turning the lights off is a great visual change.

>the first dozen times you run through the fucking hallway isn't changed in any way
Try playing Hard Mode kid. Also if you know where you need to go, you pass through that hallway a small number of times throughout the game, and you're basically crucifying DMC1 for having backtracking exist within the game yet praise the other games for having the exact same thing, DMC4 being the worst of them.

>are a fun gimmick, they just aren't fun
Not that user, but nigger listen to your self.

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Based. DMC5 was a disgrace.

>So DMC1 making you go through a few main rooms a couple of times
A couple of dozens times? Also, DMC1 does reuse the vast majority of rooms in the games.
>Careful on using words you don't understand.
Careful with your projection.
>Furys are designed to waste your Style meter and nothing more.
They don't waste your style meter. They are designed to make you learn how to fight the enemies. It's useful for most of DMC5 monsters, Fury just requires it on higher difficulties.
>Honestly do not make me laugh
You sound retarded.

>fully charge a Meteor Level 2
You can, though. You can start their encounter with it on DMD.

Nigger YOU listen to me. The gyro blades are rad in the way you wind and shoot them to saw the fucking room in half. It's when the makes aim them that it shits the bed.

Ultimately it's a good game, but the atrocious camera and built-in delay make it hard for me to really get into it.

Since I know people are gonna say "nuh uh":
>atrocious camera
The levels are not designed with the combat in mind, at all. The camera is constantly blocking you, obstructing your view of the enemy, changing the angle, putting you in tight spaces, messing with your inputs, etc. This is not me shitting on fixed camera angles, in Resident Evil where they're a lot more deliberate and the gameplay is slower paced, it works fine. DMC1's higher emphasis on precise inputs/movement + far greater mobility upset the balance of classic RE. It's fitting a square peg in a round hole.

This isn't some genius game design that is somehow beyond my comprehension. Literally every single one of Kamiya's other games, while not perfect, have levels and camera systems actually designed with their gameplay in mind.

>built-in delay
Compare performing an action in DMC1 with DMC2. Yes, you read that right, DMC2. While DMC2's animations are ultimately more sluggish, the game's raw response time is actually noticeably faster. Even the menus are smoother. And that's where my compliments of DMC2 end.

The problem is, DMC4 does, in fact, has better backtracking than DMC1.
I'm not saying backtracking in DMC4 is good. I'm saying backtracking in DMC1 is that bad.

3's level design is a slog. With that being said 5's is really fucking uninspired. I wish Itsuno could strike the same balance that Kamiya's able to.

Ah yes, whacking blocks into holes, truly the height of level design.

I honestly barely had any problems with camera playing DMC1. Now Bayonetta on the other hand...

It's amazing, but Kamiya being Kamiya with Space Harrier shit and underwater part brings it down.
It set the core combat for the series, yet it plays differently with exploration and stuff. Honestly, for some reason Bloodborne reminded me more of DMC1 than 3, 4 or 5. Kinda shame that there's not many games like this, but then again, DMC5 was amazing and extremely fun to replay because it was a pure action without gimmick levels (see 3 and 4).

I don't think it should get a remake. It's a great game on it's own, but making this kind of game with backtracking and reoccurring bosses (see reaction for DMC4 and there's actually more unique bosses in 4 than in 1) wouldn't get a pass in current age without expanding the game.

>putting you in tight spaces, messing with your inputs
That's what makes it engaging. The other stuff I would agree with

>3's level design is a slog
Maybe if you're a homo.
That shit was weak, but it's an enormous cut above the repetitious Qliphoth.

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>A couple of dozens times? Also, DMC1 does reuse the vast majority of rooms in the games.
No, a couple of times. Actually learn where to go and don't get lost. You seem to have a massive hate boner for back tracking, yet give DMC3 and 4 a pass when they do it worse than DMC1. Tell me how passing through a few select rooms a few times as you unlock more rooms of the castle is somehow worse than DMC4 being the exact same copy pasted game in reverse
>Careful with your projection.
Careful with your vocabulary then.
>They don't waste your style meter.
Yes they do, if you're rocking an S or SS and the Fury comes along you have to wait for its canned "HURRR I'M FUCKING INVINCIBLE" animations before reflecting and killing them in one exchange. They don't teach you how to fight the enemies because their concept is not reused ANYWHERE as opposed to something like Anetora and Judecca that share the same anti-juggle gimmick.. Fury's are a poor gimmick enemy in every sense of the word.

In all honesty the only time I complained about camera angles in DMC1 was Nelo Angelo fight 3, where the camera could change depending on player's position, which could be easily fixed if they let you manually rotate the camera, or there was a camera reset button.

It is though. All that vertical climbing in mission 4 with the god awful camera? Pain in the ass.

>you can start their encounter with it on DMD
>an encounter that ends with both of them jumping right at you and you will take damage if you aren't initiating a jump before the cut even starts

Play the game sometime.

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The underwater shit is lame but at least it's brief. I agree with the Space Harrier section though. If it wasn't so demanding it would be less egregious, but at the tail end of the game they literally demand you perfect a complete different playstyle. It was a lot more enjoyable in Bayonetta with how forgiving it was by comparison. Even on the harder difficulties I think it's less demanding in that game.

I actually really like that mission so I dunno desu. I'd actually consider it a huge standout when compared to 5.

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The cubes? That's late game and it's not with fixed camera.

emulation looks so weird and there's so many visual bugs

Kek good times.

Maybe I'm just a brainlet but I found it to be disorientating. I don't mind it in concept but the execution is annoying. I feel that way about a lot of the levels actually.

ill spoonfeed you why the DmC comparison is retarded, its same reason enemies have 90% health on DMD, and why they have a fucking timer at corner of the screen telling you to hurry the fuck up or youre gonna die,l it is because DMC1 wasnt about combos or juggling enemies, its about quickly and efficiently dispatching them, so weapons and moves that hard counter specific types of demons makes sense.
on the other hand the reboot was emulating the style of DMC3 where combos and juggling were the most important factors and enemies on their own pose little or no threat, weapons have no special interactions with enemies in 3, because they knew forcing the player to use a specific tactic in that kind of game would feel limiting .

No, but the cubes are lame as well. They're not too bad but platforming just doesn't work in these games.

>No, a couple of times.
No, a couple of dozens. DMC3 and DMC4 get a pass because relatively speaking you spend less time running around compared to DMC1. Backtracking hurts more when you're running around, hence it hurts DMC1 more.
>Careful with your vocabulary then.
Careful with your "no u"s.
>Yes they do, if you're
...a retard.
They attack you as soon as they appear. You don't run into them with meter. If you somehow run into them with meter, it means there are other enemies to style on.
Stop being retarded.

Reminder that level design and level aesthetics are two different things. The fact that not a single time I had a problem with camera in DMC5 because of how open the fight areas are, and it became a pure action game, make it good in my opinion. Aesthetics are questionable though.

Anyone who says it's dated is a retard. I'd rank it after 5 and 3 but by a very small margin, it's a great game

No, you play the game sometime.

It's actually the first PC port. I found it on an old harddrive of mine and been having a blast.

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>Constant backtracking and gimmick sections make the game feel even worse when you aren't fighting shit.
Which is ironic considering the atmosphere, the best part of the game, is constantly shattered by these gimmick sections and whenever an enemy is on screen.

>it is because DMC1 wasnt about combos or juggling enemies
Except it was precisely what DMC1 was about. Even the fucking LA promo of DMC1 had juggling and styling.
"Quickly and efficiently dispatching" is not about DMC1, because there are plenty of enemies you cant dispatch quickly. The whole Frost gimmick is solely Kamiya saying "wouldn't it be cool if we had a fire weapon and an ice enemy?!" - the same way he said, "wouldn't it be cool if w4e had an underwater section?".
No, it wasn't cool.

>weapons have no special interactions with enemies in 3
False. Enemy elemental weaknesses.

I agree although DMC5 plays it a little too safe in my opinion. I'm glad there are no annoying parts, but it kind of blends together. Also it looks flat out ugly in some levels like in mission 11 which is a shame, because it also manages to sometimes look like one of the most beautiful games this generation.

>No, a couple dozen
No, it's factually not a couple dozen. The entire stupidity of this argument is your hate for DMC1 having backtracking but giving the other games a free pass on it.
>They attack as soon as they appear
And attack with what? Furys'd don't have regular melee attacks and they teleport around until they can start their canned animations. Ironically, shooting a Fury is one of the only ways you can deal damage before it starts teleporting. And Nero can Charge Shot a Fury to knock down giving him a free Buster before anything even happens. Furys aren't hard, they are there to waste your Style Meter.
>it means there are other enemies to style on
A very few number of times, and lets actually get into this shall we. Do you actually think putting a gimmick enemy like Furys around other enemies is a good design decision? It's not, it's a needlessly aggravating encounter design to a new player who would have to keep track of several enemies on top of a Fury teleporting and leaving visual "noise" all over the screen. Yet these are somehow superior to a Death Scythe or Death Scissors that are always straight forward one on one encounters that are ended quickly if you know how to Critical Hit them.

>On the ground they are more docile than the DMC1 counter parts
No they aren't.
>you can launch any enemy and combo them in the air with impunity
Before DMC5, keeping an enemy in the air was hard, and so enemies fought back.

DMC1 and DMC3 might have more annoying moments in their level design than DMC5 but they're also consistently more interesting. My interest in DMC5 on replaying dissipates after mission 12 or so, and even the earlier missions are more interesting for scenery rather than actual gameplay scenarios.

I love how DMC5 handled secret mission and orb placement, though.

How about you actually play the game. You say Meteor 2 can be fully charged at the start of their scripted encounter on DMD when it factually gives you no time to do anything but jump out of the way. Play the game.

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Meme.

>My interest in DMC5 on replaying dissipates after mission 12 or so
Hear, hear. I'd rather boot up Bloody Palace.

>your hate for DMC1
I don't hate DMC1, you absolute fucking retard. I respect this game a lot. It's just objectively isn't a very good game - it has way too many flaws and bad design decisions.

Sure, you might not walk into the same hallway 24 times. But between 24 and 2 I assume the actual number is closer to 24.
>Furys aren't hard, they are there to waste your Style Meter
I got it now. You suck at the game and Furies kick your ass. Understandable, please proceed.

How about you play the fucking game, you absolute retarded moron?
youtu.be/4r1EOjBMPpQ

DMC1 was originally a resident evil game and if you ask me it does the backtracking well
I loved it, it's not like it's objectively always a bad thing to have backtracking

It's not a meme. Jumping doesn't work in the way it works in dedicated platformers. Once you're in the air you can't change your direction or momentum without blasting off into a completely different direction. Bayonetta has much better jumping controls. The jumping in DMC is fine for combat, but useless for any other purpose.

I genuinely can't bring myself to fully replay DMC3. I can replay DMC4 just fine, but DMC3 starts to make me lose my interest somewhere around Vergil 2 fight.

I stand corrected.

I booted up DMC4 the other day and was surprised at how much I was enjoying the environments and the moody ambience. Felt really fucking good.

Both DMC3 and 4 are full of "those" moments

>tell you multiple ways Furys can be destroyed off one deflect
>"lol u just suck"

This is my last response, go on about your day and try not to hurt yourself thinking too much.

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>moody ambience
DMC4 is the game where this statement is least applicable. Even DMC2 has a better atmosphere (game is still by far the worst though)

That's exactly what makes it work you troglodyte. You learn your arc and judge the distance.

Yes, that's why I genuinely cannot place 3 or 4 above 1 for me persoanlly. I can finish DMC1 in less than an afternoon, I would struggle to finish 3 or 4 replaying them in a day because they are full of incredibly annoying combat scenarios. Missions 14-19 in DMC3 are a complete and utter fucking slog.

No it doesn't lmao. Leave DMC4 alone for fucks sake.

the first few missions in DMC4 are comfy as hell desu

Nah it's a really moody affair. Like the walk to Fortuna Castle.
youtu.be/T3IubqOvowQ?t=1802
I understand DMC4's reputation, and well deserved given Dante's scenario and that atrocious last 40 minutes, but DMC4 shines in a lot of ways.

If it "wastes your DT", then you aren't fighting them well.

Were these threads always this toxic? Anyway I absolutely loved 1 and liked 3, 5 has got to be my favorite game in the franchise though. Still gotta play 4 myself.

>a better atmosphere
user, "dark colors" and "a whole lot of nothing" does not make for a good atmosphere. You should grow up.

Kamiya DMC vs. Itsuno DMC has always been in the background of the fanbase at large. So yes, but hey at least it's not gay posting.

Why should I? It's not a very good game.
I think there's very little in the way of mood. Actually, it feels hard to get invested when the geography of the world is a sunny sea town that's also right next to an icy landscape, which is right next to a vibrant forest.
When did I say DMC2 had a good atmosphere? I said it has a better atmosphere than 4 which practically has no atmosphere.

Fuck that castle in the snow with all those shit puzzles for Nero

>4 which practically has no atmosphere.
4 has a great atmosphere.
Again, "dark colors" and "a whole lot of nothing" does not make for a good atmosphere. Grow up.

This It doesn't help that some of the fans of DMC 3, 4 and 5 seem to hate Kamiya for no reason.

It's a really good game albeit highly flawed one.

I dunno, man. Fortuna Castle is gorgeous.

I think there's very little in the way of mood. Actually, it feels hard to get invested when the geography of the world is a sunny sea town that's also right next to an icy landscape, which is right next to a vibrant forest.
No it isn't what? It makes it way more interesting.

The music during this cutscene is pure kino
youtu.be/vTbeT9UXlZw

You're being incredibly vague about DMC1's atmosphere because the game being darker from a lighting point of view isn't what gives it its great atmosphere. DMC1's sound design and music play a large role in its atmosphere.

youtube.com/watch?v=vF8rdHz2wZw

Why are you still trying to pretend that I said 2 has a good atmosphere? The only game in the series with a truly good atmosphere that's consistently present is 1 as far as I'm concerned.

>It makes it way more interesting
I think having some sense of cohesion works far better in terms of being pulled into a world.

>seem to hate Kamiya for no reason
Because I want to like Bayo, but shmup and bike sections make me lose my shit.

>toxic
Faggot detected. Regardless, I don't mind some disagreement in the franchise. It's fun to watch people debate stuff like this.

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Probably because of "DMC1 is my favourite even though I only like it for the fact that it was made a dev-celeb who "made" other games I like and not on it's own merit".

Is >hostile a better word?

Because only thinking that "dark things are required for a good atmosphere" can result in saying DMC4 has no atmosphere.
Which means you should grow up.

Not really since asking "why is x so hostile" on Yea Forums is a waste of time.

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DMC1 is a phenomenon of a game that can't quite be recreated, most of its charm can be attributed to the fact that it was originally a resident evil game.

The gameplay is somewhat simplistic compared to later entries but still perfect for what it is, and offers enough depth for those who seek it.

I still think 5 is objectively the best one, but 1 will always be special and is a vastly superior game to the now irrelevant DMC4

Yeah it's like people who think Bloodborne is "the most atmospheric Souls game ever bro" because it has a dark horror tone

I always remembered DMC threads being comfy as fuck, that's all.

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EEYAH EEYAH EEYAH

>Because only thinking that "dark things are required for a good atmosphere"
When did I say that? Jak and Daxter is a game with a great atmosphere to me, and that's hardly dark.

Considering DMC1 came before a lot of his other work this statement is beyond stupid.

This is a weird statement to me because all of the Souls games have a darker tone

>Thoughts on the original DMC?

It's dated, could do with a remake, same with the other games. It would be pretty fucking sweet if all the games were unified in that way.

Still the best game in the series.

>Actually, it feels hard to get invested when the geography of the world is a sunny sea town that's also right next to an icy landscape, which is right next to a vibrant forest.

You're taking his statement in the wrong way, he's saying that because it's not cohesive world design. It's like the Iron Keep in Dark Souls 2 where you go up an elevator into the sky and there's somehow an ocean of lava.

5 > 3 > 1 > > > > 4
DmC and 2 don't count because one isn't DMC and the other isn't even a functional game

Yeah, geography making no fucking sense can tend to rip someone out of a world. Again, when did I say that a game needs to be dark to have atmosphere?

Bloodborne is thematically based around horror cliches, a lot more so than the other games

the castle is the coolest setting in the series but besides that it's very very old and dates. Except for Nightmare phase 3 and Mundus the boss fights are all great too. Garbage camera.

Yeah, but even so the Souls games are very overtly bleak. The world is literally dying in those games.

I'm sorry you can't immerse yourself, user.

Faggots coming out of the woodworks with DMC5's release never came off strange to you? Remember Scalebound? Do we have any reason to assume it would have been good? It's even worse with Astral Chain considering he isn't even directing it. they just slapped his name and "OMFG IT'S GONNA BE SO LIT YOU GUYS EVEN THOUGHT WE HAVEN'T SEEN ANY REAL FOOTAGE AND PLATINUM HASN'T MADE A SINGE GOOD GAME SINCE LIKE TRANSFORMERS"

The remake is probably gonna suck so no. They're just gonna RE2 it.

Itsuno and Kamiya are friends and respect each other's work, the fanbase should take a lesson from them

That was back when DMC 5 hype was at an all time high. the years leading up to 5's announcement meant that only dedicated fans really bothered to get in those threads. Now that 5 has been out for a little bit, people have had time to see some flaws and shitpost about them. The DMC fanbase is very passionate, but they're the best fanbase IMO.

>DMC horror game with slow methodical combat and behind the back camera
not gonna lie, it could be kino

Did you forget to take your meds today?

DMC1 = poor man's Resident Evil. Nothing more.

DMC5 literally released a few months ago, that's the template I'm on about when I say unified.

...Bloodborne?

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more like resident evil except you're a total fucking badass and the game turns into hype ass action whenever you encounter an enemy, and goes back to spooky horror ambiance when things quiet down

>Devil May Cry without the Devil May Care combat

No, I can't immerse myself in a game that has such shitty mindless world design. I can immerse myself in games that actually have a well realised world though.
Itsuno is like the most wholesome guy in the industry.

Am I wrong? It's the same shit with Itsuno, Kojima, Taro etc...

No, TRUE RE > Resident Evil wannabe. Only after 3 did DMC get it's own identity and after 3 is when it stopped being poor man's RE altogether.

>DMC1 is my favourite even though I only like it for the fact that it was made a dev-celeb who "made" other games I like
Go outside for 10 minutes.

>I'm sorry you can't immerse yourself, user.

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Then it loses it's identity. RE1 styled remake is where it's at.

>people have faith in devs they like
Woah...

3 isn't any more RE than 4.

I think it's the best of the bunch.

RE2 remake was good though. It wasn't the perfect remake, but it was a cool game. If a DMC1 remake turns out as good I'd be ecstatic.

What happened to Devil Never Cry?

Re-read the thread.

Nero

In the anime it's addressed that Dante changed it back when Trish left.

The dubstep soundtrack and passive enemies in DMC 5 make me not want to play it

>Then it loses it's identity

And what part of it's identity is that?

Played it for the first time this year. While it's not my first DMC--which was 4--I really enjoyed the first game. Even the fixed camera wasn't much of an issue, save for certain boss encounters like Griffon 3 and Nightmare 3. My absolute biggest gripe is the Space Harrier section of Mundus's fight because it doesn't play inverted, yet the plane segment at the very end of the game is. Ironically that entire fight was the only S Rank I got.

At this moment I'm doing hard mode. I regret this decision because I wasn't ready for the stupid amount of damage some enemies can do like the fucking rifle puppets.

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You mean the Reboot?

Apparently if you use the D Pad the Mundus 1 phase uses normal direction controls instead of inverted.

I did. Your autistic ramblings were funny.

Umm, you know... the whole "not Krazy" part?

Slightly becoming a non-niche series. Started out niche, was almost killed by it's sequel. Preceeded by another sequel that failed to sell much because God of War launched a month after and became a bigger hit. In come what would be the most successful attempt at making the series non-niche and the successful title DMC4, but then higher ups thought that wasn't enough so inc reboot which outside all the other games besides 4, then comes DMC5 the fastest selling of them all.

It's good. If you like 3 and 4 you'll definitely like 5. I'd say wait for a sale if you're skeptical.

whats wrong with the original diablo

DMC1 was a big deal upon its release. Director of RE2 making a cutting edge action game? People were stoked.

Nightmare is the best boss, what are you smoking? He's more complex than some DMC3/4/5 bosses.

DMC3 is overrated and people are overlooking its glaring flaws just because it has a good story

the enemies in 5 are much less passive than they are in 3 and 4
in 5 there's only 1 variant that's a straight up punching bag, the rest have their own unique designs that require a specific approach

Mostly shitty sequels, whoring of Vergil instead of a new antagonist which resulted in stagnant stories. 3, 4 and 5 are this series only highlights, everything else subpar.

People seem to think DMC1 wasn't a big deal when it came out. People were so excited for DMC1 it sold 350k units opening weekend in Japan, the only action title to replicate those numbers was Metal Gear Rising.

yeah, if you had a ps2 early in its lifetime there's a 99% chance you bought dmc

Meh, still niche compared to the numbers Gow was hitting with it's first title. 4 and 5 are the only games that have slightly broken the mold but even they didn't sell more than the first Gow, lel

>Literally the same if we judge by the DE.

It isn't though, because DmC was abut crazy combos. DMC1 isn't, you kill the enemy asap. And you can't miss Ifrit, so there's literally nothing wrong with it being so good against Frosts, it's not like DMC3 where you had to choose style and weapon loadout.

I just don't like him

>Except it was precisely what DMC1 was about.

They have no health dude, you're wrong. What DMC1 considers as cool, is not what DMC3 or DmC or DMC5 considers cool, period. That's why in DMD enemies have lower health and in DMC3 they have shit tons more health.

>First game revolutionized 3D action and spawned multiple IPs
>3/4/5 are the only highlights

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>could do with a remake, same with the other games
Remakes are aggressively boring and almost always a dull idea. Even RE2make, as good as it might be, strikes me as being a waste. It would've been better served if its design sensibilities were applied to an all-new game instead of something so familiar.

>i helped spawned a genre of BETTER games than myself that means i was the best
IT SHOULD HAVE BEEN ME TO FILL YOUR DARK SOUL WITH LIGHT

KEK, no wonder Gow became bigger with writing that trash.

Reread the question

It's because God of War was this excessively violent accessible action game. GoW was a huge hit but DMC was far from niche. It was almost inescapable. I felt like I was the only one who hadn't played it during that generation.

It's campy. So what?

>cringe on purpose
kek

Best enemy design, they actually kill you, best weapon/gun design, everything has a purpose.

Horrible camera, terrible holy shit,

I'd say the fact it contributed much to the gaming landscape makes it worth being a highlight. That's like saying Street Fighter 2 isn't "highlight' worthy. There would also be no GoW without DMC1.

Quite the contrary, enemies in 5 at their tamest.

GoW has shit writing as well though

Can't believe some retard is moaning that you have to backtrack in the DMC1 castle when it's a building the game takes plce in,like the Resident Evil mansion. I'd traverse that hallway 240 times than go through Qlipoth's shitty level design once.

Boring, no crazy scenes. This scene still has yet to be topped, not even DMC5 has topped it. Shame, this entire series has so many weak moments compared to most other hackers. How you gonna have a hacker, and have most of the scenes be shit and not CUUUHRRAZY.

Bayo, Gow, Gaiden etc >>>>>>>> DMC, this scene the only exception.

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>Yeah, I sure love "DUDE, REFERENCES" and bringing Vergil back for the THIRD TIME and having him be the main villain again.
Not him but I loved the story for my part .I just think that the build up could have been done better.

Wrong

Kinda, but I wouldn't call it particularly bad. The first GoW is pretty solid as a general adventure story. Not great, but not bad either. The real shitty stuff comes with GoWII deciding Kratos is Zeus's son and everything. Ghost of Sparta has the best story in the series probably. And it borrows from DMC3 with its final boss fight in a beautiful way.

You don't even know what level design is.

Got me confused with the DMC5 devs.

Oh they know. Tameem thought them well[//spoiler].

LOL DMC WISHES it could have such an iconic ending, it wishes it could build such suspense and hype over a mere cliff hanger. 2's ending alone destroys every single ending of the DMC franchise and actually made people WANT a sequel desperately, that ending hit hard when GOW2 first released and quickly became one of the most iconic endings in video game history, you think that shit in DMC5 makes people thirsty for another installment, no. 3 sure as hell didn't nor did 4, 2? don't make me laugh.

youtube.com/watch?v=Cl41h-_7ih8

And the 3rd installment opened just as strong as the 2nd ended. Few games have accomplished this.

youtube.com/watch?v=-58EAiGNveQ

The only true negative the old God of War games have? is Kratos himself, Kratos was the weakest link in his own game because back then they didn't want to progress him beyond a barbaric low IQ unga savage. But despite being the weakest part he was surrounded by great characters, great antagonist, great music, great art direction and a great story. Which was overall more impactful than "Muh evil brother....AGAIN". Daily reminder 5 games later we're still on MUH BROTHER

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>implying any of the modern God of War "fans' even touched the original trilogy

i am laffin

since this is a dmc thread im gonna talk about the ending of 5
why the fuck was the final boss so good? fighting vergil as nero with that music blaring and nero's screams of anger was such pure kino that i cant help but replay this boss fight as im typing this post

Kratos was the only well written part of GoW.

Underwater sections and Mundus brings an overall pretty outstanding game down alot

>boot up my ps2
>excited to go back to dmc3 after all these years
>insert memory card
>my last save was mission 6 dmd
>get suddenly motivated to finish dmc3 dmd right here right now
>press continue
>
>
>screen's been black for 5 minutes now
>take out the memory card and reboot the ps2
>game runs perfectly
>mission 1 starts
>realize i can't use this memory card anymore
>mfw
FUCK this
How is the pc port? I'm never trusting physical media again.

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Dante is cute but nowhere near ass fuckable as he is in 5

>not the shakespeare cutscene

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buy the HD Collection. theres some missing effects in dmc1 but theres not much in 3 that you will notice

credo was better

Same, I loved the violin part at the begining of the fight. It makes you feel some kind of sadness both Nero and Vergil must feel at this moment. That's how I feel about it. Absolutely loved it.

Use the one from HD collection.

>underwater sections
>something that last less than two minutes total game time

Here, best boys for you.

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Those are some of the worst parts of the game that make it hard to want to replay. But honestly the game overall has aged very poorly

Get your own thread you cretins

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if you think fighting frank west in knight's garb was more kino than fucking vergil you're insane

No.

fuck i just want them to double team me and fill every one of my dark holes with light

patrician taste

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DMC1 will only be good after it has Vergil and Nero dlc. Until then it is weak.

Lol I'd rather do the underwater sections and Mundus 1 than ever do Mission 15 of DMC3 ever again in my life.

it wasnt even that bad you fuckin pansy
if you're not a brainlet it can be finished in like 3 minutes

i want to lick the sweat off daddy dante's hairy chest

For me Dante would be a crazy big brother. Somehow I have a hard time seeing him differently. Vergil on the other hand...

Literally just finished it for the first time. At the start I wasn't really enjoying it, but once I got the hang of how the game "works" I had a lot of fun with it. The bullet hell/flight fight with Mundus and the airplane final level are fucking stupid though.

Worthy of respect and praise worthy.
Yet it's sorely overrated by its hardcore fans.

Although part of me would actually love a follow up to the gamestyle and atmosphere of DMC1 that goes side by side with Itsuno's DMC (maybe a whole new IP).
Too bad Capcom would rather reconsider giving that awful reboot a second chance.

And if you're not a brainlet the underwater sections in DMC1 can be completed in less than a minute yet people complain up shit creek about them like entire full length missions are based around it.

>i want a follow up to DMC1's atmosphere
It's called Resident Evil you pleb

>I want big spectacle scenes that add nothing to the game other than eye candy
>prefers GoW
Nerofags really have shit taste

Use the dpad for mundus, it controls much nicer

I want RE swords and gauntlets, you bitch.

Dante is kissable, but Nero is peak fuckable. Best Capcom boi since Chris Redfield before his 7 plastic surgery.

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Vergil was basically made to be fucked, no way in hell did they deliberately make such a snack without that being the intention

>user says he wants a game with DMC1 gamestyle and atmosphere
>fag recommend RE a fucking horror game

>IT SHOULD HAVE BEEN ME TO FILL YOUR DARK SOUL WITH LIGHT
Look who's talking

DMC1 is good because it DOESN'T have Nero.
Now, a Nelo Angelo campaign on the other hand, would be pretty neat.

AAAA I AM SO CLOSE

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Nah it sucks because lack of cuuhrazy and other playable characters, hence why it's niche.
>Nelo Angelo campaign
Probably would flop as hard as the OG.

Imagine still hating Nero after 5's release

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This thread was better when it was people just throwing shit at each other about Kamiya DMC vs. Itsuno DMC

They hate because Capcom made him hotter and stronger than the rest of the characters and it triggers them.

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>but Nero is peak fuckable.
BASED
hopefully they give Nero a twink BF (that isnt his dad) in DMC6 like they did with Chris in RE6 since DMC5 seems to have followed the pattern and made Nero a chad like they did to Chris in RE5

You got that right.

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Now, I don't really believe that Nero is stronger (hurr durr Dante and Vergil were tired), but yeah he's pretty hot, I guess

Fuck off nigga he is LITERALLY HETEROSEXUAL

>imagine hating Nero after he throws those dreamy blue(green?) "fuck me right here, right now" eyes your way

I got used to the flight controls pretty quickly, I just disliked it because it's something you didn't do at all in the rest of the game and then there's 2 flight levels at the end of the game, what was the idea?

>after it has Vergil
Well you can use yamato with the Sparda costume so that kinda counts
>and Nero
>I want a game to have a character that didn't exist at the time as DLC something yet again wasn't really a thing

Just finished DMC1 and had an okay time. Would hard mode then DMD make it more interesting? By mission 19 I was hoping the game would end soon. I'm not looking forward to the Nightmare fights on higher difficulties, they felt pretty tedious. Same with the final boss, Nobody's, and Death Scissors/Scythes. If I learned the ins and outs of the enemies/bosses then I'd probably enjoy it more. The most I died was on the Vergil fight, he handed my ass to me 5 or 6 times then I beat him pretty quickly. That was the peak of my fun in dmc1. I know what to expect next playthrough at least

I'm playing the series in order excluding dmc2/DmC, and I'm entirely blind on the series. I started dmc3 and the first two missions already have me excited to play more

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DMC1 nightmare is a terrible boss fight and Griffon should'nt had that 'get out of range and stunlocks you to death' attack

Kamiya just fucking loves his space harrier

>imagine hating Nero after he gets stabbed by his father and his immediate response is oh hell no rather than AUUUGHGHHUHHGHG
What a BASED white nigga.

>those lips
>those eyes
>that jawline
>those dimples

He was made to be somebodies dream guy.

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He is still more shallow than Dante, and takes 1/3 of the game to himself.
I would have less gripes if Capcom actually made a "divergence" mode that lets you play as whoever you want.

>imagine liking Nero just because you need to jerk off
>imagine being in the DMC fandom just because you're horny

so? that doesnt mean he can't engage in some homo lust from time to time or have a cute twink on hand to use every now and then

>one line in a game makes it bad and discredits all the other kino moments
Why are you such a brainlet?

>imagine liking dmc for story
>imagine liking a series full of faggotry
>imagine entire threads of vergilfag/dantefag faggotry going on
>imagine you not saying shit
>imagine one mention of nero
>imagine you flipping the fuck out over it because you can't stand the fact people like other characters over your own pref
The absolute state.

He is mine. And he is not real. Life sucks.

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>He is still more shallow than Dante
He's meant to be more shallow in terms of gameplay though.

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Harder modes are more interesting indeed.
The last chunk of the game and Nightmare are even more dreadful though.

Fujo hours are early today

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Imagine Trish getting pinned against a gray wall, that's the same color of her fucking boring bitch-ass character who imperonates moms becuase she's literally an unholy wretch with no dignity whatsoever, while at the same time the demon-whore who suckled Mundus' big red tri-balls and had so much piss-stained demon cum splurged all over her hair, it got dyed blond, is being fisted with pizza up her matrix-2000 black fetish pants ripped apart, so hard the term yeast infection gets a new meaning, and with her last whoreish, skanky, breaths she coughs up the crusty, hell-cum out her ps2-octagon mouth, leaving her dark soul unfilled, yet her ass stuffed to the brim

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>spoilering it
what are you afraid of the jannies, user?

It's one guy, user. Don't mind him.

And the faggots are here. Time to bail out

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No, I just wanted to make the joke better, but forgot to spoiler the image as well

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>5nero
>hotter than 5dante
now you're just being delusional, user

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all of Yea Forums is built on people "playing" and buying games because it contains a character they want to fuck.
DMC is no different. Plus what did you expect when the main character Nero is incredibly attractive and his bulge is constantly dangelling on screen ready to pop out and be played with?

>ywn engage in life's most satisfying cardinal pleasures with Vergil and his juicy lips

Mr. Spencer, I'm Umbrella.

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>ywn hold hands with him

Yea it does get more interesting on higher difficulties, but not a lot. It's a speedrunning game more so than grinding. You gotta taunt as much as possible to manage DT.

Seven minutes

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Bitch please, Tannner McFucking mega dick slayer right here. Dante can be his hot father

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LMAO what is this

how can you not know this pasta

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As someone who never touched the series I'm astounded by how well it has aged

>Vergil
>twink

>ywn hold his yamato

how come nero gets to have TWO hot fathers?

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V is a twink yes

nero took after vergils looks and both are hotter than dante, don't tell dantefags I said this

THIS Vergil, user

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>Look who's talking
Dante, judging by your quote

so they can fill both of Nero's dark holes with light

Stop, please..

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well you'll be happy to know i'm a DANTEFAG. FUCK YOU user

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I don't want to hold his Yamato, I want to hold his "Yamato" between my lips

It's interesting that they don't look the same anymore when DMC3 had a scene that existed to highlight how they were twins and looked the same.

>ywn see him all sweaty after a long day of training with the "Yamato"

>he is not real.

He is though.

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im glad someone saved the screencap of my stupid-ass mod

Vergil>Maxim you degenerate.

This guy is so cute. But still I am talking about Vergil in game user. He is my one and only husbando.

One of the best games I will never play again.

Ah, gotcha. Didn't know skeletons counted as twinks tho.

it's not fujos it's just the fanbase has learned to adapt to characterfags hating other characterfags and ruining a thread's good time. one fag enters the thread, seethes, faggotry inc, seether gets eternally triggered, everyone else laughs, it's beautiful

a-at the same time?

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It's the only one I like

DT Nero has two holes down there.

The DT's don't have holes they're just scales you beastiality loving mother fuck!

It is DONE, I had to redo the mundus fight so many times that I learned to no damage the first phase, I have no idea how many times he kept spamming his meteors in phase 2 when he was close to dying

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>not wanting his "yamato" between something else

Does anybody have the nude mod for Lady and can they reply with pics from the model viewer of her feet and soles thank you

spitroasting nero uwu

I rather have it inside, if I can't have it between my lips.

Spread the scaly cheeks and you'll find one.

In terms of atmosphere, music and general feeling outside of combat system it's still by far the best game in the series. Itsuno's era DMC is great too but it lacks of that very horror-esque settings the original DMC had. If Kamiya ever comes back to the series I'd like to see this aspect back.

It's my personal favorite but the underwater segment and nightmare's second fight can go fuck itself.

this is something i never in my life thought i would read in reference to Nero's ass

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Why specifically the second? Because of Griffon?

You realize it would have shifted the same way had Kamiya stayed right? if anything DMC would be as wacky as Bayonetta is today. Kamiya HATED horror. That's how DMC was born in the first place

This is what I'm not looking forward to because fighting Nightmare a total of three times was painful enough and with the jacked up damage I honestly don't see my self going through later difficulty without item spamming. Hell I did so on Nelo Angelo 3 which in retrospect I regret instead of learning all his moves because hard mode is going to make things even worse.

The shift from normal to hard isn't so bad, but DMD is an entirely different beast

>implying Maxim isn't Vergil

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Having an asshole is something rare where you live?

I said Vergil in game user. I literally implied that Maxim is Vergil irl.

instagram.com/p/Bx64duqHozi

This is mega true, these casuals have no idea how much. I love dmc3, it's a great game. But it's also a really shitty game. It's like a jewel completely covered in manure.

He isn't. He's model and a nice dude who doesn't deserve all those cringy comments in his social media.

Vergil when he finally lost it . I love Dan so much.

>DMC3 has an outstanding story.
>DMC4 has a pretty good story
>DMC5 has an outstanding story again
I'm one of the people who actually defends DMC5's story but I wouldn't say it has an outstanding story. I like DMC3's a bit better, but I also think that people overhype 3's story a bit too. I would say 4's story is just ok, I can see that it's objectively not very good but I enjoy it because of uncle Dante's shenanigans and a few cool moments (i.e Nero getting his partial Devil Trigger with Yamato, Dante killing Sanctus in the beginnning), but the overall narrative wasn't that great

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>doesn't deserve all those cringy comments in his social media.

I don't think he minds...

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>DMC5 has an outstanding story

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...he seems to encourage it.

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Holy fuck this guy is based. All the models seem like nice dudes who actually likes DMC.

>Itsuno's era DMC is great too but it lacks of that very horror-esque settings the original DMC had.
I agree with you mostly, but I feel like in a few areas in DMC5 they were kind of going back more towards the old horror/creepy type aesthetic. Not saying all of the environments in 5 were superb or anything but I actually like most of them. 4 had some very good looking areas but a lot of them felt more fantasy-like to me. Not saying that's necessarily bad, just different.

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>Except it was precisely what DMC1 was about
All you have to do is go to the wiki and check enemy stats on DMD, enemies in 3 had a 2.5 health multiplier on DMD, which was done deliberately to allow the player to combo enemies for longer with all the new weapons and moves you have, while in the first game they had 10% LESS health on DMD but in return they deal extra damage on hit, which obviously was meant to encourage players to not fuck around and finish fights before enemies get to DT.
On a side note i hate how 3 nerfed air raid and vortex to the point of being unusable.

It's the only game in the series I ever feel the urge to replay.

>i hate how 3 nerfed air raid
Air raid was straight up busted in 1, it was a good decision.

No but seeing people talking about wanting to spread Nero's cheeks to reveal his hole is

Nero doesn't skip leg day, THICC

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Jesus, does he WWE ?

I don't want to do it. I just illustrated where he can get the double stuffing.

>double stuffing
>nero's hole

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Thanks to this guy, I actually like how Nero looks like in 5.

Don't think so, but he does a lot of fitness shit and boxing I believve. This why they made Nero such a brute in 5

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That face. I understand Nero's expression's now.

vergil's new weapon

>zoomers actually like nero more than dante now

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really fun. camera is shit and dated though

I did it better

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Still the king 18 years later.

I mean.....it's better than 2, worse than the rest.

LITERALLY IGNORED THE WHOLE FUCKING THREAD AND DONT CARE TO CTLR-F EITHER
EMULATE 1-3, OR PIRATE THE HD COLLECTION

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It's my favorite DMC, and I played it after 3 and 4.

Except DMC was the last Capcom game with the og Resident Evil ambiance. It was the final evolution to the formula.

DMC1 is the very reason most people say DMC has a trash story. The stigma of 1's trash writing hasen't worn off.

vergil wen

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please responds anons

Its not that they like him more, just read through the thread

they just want his dick

Emulate 1 and 3:SE, don't really bother with 2 unless you're super curious.

Now. Post Vergil. I need more Vergil.

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But DMC does have a trash story. The only one that's close to being great is 3. 4 and 5's stories suck.

are the pc ports broken, or did they just change minor shit like animations/particle effects?

No way in hell. 5 made me like Nero, but Dante is still better.

No, 3's story sucks too. It just has a good antagonist.

Which one ?

Best Dante in the series and still my personal favorite.

Protip: the jewel is the first DMC, and the manure is DMC 2.

E3, duh

>DMC5 has an outstounding story
it had good ideas but the writing sucks due to lack of build up. V was good though.

But I want vergil dlc

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Fair enough. I think 3 has some good shit between Dante and Vergil

>14 minutes
>10 posts
>still no Vergils
youtu.be/XSb9NtIHynI

>vergil dlc
>being announced at e3
im laffin

I want him playable too. And with his own campaign. But for the time being...let's have Vergil's catwalk.

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Save the Vergil spamming for E3.

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That's actually fucking nice.

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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA E3 BETTER HAVE SOME SHIT

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The Big Brother one is much better.

Big Brother ?

youtube.com/watch?v=6OVnVPlIYcA

youtu.be/6OVnVPlIYcA

Jesus Christ. Based.

no

It's old.

The only other based scene in the entire franchise.

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DAH! DAH! DAH!

sick

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>retarded video game tattoo
go away reddit

no

OH MY GOD PLEASE BE IN FUCKING TRENTON AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

kys

no

How is it fucked up?

youtube.com/watch?v=pMhem6M5gWc

>all this love for DMC1 ITT
I have good memories of playing it as a sort of escape during my teens so I might be biased but I still think it's the coolest thing ever, from the concept of it being that of a Resident Evil game turned into an action game in a leap of creativity with surreal-gothic environments to the music and Dante.
Great stuff.
youtube.com/watch?v=dQABIILCfuo&list=PLA225E25C69EE9BC5&index=44

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griffon 2 says hi

not to mention the fact there was no other game like it at the time, if you want to play a stylish hack and slash game now you have tons and tons of good games to choose from, but back in 2001 there was nothing but devil may cry that can scratch that itch

Stylish, it was slow as fucking shit. And was quickly outdone.

are you being dense on purpose?

I like this close up cause I like Vergil's expression before he throws the book. There's a small amount of hesitation because the book means a lot to him, but he knows it will mean a lot to Nero too. He needed a keepsake just like Vergil's father gave him.

There's never enough Vergil.

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>b-b-b-b DMC1 was the perfect blend between horror and action there were no other stylish games at the time
Bitch Devil May Cry wouldn't exist without me, fucking bugs in my game influenced your shit. Hold this fucking asian beer, and my game universe was better.

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cam mod is a blessing

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Nobody cares.

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Onimusha doesn't have Ueda's work so it's automatically inferior

Really though I loved the first three Onimusha games, no HD Collection ever.

woops meant for

Favorite in the series and my favorite Dante.
WOOHOO Dante is shit.

That cam mod tripled my Vergil folder. Blessing indeed.

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People already bitch about DMC1's controls/dynamic camera like plebs. An action game with actual fucking tank controls/static camera angles has no chance.

he goes YEEHAW instead

the latter

>tfw DMC also copied Nero from me

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daddy

I love Dante

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>DMC1 has the worst backtracking in the series by a long slide
You should try at least playing any of the games before forming an opnion user.

>Wish there were more games with the same feel.
Castlevania games
Amnesia
Resident Evil (kind of)
Haunting Ground
You're not looking hard enough

I've never played 2 and 4. How are they? Some claim 4's the worst but seeing gameplay it seemed more in line with more standard action games, ditching the fixed camera stuff.

I thought the fixed angles were cool in certain parts. Maybe not for combat but I miss when games would go for a cinematic feel without it being QTEs

The best Daddy.

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F to Yea Forums sings user who killed himself

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source?

Don't even think about playing 2, skip it entirely.

What are we going to do when DMC6 is announced and we have a new theme to sing?

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WHY is dmc2 such a nonstarter. is it even canon

that's not him, the person who made the video is a different user newfag

Near the end of the thread.

Why? Also is Genma worth checking out for someone who's already played the first game?

>Huge shoutout and thanks for video user making this amazing video (seriously, nice job man). And huge thanks to everyone who participated and gave incredible material to work with. Couldn't have pulled my devil trigger without ya'll.

It was referenced in the novel so yeah its canon but it's not like they'll do anything with it in the games.

that better be a joke

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How do crits in 1 work? Going to replay it soon but i don't remember anything like that last time i played it.

I don't get it, do you like the sequels or not? The first and second half of this post totally contradict each other.

F

It's canon but at this point they should just say it isn't. None of the other games even reference it.

I doubt someone would go through the trouble for a terribly joke like that.

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>when DMC6 is announced
>when
stop setting yourself up for disappointment

Someone else must fill his shoes, whoever that must be.

and what makes it so bad gameplay wise like specifically. what's the deal with it that makes everyone hate it so much

>I doubt someone would go through the trouble for a terribly joke like that.
newfag

someone should find the confession
otherwise this is bullshit

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He's not a good daddy but he is a handsome daddy.

The entire game has no sense of design around it. In certain bosses you can just stand still and shoot to win.

Certain enemies have ways to attack them that either kill them outright or deal huge damage

Sin Scissors/Scythe
>Deflect a melee attack and shoot them in the face with a gun, the game's first Secret Mission is based on this. Though this is fairly unnecessary as the Shotgun kills both enemies very quickly.
Blades
>Knock them on their stomach, then do any Helm Breaker to their backs
Shadow
>Remain passive until they do an attack where they become a spear and shoot themselves at you. When they do jump straight up and you'll land on them, unload E&I into their bodies. It will send them into their death state instantly on Normal/Hard
Death Scissors/Scythe
>Air Hike Helm Breaker on their heads
Phantom
>Air Hike Helm Breaker on its abdomen

Not a Critical Hit but you can launch Nobodies on their hind feet, while they are still visibly on the ground they are in a "juggle" state. You can basically keep shooting them with E&I until they do, it's an easy Stylish.

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boards.fireden.net/v/thread/460778304/#460788749

>thinks we won't get 6
Oh u

>He's not a good daddy

He JUST found out he's a dad. He hasn't had a chance to show if he's a good daddy or not. Give him a chance.

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F

The user that posted that he passed away said he had a conversation with him, seems weird but ok.

>We replied to each other a few times and it was clearly him; he posted stuff only he would know about with the Yea Forums sings.
but that only has one response to it