Dishonored

Why was this game not a giant success? Same goes for the second one.

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>stealth game
>with blink
>where loudly gutting everyone is easier and more fun than the stealth

It's like asking why people listen to Garbage Idiot Rapper #102 instead of listening to Classical music.

Bit of an extreme comparison but the premise is there

Way too short and lack of variety unironically.

are you saying that people that don't appreciate good games?

it's a game trying to please everyone and yet is too niche to really appeal most people
and the elements trying to please the general public are detriments to the people in its niche market
I personally loved both of them, but I can see the problems

it was lame, I played on the hardest difficulty never used any powers and it was still easy as fuck, I only died a handful of times. awful stealth game

dunno about the second tho but then I didnt play it cause the first one let me down so bad

i was hooked on the first one and loved it. i played the 2nd in january for the first time and wasnt as invested in it. i cant explain why though, second one had more mechanics and improved on existing ones. still had a nice time with it and i still need to replay a kill playthrough with emily

combat has no weight, enemies die like rubber gi joes, tries to be visceral but doesn't hit the mark

but the atmosphere was pretty good and music was nice; the verticality was fucking awesome i could parkour through fire escapes and apartments all fucking night

It's not a stealth game because it can be played stealthily you mongoloids.
Would you call fucking Deus Ex a stealth game?

>I played on the hardest difficulty never used any powers and it was still easy as fuck
>I only died a handful of times
>awful stealth game
Yikes, kys.

marketing I knew of the game but saw nothing on it at the time outside of a magazine.

>lack of variety unironically
Unironically retarded, is what you are. Variety is where the game excels at. I've played through D1 so many times and done things differently every time.

It was fairly succesful but the launch of the sequel was botched, voicing the protagonist and reusing the same characters was a mistake and frankly the apparent obsession with removing any kind of mystery hurts the following games.
Also having Delilah as the antagonist again was a complete fuckup when she had been dealt with handily.
On the flip side for all its qualities it is a little shallow.

yeah I cant imagine how braindead it must be if you actually use all the gimmicks

The plot and setting wasn't as good as the first one
>Blamed for murdering your Highness and lover
>Have to fight the corruption with a small group of rebels
>The world is infested with a rat plague which is way out of control
Vs
>Accused of not being the true queen
>Have to fight the corruption of the state to save your daughter/father with 2-3 rebels
>World is relatively normal
It just wasn't as interesting as the first game.
The ending was also weak and being able to play as either Emily or Corvo was meaningless since both characters have the same story and levels.

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Dishonored is unironically my favorite new series this decade. I really want another game.

It would also be cool in vr

You tell me. Pokemon is pretty much shit but it's one of the most successful IPs ever.

name one bad rapper

Sorta.
It is easier to play something like Call of Duty, gain immediate shallow satisfaction, and then forget about it 15 seconds later, than to get into something like Dishonored which requires attention, patience and care. Similarly to how it's easy to listen to a song with bad, uninspired lyrics and big banging bass, than to sit down and appreciate fine tuned, well executed, beautiful music.
I'm guessing part of the psychology behind it is that only people really interested in the "thing" would invest time enough to look into, sit down to, and enjoy the thing. Whereas most people are only lightly involved in the thing, and so only pick the surface level stuff to push out quick enjoyment

I'm sure there's like 50 other reasons too but I'd say that's a big part of it.

I agree with you on the story, but the level design of 2 was nearly perfect

>It would also be cool in vr
take the vorp pill

Lil Xan
Lil Uzi Vert
Tekashi69
Lil Nas X
Ja Rule
Mike Jones
Master P


Do I need to continue? This seems like a relatively comprehensive list that spans eras.

I said "setting" not "level design"
But I do agree the level design was top notch in terms of how you want to approach your objective; I've always found myself finding new paths when one didn't work

>World is relatively normal
Not really there's bloodflies, mechanical soldiers, gangs and guards all over and Dunwall gets trashed in the period you leave

?

dishonored is not shit though
fag

yes.

I didn't say Dishonored was shit. I was confirming that a majority of video game players have shit taste and buy literal crap.

>yes.
Well here you go then.

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oh my bad, you are not a finook then

everything about this post is correct

>One of
It is by far the most successful intellectual property ever.

I liked ja rule first album tho, he was gritty and angry

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Dishonored was pretty successful until immediately being fucked over by the sequel.

it's like they slapped a new coat of paint on it without realizing what made the first game likable

>muh classical
Don't pretend like you faggots listen to String Quartets regularly.
At most you nerds would play Gershwin like the pleb dorks you are.

Weird. I could've sworn that the sequel was an improvement in all gameplay aspects.
Give credit where it's due. D2 has poor optimization and inferior worldbuilding but it is absolutely superior to the original.

>inferior story
>inferior voice acting
>inferior level design
>inferior choices
what about the sequel was better? the combat and stealth was copied over

i would agree with this

What's wrong with the voice acting?
>the combat and stealth was copied over
Wait don't answer I don't care, you seem dumb, have a nice day.

>What's wrong with the voice acting?
Not OP, but there was the looped alien language shit.

Recently started a new run of Prey
>all the survival shit turned on on Nightmare
>centered the crosshair mod
>extra dynamic lighting mod

Great time. I should give Dishonored 2 + DOTO another chance one day.

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Both of these games are great. I didn't care much for Death of the Outsider though, mostly because of the boring plot and the unlikable MC.

>Inferior story.
Dishonored has never had great storytelling, it's always fallen back on spectacular presentation of its lore with a rather mundane reason for you to go to exotic locations to kill people.
>Inferior voice acting.
Objectively wrong. You got some heavy hitters like Garret's voice actor from Thief playing Corvo, with most of the cast returning from the first. The only one that didn't was billie's VA, but she was played by an asian chick in the DLC for DH1.
>Inferior level design and inferior choices.
Also objectively wrong. The first game suffered from being too easily broken by just teleporting over barriers and walking wherever you wanted without facing any challenge. There's very few areas where the level design is bad, but it's mostly in the few required areas that are in closed in spaces.Also there's literally no choice in 1 that comes close to saving Aramis Stilton, save for maybe killing the announcer when assaulting the spymaster.
>Stealth copied over.
Not copied over, improved. New non lethal options such as non-lethal combat chokes, drop-knock outs, and other things that people complained about not having in the first game. Plus new gadgets and an entirely different set of powers for Emily, with the option to use all the powers in NG+ from both characters.

Also the world no longer looks like a HL2 rip-off.

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Plot was shit in the second, completely lame.

Setting was tip top tier though. Karnaca was a great place for a sequel. The dust storms added some real world feel. The almost tropical feel was interesting. Honestly I think Karnaca is a betting place than Dunwall really.

b-but that is the second one
or spin-off content for the second one, i don't fucking know

They shouldn't have split the game between two characters, it just means they end up half assing both plots

Harvey agreed with you, and basically gave this as an explanation for why DOTO is just Billie playable.

the voice acting is an abortion the combat knockouts are poorly implemented, hell the combat is poorly implemented in general they didn't improve shit

Thank you user for your insight. Very cool.

This is why you shouldn't even attempt to argue wih obviously retarded people online.

Poorly balanced and actively made the game harder when you wanted to try to be cool instead of encouraging it.

Most people don't like stealth games, and the second game was a sequel nobody asked for.

It's not a stealth game.

I bought and started playing it the day it came out. 2 hours in I got a call from my mom letting me know my dad had shot himself in the head. I haven’t had the stomach to play it again since.

1 was kino though.

Dishonored 2 blew its budget on superfluous details instead of actually building upon the first game.

It's design is at odds with itself. To get a good ending you can't kill. So you have to be stealthy. Except it gives you far more tools to kill than be stealthy and frankly is farm more fun to fight at all times than stealth. The game frankly doesn't know what it wants to be and in trying to be everything leaves its players confused and frustrated.

>shitton of celebrity voice actors, none of which were as cool as Madsen as Daud
>expensive retarded process for creating character models

I don't know what Harvey was thinking.

ALL OF THEM

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But it was a giant success, it's one of the absolute best games of the 2010s. If it sold below expectations that's entirely Bethesda's fault, but afaik it still made a healthy profit, just nothing spectacular but it seems these days great commercial success is mainly reserved for the worst of the worst AAA crap and then only because it was marketed and shilled to high heaven and people get tricked into buying it through peer pressure and fear of missing out when really they're timewasters not worth wasting time on.

People who say it's less focused than say Thief games need to realize it's simply a different game that emphasizes the immersive sim elements and player agency even more and these games are not meant for people used to just "progressing the story" by following quest markers and flipping switches. Or that's exactly what the doctor ordered in order to make them see what games can aspire to but it may be (and may have been) overwhelming for new players who often complained it didn't have a lot of variety but failed to realize and explore all the possibilities because they're so used to games only doing something in one preset way.

They did build upon the first game. You can't even deny this, what the fuck are you smoking?

Speedrunning D1 was one of the most fun things I've ever done in a video game. It's a fucking adrenaline rush, from start to finish.

based and white

You absolutely can kill, you just need to not empty the levels. Removing a guard here and there, killing your targets and getting rid of weepers will generally not damage your rating.
Also, one or two levels at least can be done with High Chaos without compromising the Low Chaos ending.
And the idea is to provide replayability and immersion, for better or worse, by having the world react to what the player does.
Certainly is not confusing at any rate.

too complex for normals too simple for grognards

>>expensive retarded process for creating character models
???

I liked the fact you can play totally without powers as Emily. Except, game really isn't Thief so stealth isn't as fun.

I strongly disagree. There is no indication of this to a player unless they seek out this information. The game is vague at best about the system. Secondly, there is a mentality in stealth games where one mistake means a save needs to be reloaded because why bother unless you do it perfect. The two styles of play grind against one another. Dishonored is mechanically fine but ultimately frustrating to play.

I'm kinda mad Prey's director was clearly forced to step down while good old Harvey was fucking up Dishonored 2 without consequences.

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You are fucking retarded. Stop perpetuating this ridiculous notion that you aren't allowed to kill people if you want low chaos.
It takes a single playthrough to understand how wrong you are so I have no idea how it's so prevalent among so many people in these threads. You have played the games you're talking about right?

>“Clay sculpting allows the artists to set the look and anatomy of a subject after the 2D concept and before the 3D modeling,” Mitton says. “This saves time for the 3D modelers and helps unify the look of the characters.”

theverge.com/2016/9/26/13056970/dishonored-2-character-concept-art

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The first game was a big seller, what the fuck are you on about?
Not sure about the second game though, but the garbaggio PC port didn't help.

ur goddamn right

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>Secondly, there is a mentality in stealth games where one mistake means a save needs to be reloaded because why bother unless you do it perfect
Correction. That's your mentality regarding stealth games. Also this isn't even a stealth game. You are confused though, that much is obvious but I wouldn't blame it on the game and neither should you.

It was probably voluntary.
If you look back on his twitter he was pretty fed up with how shitty and inefficient AAA development is.

Some people are just dumb. I think the only level where you don't really have much leeway in guard casualties is in the first level of the brigamore witches dlc, since it's only 1 map, and there aren't a lot of guards to begin with.

2nd game
adult emily is in the OP

Dishonored 1 was good, but it was a bit short overall.
2 was underwhelming.

>pathetic story with no meaningful build-up that just assumes you played the DLC from the previous games even though plenty of people didn't
>world that doesn't markedly improve on the original
>is afraid to give you a new character so it settles on both Corvo and his daughter, leading to a watered down experience
>hamfisted and obvious diversity nonsense that hampers immersion
>gameplay doesn't really get any better to compensate for all of the above secondary points

prey turned out great tho it was almost a masterpiece

>It takes a single playthrough to understand how wrong you are so I have no idea how it's so prevalent among so many people in these threads.
I've played 1 a few times and 2 twice and nowhere was this clear. You really don't seem open to discussion you seem to want everyone to just agree with you on this. I'm saying the game was unfun for not outright stating what's what, leading me and several others to either act like a psycho or play on eggshells. Is there depth to the game, is it a well made game, sure. It isn't fun to figure it out blindly to most people, and is more frustrating. Instead of having either defined rules, or no rules, it chooses the worst option and has vague rules.

Things I didn't like where mostly connected to the narrative:
-rehashed story and villain from dlc
-said story was absolutely retarded
-hub was a ghost town, 2 characters
-no memorable dialogues
-the playable character you didn't pick at start gets written out of the game
-enemies not diverse enough, there were a thug, a guard and a robot, the witches were a step in right direction but it was too little
-why even use Emily and Corvo come up with a convoluted train for them to go to a faraway country and not use a new character

>I've played 1 a few times and 2 twice and nowhere was this clear.

Yeah, definitely stupid.

Daud should have been the protagonist of DotO. I don't care about Billie, her story ended in D1's DLC and D2's campaign. I would have loved playing an older Daud settling his life-long grudge against the Outsider.

>game is 100% more fun when using all of your abilities to set up cool kills while sneaking around
>game also tries its hardest to guilt trip you into a non leathal playstyle
>which is just you blinking past everyone and choaking the occasional guard out
Hmm I wonder what went wrong here? That and the audio is absolutely awful for a stealth game, you can't tell if a guard is two floor above you or behind the door two inches from you.

It has always been billed as a stealth game series.

By retarded people yes. Time to stop.

I'll take my superior stealth game instead, thank you very much.

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>last dlc you have to play as the nigger everyone killed in the first games dlc that is also force fed to you in the base story of 2
Yeah no fuck off.

Okay if you're going to ignore this I'm going to post it again. You really don't seem open to discussion you seem to want everyone to just agree with you on this. I'm saying the game was unfun for not outright stating what's what, leading me and several others to either act like a psycho or play on eggshells. Is there depth to the game, is it a well made game, sure. It isn't fun to figure it out blindly to most people, and is more frustrating. Instead of having either defined rules, or no rules, it chooses the worst option and has vague rules. And fuck you autist I don't need to play the series 10 times to form what you define is a correct opinion to hold.

I played the game effectively blind aside from some infos gleaned from trailers and did not have any confusion about the system.
Moreover the game tells you that your actions will shape what is to come and the scoring at the end tells you the overall state of the world. Its not difficult to put two and two together regarding Chaos and how it works.
It is true that it can and does encourage stealth play by way of the never spotted checkmark - though that one is also checked if everyone is killed - but never being spotted is only good for the achievement and the posters talking about someone going around with no identification. Hardly a true necessity outside of self impose challenges.

In any case, the game encourages experimentation. and its not so entirely lopsided that killing is the only way to have fun with the mechanics.
You could just play very loud DIO blinking around and stopping time like a madman and the Chaos would still remain low since its not tied to being spotted.
I really don't understand the mentality of feeling punished by the game. It literally is just a game, there is no punishment.

You can keep copypasting stuff, but you're still gonna be stupid

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which one is better the first one or the second?
>game has levels just big enough to tease you
>game throws the same 3 scenarios at you 50 times

>game also tries its hardest to guilt trip you into a non leathal playstyle
No it doesn't. It just tailors the narrative accordingly. I loved high chaos and appreciated the changes to the character behaviour. It felt like a reward actually.

I enjoyed the second but I have to agree that it just wasn't as interesting which is my only real problem with it, and I still don't think they should have given us a choice between Emily and Corvo for the entire length of the game, I would have loved it more if they were both involved in the plot.

>muh story
>muh diversity
The game did give you a new character and also let you play as the old one if you chose to. How is this a negative?
Gameplay is better in every single way and there is no refuting that m8.

By the vast majority, advertising material, the steam page. But you user. You. You are the one who happens to know better than everyone else.

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The only guilt trip I can think of is Samuel effectively calling you a fuckhead at the start of the final level, but then you can just blow his brains out so...Good job, I guess?

>no it doesn't
>oh you played the game to have fun?
>bad end
Hmm

The fun is the gameplay you fucking retard.

I play games for story and the ending is clearly defined as good or bad. I always want the good ending. Therefore there is an invisible meter of how bad you can be before you lose it. So every misstep could tip you over if you fucked up things you weren't even aware of.

>which one is better the first one or the second?

Styx 2 takes itself more seriously, but is also somewhat easier. Probably a better game overall. More of the same in general, though.

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Refer to the post directly above yours.

You are arguing against multiple people. I ignored you because you didn't really say anything worth responding to.

I played this game when it was released for free on PS+. It seemed pretty cool but didn't have a whole lot to keep my interest for very long.

Then again, I think the last time I played it I was really drunk and was getting wrecked during a stealth segment. Maybe I'll give it another go in the future.

Second has an overbearing Styx dialogue but offers more options so its fairly similar to Dishonored.
The sequel is better mechanically but otherwise hit or miss.

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STORY MATTERS RETARD ITS THE WHOLE HOOK OF WHY YOU FUCKING EXIST IN GAME. Otherwise you're just playing with physics objects. At which point why bother.

What's your most fun way to play 2?
>Corvo
>No powers
>mostly stealth but will occasionally engage in open combat
>but entirely nonlethal

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combat is so damn fun

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Okay genius. Time to explain why it is that you seem so intent to label a game, that can be played with absolutely no stealth usage, as a stealth game.

michael jackson? Is that you?

>no powers
>non leathal
So you're just playing a strictly worse version of thief?

>Therefore there is an invisible meter of how bad you can be before you lose it

Definitely, DEFINITELY stupid

Because you can not get the perfect ending and perfect scores and perfect arrow corners by making a single mistake.

>max gun
>shoot them in their faces
>counter their attacks and slice their heads off
then if i have max crossbow sleep bolts etc ill use all of them up

Wow all caps huh?
I see emotional investment in retarded activities, as expected by a storyfaggot such as yourself.

Story only matters to establish the game world. Once the game starts, it should be gameplay and not fucking OH BY THE WAY HERE'S 300 HOURS OF FUCKING EXPOSITION WHILE YOU SIT THERE HOLDING YOUR CONTROLLER POINTLESSLY.

>Story in games should be like story in porn: it should be there but get out of the way quickly and get to the action

>"""bad""" end

>2 takes itself more seriously
absolutely wrong, one took itself seriously while 2 has Styx stopped giving a shit and go along with a plot that makes no sense. One is more atmospheric but two has better gameplay.

I lose interest in playing games incredibly fast. They just aren't fun anymore. I need a story to give me a reason to be there.

>Uzi
>6ix9ine
you just have shit taste user

You can get the perfect ending just fine. Why do you think you should get perfect scores when making mistakes and how is it that you think any of the shit you just typed relates to my question?

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Worse than thief in every way
Watered down for retards
Still the best immersive sim you get recently

Every end of the level tells you the current state. While its not stated effectively which ending you are locked on, there are some hints as to that in the score screen and in the environmental storytelling. By checking in on Emily's state and her drawings you can get a pretty good idea.
I'm not going to patronize you by saying you should play the game again. But its wrong to say killing is a no go and the game hints at what its system are. We can agree to disagree on the clarity of those systems but I cannot agree that killing is a complete failure condition and that the game is guilt tripping the player. It just give fairly black and white consequences.

That's cool. I suggest a different hobby, a different board or a different thread.
Are these suggestions unreasonable? Do you think your storyfagging has any value here whatsoever?

Nu prey is a much better immersive sim.

My point is that you commit to one path and one path only. A mix means you get less points at the end of a mission. It has to be perfect.

>My point is that you commit to one path and one path only.

Definitely untrue

>Ja
>Master P

I'll give you everything else, but fucking hell user, Ja had some bangers

Its vague, what if you kill one guard to many. Then you're fucked. It's like that one game show where you guess a price and climb the mountain and if you guessed to high you fall off the mountain. One kill to many and your playthrough is ruined.

I wish I could not do the same routine everyday but that is unfortunately not a reality that can be.

>big banging bass is an automatic negative when compared with le orchestral arrangement

*tips fedora*

>what if you kill one guard to many

Then it'll tell you

You do realize that all this proves is that you are actually legitimately autistic right?
Just because you can't deviate from playing as stealthily as possible that does not make the game focused on stealth, it makes you focused on stealth, to the point of absurdity in fact.
Are you actually autistic? Not joking or insulting, you actually seem the type.

>>where loudly gutting everyone is easier and more fun than the stealth
Look at this faggot

>Then it'll tell you.
>Then you're fucked. It's like that one game show where you guess a price and climb the mountain and if you guessed to high you fall off the mountain. One kill too many and your playthrough is ruined.
Reading is important.

First is great game and triggers autists.
Second is alright, big mistake having a split campaign. Should have just had some corvo/emily father daughter action, with you switching between them every few missions.

Yes it is. Perhaps one day you'll be able to pay attention to what occurs in a videogame.

Play the game you're trying to talk about you obvious troll. If you get high chaos as the end result of a mission the game tells you and there's a button to replay mission.
What's more overall playthrough chaos remains low even if you get high chaos in a couple missions and the game conveys this information to the player as well.
Your argument is based on ignorance that a person familiar with the game couldn't possibly have. If you've actually played Dishonored then you might be retarded.

He's completely right, though. The quality of something can always be decided by your feelings afterwards. Sure, you can listen to some bass boosted shit, but it's fucking tedious and boring. You can listen to fur elise for hundreds of times before it gets boring.

If you kill one guard too many in a given mission you get a high chaos rating for that mission. Hinting that maybe you should kill less if you want to know what the low chaos thing is all about.
Which is to say that you would need to teeter quite on the edge of things to get the High Chaos ending with just one guard death. Alternating High and Low Chaos mission over mission until the one that locks you in. Seems like a fair bit of work and dedication. I should try that too.
Conversely it should be possible - I have not tested this but there is no reason it should not work - to kill everyone in the Boyle Mansion and still get a good ending if the overall rating is still low. In practice you should be able to slaughter every guard in the prison, play it generally low profile while still killing every target and maybe the criminals and still get the Low Chaos ending.

I do have high function autism. It is not relevant to the discussion that this is a stealth game that punishes you via the ending and in game events for not playing perfect stealth. I do not understand why this is so hard for you to understand. If you kill one too many people the game gives you a bad ending, so why even kill in the first place. I do not understand why this is not getting through to you.

Samuel actually has a unique piece of dialogue if you have "medium" chaos (ie: chaos that isn't quite high enough for high chaos). I think there's a couple other instances of that in the series.

>have to replay missions because you actually used your primary weapon
Epic
>Playing Dishonored is like listening to fur elise
Epic

I played Dishonored three years ago and I played 2 on release as a gift from my ex. Replaying the whole mission disrupts the story and flow of the game. And having one mission of high chaos makes no sense. Why would you do that either commit to one or the other its pointless to do things halfway.

>what if you kill one guard to many.
Literally just dont go on murderous rampages. I got away with killing 8-12 guards per level.

>I do have high function autism.
Tell that to people before you rope them into arguments with you man. I'd rather do something else with my time than attempt to cure your mental condition over anonymous posts on Yea Forums you know?
Then again being considerate wouldn't be one of your strong points either probably.
Whatever just don't talk to me.

>being a retard
Astounding.

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Depending on the map and your actions, you can get away with quite a bit of murder.

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But what if you killed 13? Why would you even kill anyone and reduce your score if you didn't want a good ending? Can you see why I am confused?

see

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>Why would you even kill anyone and reduce your score if you didn't want a good ending?

'cause it's fun, and you can still get the """"""""""goood"""""""""" ending even with some bloodshed.

who is thsi qt

Why would you kill anyone than and risk losing a good ending? Wouldn't it be more fun to have a perfect score?

>Just because you can't deviate from playing as stealthily as possible that does not make the game focused on stealth, it makes you focused on stealth, to the point of absurdity in fact.
this is the most autistic statement I've read on Yea Forums today

So fucking what you moron? No amount of backpedalling will end up with you being right now.

Sure thing bud.

Because the rule goes like this.
Overall no more than twenty percent of the population of the game should be killed before I think the end of Return to the Tower in order to prevent the High Chaos ending.
This is absolutely not stated in game. Have a source
dishonored.fandom.com/wiki/Chaos#Ending
This means there is an overall leeway in the way the game can be played. Just check the article regarding what can and cannot be done.
In fact this is dependant on subtle clues and hints but can be figured out by logic.

Emily's drawing is a little less dark too. Its pretty neat.

>Why would you kill anyone than and risk losing a good ending

There's no risk 'cause I'm not stupid nor shit at the game. If you do "low-chaos" objectives and don't go out of your way to murder most guards, it's easy to get the "('good')" ending

>risk
There's 0 fucking risk. Even if I kill 13 and get High Chaos I can fix it in the next level.
>perfect score
In my mind the perfect score is to play through Dishonored as a fun clinical assassin revenge fantasy. Killing people but only a few people. Rarely engaging in direct open combat.

Really tried to pander heavily to Bioshock normies, while forgetting what made Thief so good. Core mechanics were half-baked and boring as shit, and they piled loads of epic gamer trailer killmove abilities on top of that in an attempt to distract you from it. That's a common issue nowadays.

>corvo
>ng+ with all upgrades
>maximum violence

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2nd game had a nonsense story. The only memorable moment was releasing Jessamines soul from the Heart

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only playable on pc.
on consoles it is pointless because you can't do anything at the speed intended by the designers

Holy shit you're the doublest nigger I've ever seen
respond to his argument you fucking mong

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why play a game where it actively punishes you for killing people?

>bioshock
Nothing in common with dishonored. What the fuck are you talking about?
It was always marketed as a deus ex type of game. How sad is it that the thief diehards do not even have a similar modern game to complain about and instead try to force dishonored into that spot?
Stealth is so fucking dead holy shit.

>actively punishes
The only active change is more enemies. Which is what kill-fags want.

Yes, why do people play videogames?

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High Chaos in 1 rewards you with a much better final level.

I did. His response to mine is just blank faced inability to understand which is typical for an autistic person. What the fuck do you want from me? Do you feel slighted at my unwilingness to debate with people that are incapable of seeing others' perspectives? Then you are autistic yourself and should not reply to me ever again. Thanks for reading.

This. So much potential hamstrung by catering to casuals. Should have designed it for thief autists like me then added in powers and easy modes with more health and fewer/easier objectives.

Yeah but then an old man chastises you so you shouldn't kill anyone ever

I feel retarded, but I can't remember that at all, halp

I have a sealed copy of the Collector's Edition of Dishonored 2 on the PS4 in my closet. Got it on a Black Friday sale from Amazon a few years back for about 20 bucks. Should I open it?

This is some top tier autist projection. What is genuinely wrong with you?

Maybe look to see if anyone is willing to buy for more than that. Seems doubtful but who knows.

Explaining my reasoning is not autistic in the least retard. What's wrong with you?

think It's absolutely not fun as a stealth game. However if you go for high chaos stealthy assassin-style killing spree
youtube.com/watch?v=5S_eP1d3bis

I did not mean to be rude. I am told that a lot. I just do not understand. I am sorry.

yes, it's a game that promotes killing by giving you tons of powers to do so but at the same time punishes you for doing it, what sort of mentally deficient dev would try to do such a thing? the world may never know what's behind such retardation.

You do it during the Duke assassination mission. To kill Delilah you have to steal her soul which you contain in the heart. Having to let go of Jessamine's first.
Man, now I'm also remembering how horrible the Outsiders new voice and personality were. Why did they feel the need to turn him into a teenager?

user what if I love classical and Hiphop?

>but at the same time punishes you for doing it

Yes, won't somebody stop this old man?

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>Why did they feel the need to turn him into a teenager?
Because the writers failed to understand that the charm of the Outsider was not knowing what he is and what his motivations are.

>Why did they feel the need to turn him into a teenager?
To make him a more sympathetic character, because Harvey wanted to make the Outsider's origin story prominent.

literally did nothing wrong

I was more pissed that they A: explained his origins at all, and B: made it boring and stupid

Bratty teen is not sympathetic to anyone who doesnt read YA novels

second one was bloated, buggy and cucked as shit

This sorta. By the end, even on hardest difficulty, blink and time stop are way overpowered. I don't remembsr the last level since I tore through in like 4-5 minutes.

You asked why it was done, so I told you.

Yeah, I remembered you had to take delilah's spirit. Just completely forget about releasing Jessica first. I think I forget about it because it was so dumb. one fucking line of dialogue. they completely fucked up everything to do with the outsider, not just his fucking voice and appearance. the final insult is delilah saying "oh btw shes at peace now." fucking painfully retarded.

Are you autistic or something? there is no difference between killing and knocking a guard out in this game, besides the story. In prey, you waste ammo and resources killing aliens, In nu-Deus Ex you are straight up given more XP for sparing people, for better or worse. Tangible differences in playstyle.

youtube.com/watch?v=WprNVeSGxGM
It was a short conversation not one line. But yeah overall the whole plot is jsut muddled.
Should've kept it in Dunwall if they were going with a Delilah civil war route.

I have no idea what you're on about

>tfw originally got it on 360 because i didn't have a pc at the time
>load times were eternal, it ran like shit, and the controls were terrible
>get it on pc definitive for $15 four years ago
>runs great, controls great
>eventually get it on xbone, runs great but loads forever
It's easy to nonlethal ghost on xbone if you practice on pc to know what you can and can't get away with. But the original console release of that game is a travesty.

kys

Technically it changes the final mission and the number of rats. weepers and guards across the game. Which seems like tangible gameplay changes too.

Pretty close to one line, senpai. And even if you want to argue that, there's nothing of value said.
Just overall poor writing.
Shame, some of the environments were quite pretty.

because its shit lmao

I was enjoying this video but it wasn't till he possessed the rats and used them to get up-skirts of the whores that I knew it was truly kino.

current eminem, drake

Alright fine I'll just admit. I'm a sucker for widows/widowers/relationships where one person is dead.

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True, i will concede that it does up the difficulty in *some* cases, but to me, it felt pretty minimal since powers are so strong in this game and you were never in any real danger if you KEPT playing lethal stealth w/ blink. Mind you, i did like this game.

well

She deserved better than that, though.
The Heart is one of the coolest items I've used in vidya. It's a lame ending.

I just remembered that I had it in my library, it ran like dogshit when it came out and I pretty much ignored it, did it get any better ?

I take it your style of gameplay consisted entirely out of the things explicitly explained in the tutorial?

I'm still pissed that D2 and DoTO didn't improve the stealth mechanics enough. The main problem people had with the first game was how much less advanced its core stealth mechanics were compared to Thief, and the sequel and its expansion didn't fix that problem.

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Styx 2 has overall better gameplay but unfortunately the worst aspect of the first game's gameplay was escalated in the sequel. The goddamn horrible boss fights.

Pretty sure it did yes. But it was still a bit hit or miss I believe.

It ran like absolute ass on a i5-4670k and GTX970 even on sub-minimum settings. After I upgraded to i7-7700 and GTX1070 the FPS is fine on good settings. There has to be some serious bottleneck issues or something.

Wat too easy. It's cool to have power and shit to go a littble bit experimental hile playing, but this shit is literraly "do whatever you want, you'll win" the game.

Great atmosphere and art direction though.