the great debate
The great debate
After beating all of Shadow Warrior (the main game and expacks), I can officially declare Blood as the worst of the Build trilogy
Pros in regards to SW compared to Blood:
>Hitscanning enemies don't instantly rape you on No Pain No Gain unlike how they can on Well Done (the ninjas are just as common as the cultists, but you can actually fight them)
>Variety of weapons, whereas you have nearly worthless weapons in Blood
>Variety of enemies, whereas you just fight mainly cultists and zombies in Blood
>Armor that actually protects you, unlike the three nonsensical ones in Blood
>Not only can weapons have secondaries, they can have thirds as well
>Lo Wang is a cool character/actually entertaining unlike a tryhard like Caleb
In regards to Caleb, let me give you an example of what I mean: Shadow Warrior ends with a pretty based Lo Wang rap, Bloodfags would consider it cringe if Caleb tried to rap, and in my opinion, Caleb himself is cringe as a result because Bloodfags think Caleb is "too cool" to rap.
And obviously the ranking goes Duke 3D > Shadow Warrior > Redneck Rampage > dog shit > Blood > Build crap like Nam or WW2
Blood
doom
douk noukem
shadow warrior isnt good, its boring
They're all great games but blood has the best gameplay and aesthetic. Maybe because I'm blown out of jap / chinese aesthetics in games but blood is a breath of fresh air.
Duke nukem to me still feels like a tech demo for the engine but I have fun with it nonetheless.
Blood > SW > Douk.
William Shatner's TekWar
Duke 3D was the one I played the most, while I only got to play Blood and Shadow Warrior at a family friend's house. I prefer Duke 3D, but I appreciate Blood and SW anyway.
The kids have to learn about TekWar sooner or later.
Shadow Warrior > Doug Huggem > Blood
>using the build.exe and grpextract from shareware duke3d to open the map files of tekwar
felt like real hacker shit. i didn't know what engines were, it was just mindblowing that i could use the tools from one game to edit another one
Blood is the best. Don't care about hitscanning enemies bloo bla, it's the most fun, has the most interesting weapons and setting.
Blood > Duke > Shadow Warrior
Blood >>>>>>>>>> Duke >>>>>>>>>>>>>>>>> my morning turd >>>>>>>>>> Shadow Warrior.
The level design and atmosphere, the Sawed Off Shotgun, The main character Blood is pure gold.
For me, it's Duke Nukem 3D
What there's to debate? Blood is king.
>rap
get out nigger
you make some good points but you're wrong on two things:
-weapon variety gets better further on in blood
-it would be cool if caleb rapped
SW > Blood > Duke3d
Rap is not a style of music owned by the negro
>-weapon variety gets better further on in blood
You're probably right
>-it would be cool if caleb rapped
Based
Blood>Ion Maiden>Duke 3D>Shadow Warrior>Redneck Rampage>Duke Nukem Winter Wonderland>Tekwar.
So why are there naked anime girls in Shadow Warrior?
I haven't played Duk and Blood in years so my memories are little fuzzy, but I have played all of Shadow Warrior, while it's fun, it's far from perfect.
I even created this list of bad things:
objectively bad:
>extensive splash damage
>several useless gimmick weapons
>melee not always connecting
>ninjas rocket and grenade attacks having no animations
>ninjas firing from behind cover looks and works wonky
>garbage tier enemies like fish and coolie ghosts having to high hp
>broken hitbox on reapers
>melee not connecting to fish ever
>random environment hazards that can one shot you
subjectively bad:
>lob grenades behind corner to win game
>sword and riot gun should be one hit kill on all ninjas
>uzis should be more effective on higher tier ninjas or have more capacity
>fist should be better at stunlocking
>coolies ruin pace of game
So how is Alien World Order?
Douk > Shadow Warrior > that other one
>>lob grenades behind corner to win game
As opposed to lob dynamite from behind corners to win game?
Not really that interesting outside of a few of the urban environments (there was one I really liked called Tour De Nukem)
The egypt level was memorably kind of shitty (but all these games have 1 dud level per episode)
But other than the new Duke lines, it's the same old, same old Duke Nukem experience
moddb.com
I'd genuinely recommend Alien Armageddon more - new mechanics, new weapons, new enemies, has a new episode, has new content in the classic episodes, etc.
>As opposed to lob dynamite from behind corners to win game?
where is this written or even implied in my post?
Forgot to add, a couple of levels and new Duke lines (I won't even mention the shitty new flamethrower) is not worth $4.99 or $19.99
So you're not a Bloodfag?
you guys summoned the fucking mentally ill autist again
Fuck off.
>So you're not a Bloodfag?
no, I haven't played it in years, but I will probably play it once I get good enough to play SW at No Pain No Gain with much issue.
>>random environment hazards that can one shot you
Literally all Build games have this
Nice argument, fuckface
Duke = SW > Blood
>>melee not connecting to fish ever
Yeah this has always been weird.
>>coolies ruin pace of game
How? You always have plenty of rockets and ammo for the GL that they shouldn't be a problem, or you can, you know, just handle the ghosts with your sword
>40 threads in 7 days
Jesus
Ion Maiden > Duke 64 > Shadow Warrior > Blood > Duke 3D > Redneck Rampage
I don't need any arguments to see that you're that tranny lover autist that spams threads here.
boards.fireden.net
Seek help, you're legitimately fucked in the head.
>>ninjas rocket and grenade attacks having no animations
They were different pants colors so you know whose who and how serious you should take them
>Duke 64
Why is this version so high? Though your post is worthless by ranking a shitty, unfinished game without working mirrors that high
>Mirrors don't work
Oh no! The horror! Also you can actually look up and down without motion sickness and warping reality
Duke Nukem is the best, Blood and SW are good too but not as good
>>broken hitbox on reapers
I assume you mean ripper? To be honest they were always a fun later stage enemy to deal with, no problems with hitboxes for me.
>>several useless gimmick weapons
Why is this a problem to youngfags? Weapons should be as useful as you want to make them - literally my only problem is with the guardian head for not having enough ammo
>>ninjas firing from behind cover looks and works wonky
O...kay? They're enemies behind cover, nothing complicated or bad about them
Blood is bad, but SW is good
>>extensive splash damage
GL has extended splash damage to make it different than rocket launcher, but nothing unusual in the genre.
>>melee not always connecting
Or maybe you're just not swinging at them right?
>>sword and riot gun should be one hit kill on all ninjas
Sword can be and riot is effective with the multi-fire, and yes, multifire isn't as bad as you think it is because the shells are numerous and replenish a lot.
>>uzis should be more effective on higher tier ninjas or have more capacity
Why?
Shadow Warriors explosions are amazing
To be fair, you need a very high IQ to appreciate Blood
>You always have plenty of rockets and ammo for the GL that they shouldn't be a problem, or you can, you know, just handle the ghosts with your sword
they force you to slow down, I know that you can melee ghosts before they spawn, but there is delay between coolie death and ghost being vulnerable to damage, meaning that you have to camp corpse for second.
They also ruin smoke bomb rampages.
>They were different pants colors so you know whose who and how serious you should take them
brownpants and shadow ninjas telegraph their special attack, all other types don't, rocket or grenade will just randomly fly out out their sprite
>Why is this a problem to youngfags? Weapons should be as useful as you want to make them - literally my only problem is with the guardian head for not having enough ammo
shurikens and stickies don't do enough damage to reliably kill enemies and are only useful for not wasting you better ammo on environment interactions. But they are placed before more useful stuff on keyboard. Railgun is just underpowered piece of trash. Guardian head's ring of fire is just why.
>O...kay? They're enemies behind cover, nothing complicated or bad about them
they fire from same height on their sprite as they were standing
>GL has extended splash damage to make it different than rocket launcher, but nothing unusual in the genre.
splash damage isn't represented accuratly to explosion sprite, and this aplies to almost all explosive weapons. Even railgun has some splash damage but it's not represented in any visual way.
>>sword and riot gun should be one hit kill on all ninjas
>>uzis should be more effective on higher tier ninjas or have more capacity
it's just my personal preferences
>The horror movie references would be lost on a low IQ pleb such as yourself
blood-wiki.org
Look at how desperate Blood was to not copy the lines Duke 3D took from Evil Dead/AOD
Reminder that this is the same faggot who spams blood hate threads and shitty douk mod links.
they're all shit :)
Blood>Duke>SW
>and are only useful for not wasting you better ammo on environment interactions
Yeah, and? All of the other weapons are for conserving ammo for your main trio
>shurikens
Great on coolies when they're by themselves (which happens often) and you can save a lot of ammo this way.
>Railgun is just underpowered piece of trash
Great to use on rippers when you want to save ammo
>Even railgun has some splash damage but it's not represented in any visual way.
There's an explosion effect - it's small but you can see it sometimes
Also when you hurt yourself once, you know to NOT do it again, right?
>they force you to slow down, I know that you can melee ghosts before they spawn, but there is delay between coolie death and ghost being vulnerable to damage, meaning that you have to camp corpse for second.
And you can't plan out situations to make sure enemies are dealt with and you can sword the coolie ghost?
Or... you know... just fight the coolie ghost - they're not hard.
>rocket or grenade will just randomly fly out out their sprite
Yeah a problem, but like the shadow ninja, it's just something you have to prepare for when you see them.
go back to your containment board gramps >
I thought the demo didn't has mirrors because they didn't make protag sprites (wich should be added because the multiplayer mode).
I think IM will be excellent but will lack the charm of other build games. Sad, since technically is impressive.
marathon is better
Suck my fat and old cock, youngster.
Also let me adjust that, by trio I mean your quad core (hehe)
>Riot
Your all purpose
>RL
Genuinely great, has more ammo spread around levels than Duke 3D's RL and has low splash damage area to make it great for casual use
>GL
Great for around corners and also has a ton of ammo around levels
>Dual uzis
Your secondary all purpose, more of a lower tier than the riot though
Then everything else is just your "when I feel like it", like the ripper heart - technically you don't need to use it against bosses, but it's really effective against them and a few wide open areas with lots of enemies. Guardian heads level 1 is actually really effective against ninjas of all types.
I could go on, but really, the only weapon I never used was the fists. Feels like a joke and could never compete with Duke's on the fly kick. The point is, I don't always use the expander or shrink ray or freeze thrower in Duke 3D either, but they have their purpose (mainly in Damn I'm Good difficulty) - removing weapons or having less of them would just remove whats special about these games to begin with
>There's an explosion effect - it's small but you can see it sometimes
railgun explosion effect is roughly fist sized with few "particles" flying out of it in somewhat limp fashion, meanwhile splash damage 1-1.5m wide - definetly not accurate to what is actually shown
>Also when you hurt yourself once, you know to NOT do it again, right?
you can get used to bad game design, but it doesn't make it good design in retrospect
I never wrote that they are hard, but they brake the pace, because unless you have a clear shot with rocket on them, any other way of dealing with them or ghost that they spawn is needlessly time consuming for a otherwise fast-paced game.
>Yeah a problem,
if it is a problem why be an apologist?
I know how to play this game. I enjoy playing this game. It doesn't mean game is perfect tho.
As for the fist in my imo they are more useful against rippers than sword unless you have very large space to move.
what the fuck
You're confusing encounter design, difficulty and how you should play the game for maximum output
For example, Blood is garbage with its design of hitscanners that take more than half your health with a single hit. SW not only has 1 hitscanner, but even on No Pain No Gain, they never rape you like the cultists in Blood
>>Armor that actually protects you, unlike the three nonsensical ones in Blood
That's only because in Blood armor serves as damage reduction, versus in Shadow Warrior where it serves as a damage threshold.
>if it is a problem
I meant a problem to be dealt with, not a design flaw perse.
>why be an apologist?
Because Shadow Warrior is, besides Duke Nukem 3D itself, is damn near perfectly designed. Not only is the design fair on No Pain No Gain, but even the secrets are relatively easy to find, whereas I think they can be cryptic as fuck in Duke 3D.
Because why the fuck nut you stupid triggered soiboy.
Not him, but I don't get why Blood uses 3 armors or 6 keys. What's the point?
Another reason Blood is a piece of shit
Regular armor - protects against traditional weapons
Fire armor - protects against hell hounds and fire projectiles
Spirit armor - protects against ghosts
They all serve a purpose.
Aesthetics. It gives the game some charm. Keep in mind that was from an era when free porn on internet wasn't that common. Lewds were highly appreciated.
Just use 1 armour for all the damage.
Why not just one really good armor like SW and balance the game around that so finding armor feels rewarding rather than scattering around a bunch of useless armor like Blood does?
They both serve a purpose. Say you're going at someone with a knife. DR would make sense if the person was wearing lots of layers or thick clothing, as it makes it harder to stab them - but not impossible. DT makes sense if the person is wearing literal armor - it doesn't matter how many times you try stabbing someone wearing iron shielding, the knife isn't going to breaking through anytime soon.
>Vox
>You're confusing encounter design, difficulty and how you should play the game for maximum output
care to elaborate?
>BLOOD BAD
why are you people so obsessed with Blood?
>SW not only has 1 hitscanner
even if we treat all ninja variants as one enemy (which I guess is fair since their hitscan attacks are same), there is still sumo's fire attack and zilla's railgun and machinegun attacks
>attacks having no animations
>attacks coming out of places on sprites where they shouldn't
>splash damage being absolutely detached from explosion sprite sizes
are design flaws,
just because you can get used to it,
doesn't make it good in retrospect
>care to elaborate?
Sure, like your coolies complaint: It's 1 fucking second you have to wait, the delay is necessary to make it possible for them to even get out of the body
But all you have to do is whip out your katana and wait for them
For ONE second
Whereas in Blood, poking zombies with the pitchfork can take an eternity.
Duke 3D is the best
there is no reason for the ghost not being vulnerable to damage damage the instant coolie is down, if you can just make animation longer to give player same amount of time to deal with them without punishing player for being fast
>Whereas in Blood
is this how mental illness looks like?
>if you can just
*you can just
>are design flaws,
>just because you can get used to it,
>doesn't make it good in retrospect
Or maybe you're projecting the idea that the game needs to have flaws so you seem like you have a critical eye?
You seem genuinely confused at enemies being different with you needing them to be easily dispatched all at once - the fact that you said ripper's have bad hit boxes... I mean come on, man. Ripper's literally never presented a problem to me except when they were new.
>without punishing player for being fast
How is a basic enemy "punishment"?
I hate the facehuggers and drones in Duke 3D, but they're not a design flaw - they serve a purpose.
What don't you get?
Quake 1
I congratulate on succesfuly trolling me for a while, but you pushed little two far here. Still pretty decent overall.
How am I trolling you? You're annoying me by pretending flaws exist where there aren't any
I just played through Shadow Warrior this month, there's no nostalgia I have for it and I think it's near flawless. Hell if you want a legit flaw, I think level 1 of Shadow Warrior is awful.
Starts hards, ends hard.
JUST