Describe the plot of FFXII
Describe the plot of FFXII
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Balthier gets mixed up with some fag that has a hard on for a "princess". You never get a Bangaa party member. The End.
gods, bad, same as every jrpg
dude starwars lmao
Less fun to experience than binging CSPAN.
Same as every FF plot except the characters and struggles are actually interesting and aren't overdone anime tripe
4 thieves, a princess and a dead knight try to craft nukes to stop a nuclear war before releasing nuclear deterrents don't work
>meddling gods leave, and the reigns of history are put into the hands of man
>world goes to shit
What did they mean by this?
And nothing of value was lost.
>characters and struggles are actually interesting
Holy fucking shit, I want whatever drugs you're on
Do you think FF4, FF7 and FF6 had good characters? Holy shit dude they're so one dimensional.
empire bad
princess good
Like Final Fantasy Tactics but worse. Which is kind of embarrassing since FFT already loses a lot of steam once the plot starts focusing on magic rocks and evil demons
Star Wars. Yeah yeah overdone joke and all but seriously it's just fucking Star Wars.
Street urchin meets a sky pirate, a knight branded as a traitor, and a supposedly dead princess and they work together to overthrow the empire that's oppressing them. In order to reclaim their independence, the princess needs proof of her birthright, which happens to be magical nukes that the empire wants for obvious reasons so about 75% of the game is spent just trying to get one of these so that she can declare her country as independent. Then it turns out the empire isn't actually that bad and that they were just trying to fight against the evil gods that have been controlling mankind's history for thousands of years. The party decides to sever the gods' hold on mankind instead of following their design, but we need a final boss so the party just goes and kills the empire's leader anyways lol
I honestly had no idea what the plot was until near the end were you meet the ghost god things. but for some odd reason it just resonates a huge star wars vibe.
>can't defend FF12 characters
>lets just shit on the characters in some random FFs
WHAT A COWARD
2 armies fight
brothers split between their alliance to said armies
shota usurps his big bro
leading man and his bunny carry the game
dusty boy follows along because his dead brother
dusty girl follows because of dusty boy
they smash a rock and kill all attempts at god's intervening with humanity
you were objectively the bad guys seeing how much shit you cause in the later games.
I played 15 hours and I fuckin tired of deserts. Will there be other landscapes here?
Yeah, eventually there's plains, caves, jungles, snowy mountains, a tropical coast, ancient ruins, stuff like that.
Deserts of various colors then? Ok, thanks.
Someone your character has never met has a piece of irrelevant storyline with another distant character. Then all story goes to radio silence as you run across multiple deserts for a few hours, then maybe a boss will show up for you to kill in one mega limit break combo
Repeat for 60 hours until some fucking guy become the last boss because he looks like sephiroth sorta the end
A whole lot of who gives a shit with personak stories for ugly characters. The only cool looking character is a flaming homo and the main character isn't the main character but sure likes to act like he is...
Star Wars but in a dungeon.
"We told the art team that we were doing LotR and the story team that we were doing the Star Wars Prequels."
>meddling gods leave
except the goddamn heretic venat, who meddles with man
>You never get a Bangaa party member
But you do. In the Sequel.
I'm like 8 hours in, when does Vaan stop being an absolute retard. Balthier tells him to keep a low profile and "no names", the first thing he does is introduce Basch, the man who was framed for regicide and should have been executed, to a random stranger.
No one even remembers that shit existed
I liked it at the time
Temporarily