>actually interesting quests unlike Morrowind, including surprising ones like the floating inn that gets hijacked if you stay there >the best balance of RPG mechanics/exploration >huge world with varied towns and cities that aren't just villages >you aren't the hero, just some guy that helps Martin >very moddable and includes mods like Better Cities that make it in a class of its own
I found Oblivion strikes the right balance between actual roleplaying. skills, combat, etc, with the sometimes frustratingly archaic morrowind and the dumbed-down casualness of skyrim.
Brody Nguyen
Bullshit the world was smell as fuck if anything considering the supposed settting. The capital of the empire being a 50 pop shithole for example.
Camden Roberts
small*
Ian Nguyen
>you aren't the hero
Well you are, you're just not the divine being that legends foretold thousands of years ago, making you the "Special." You're just someone at the right place in time and you gain people's respect through your actions rather than title alone. It makes the victory more earned as you aren't being told that you will win because "MUH DESTINY" but rather you have to win because you're the only person they can find with the skills needed. The Divines may have played a role in your placement but that can be said for literally any named figured in TES lore.
50? There's 100+ NPC's in the capital. Solitude in Skyrim only has 60+ and that's the capital city of that game.
Owen Watson
I need to replay this properly; I remember sinking like 200+ hours into the GOTY edition and did all the expansions, yet I never did any shit that other user's talk about like any of the Oblivion gates or that inn quest mentioned in the OP.
Oliver Sullivan
5 hours of some random dude spouting out subjective arguments? really?
Jackson Rogers
It does. If not for the level scaling it would almost be perfect in that sense. There's mods that fix that though of course. Which is why Oblivion is objectively the best Elder Scrolls.
Jonathan Watson
still nothing compared to the fact thats its supposed to be a capital of a continent spanning empire. also the fact that skyrim is even more shit isn't an argument
Asher Baker
>actually interesting quests unlike Morrowind, including surprising ones like the floating inn that gets hijacked if you stay there Oblivion has some nice quests for sure, but they do not carry an ultimate mediocre game >the best balance of RPG mechanics/exploration Absolute stupidity, the level scaling in Oblivion breaks the game at its core. The sense of progression is non existent to the player because everything keeps in pace with the player. Compare this to Morrowind where you can feel like a demi-god thanks to all the stupid artifacts and magic system. >huge world with varied towns and cities that aren't just villages Huge world, but it's all the same English countryside forest with some slight variation. Oblivion has the weakest world out of the "big three" TES games by a large margin. Not to mention the god awful Aylied ruins filled with copy pasted rooms all the same flat gray stone texture. >you aren't the hero, just some guy that helps Martin Yes you are, CoC is a Hero by the universe lore standards. And Martin being the "main" person doesn't automatically make Oblivion's story good. The quality of a story is what you do with it. >very moddable and includes mods like Better Cities that make it in a class of its own Modding is irrelevant to any discussions about the game's quality.
Elijah Morales
this guy gets it
Eli Stewart
the game came out in 2006.
Adrian Walker
A game so large that an analysis video about it is as long as the average campaign of most AAA titles.
Easton Taylor
Man, I really want to play this again. Too bad the game is even more unstable to mod than Skyrim. I actually tried last year, I only managed to break the game completely.
Alexander Baker
>expecting any open world game to perfectly reflect the real world
You're an idiot.
Andrew Barnes
>just turn your brain off bro lmao Next you're gonna tell me that the game has goblins and shit and therefore dosent need to be realistic/coherent
Benjamin Sullivan
No. It's called don't be a dumbass and expect a game to be a 1:1 ratio real world simulation.
Joseph Ortiz
Sounds like morrowind was too big brain for you.
Zachary Hughes
>Hero of Kvatch, Champion of Cyrodil >Appeared the dreams of the very same guy who successfully chose the prisoner that would fulfill the Nerevarine Prophecy >not the hero martin would be getting knocked unconscious by a two scamps and a clanfear for all eternity if the Hero of an emperor's prophetic dreams didn't show up
Brody Evans
Did you ever find it?
Thomas Adams
The trick is to work within your constraints not against them, don't try to tell me that this is the mighty capital with like 10 guards and 60 citizens. Build your world in a way that actually makes sense and is achievable with the resources you have available.
Camden Hill
Morrowind's progression is similarly broken. Almost immediately you can become a god with crazy stats due to alchemy, thus getting rid of any difficulty whatsoever.
Joshua Bennett
Oblivion has aged like milk It has a lot of positives but they don't outweigh the potato faces, copy+paste caves, broken levelling system and generally buggy nature of the game
Samuel Davis
Morrowind has loads of NPCs in every city
Ryan Murphy
>copy+paste caves this there's nowhere to explore in oblivion put down the game and never went back as soon as i realized this
Julian Wright
My Oblivion on Steam has bugged out and my characters is stuck slow walking. Anyone know what's up? I'm under the weight limit so I'm not over cucumbered.
Lucas Richardson
so its ok for a game to be shit as long as its shitty factors can be justified by it being old? nah
Caleb Edwards
heh fucking daggerfall didn't have that problem and its game from who knows when
Carter Howard
all TES games are really boring. morrowind is only acceptable because it's broken in a fun way.
Lucas Ortiz
never said that u dumb fuck.
Blake Howard
>almost immediately It takes forever to get enough ingredients to "break" anything unless you cheat.
Connor Reed
it didn't age like milk it was just always bad. people made fun of the potato faces since day one and the levelling was always shit.
Joshua Murphy
Oblivion is a travesty of game design. Every single game mechanic is fundamentally broken in some way. Consider just level scaling alone: it means your character grows proportionally weaker as you gain levels. It fills the world with daedric armor-wearing bandits and 1000-HP mudcrabs. It makes all unique items gained from quests useless, as they also scale to your level at the moment you completed the quest. Just this one single mechanic irreversibly fucks up your character, the gameworld and the itemization. Add to this dumbed down mechanics(AKA muh spears), Disneyworld game design, terrible console-first menu and inventory design, terrible quest design, terrible guilds(they're all just linear series of quests which can all be completed simultaneously, without any interplay between them, as in Morrowind), terrible stealth which makes you invisible to everyone simply by crouching in front of them, terrible dialogs, terrible character models, terrible lockpicking& persuasion minigames, terrible writing... Pretty much one of the worst game of all time.
Jose Rogers
I Can't play oblivion on hardest difficulty.
Samuel Lee
Also, let's dispel this notion that Oblivion quests are good. They are not good. 95% of them consist of running around in circles and hitting things with your sword. There would maybe be some exotic, terribly written reason for you to run in circles and hit things with your sword, which is apparently enough for neo-Yea Forums to proclaim these the best quests ever. In fact, the only reason that the mediocre DB questline is so highly regarded is that it breaks the monotony of running in circles and hitting things with your sword. There's still no branching, no meaningful consequences, not a single skill or stat check in the entire questline- these are not good quests. The only people who would find Oblivion better than Morrowind are the
Oliver Bailey
I like the world and the quests but yes the level scaling makes the game unplayable for me.
Easton Ramirez
this guy gets it, although the lockpick minigame wasn't that bad
Camden Collins
mods that remove level scaling?
Asher Williams
I tried to play oblivion once. I got poisoned by a fish doing the first quest I found, and the affliction made everyone hate me. I looked up how to cure it and the cure is only available in the end game. Stopped playing shortly thereafter
Eli Ortiz
Windhelm ist the capital you dirty imperial
Mason Richardson
hero of bruma seems more fit as kvatch is pretty much pulverized by the end
Nolan White
Ur fat
Leo Cox
This is totally false. There's a dude in Sadrith Mora who sells Ash Yams and Netch Leathers (they restock every time you enter conversation), which combined make a Fortify Intelligence potion. And from there the game is broken. And almost any significant effect like Restore Health or Fortify Strength can be found from ingredients sold by vendors that also restock. And money isnt an issue since you can sell the potions you make for thousands. No cheating involved.
Connor Price
>Huge world, but it's all the same English countryside forest with some slight variation. Snowy mountains, wide grasslands in both green and amber, murky swamps and gloomy tundra isn't enough variation for you?
Mason Green
Most shopkeepers refill their stock of most alchemy ingredients as soon as you close and reopen the barter window, and the ingredients for Fortify Intellect are both sold by one guy at Wolverine Hall. You can get there as soon as you get to Balmora, and you can steal a set of master alchemy equipment from Caldera.
Julian Parker
>without any interplay between them, as in Morrowind Oh please. This is barely present in Morrowind at all. You can literally join every faction, aside from all 3 houses. And yes, there is some interplay between Thieves and Fighters Guild, but you can still become the head of both and this only factors into the very end of the factions. For the most part there is virtually no interplay at all between the factions.
Isaac Adams
>I looked up how to cure it and the cure is only available in the end game What do you mean? You can cure greenspore and most diseases by just praying at an altar or buying the right potion.
Owen Stewart
Meant for
Gabriel Powell
How does the horsemanship in Oblivion compare to other games in the series and other medieval RPGs like Kingdom Come: Deliverance?
Take off your nostalgia goggles for Morrowind. The quests in that game are total boring shit, aside from the main quest, and there is hardly any branching or consequences at all. I have played Morrowind extensively, I love the game, but I'm tired of people on here acting like Morrowind's quest were all that good. You criticize Oblivion's quest for being repetitive but they don't even come close to Morrowind's quests which are mostly just "go there, get/kill this, and come back". So many bland quests in the factions and hardly any of them are memorable.
Lincoln Bennett
Is there any chance that Fallout 76 was the wake up call that Bethesda needed and that Elder Scrolls 6 will have more interesting quests than none at all?
Horses are actually pretty clunky and mostly good for fast-travelling and going in a straight line.
Ayden Rogers
I don't understand why they couldn't get Sheo's VA to come back for ESO.
Parker Nelson
because the pleb fans thought it was annoying.
Isaac Foster
Fuck you nigger ass haters. I’ll bet most of you haven’t played Obolion in years and just spout nonsense critical points you saw from your favorite youtuber.
Theres a difficulty slider dipshits, if you don’t like the level scaling you can adjust the difficulty at any time.
The potatoe faces were fixed in an update. Most of the dungeons are pretty bland, but that doesn’t make them bad. Still have the occasional cave filled with Necromancers, interesting ayelid ruins, Oblivion Gates etc. An entire team designed Skyrim’s dungeons, yet 90% of them you’re just killing the same boring Draugers
Yes the quests are some of the best in any TES game. The guild quests? The quests where you follow citizens to find their dark secret? The quests to aqcuire each house? The entire questline of Shivering Isles? All top tier.
Oblivion isn’t perfect but it has more SOUL than Skyrim
Landon Ortiz
>>you aren't the hero
YOU'RE THE ONE THEY CALL THE HERO OF KVATCH, AREN'T YOU?
>Obolion Literally no one is arguing that Skyrim is better. It's just the usual chimfags and Morrowank
Jayden Sanders
>actually interesting quests unlike Morrowind Morrowind quest were actually interesting to do, because of how they are tied into the lore and world. Though only the main quest was interesting storywise.
Jeremiah Carter
>actually interesting quests unlike Morrowind Bethesda's writing is so bad it doesn't matter how good the premises for some of the quests are
>the best balance of RPG mechanics/exploration the rpg mechanics are insultingly shallow and there is nothing to explore in Oblivion, everything's leveled to you and all the dungeons and such are all the same
>huge world with varied towns and cities that aren't just villages towns aren't varied, and there's really only one city
>you aren't the hero, just some guy that helps Martin I-It's you! The hero of Kvatch! This is truly an honor
Do they fight smiles with you like the horses in Skyrim did? even though those horses were useless in combat and frequently died shortly after purchase
Dylan Rogers
>terrible dialogs At least Oblivion has dialogue, unlike Morrowshit where 99% of NPCs in a town say literally the exact same thing word for word. Exploring towns in Morrowind is so fucking boring because no one has anything unique to say. It's a lot more fun to go around in Oblivion and talk to everyone, even the shopkeepers.
Brody Perry
Morrowind has a great main quest but terrible faction quests, for the most part. It's the opposite for Oblivion, which has a terrible main quest but really good sidequests. Oblivion wins out quest-wise because the number of sidequests is a lot larger than what is in the main quest. The main quest is easily ignored.
Camden Garcia
Wait why does Oblivion get this excuse but Skyrim doesnt? I mean they were originally made for the same fucking hardware.
Julian Robinson
I used to like this game when I first played it but there's just no excuse for the level scaling. it completely ruins the game since it punishes you for leveling up no matter your build/playstyle
doesn't skyrim also have level scaling? how did it avoid the problem oblivion had?
Aiden Cruz
>shit combat Either gib everything with spell + weakness to spell or do a knockdown power attack and wail on it until it stands up, repeat >varied landscape but stale Nothing of note outside of towns, all interesting things are in dungeons/cities >great dungeons Most dungeons have an interesting gimmick, are huge, or are laden with traps and secret passages, except caves which there are only like 5 of note.
Probably my most played game on xbox and once I wisened up and got it for PC I ended up just downloading a bunch of porn mods since I played it so much. Close second to my favorite Elder Scrolls behind Morrowind
Eli Cooper
I guess you're replying to me and skyrim has a slightly different system with pros and cons. actually it's the same as the fallout 3 system where the level of enemies is fixed from the first time you enter an area and depends on your level. so it does have level scaling that you can cheese by entering a lot of difficult areas early on , leave and return to them later at a higher level. it is more immersive in a way though since enemies in the same area don't perpetually get stronger
Logan Diaz
Hahaha
Zachary Lopez
>best balance of rpg mechanics >in a bethesda title
damning with faint praise
Camden Ortiz
Shivering Isles was the only good part of oblivion. It captured the same alien feeling as Morrowind's environments and had legitimately gorgeous art design. Sheo was great and the quests were considerably more entertaining than anything in the base game.
Jeremiah White
>2 piece armor sets >monsters are lvling with you >quests are actually worse than Morrowind ones >fake and gay setting because of LotR popularity
Lucas Cox
>they fixed the potato faces DONT. TALK. SHIT.
Oliver Rivera
you're pretty based OP
Jaxson Cooper
They are terrible on the basic level, but everything that surrounds them somehow makes them work really well. The very first quest of the mage's guild is literally "go and fetch some ingredients", but it requires you to interact with the world and to learn more about it. You have to read the directions, find the region where they grow and look for the landmarks to find each one of them - and in the end it doesn't feel like a boring fetch quest at all.
Jonathan Gray
When it comes to Bethesda games balance Morrowind wins, because they're so shit that they reverse the standard.
If I can easily become an unstoppable god you might as well let me go alll the way with it rather than cap me to unstoppable demi god anyways just with 10% of the power. The balance is already long gone at this point you're just giving me options.
Thomas Johnson
I guess he is talking about one of the most popular mods, which is definitely not "an update".
Brody Ross
Skyrim is definitely more balanced than Morrowind. In Morrowind you have to deliberately stop yourself from abusing alchemy.
Dylan Gray
If we are talking about magic, Morrowind is the best because of how much crazy and creative shit you can do. Oblivion is very limited, but still allows you to craft some fun broken stuff. Skyrim is the most "balanced" game, which makes it the most boring.
Nicholas Morris
Great reading comprehension fagtron you sure convinced me with those hot opinions.
Kayden Reed
Bet you wouldn't say that to my face, faggot.
Cooper Kelly
I'd love an MMORPG with DMC combat and Minecraft tier sandbox elements, but I understand that this game would never work unless everyone had a 1080 and a fiber connection.
In the same way you must understand that a city with a thousand NPCs would either be insanely taxing or require corner cutting to make them almost background props which only serve aesthetic purposes like in assassin's creed games.
The mods that add a ton of extra random NPCs so you can kill them or feed on them or turn them into vampires/werewolves/followers or have a bunch of random events are pretty sweet though.
Jack Young
The protagonist goes by many names. The reason why he's usually referred to as the "Hero of Kvatch" is because it's the first title that they earn (in the main story).
Elijah Torres
Daggerfall just copied and pasted its entire landscape. If Oblivion did the same methods you'd only bitch as well.
Charles Peterson
>>you aren't the hero >Well you are, you're just not the divine being that legends foretold thousands of years ago, making you the "Special." You're just someone at the right place in time and you gain people's respect through your actions rather than title alone. It makes the victory more earned as you aren't being told that you will win because "MUH DESTINY" but rather you have to win because you're the only person they can find with the skills needed. The Divines may have played a role in your placement but that can be said for literally any named figured in TES lore.
This is my favorite part of Oblivion's lore/story I love the total avoidance of a lame imo generic chosen one story to do something interesting and uncommon
I wish more games did this.
Michael Gonzalez
Oblivion's success was undetermined so they couldn't throw too much resources into it. Oblivion give Bethesda momentum, which they didn't do much with.
Brandon Roberts
No, it still felt like a boring fetch quest.
Evan Morales
What are the best mods for this game? Is Oscuros Oblivion Overhaul good?
Michael Hernandez
>you aren't the hero, just some guy that helps Martin
You are as much 'A destined hero' as you are in Morrowind. Hell, the only reason you were transferred to vvardenfell was because you happened to fit a couple of the criteria for nerevarine. The rest you fulfill yourself - aka Fyr's corprus potion.
What's that one quote? "You are not the Nerevarine - you are someone who may become the nerevarine"
David Robinson
Skyrim had level zones instead of straight scaling, also a lot of things had caps on them when reasonable.
John Lee
My only issue is that they gave the macguffin to the player straight away. Which kinda terminates any branching roleplaying.
Skyrim avoids this by dropping off the player off a distant town with an accomplice whom actively recommends that you two "split up." Or you can follow him and get unique dialogue with him and their family members.
Joshua Edwards
I prefer Maskar's, it's very customizable and works with almost everything. Just turn off the factions, they ruin comfy travelling with constant encounters. Also, check demwaifus.blogspot.com/search/label/Oblivion - it has basically everything you need to know.
Jackson Barnes
Fuck off, Todd
Logan Williams
better than than 50 ppl per fking city with like 2 dialogues each, but i guess thats ok for shit taste faggs like u
Isaac Perez
Thanks man this looks pretty good. I'll give it a shot.
Evan Stewart
oh yeah that original whole 10 words each npc has
Wyatt Jones
Best Soundtrack
Dylan Hughes
again this argument....oblivion isnt great just because it aint the same steaming pile of shit that skyrim is. play something outside of bethesda games u low level pleb
>the best balance of RPG Stopped reading there. Even implying anything positive about Oblivion's gameplay tells me that you're a mouthbreathing retard.
Julian Scott
>and you gain people's respect through your actions rather than title alone So like in Morrowind?
Lincoln Hill
How is Daggerfall any better?
Hunter Cruz
nexusmods.com/oblivion/mods/47591 Check also this. Even if you don't have a patience/autism to install all of them, there are plenty of great must have mods.
Not at all. The "chosen one" thing is just cliche.
James Lewis
>chosen one Looks like you didn't understand Morrowind.
Austin Wilson
Oblivion questlines are a like bunch of on-rails roller coaster rides, whereas Morrowind's are like owning a car and being free to make your own decisions.
You're literally talking out your ass. Name examples of open-ended quests in Morrowind.
Christian Johnson
Ninja. It was fun rolling and backflipping all over the place.
Nathan Cruz
See, that's exactly not what I meant. You don't even speak the same language. Bioware-style branching quest design =/= RPG mechanics. That's CYOA stuff.
The decisions you make in Morrowind are like in any other RPG. Narrative choice is only one kind of choice, and it's the most contrived and least emergent form of it. The fact that it's become synonymous with RPG among zoomers is embarrassing. Do you think Life is Strange is an RPG?