Am i a faggot for using the option to double the time limits?
Also, Xcom thread i guess
Am i a faggot for using the option to double the time limits?
Which time limit? If world map time limit, yes, you are a faggot. If you're talking about mission timers then no.
This, but flipped
Yes. The game isn't hard, so stop overwatch crawling.
Is that an option or are you talking about one of the bonuses you get from the resistant factions? I didn't even know that was an option if it's just in the options and I exclusively play on legendary ironman. So in short yes, because if I can do that you should be able to beat the game on normal without that option.
if it makes the game more fun then knock yourself out. once you git gud you will find that the time limits aren't really an issue on most missions
>how can we stop people from exploiting the pod mechanic through the overwatch mechanic? should we maybe change the way pods or overwatch work?
>nah let's just slap a timer on there and be done bro
I abandoned my first run in vanilla 2 because that shitty viper Hunter kept ruining critical missions with its bullshit RULER REACTIONS every single move.
git gud lol
I am unironically happy with how they did it. You would need to change the entire game to fix this issue and make it "realistic" which is the biggest gripe I see from fags like you. It would become a different game entirely with no guarantee that it would be any more fun if the entire map descended on you the moment you fired your weapon.
Bought the game for ps4 and the game completely bugged out on me so I can't continue through the campaign. Will never buy a Firaxis game again.
>for ps4
Lol
nice parroted meme response
>make it so overwatch doesn't trigger unless your soldiers had seen the enemies and therefore knew their (approximate) positions at the time when overwatch was activated
>in other words pods don't trigger overwatch fire the moment they are revealed
wow that was hard
xcom 2 is packet with bugs, I experienced all kinds of weird shit on my two playthroughs
Useful tips
>Concealment isn't for stealthing, it's for getting the drop on the first pod you come across.
>If you have trouble with getting close to the objective, use concealment to get close then start blowing shit up when you've gotten pretty close
>Research experimental ammo and grenades, having as many weapons that are guaranteed hits is smart
>Your specialist gremlins can capture the objective if you get within line of sight so you don't need to use a full turn getting to the objective
>have the enemy waste their turns
>git gud, you can complete any mission in the required amount of turns they give you
>Bought the game for ps4
>>make it so overwatch doesn't trigger unless your soldiers had seen the enemies and therefore knew their (approximate) positions at the time when overwatch was activated
>>in other words pods don't trigger overwatch fire the moment they are revealed
>wow that was hard
You didn't fix anything you retard. It would still be most beneficial to turtle and wait so that you gain vision of the pod during their turn instead of yours. On top of that you just removed a strategy which is set up overwatch and then intentionally trigger a pod you scouted the location of. I bet you're the kind of fag who doesn't use any scouting tools and then complains about pod mechanics.
If you play Ironman or don't back up your save file frequently on consoles you're rolling the dice on whether or not you'll even be able to finish the game.
I encountered 3 or 4 game breaking bugs that forced me to start over before actually getting to finish the campaign. Love the game but holy fuck were console versions shit.
As for the actual topic the mission timers aren't near as bad now that they completely changed the alien rulers.
I mean if you don't have a good PC that's a smart choice. Firaxis is not a console developer. You bought table scraps.
I know all that babby stuff, doesn't make the mechanics less random
>xcom 2 is packet with bugs
The worst being that it looks like shit and runs like shit. You'd think it'd look a lot better given the specs needed.
>It would still be most beneficial to turtle and wait so that you gain vision of the pod during their turn instead of yours.
yeah so that the enemy get to attack first, that sounds really beneficial
>On top of that you just removed a strategy which is set up overwatch and then intentionally trigger a pod you scouted the location of.
if you have scouted the enemies then you know their position and with the mechanic I proposed, overwatch would trigger on them. moron.
The standard time limits are kinda tight, but double the amount seems too lenient. I think that just a couple more turns on each mission would be fine.
>yeah so that the enemy get to attack first, that sounds really beneficial
Have you even fucking played this game?
not in a long time, why?
The complete opposite of this post is the actual truth.
time/turn limits in any game are always un-fun and have never made a game better. the absolute best-case scenario for time/turn limits is that the limits are so high that they effectively have no impact, but if that's the case then there's no point in having the limits at all.
>Xcom got a remake but its superior successor never will
>be me
>doing alright
>hit pod with sectoid
>soldier with vision on pod gets mind controlled
>lose vision on sectoid, too far to kill
>squadwipe
Why do I even bother?
Did you dash into that?
Why wouldn't you have just backed off to the rest of your squad, and let them come to you?
something the game doesn't tell you if I remember right, flashing the sectoid will end its mind control on your dude
So what's that Bureau: XCOM Declassified game like.
isn't that a shitty knockoff shooter?
like a shittier and more linear mass effect
just read the main plot points online, maybe watch the cutscenes if your interested but don't waste your time playing it
Explain to me what happens if an enemy pod gains vision of me during their turn.
awful.
>buying a turn based tactical game on a console
wew lad
cheating in a single player game doesn't make you a fag. Have fun, OP
>yeah so that the enemy get to attack first, that sounds really beneficial
You should not be offering balance solutions for a game that you don't even remember the mechanics of.
Just bought this game with WoTC and holy shit, it's a great step up from the first one.
Not asking for handholding but vipers really fuck my shit up, how do you deal with them?
they move to cover positions and attack, or at least that's what they should do because anything else would be retarded
oh so the enemy doesn't attack? well, then fucking make them attack?
They stop constricting your guys when they take damage, even 1 damage
So keep your soldiers together, but if someone alone gets caught then even a attack protocol drone can free them or a grazed shot
Wrong, they can't attack, only re-position. A VERY small number of enemies like the robots ones can enter overwatch but that is like 3 enemies total. Because of this is is actually beneficial to for the enemies to find you instead of the other way around, even if you aren't using overwatch. That's why your proposed solution doesn't work. It doesn't solve the issue that if you find a pod by moving someone in your squad you now have to take that pod on with one less movement on a soldier, maybe more if they weren't your first soldier you moved.
I am seriously doubting you have ever actually played this game. At the very least you didn't play it enough to learn the very mechanics you are trying to balance. Stop embarrassing yourself and just admit that you had no clue what you were talking about.
Shoot them with guns.
Cool, thanks for helping a scrub Git gud
3 person shooter, you actually have to combo powers and move your squad or they get swarmed.
also the only other canon game other xcom 2
ALL PRAISE ASARU
vipers have this "dodge" stat that allows them to sometimes (like 30% of the time I think) take significantly reduced damage from shots. however, if your accuracy is 100% then the enemy cannot "dodge" the shot, so that damage will always be full
this is another thing the game never tells the player, anothe reason why xcom2 is a bad game
And now you just made it that much more punishing to wander on to a pod you didn't know was there because now they get a free attack on you also. Congrats, you just made turtling BETTER.
are you retarded fag, I said that the enemies should attack if they discover you during their turn. care to explain why this doesn't make more sense AND solves the turtle tactic, or shut up like the unimaginative autist you are
I cannot punch a sectiod with mech and launch him to three different walls unlike based enemies within so fuck Xgay 2
You should play games before trying to balance them user. I am not going to sit here and explain the mechanics of the game you supposedly played to you. I bet you just watched a streamer play the game or some shit, it is glaringly obvious you have not played it.
I said they get an attack if they discover you DURING THEIR TURN
this would PROMOTE FAST MOVING to discover them on your turn and attack first
seriously you guys have some real reading comprehension issues
>If you play Ironman or don't back up your save file frequently on consoles you're rolling the dice on whether or not you'll even be able to finish the game.
Same shit happens on PC as well. I've lost 2 legend ironman runs to this shit on PC. At this point I back up saves constantly.
A well-placed explosive is also nice. Good for wrecking cover (arguably the most important use for grenades/rockets).
That's not what happens though.
If they discover you on their turn, they only get one move, and they'll almost always use overwatch or run to cover.
You can attack first, but if you know in advanced that they'll end up discovering your squad you can set up a Overwatch ambush.
just because I forgot one counterintuituve detail of a game I last played like two years ago doesn't mean I never played the game.
>I am not going to sit here and explain the mechanics of the game you supposedly played to you.
there is nothing to explain, retard. enemies should be able to attack on their turn, this makes sense and fixes the problem. your move.
it's not what happens.
it is what SHOULD happen. this is what we are talking about
Interestingly, it's obliquely hinted at with the Bolt Caster and its zero-dodge attack.
is that some new weapon from the wotc expack
because I never played the expack long enough to get to see all the new stuff
>never really been good at Xcom 1, decide to get this because it's on sale
>doing alright, only lose one person early because I accidently hid behind a burning car
>suddenly a chosen flies in and ruins my entire squad, kills/mind controls everyone
>B team can't keep up, end up losing
>have to restart because I literally can't win the mission to lower the Doomsday counter
make sure that a team and b team are equally well leveled, don't put all the good eggs in just one basket (a team)
Actually play the game and maybe you would understand why you are wrong. You have had other people besides me respond to your posts to also tell you that you were wrong and don't understand the game's mechanics. At some point user you need to cut your losses and realize you aren't fooling anyone.
Were you on normal? You should be having this much difficulty on normal.
Are the outfits beaglerush is using in that big stream from a previously public mod?
Shouldn't have let the counter get that low. Also the other advice an user gave you about not putting all your good soldiers on one squad is good advice. Also rush the guerilla tactics training center or whatever it's called as well as the first armor upgrades.
i always double both timers an no ironman
Should or shouldn't? I was on Hard because my roommate called me a faggot for thinking about playing on Normal
The problem people like him make is they incorrectly think they were doing petty good overall when they aren't. Like he says "doing alright" yet apparently his doomsday counter is full... that's not doing alright.
>Bought the game for ps4
You have nobody to blame but yourself. I bet you also bought TF2 on console as well
>activate pod
>AI moves into good flanking positions on your men
>2 dead with no chance to counter
or
>blue move to flank activated pod
>activate new pod
>new pod has good flanking shot on your exposed guy
>exposed guy dies
It wouldn't solve shit. There's no chance for the player to react and it would encourage the player to sit in a fortified position even moving is too dangerous
Honestly your roomate is kind of a fag. This is a game where normal really is the normal difficulty and hard really is well, hard. You could restart on normal but remember user, there are mad lads out there doing consistent legendary runs on ironman mode. If people can do that you can beat hard.
Shouldn't. Hard is understandable at least.
Reminder that Mimic beacons and Grenades are a godsend and will get you out of most situations.
Doomsday counter ended up full because I was doing missions to buff up my B team but still couldn't take on that base assault. When I first got that mission is was a little under halfway I think,
see, now you are being a retard again. I remember now that that enemies don't attack when they discover you on their turn, after you pointed it out. that isn't what we talk about anymore, as I'm saying the enemy SHOULD attack on their turn. but you keep at it, sperging about a detail I forgot after two years of not playing. pathetic.
This is true now, but before the Chosen DLC there were missions with turn timers of about 4 when the objective was 4 turn moves away, so I always play with it doubled because I get PTSD from moments like that.
No one said the real answer. Just put a stock on a gun to guarantee 1 dmg even if it's a miss. Just make sure to have another stock wielder or else it's a dick when the 1st gets constricted or mind controlled.
I'm not sure what you are on about. the enemy can't reach a flanking position in one turn. much less attack from a flanking position in one turn.
fuck deathbellows
Ah makes sense. You got a lot of good advice from all the other posts responding to you so the only other advice I have is that for the base assaults where you need to blow them up, remember you don't need to kill anyone to succeed in theory. It's possible to finish some of those missions without ever even being seen.
Loved finishing this weird masterpiece. It's not the best but it was good and the other titles especially the mars one offer up something a little different.
>squad wipe because one guy missed a flanked 90% shot
Misread what you meant, my bad. Enemies attacking on their turn when they discover your will accomplish what you want, but it won't be fun. It makes flanking even more risky because of the greater chance for another pod to move in and take free shots because more area is revealed, in addition to the risk of activating a pod on your turn. It also removes the half of the functionality of overwatch, which is to get free shots on an enemy for no risk. The player is forced to be more aggressive and is punished for it
welcome to the rice fields motherfucker
>Fireaxis game on console
You deserve it.
>xcom 2 can be hard
>xcom 2 on ps4 is even harder because you are playing a RNG against the ps4 hoping it doesnt crash
true ironman mode
Rangers, rangers and more rangers.
So does dodge trigger on a hit or miss shot?