>Speaking with CNET, Sony Global Head of R&D for PlayStation Dominic Mallinson talked about the future PlayStation VR, but also laid out plans for Sony's current headset. It will be compatible with the next PlayStation, which means players won't have to buy a new headset when the console [comes out].
>n fact, there won't be a new headset for a good while, including during the console's launch. "There's no reason for us to coincide it with a new console," Mallinson told CNET. "From the point of view of the consumer, to be bombarded with many, many things – oh, you have to buy this, you have to buy that – is a message that we don't want to send. In some ways, it's good to have a little breathing space between those things."
>While those who have a current-gen PSVR need not worry about their device becoming obsolete in the near future, Mallinson did mention a few directions the device could take going forward. "We do want it to be lighter weight, and easier to put on, less cables, less mess," he said. However, he mentioned a new wireless headset could end up being expensive. Mallinson also mentions eye-tracking, and the need for the current Move controllers to evolve.
>Sauce is game informer.
So the new PSVR isn't as close to being released as we previously thought although we might get the controller first. I guess they still want to move more PSVR units before moving onto the next headset.
Vr will be dead by then. Vr2 will sell even less than the first one. Unless actual big comapnies pitch in for vr like ms, it will die a dog death.
Hunter Barnes
>"From the point of view of the consumer, to be bombarded with many, many things – oh, you have to buy this, you have to buy that – is a message that we don't want to send. In some ways, it's good to have a little breathing space between those things." Makes sense. "You have to buy both a PS5 and a PSVR2 for only $1199.99! no games included" that doesn't make any sense. id rather have them take their time and release a true generational leap for their next VR. Let me have roomspace + full eye tracking tech + full hand tracking in VR in addition to way wider field of view and resolution. Maybe proper HDR?
Robert Russell
Sony pitching in for VR2 will absolutely make it sell better than the first one.
Hunter Myers
The occulus quest will be the next big VR device
Easton Butler
>Unless actual big comapnies pitch in for vr like ms, it will die a dog death.
>Microsoft >Sony >Valve >Facebook
These are the main players. Who else do you want?
They made a proper presentation on this subject a bit ago, talked about all these things. We're probably getting 2x resolution bump, foveated, eye tracking and HDR. Wireless too but with a more expensive model.
They seemed particularly fond of eye tracking though. Supposedly they believe that having a proper gaze inside the game is a game changer, on top of allowing improved foveated that "pays for itself".
The mobility is great but it has the shortcomings of both consoles and PCs and the benefits of neither. They will have to market it A LOT, which I'm not seeing.
That said, mobile hardware improves quite fast, I could see better versions of the Quest having a significant improvement.
Owen Jenkins
Not only will the VR fad already be over but I won't be buying the PS5 due to aggressive censorship.
Thomas Ortiz
>weebs think they are relevant cute
Kayden Hall
>They seemed particularly fond of eye tracking though. Supposedly they believe that having a proper gaze inside the game is a game changer, on top of allowing improved foveated that "pays for itself". Absolutely. Foveated rendering is a huge game changer. I believe there were other hardware based perks as well(?) that would aid the rendering for VR. But regardless, I cannot stress enough how important foveated rendering is. Not entirely sure but I believe you can lower effective resolution rendering cost by like 50% or something.
Lincoln Lewis
It doesn't matter because they said current headsets will work with PS5 and all PS4 games are backwards compatible with PS5.
Levi Ward
I certainly hope so, and I hope the aiming with your gaze thing works out as well as I imagine it.
If the PS5 has two front-facing HDMI ports for PSVR then I'll be plenty happy already. Skipping the External Box will be great.
Well certainly but everyone wants better resolution and tracking. Making it forward compatible doesn't forego the need for upgrading.
Christian Gutierrez
>Making it forward compatible doesn't forego the need for upgrading. No but PS5 will still be an upgrade and PS5 + a dirt cheap used PSVR will be the best option for getting into VR for newcomers once it's out.
David Peterson
Well I suppose. What I'm worried about is whether the PSVR2's tracking will use the exact same method as the existing ones. If they change how it tracks, then it will likely be impossible to use old PSVRs with new controllers.
Samuel Thompson
Sony and valve are small. Facebook is half assing it. Bug comapnies like google ms or amazon need to be their for billions of investment for vr r&d.
And another thing: If running a PS5 VR game on an old model PSVR, because you're capped at a lower resolution, then it's likely you'll be able to get higher framerate(because that processing power has nowhere to go, might as well bump the framerate to 90hz without reprojection or even 120hz).
Playstation, as a brand, is synonymous to video games. Valve is synonymous to PC gaming. Facebook might be half-assing it but Microsoft is working on VR too. Expect to see MS talk about it on E3.
When they first introduced the Scorpio they specifically said it was going to enable VR gaming but they backed out from VR this generation because of poor sales. It's definitely part of their Xbox Anaconda gameplan.
David Roberts
They stopped becuase vr as whole flopped, as long as vr isnt wireless, cheap and has tons of games it wont be a thing.
Sebastian Ross
Foveated rendering makes more sense for a console than it does a PC currently. With a console you can spec the GPU to have the means necessary of doing variable resolution within the same framebugger, which on the PC end, only nVidia's Turing cards support. Every other card would have to do a second pass (doubled due to left/right eye) which adds extra burden.
Jace Scott
>he thinks a bunch of VR games will instantly pop so that VR becomes "viable" instantly >he thinks technology will become cheaper without mass producing it first It's like you don't even understand how technological progress works. Also, there's tons of VR games, you just don't follow the news and releases because you rather complain instead.
Being wireless has nothing to do with it. Sure having a cable is a inconvenience, but it's probably the least significant of all VR problems right now.
Luis Jackson
People complaining about cables are the worst. They'd rather double the weight to add a battery, increase the price because you need to stream insane amounts of data remotely, deal with a 3 hour batterylife and a 5 hour charge cycle and extra latency.
Juan Wilson
VR won't be mainstream for a decade, it simply has too many complications for your typical consoletard. Sony understands this and they're happy where they're at now.