Can there be objectively bad game design?

Can there be objectively bad game design?

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No, there isn't.

Saying anything in art is objectively good or bad is like saying you're the end-all-be-all decider on what makes something good or bad and know better than anyone else.

>Saying anything in art is objectively good or bad
it's a little different with video games because of the increased amount of interactivity. sometimes the gameplay can just be bad and nobody enjoys it.

Making something take longer for the sake of time wasting/"difficutly" is objectively bad game design.

Yes.

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can i objectively f your mom

Yes the developer can add in elements that is counter intuitive to the experience

It doesn't count as art when it interferes with the message

Yes

Anything that only makes you have to do more repetitive, thoughtless actions is objectively bad design.

For example, limiting your controls in a game with active pause.
A recent example: Rise of Industry - warehouses have a limited number of destinations they send stuff to, but you can just pause the game and change destinations for free.
This only makes the game less fun because you need to issue more orders, but doesn't make it any harder because you can do it all while paused.

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yes, it's called what developers do to every single game without exception after initial release via updates

>currently watching this happen in action to two of my favorite games
help

There are consensus in what is considered bad design. So there is some degree of objectivity but nothing set in stone.

Pretty much. It's becoming a meme now because zoomers call bad game something they're unable to do or can't beat easily.

Yes.

For example if you tell the player that their objective is to reach a goalpost at the end of the level, but then make the goalpost an invisible hitbox put randomly anywhere in the level, this is objectively bad design.

Having a camera like Fromsoft and still making indoor areas is objectively bad design

Yes, just look at real life, most bullshit game I've ever played, you can't even ragequit that easily.

not necessarily if you force players to watch out for something as they do it, making it an endurance test

then it's just fucking time wasting with the chance of losing more time
name one scenario where this mechanic was a good thing

TF2

The oxford dictionary defines a game as "An activity that one engages in for amusement or fun". So the only way for a game to be objectively bad is for it to be unfun for every single human being. But there are still design choices that are widely agreed to be unfun, so I'd say that you can get close to an objectively bad game you can't truly call it that.

Yeah, some people get upset when they actually have to learn how a new game works and they can't immediately jump in and be awesome at it. Might have to do with the fact that a lot of modern games are streamlined and play very similarly. But, that doesn't mean there isn't bad design either.

Are you trying to say that good and bad don't really exist because holding anything to a certain standard agreed upon by a collective through logic and reasoning ultimately, in the end, will still be subjective?

well ur fuckin wrong assclown what are you stupid or something

great thread OP

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