>Vayne: Venat! [Venat appears] I have failed us both. I am no Dynast-King. You must find another. One who might realize your ambitions.
>Venat: They are fulfilled beyond your knowing. The Cryst is sundered, Age of Stones, complete. From the Undying ones the world is freed. You shall not tread this path alone. Together we go, come...
Why is she considered as villain when she set humes free of alien race manipulation?
Vayne: Venat! [Venat appears] I have failed us both. I am no Dynast-King. You must find another...
FFXII's plot and characters are sorely underappreciated. Vaan and Penelo took the spotlight for bad, useless characters and they unfortunately divert the attention from the fact that everything else is really good.
>Destroys the world’s source of magic
>eventually the world is nothing but humes and monsters
>technology regresses to the point of airships being legends
In the long run, they kind of fucked Ivalice.
>FFXII's plot and characters are sorely underappreciated.
Maybe because what little plot there is entirely concentrated in the last 20 hours (game is over 80 hours long) and literally nothing happens until then?
And because every character who is not called "Ashe" or "Basch" could be entirely erased from existence with literally zero changes to the "story"?
FFXII is the definition of "great ideas, terrible execution"
I was thinking that myself.
The tyrany of the Empire was but childsplay compared to the immortal alien council steering the course of all life to their ends.
Vayne's last words showed his true intent was noble. The 'heros' were all driven by short sighted childish wants while Vayne sought freedom for all sentiant life. The game sadly never got to wrestle that idea clearly, it was one of 12's most interesting aspects.
Underrated entry, but rightfully lambasted for its shitty main cast and lack of player investment.
Not to mention the game is a pastiche of Star Wars, more so than previous entries
Balthier and his associates provided an insight to the empire and Cid, but you could remove Fran, Vaan, and Penelo without hurting much.
I stand by what I wrote and I also agree with what you said, the execution is indeed poor. The script itself was very good for example (excellent dialogues) but most characters didn't have the right screentime nor a fitting cohesion to the adventure presented to the player. In hindsight it was like witnessing a great story from the wrong perspective.
I remember reading it went through development hell. Interesting given what you said about perspective - Vaan and Penelo were a last moment addition because the fuckbois in marketing were saying it needed a younger perspective and main character because Japan has awful taste.
Which explains why a lot of the plot feels rivited together at the earlier stages.
Its better that way.
>The 'heros' were all driven by short sighted childish wants while Vayne sought freedom for all sentiant life.
Ashe sought that in the end as well, which is why she rejected the Occuria's offer to make her the new Dynast-ruler.
What hurts me more about FF in general is that after 9 it started having progressively better ideas and potential, but with progressively shittier and shittier execution
>but with progressively shittier and shittier execution
That's what happens when there's no one left to steer the ship.
I know it's pretty devisive, but I'm a big fan of 10.
The loss of the world map was a shame but it worked given the whole game was about a road trip. The corridors felt appropriate.
13 was where the rot set in, the fancier the tech the worse Square seems to get, but it could be the merger with Enix, it could just be all the old guard retiring.
>You shall not tread this path alone. Together we go, come...
This is very special line for me.
I didn't expect that. An immortal ready to sarcifice himself to die alongside his mortal friend/ally. That's really respectable.
The problem was that Venat's own motivation for helping Cid and Vayne, and arguably the rest of humanity, was very poorly explained. The whole schism between the Occuria in general was. There was probably an intended arc dedicated to addressing that plot point, but we'll never know.
I was fully expecting a 'curse your sudden but inevitable betrayal' moment but the quiet friendship the villains shared was touching.
>Saves everyone for all time
>Is never considered anything but a monster trying to control humans
cool
Vayne just wanted to be the one holding the leash, he didn't wish to remove it. That's why he's forcing the war with Rossaria and willing to bulldoze Dalmasca with his nethecite fortress just to prove a point.
>That's why he's forcing the war with Rossaria
The Rozzarians actually fired the first volleys in the end. The Floating Death Fortress was egregious though, I'll grant you that.
They did but because of the Count of that mining city if I recall. He also wanted a war out of revenge and wanting to hurt Archadia for taking over his place iirc
>technology good
>tribalism bad
Literally you right now holy shit
Don't believe Ondore's lies.
She's an anti-villain.
The world's source of magic is magicite and the Mist, neither of which are suggested to come from the Sun Cryst.
how much time diference is between 12 and 14?
because it looks like between the 2 games there are just a couple of years between each other. bagamnan and fran look the same, rabanastre looks exactly the same... etc
What are classes are recommended for party composition?
The two games aren't the same world. Doma is also there, but it's not the world of FF6 either.
Isn't the mist generated from nethecite? without the cryst there will be no more mist because there will be no more nethecite
maybe is just in another shard?
There's heavy Mist presence basically everywhere there's big-fuck-off-magical shit, like the Stilshrine and Barheim Passage.
Mist is probably a byproduct of nethicite and magicite, I think. Might lower levels over all, especially in the south; might end up making air travel easier, if jagd disappears.