Hey Yea Forums, I'm absolutely terrible at fighting games...

Hey Yea Forums, I'm absolutely terrible at fighting games. I really wish I was good at them but everytime I get one I get discouraged and drop it for something else. What is a good, active fighting game that is good for new players to learn fighting games?

I don't like how Street Fighter characters look, Smash Bros is too different from other fighters and I don't count it, and I've heard that MK11 is casual garbage and I don't want to learn bad habits.

Attached: fighting-game-intro-art-690-625x352[1].jpg (625x352, 47K)

Other urls found in this thread:

clips.twitch.tv/DelightfulSwissRabbitPipeHype
twitter.com/AnonBabble

fighting games are garbage you braindead cunt

SF5 is played and the most FGC.
Smash is played and has a big following.
MK / Tekken are memes in the US.

Street fighter II. The foundation for all fighters.

Mk11 has some of the best combat in the series

>I don't like how Street Fighter characters look

you're not gonna make it

user, just pick up Street Fighter V for 2d or Tekken 7 for 3 ld depending on what you want to learn. Stop being a faggot.

You will suck, for hundreds of hours you will suck. If you are a thin skinned faggot who can't handle loss after loss this genre isn't for you.

Attached: street_fighter_30th_anniversary_collection-4661853.jpg (770x916, 103K)

Play in the UNIST Yea Forums lobbies and accept that you'll eat losses while asking what you can do to fix your mistakes.

Surely you'll get what you're looking for that way as long as you're consistent in showing up to play.

Anime isn't good for a beginner I feel. Long combos are fristrating when you're new and they don't really teach concepts like neutral well.

Skullgirls has a great tutorial and is usually pretty cheap. The tutorial is basically a primer for 2D fighting games. The community is also very friendly to newcomers. It's not a huge scene but it's not likely to die anytime soon. The basic skills should carry over to most other 2D fighters.

Don't expect to get good quickly. If you can't have fun just fucking around in a game then the genre isn't for you.

Pretty sure UNIST has fundamentals built into its tutorial if he wants to practice them. Also UNIST combos generally last 10-15 seconds and depending on character execution can be pretty simple.

>10-15 seconds
That is insanely long, different user

>Skullgirls has a great tutorial
It's better then most big fighting games, as sad as that is to say, but I wouldn't call it great. It teaches some nice concepts well for players entirely new but it won't really get you ready to attempt online or anything.

SCVI is pretty simple to get into and has actual character variety unlike SFV

Tekken is the absolute worst game for beginners

UNIST has a good tutorial if you like anime

>Tekken 7 is the worst game for beginners
Tekken 7 is the worst game for intermediates, are you fucking retarded, Tekken is easy to pick up and play

If you're happy mashing forever literally play any game. Tekken doesn't even have a tutorial.

Is UNIST more active on PC or PS4?

There are enough shitters playing SFV that a scrub like me can win pretty often though. Low levels are either new players with a single hour or unga bunga Ken players that don't know how to grab

We don't get PS4 numbers, but PC seems alright.

Keep in mind a new version is coming out, and if it goes like last time, the PC version won't come out until 6 months after the PS4 one

GG and UNIST both have great tutorial systems teach players beginners.
Tekken 7 is the most popular 3D but lacks any real ingame resources for new players but has bucketloads of information outside.

SC6 for 3d

Under night for 2D

SFV would probably be ok but if you don't like the characters then hey whatever

Contrary to your belief however, the amount of inputs for a basic combo required is around 9-12.

Here's a simple combo:

2C > 214BC > jump cancel > j.6B > j.B > j.C > j.2B > 2C > 6CCC

I guess I should have been more specific. I was more or less just saying that this isn't a genre where you will feel instant gratification. A new player might hundreds of hours in bronze or silver for example.

>UNIST combos generally last 10-15 seconds
The fuck? No they don't, it's 5 at best for regular combos, I know that for a fact because my char requires me to hold buttons for 240f to get the optimal combo ender (which translates to 4 seconds real time).

Different guy here, but yeah unist combos are definitely longer than average for the fighting genre as a whole (but pretty par for the course for anime).

Part of it is that reverse beat means just about any normal hit can convert into whatever combo you want.

There's a weird meme here that newer unist players pretend it's like SF and KoF, more traditional playing games. I have no idea how anyone can think that, unist is just as anime as other anime figjters like blazblue and such.

>I don't like how Street Fighter characters look

>and I've heard that MK11 is casual garbage and I don't want to learn bad habits.
You've listened to weebs who don't really play. MK11 competition is fierce and even a Japanese pro couldn't make it out of pools. It's also really fun with a ton of shittalking.
clips.twitch.tv/DelightfulSwissRabbitPipeHype

I think it's more that western fighting games are not like eastern ones really and that since eastern ones are more popular they're not good for learning.

yeah MK is alien for a lot of under the hood aspects which a lot of people struggle to adapt to if they aren't used to playing different genres

I can't blame him, I dont either. Should have stuck with 2D, third strike was gorgeous. IV and V are hideous