What was the whole point of this if it didn't matter to the story at all?

What was the whole point of this if it didn't matter to the story at all?

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>muh story
Fuck off back to resetera tranny

it's telling us how bad nuclear is but we don't care about it since we don't really take since nuceal matter are not up to us

The whole story didn't matter at all. Unironically, everything about V was just a red herring with no point.

Everything was a red herring yes but there was a point, you just missed it.

What is this post?

To show reinforce that Kojima is a hack and should have ended the series after MGS4.

Remind me how Kojima isn't as pathetic as those milsim airsoft LARPers?

oh yeah? What was the point?

Quiet SFM.

Gross.

Shit's not canon and that's actually your self insert standing there. Your self insert isn't Venom Snake or Big Boss in that ending either for shit, big whoop.

It's actually YOU, directly you taking form of Venom.
YOU may at least look and sound like Venom, but that's actually and directly YOU. The player. Bullshit but true.

The nuclear disarmament ending and the FOBs entirely take place in their own universe. The player's. Both the player's universe and the canon universe coexist in the game but in a separate manner with no relation with each other despite Diamond Dogs and the Metal Gear characters. Doublethink, niggers.

I'm only going to explain it if someone gives me a free (You), sorry folks.

>Unironically, everything about V was just a red herring with no point.
It doesn't have much of a point with respect to the greater plot. But it does have a point with respect to its own themes. Loss of identity, public perception and legacy, culture, revenge and its emptiness -- these are all things the game explores. It's just very disjointed.

>doublethink actually being pulled off in V
>two universes, player's own and story canon
>you're not Big Boss or his phantom at all in your universe despite that you may appear to be
What the shit nigger

Gay.

>to pass on what we've learned to the next generation
That's literally the theme of the whole Metal Gear series, you double nigger.

To show how hackers and cheaters on FOBs are dicks and that MGSV could have had an

>the theme of the whole Metal Gear series
lolno, the main theme according is:
>war is bad and those who enjoy it while making sure it never ends are psychos mkay

anti-cheat system, FUCK.

The story was rushed and incomplete, Kojima fired before it could be finished. However this particular part of the game has no bearing on the story, it's just there to serve as a political message.

The only thing missing from MGSV's story is the final Eli mission. I don't think it's particularly rushed or incomplete otherwise.

Not canon

Venom had a nuke in MG1, or at least was complicit with Naked on having one. He's evil. End of story.

By the time of MG1 nobody really had nuclear weapons anymore so it ties into that. Based BiBo was such a threat because he was the only one left with nukes

It truly was Metal Gear Solid V: The Phantom Pain created and directed by Hideo Kojima

That was in Metal Gear 2 though.
The world still has nukes by Metal Gear 1, shithead. Once again, nuclear disarmament in V is not canon.

does she poop in any of them?
>that Plasma Snake theory

>waah i'm a demon
>waah can't kill child soliders or do actual dirty works
>waaah nukes are bad
We didn't see the fall of Big Boss or Outer Heaven. Fuck you kojima

How does she poop if she doesn't eat

The player, who looks and sounds like Big Boss' phantom is in his own universe.

Long story short, the person you play as when going on a FOB of your own or
someone else's is LITERALY YOU. You're directly playing as your self insert,
regardless if he or she once again looks or sounds like Big Boss' phantom.

Yes, the person, that may appear to be Big Boss' phantom, that fights you when
ou go on a FOB is not Big Boss' phantom at all, it is a man or a woman playing
MGSV that just happens to to take form of Big Boss' phantom. Even if it may
be Quiet or Ocelot that you're fighting instead, or a DD soldier, it's still a
man or a woman playing MGSV, nothing changes.

The person in the noncanon nuclear disarmament ending and the speech that
deceptively looks and sounds like Big Boss' phantom is not Big Boss phantom.
Once again, it is a man or woman playing MGSV, or, in simplistic terms,
the "player", that just happens to take form of Big Boss' phantom.

(1/?)

magic

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The player has his own universe, where FOBs exist and the nuclear disarmament
ending takes place. Said universe relies on the player having his or her own
Diamond Dogs, his or her Mother Base, and his or her own FOBs.

So, in this universe, there are more than 500 Diamond Dogs, all located around
the world, and more than 1,000 FOBs. Each FOB has a nuke.

The player has his or her own story, and it plays out like "Choose Your Own
Adventure".

In the player's universe, the main subject of the player's own story is The Boss;
her will, in short, was world peace, and a nuke feee world thus, the player, or
rather, your self insert, has his or her own direction, being able to choose to
either:

>reject The Boss

>accept The Boss

These are the possibilities that will happen if you reject The Boss:

>you will do nothing about the nuke count, effectively doing nothing about the state of war whatoever, rejecting The Boss

> you will keep hoarding nukes to secure power and be a dick, effectively rejecting The Boss as well

Meanwhile, these are the possibilities that will happen if you accept The Boss:
>you, in a secular, altruist effort with other players, will attempt to free the world of nukes, trying to fulfill her will but eventually fail and give up due to hackers and cheaters, realizing that world peace is a waste of time

>you, in a secular effort with other players, will see that there's no time to waste and end up trying, warding off hackers and cheaters and doing your best until you succeed in a nuke free world and the accomplishment of world peace by disarming all the nukes in every single FOBS.

There is an ending that occurs if you disarm all the nukes across every FOB; note
that the servers hosting the FOBs are specific to each platform. PC, PS4, XBOX, etc.

The ending itself, once again celebrates the accomplishment of a nuke free world
and world peace altogether in the player's universe as a result of the players who
worked together. The player, once again, as his or her self insert, then gives
out a speech about The Boss and how there's no time to waste; someday, the world
will no longer need the player, his or her "gun", or "the hand to pull the trigger".

All of the player's efforts towards a painless, peaceful world full of harmony and
acceptance without conflict will go down towards his or her legacy, including The Boss'.

To reinforce the point of the ending and the speech, itself is entirely about the
player, not any single solitary fucking Metal Gear character even though there are
Metal Gear characters in this universe too, only because this universe uses Diamond
Dogs as a scenario.

In short, the nuclear disarmament ending, given that it takes place in the player's
universe, is the "personal" ending; the ending that players in general want to achieve
for themselves and the rest of the world. In this case, the world of FOBs, Diamond Dogs,
and Mother Bases that tke place within the player's universe, That is what Kojima meant
when he said "the ending that players [personally] must reach".

(3/?)

PW is the fall of Big Boss. Even MGSV touches on it although it's not explicitly focused on much outside of tapes.

Consider the player's universe as an extended version of Snake vs. Monkey, except with
altruist goals. That's all it is. Snake vs. Monkey uses Metal Gear characters, with
Solid Snake being playable and Colonel Campbell on the codec, but the minigame itself
does not apply to them at all.

The main difference in the player's universe is that you control your self insert
instead of Solid Snake, and that there is an altruist objective once again.

Your self insert, once again, is not Big Boss' phantom, even though it may look and
sound like him; the self insert is just taking form of him.

Consider the objective of the player's universe as a social experiment on altruism,
implemented as a dish to complement the game while having nothing to do with the story.

The social experiment is relatable to the "common goals" that people in general share
in real life, according to Kojima. (Nuclear weapons, war, peace, etc. are all timeless
subjects.) The experiment itself is implemented as a dish to complement the game,
which despite what idiots say, has nothing to do with the story. It may look like it ties
with the story at a first glance, but then once you try to apply it to the canon, nothing
makes sense.

>TL;DR
>NUCLEAR DISARMAMENT NOT CANON, FAGGOTS. IT'S ENTIRELY YOUR ENDING, STOP ASKING FOR CHAPTER 3.
>BIG BOSS AND HIS PHANTOM ARE NOT WIMPS. YOU ARE, WHAT A DUNCE. LAUGH AT YOURSELF.

Kojima might be the most pretentious artist alive

literally nothing. it was just content to be unlocked, but the motif here is that it's only possible by the efforts of a whole playerbase

>pc players achieved Peace by making so many nukes the counter rolled over to zero
Can we officially call this a failure.

Metal Gear characters not being themselves
To serve a political message that "The Boss is right"
What if the player as Big Boss but not literally him or Venom chose to fulfill her will? What if every other player chipped in? Will peace be possible then?

Is this what I'm understanding? If so, it's literally nothing.

>The world still has nukes by Metal Gear 1
Is that said somewhere in the game?

Metal Gear characters not being themselves
To serve a political message that "The Boss is right" and that "everything she said was possible, Big Boss and his scapegoat Medic are evil dicks for rejecting her"
What if the player as Big Boss/Venom but not literally Big Boss/Venom LOL chose to fulfill her will? What if every other player chipped in? Will peace be possible then?

Is this what I'm understanding? If so, it's literally nothing.

Well, there isn't any implication that the world still has nukes but not any implication that the entire world was "disarmed" of nukes by 1995 either.
Either way, by 2005 the world has nukes again according to MGS1 so
>LOL

What was the whole point of [entire game] if it didn't matter to the story at all?

you're a fucking moron if you genuinely believe this

Fuck peace.
Nukes forever.

The whole game didn't matter to the story at all. The series basically ended with 4. All V did was shoehorn a bunch of retarded stuff to explain how The End got his shitty ass power to live off of sunlight, so now if a plothole can't be explained by nanomachines it can be filled with the guy's gut bacteria doing miraculous shit.

Also Quiet is Decoy Octopus.

Chapter 2 was very obviously intended to have more new missions. As far as the actual plot and story go, though, I doubt there's anything really missing other than Episode 51. Most of the missions in the game don't have much to do with the story.

1/3rd of the whole game got cut and thrown into the same hell as MGR2 and Silent Hills, don't think too hard about the half-baked story.

>MGR2
It hurts. MGR had a lot of fucking heart put into it. It's an absolute joy to replay.
>Six hours worth of codec in a four hour action game
Fucking SOUL
youtube.com/watch?v=srR4aZMTYwE

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It's almost as if... almost as if... kojima used the game's budget to travel between japan and american to buy some mcdonalds...

Sincerely can't wait for Death Stranding to show everyone just how much of a hack he is.

>The only worthy part of the translation scripts that leaked was that Big Boss was going to kill Chico once he learned word of his survival
>Other than that, nothing other than a few lines of Skullface and several variations of missions, Big Boss looking at pictures of the Honey Bee
>Translation script was finished in 2013 with minor changes made two years later

I'd love to hear how you think its not.
should the weak fear the strong hmm?

so what you mean is that you got no actual counter argument and the original post's theory is still valid

>game is scattered through selectable missions
>each mission sets a territory limit on each map
>each map is boring, small and empty, your only pastimes are collectables, animals and generic outposts
>side quests are basically a to-do list
What was the point of making it open world?