GRIM DAWN

thoughts?

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It's pretty grim.

fucking great. I put 400 hours in it and love trying new builds.

Pisses me off that it's free weekend and barely any boards on here for this game.

Make threads on Yea Forums then. Nothing wrong with wanting to discuss the game, I see PoE threads sometimes too, so it's not like GD can't be discussed here as well.

I went with soldier/necro for my first run since I heard that was a good basic build. It's pretty gud.

What diablo 3 should have been.
One of the few games I'm willing to buy the DLC at full price.
>POE is also good and kinda dominates this genre cause its free
Its hard to choose between the ARPGs that are popular. My favorite game play is TL2, my favorite art style is POE, favorite story is Van Helsing. Grim Dawn does all of these well, but doesn't surpass the top teirs, but still gets top billing because of its depth and that its doesn't drop the ball on any front.

I like the looks of PoE but the fact that trading is a big part of it and it has a lot of F2P MMOisms really turns me off from it. GD is a singleplayer game at heart, which is way better in my opinion.

Playing it currently for the free weekend clean-up event.
ARPGs have never clicked with me since I prefer more story based RPGs like Dragon Age.
Neither Diablo II or POE or other ones like Titan Quest.

But this one could be an exception.

POE was great at first but its kinda overwhelming now and the fact that I have to respect old characters I haven't played in a few years is a pain. Trading sucks too. I like to solo these games so having to get in chat and use a weird non set free market trade economy pisses me off.
>Still, if you play it casual its a fun little grind.
>TL2 gameplay was PERFECT. but the art was meh
Grim Dawn may not be the best in any one category of ARPG stuff, but its a close second in EVERY category making it well rounded and a good game.
>Also its on sale for $7 all the time cause the devs are trying to sell the DLC
>DLC also worth full price

>dude loot lmao
PoE is better and has a more balanced loot rate.

I've played for 10 hours while it's free on steam.
Picked demolition class, it started out interesting then after an hours it degraded to running in a middle of enemies and throwing a molotov at my feet for every single encounter. And I was playing on the hardest difficulty they'd let me. Norma with Veteran i think. Game is too easy. It got mindless and boring

gay

If you like old role play type games Grim Dawn simulates it.

pretty fun desuwa ignore poeshitters

Boring as fuck
Grim Yawn

>floods you with garbage loot and bloated to its detriment
>trading is required for endgame
>shit mapping system
>"good" endgame builds are homogenized and all speedy speed screenwipe projectile aoe shit with no real alternatives
It's good until you get to what people consider the "meat" of the experience. Should have just been a buy to play game and cut down on the MMO like stuff. Would rather that and pay for expansions then have to deal with hurdles like trading and no real full respec options like GD has.

>so it's not like GD can't be discussed here as well.
literally impossible, cause it eventually just devolves into poefags ruining it or people who have no knowledge of GD game mechanics arguing about shit they know nothing about

Its another two button mash fest.
They all play the fucking same

poor man's PoE

Fun. The new DLC crept up and I didn't realize it so I'm playing that now. Haven't done the new region but I'm liking Oathkeeper.

>always online
>f2p
>tencent
No

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the new region is relatively short. I'd say it was only maybe half the landsize of Malmouth
the Shattered Realm was supposed to be the real meat of the expansion though I guess. It began assfucking the "fun" build I have been playing though because it's a caster (Albrecht's Aether Ray aka LAZORBEAM) and the caster simply gets atomized occasionally in the shattered guardian room. Or sometimes smashes straight through ha ha RNG

>poor man's PoE
Says the person who is playing a free to play game with microtransactions.

literally this

POEfags are the worst

Picking Occultist as my first character might've been a mistake, it's killing stuff just fine, but it feels like something is missing. I never really thought about it, but maybe I'm one of those people that need fancy effects to really get into something and Bloody Pox definitely doesn't have that.

Way better paced than AoM though, every time I replay AoM I start hating that fucking swamp just a little bit more.

The loot-grind games aren't my type largely because because I feel I'm not doing much besides the same few actions. Plus stories in such are an excuse to do more combat, and not actual stories.

GD's animations and feedback were so satisfying that even the act of clicking for so much fun.
I'm sure the character building would get complex later on.

Accurate. I love the game but it's hardly worth checking out these threads because of the shitposting.

Good intentions, poor execution : the game

Basically an improved TQ.
Mod support, great amount of builds, multiple game modes, offline or multiplayer.
Not much of a soundtrack though.

Van Helsing is better, Victor Vran is also better

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I'm running occultist too, almost done with the game but I just use dreegs evil eye. It's flashier than that pox for sure.

When I finish the last upgrade for DEE I think I'm going to go into oathkeeper and pick up the talent to make all physical damage acid, and take some survivability skills in there too.

That a good idea from anyone that knows what they are doing?

VH was suprisingly really fun. But there's really no build variety. Atleast in the first one (only one I played).

Best ARPG on the market. The lore is real fuckin' rad and the build variety is ballin

>Victor Vran is also better
>Gangnam Style skeletons
headbutt a railroad spike, underageb&

I see that GD uses the Monster Charm / Relic system from TQ but does it shit the bed with that system by not allowing you to use on blue+ quality gear?

When does the game become challenging? Do I have to beat it 2 times before I get to play on hardest difficulty?

Occ/Oath is a popular build but moreso for poison/acid spin2win

>>"good" endgame builds are homogenized and all speedy speed screenwipe projectile aoe shit with no real alternatives
Not even a poefag, but if you want to farm consistently in GD's endgame it's either stack as much +X to masteries and go melee dual-wielding or bust.
Just look at the build compendium, it's fucking full of two buttons wonder builds with videos of some nigger killing MQ in 1.06478 second.
If you try to make a fun build you're going to hit a wall no matter what.

more like grim yawn hahahah

where my conjurers at?

I have two items of the beastcallers set. I wish more pet gear dropped but I love having my little murder squad

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Well so far I'm full poison/acid damage. Glad to hear that'll work out good then.

The difference is though that in GD you can quickly grind up a character, whereas in PoE it takes way longer to do, without being able to really respec. GD is a lot more flexible in this way, if you make a bad build you can respec or quickly whip up another character. In PoE it's much more of a chore and it takes up a precious character slot.

PoE I feel is designed to be played "forever", but that's to its detriment. It has a MMO level grind and I just don't like that. Sure in Grim you may hit the wall, but it never would feel as frustrating as when you hit the wall in PoE.

>pet builds
pass. I don't understand why people gravitate so much towards them. They are so fucking boring. I have a conjurer, but it's a wildblood grasping vines vit conjurer

GD devs have said several times that they intend for characters to hit a point where they are at their peak and can go no further.
>tfw head dev is immune to greed
feels good man

This is such a baby game.
>mana regen is so op you can go infinite in the first few minutes of gameplay
I wish ARPG's would look at Diablo 1 instead of its shitty sequel. Diablo 1 was actually difficult and was about getting new gear not to not fucking die, not do make "them sick builds xD"

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Is the necromancer class from DLC actually good? Do you feel like a necro from Diablo 2?

The game is pretty fun but the whole devotion tree is kind of retarded and I don't like that there's like 10-12 different kind of damage types and the whole "convert" bullshit.

comfy arpg, have 500 or so hours in it

1:1 reskin of Titan Quest but that's what makes it good

Pets are a joy to play.
Still need two pieces of beastcaller myself. If nothing else I can just craft two more hats and convert them to the rest of the set.
It's all about keeping the buffs and debuffs active rather than holding left click and mash right click when it's off cooldown.
A different way to play for sure.

Conjurer + necro reminds me of a summoner from d2, you walk around with an army following you.

the final cut is all 3 games put together, using van helsing 3's classes and character building tools.

it's alright but holy hell does it start feeling like a chore

Necromancer is pretty great, my second favorite class behind demolitionist I really wish there were more items for that combo than just that one scythe. It works great whether you want to focus on summons or on killing the enemy yourself (soldier/necromancer focused on life drain is a hell of a time).

VH3 added in actual Classes which VH Ultimate edition carried over. So, you had build variety, in that the game mechanically pigeonholes you into a class. That had the byproduct of removing sword + gun Van Helsing of the earlier two partial-game because no class was swashbuckler like that; you had 2x "bounty hunter" guy (one melee, one range), 2x "steampunk exosuit guy" (one pet builder, one "FIRE MOAR ELECTRICITY" guy) and 2x "magic guy" (one straight wizard, one ninja glass-cannon teleports behind you guy)