Oh sweet!
Nice HP you have there buddy!
It would be a shame if I just happened to glance in your general direct
Oh sweet!
NOOOOOOO MY HP AAAAAAAAAH
Felt like a shitty DaS2 level desu.
>Greatswords in your path
*screams at 500 decibels*
No pls don't brand my ass anything but that!!
*sags my leggings exposing my cheek*
;)
that's because Irithyll Dungeon and Profaned Capital are meant to represent DS2, all the Lords of Cinders represent a previous Souls game before 3
I love watching this deranged fucker go to town on them.
>meant to represent DS2
>Storm Ruler
Storm Ruler was originally meant for the Curse-Rotted Greatwood and the message that shows up when you go to pick it up confirms that, the rest of the level is clearly meant to allude to 2
>Alva invades prior to entering the area, can get his armor set during the level
>Karla is heavily implied to be related to Zullie
>the Jailers' health drop gimmick is reminiscent of 2's health drop on death mechanic
>dragon experiments out the ass like what Aldia was trying to do
>Laddersmith Gilligan shows up
>the only mimic that crawls on all fours like in 2 is found in Irithyll Dungeon
>boss of the area is a giant lord
so that's one more thing they fucked up, great.
>kill every jailer and take one sip
wow that was hard.
irithyll dungeon was supposed to be lothric dungeon though, and the boss of the area was a variant of ariandel before being cut and reworked for the DLC
>looks at you
Nice try, kiddo.
>looks at you
look all you want, bitch. you can't do shit unless you can land one of the slowest attacks in the game and in that case then I deserve to die.
>looks at you
all of the day
What exactly causes the hp drop? Is it the mist the spit out or really just their eyes changing color?
you know the stare can't kill you, right?
aggro+los
>looks at you
When their lantern changes red and youre in their field of vision. If you go behind them or knock them on their ass theyre not a problem.
>jerks off in front of a captive audience.
>looks at you
DaS3 rewards stealthy gameplay in PvE
>Level deisgn has many enemies have their backs turned to the player or are patrolling so you can creep up and backstab
>Assassin's spook is great for early game plunging and backstabs
>Hidden body + slumbering dragoncrest is totally broken
>Irithyll dungeon is one of the few levels in the entire souls series where stealthy is the optimal strategy to conserve hp
Oh come on, fuck off with this head cannon bullshit. If anything Dungeon/Capital represent Demons Souls. The Dungeon is set up exactly like Tower of Latria and it even has Storm Ruler
Lothric and Lorian are DeS with how you start and end in Lothric Castle like you would with Boletaria Palace, and the princes themselves represent both forms of King Allant, one being an expert swordsman and the other being barely strong enough to crawl, only unlike Allant Lothric can actually defend himself with magic. The fact that you need their soul to form 3's version of Northern Regalia should clue you in
Which game is Anor Londo supposed to represent?
>head cannon
Kil yourself retard.
a ton of the DLC was reworked base game content that was cut for one reason or another.
sister friede uses the original scythe idea for prince lothric
gravetenders is a redux of the original wolf of farron & abyss watchers duo fight
demon of pain has an unused boss soul in the base game
darkeater midir is essentially the cut mother dragon boss from the god's grave area
knowing the rest slave knight gael is probably what the red knight/soul of cinder was originally going to be.
I appreciate that from is able to bring these ideas back via the DLC and obviously with a much finer polish than they'd have otherwise, but it makes me wish I could see what the original intentions were, like via datamining they've actually found the original area progression thanks to time of day settings that were removed from the final game:
0.cemetary of ash (yhorm the giant)
1.lothric castle (vordt)
2.undead settlement (greatwood)
3.profaned capital (unknown boss, wolnir was named yhorm the giant and was a covenant leader/optional boss)
4. irithyll/lothric dungeons (unknown boss, but the progression shows that at this point it was lothric dungeon, not irithyll dungeon, especially when you know how this version ends)
5. lothric castle/grand archives (twin princes - they were the mid-game boss)
6. grave of the gods (cut location reached via the bridge of pilgrimage. the boss here was oceiros, angel of dragons. there is also the "mother dragon" boss that was probably the dragon covenant leader)
7. the path opens up and you can tackle the next three bosses in any order:
7a. bridge of pilgrimage: king of the storm (nameless king)
7b. farron keep: wolf of the eclipse (wolf of farron + abyss watchers)
7c. cathedral of the deep: deacons of the deep (completely unseen boss mechanic, they mentioned it once iirc that it was a water mechanic fight that didn't work)
8. ruins of anor londo are finally revealed in the desert
9.irithyll (old king aka sulyvahn)
10. anor londo (???)
11. ???
Sekiro I believe
Aldrich and Irithyll are Bloodborne and Abyss Watchers are DaS1
I still don't understand the Abyss. Never finished DS1.
AHHHHHHHHHHHHHHHHHH
poor thihng
There's also a mimic on all fours somewhere in Lothric Castle IIRC
What's that castle(hidden in mist) suppose to be?
Playing though DS3 and the gameplay and level design are fine, but what I dont like is the enemies.
In DS1, you had your demons, trolls, killer flora and fauna and undead of course.
In DS3 everything is an undead humanoid and its fucking boring.
Anor Londo, you can see the ramp up and the cathedral entrance
Whoo boy, wait til you play DS2.
Its the ruined catgedral aka anor londo. Undead settlement uses an old skybox that still shows it in the desert. They probably figured nobody would notice since you cant normally see it
not yet, what am i missing?
DS3 sucks. Fuck you and your linear shit Miyazaki you lazy fuck.
Fuck you
its dark's ultimate state. a void that is still but calm, and can give birth to creatures of darkness. it showed up in two places where the dark went rampant, but a full age of dark would probably create it naturally.
on a game design meta-level, its the darkness outside the boundaries of the game world.
I love kingdom hearts
You're actually a bit wrong there. The das3 epitaphs describe the abyss as a meat grinder that chews up both body and soul leaving nothing but dregs. Eventually these dregs settle and coalesce, which is what the deep is.
reminder that decibels are logarithmic so 500 db is powerful enough to completely obliterate everything on the surrounding continent
I wonder what happens when we die bros
make that the solar system
God, I loved invading that area.
Are Dark Souls lorefags the biggest embarrassment in videogames?
You know they just didn't bother with the plot details right? Pretending you're uncovering hidden grandiose meanings by analysing translated item descriptions makes you absolutely pathetic.
watch out no fun allowed man is here!
sound waves wouldn't be able to propogate that far in a vacuum i don't think, the rest of the solar system would be safe but there would be a big chunk of the earth flung into orbit
for 2 and 3? sure
for Demon's, 1, and Bloodborne? nah there's some effort put in
Does anyone on PC have a Vordt soul they could trade me? SL54
I thought Pontiff was the final boss and he was called king of the ellipse or something?
>play ds1
>finish tutorial
>talk to the only npc seen so far
>he says there's a bell upwards and a bell downwards
>path upwards is hidden while path downwards is obvious, so take the path downwards into catacombs
>"wow people weren't kidding this game is pretty hard"
>spend precious hours of your life making your way through this hellhole
>luckily you can upgrade your weapon up to +5 and he sells titanite at the fat skeleton
>after killing pinwheel head into tomb of the giants
>have to fight in the dark half the time against enemies you are not properly levelled or equipped for because you only have lantern instead of bug helmet
>getting one shot by everything, take a million years to kill everything
>get to the end
>greeted by a yellow wall
>this is better game design because it's not linear xdd
Fuck you. The only people who think linear = bad are guide reading faggots
500 decibels is "louder" than the big bang. it would destroy the universe
there is literally nothing wrong with linear game design, I bet you're an open world fag
>path upwards is hidden
>literally the first thing you see if you pan the camera to the left
this has to be bait
really? i wonder what the formula behind that is, sounds interesting
Im playing DS3 and I find the levels just as complex and cool. Sure area2 might not coonect to area 5 for a wicked cool shortcut, but who the fuck cares? As long as those levels are good. The problem is hubworld faggots.
>Muh interconnected hubworld!
Do you have the Crystal Sage Soul (maybe the Crystal Sage Rapier)?
Meh, still not as bad as Frenzy.
if you misquoted and meant to ask what you're missing from DaS2, you're missing an entire game's worth of undead humanoids wielding swords
>dark souls 2
>good game, good dlc
>dark souls 3
>good but linear game, bad dlc
yeah i did misquote
I doubt it. I'm not very far, only at the Catacombs. I've barely played the game.
area 2 connecting to area 5 is cool though, and helps for replayability a ton. Nothing wrong with a linear level order if the levels are fun to play but a nonlinear level order with fun levels is just as enjoyable if not moreso
2 has good lore. 3 has okay lore.
That was based on a data line for the untended graves that was labelled final boss and contained blackoldking. Looks blatant there, but the list of time of day settings that puts it all in order reveals that it's a little more complicated, and that the final boss option could simply mean that the path leads to the final boss.
The actual item descriptions for the old kings robe and crown say that he guards the entrance to the capital city of the frigid valley, so you might actually fight him in the untended graves arena BEFORE making your way to irithyll, anor londo, and ultimately to the real final boss.
Begs the question; if sulyvahn was fought before irithyll, who was the boss of that location? Who was the boss of the ruined cathedral?
If I had to guess, the original boss of ruined cathedral was smough because item descriptions outright say that's who it was. Irithyll I have no idea, possibly cut altogether.
Ds2's dlc was as trash as the base game
You already beat him then, he's the boss in Crucifixion Road.
>2 has good lore
if it were a standalone game I'd probably agree but as a sequel to 1 it felt like it dropped the ball hard
Ds2 was mediocre the whole way thru.
>If I had to guess, the original boss of ruined cathedral was smough because item descriptions outright say that's who it was
you fuckin what
What the hell was this Eminem?
how were you supposed to dodge the garbage
I ran past 90% of the enemies in ds3 because they were bullshit
what does aldrich represent
First time I'm seeing a lot of this, better source me up kouhai.
what a mess....
gimme an example of videogame lorewriting that is good in your opinion. you were sperging in the GRR thread too.
for me, ds worldbuilding is way nicer than "halo, that is the enemy citadel. it is approximately 30000 feet tall, and can hold up to 10000 armed guards. press x to climb its walls. your pokedex contains a PDF with further information."
ds is also COMPARATIVELY good, as 95% of videogame writing is total stinking horseshit
>Twisted great Hammer associated with Smough, the last knight to remain at his post, guarding the ruined cathedral.
Bloodborne
It's all on youtube, some people have been datamining the alpha version of the game that was used for the server tests
elaborate
in that case it's fitting that he has the best lore
You arr the exact posterchild for this shit: Smough isn't even in any of the concept art for DSIII. It's just a nice twist given that he never became a knight of Gwyn, but was the MOST loyal of anyone else. Nothing about being a boss.
Having to desperately salvage a boss that didn't work but was already rendered for the intro trailer so they couldn't cut it
Aldrich devouring Gwyndolin is in thr concept art.
Who do you think the boss was then? It had to be something waiting for you in there and sulyvahn along with all other important bosses are already dead. Dragonslayer armor? Red knight? There's a cut mace that references four knights writhing in dark
>It's just a nice twist given that he never became a knight of Gwyn, but was the MOST loyal of anyone else
that would be cool if it wasn't smough. He seemed like kind of of dick in DS1 and it felt like DS3 reconnected his character as well as Ornstein's for no good reason since they were both long dead
>he does it for free
>gothic city overrun with beasts that were once men
>church has a chokehold on the city and their influences led to its downfall
>focus on the "old gods", in this case being ancient Lordran deities rather than the Lovecraftian great ones
>sea motif with the Deep
>Aldrich's dreams alluding to Bloodborne's theme of dreams and nightmares
Concept art isn't all done in fucking bulk at the beginning of development. When direction shifts 2/3 through development and you need to create a new character or remix content, you draw concept art.
Salt and Sanctuary lore was better than 2 and 3.+
I got answers
Post good FromSoftware images (preferably related to one of the games) and I'll answer anything related to their games.
> Irithyll Dungeon and Profaned Capital are meant to represent DS2
Dunno if they were meant to, but they sure as fuck feel like DS2 level design
Same with half the game honestly m8
I keep seeing Anal Rodeo was supposed to be a desert. What video illuminates this?
Am you what are we is a Dethklok employee?
Yeah this is the first I'm hearing of it too
cute picture but it implies Gywn actually gave a shit about any of his kids other than maybe Gwynevere
always hated that these dudes could interrupt you stunlocking them to do that really slow branding animation that made no sense
Best level 60 invading area by a wide margin.
*unzips 360 degree vision*
*does 80% of your HP*
heh, nothin personnel... kid.
>one of the better levels of DS3 with interconnected design and several hidden paths/secrets, fun to explore and invade
>shitty DaS2 level
More like one of the good DS2 levels like Wharf or Bastille.
I'm getting convinced that the ideal Souls game for Yea Forums is an empty hallway where the player is approached by non-threating enemies one at a time.
The only lame part is the lycanthrope doesn't aggro onto the jailers over you, unless you have sneak+hidden body or something.
DS2 at least tried to have variety even if it's shit. Nearly every enemy in DS3 is a grungy skeleton or screamin' demon.
I love priscilla
GODDAMN I HATED THESE FUCKERS
>sucks you into a grab
>frenzies you while still stuck in the animation
>hums as it walks away from your corpse
In this thread we list things Dark Souls 2 did that were far better than Dark Souls 3. I'll start:
>No bonfire and no death challenge where you can beat the game without resting at a bonfire or dying to gain a reward and bragging rights
>Non-linear first half of the game allows you to rush straight to the areas of the game that contain the items for your build
>Chugging Estus immobilizes you, and the heal isn't instantaneous meaning trying to chug while someone is sticking close to you will result in death
>Stamina regeneration is tied to weight, so a character at 10% burden will recover their bar faster than a character at 70% burden, giving an advantage and a reason to make a low burden character
>Poise exists and armor provides relevant, but not overpowering damage reduction, giving an advantage and a reason to make a high burden character
>Phantoms and Dark Spirits cannot chug estus, spirits can only heal via spell useage which is slow. This makes fighting outnumbered even without mob assistance possible since any damage you do sticks
>Can only perform four rolls before running out of stamina
>Can only perform 5 attacks of a rapier or straight sword before running out of stamina
>Parrying has longer recovery frames and consumes more stamina, making parry fishing riskier and makes parrying require higher skill
>Power stance allowing for unique combinations of dual wielding and unlocking an alternative moveset for weapons
>Being able to use the full moveset of a weapon in your off-hand including running, rolling, backstepping, etc. attacks rather than just being able to do a basic R1 swing and blocking with the weapon as it is in Ds3 (lmao who would ever want to weapon block)
>Bell Tower covenant providing two unique optional areas to PvP for Titanite Chunks, Slabs, and Twinkling, making farming for upgrades fun
>Bonfire ascetics to replay bosses you like and or gain items from NG+ and beyond without grinding through the whole game again
This is getting way too stale user and I'm someone who actually likes das2 and the rest.
It just felt really bland and samey and the enemies were pretty cheap like a DaS2 level. Its probably my least favorite level in the game, but I do agree it is pretty fun to invade there.
Jesus what pieces of shit. They're not bad if you can parry well and wind up not taking any damage whatsoever but if you fuck up the parry you're straight dead.
They could have 1000 elevators that went into lava fields in the sky, DS2 is actually fun compared to DS3.
>parrying
fuck that, I just hit and run while chugging sedatives or cheese them out with magic on my arcane build
>Am you what are we is a Dethklok employee?
Yeah I ams.
I would have added wheel skeletons and brought back wisps. That way you can also use the explosions to damage the group of jailers.
>DS2 is actually fun
"no'
Actually, the initial pitch was that Oceiros split himself into two. One, his original body which is Gundyr in the final game, and his new immortal self that's the Angel/Messenger of Dragons.
I wish they had more enemies like those and the mass of souls in the later games
DS3 has very little original content.
Souls vet here, this is my take on things as someone who has obsessively played the shit out of DeS and DaS1 since their respective launches on PS3.
Concepts:
>New Firelink Shrine (DaS3) == The Nexus (DeS)
The resemblance is fucking stunning if you've ever played DeS. Lord Thrones are in the exact same alignment that the archstones are, surrounding where you spawn in, with multiple levels of height within the area accessible by curved staircases.
>Lothric Castle (DaS3) == Boletaria Castle (DeS)
You start the game here, and the climax of the game is here (fighting twin princes/false king allant).
>Karla (DaS3) == Yuria the Witch (DeS)
Karla teaches forbidden hex magic/miracles/pyromancies that channel the power and rage of the abyss, Yuria the Witch teaches forbidden magic that channel the power and rage of demon souls.
> Stormruler (DaS3) == Storm Ruler (DeS)
Used to take down mighty foes with a legendary sword found in the corresponding boss arenas. Yhorm and the Storm King are basically the same type of "puzzle boss" until you find the sword.
Mechanics:
> FP (DaS3) == MP (DeS)
Literally the same exact shit.
> Rolling
Functions the same exact way as DeS, because med rolling was buffed so fucking hard that the difference between fast roling and med rolling is so small that staying right under the fat roll minimum is required for every build.
Case-in-point, DaS3 is super fucking stale for veterans who have been with the series since DeS in 2009/2010. It's literally because the game is around 50% recycled DaS content, 30% recycled DeS content, 10% recycled bloodborne content, and 10% original content.
>DS3 has very little original content
still differentiated from DS2 in that it's actually fun though nigguh
Reminder that they are a nightmare projection of the Doll. They hum the same lullaby as the Doll sings occasionally in the Dream. Also, their heads are comprised of writhing masses of messengers.
>Souls vet here
Translation: The DaS PC release was my first game.
The problem with 3 is that every single thing in it is derivative as fuck and nothing is interesting.
>DeS
introduced everything about the series and was an incredibly original, unique game
>DaS
improved on DeS combat, had much more content and introduced an amazing, interconnected world with rich, interesting new lore. Had much better boss fights than DeS. Expanded on multiplayer mechanics and generally just feels more fleshed out.
>DaS 2
went backwards and made a lot of missteps, especially with art direction, lore, and gameplay but it still introduced new mechanics that should have come back in 3. Powerstancing and proper dual wielding are amazing and exponentially increase the amount of builds. Has a large variety of cool armor sets, and generally a fucking staggering amount of content, especially with all DLC. Has a more high-fantasy vibe than the others, which is sometimes interesting and sometimes cheesy. It has the best PvP in the series.
>Bloodborne
Changed combat drastically, introducing a new dodge mechanic and transforming weaponry. Every weapon is very interesting and totally viable. The game has a completely new setting and theme with a very interesting twist. Decently connected world with great individual level design
>DaS 3
Introduced weapon arts, a staggeringly underwhelming mechanic that is barely ever used in an interesting fashion. No areas or bosses are very memorable at all and like 80% of the game is DaS 1 callbacks. Actively stripped stat complexity and combat complexity from previous titles.
>improved on DeS combat
it has worse combat flow, though
Interestingly enough DS3 also reintroduced fun gameplay after it was removed in DS2
Explain where you pulled this trash out of your ass
It's unironically easier to parry them, you won't blow through your consumables or heals that way either.
REMAIN CALM
weapon durability in DS2 is a hot garbage
>literally the only game where it means anything
Get gud
It shouldn't mean anything, what the fuck even is the point? To artificially stop you from exploring? To make sure you carry some random item that exists purely to mitigate it? To put some retarded cap on how many enemies you can kill in one life? It's fucking stupid.
>It has the best PvP in the series.
Why do people always say this about DS2? I found it really slow and really clunky. It was also the biggest culprit when it comes to "play reactionary to win" even compared to passive bitch straightsword land in DS3
I had some of the most fun INVASIONS in that game though, putting aside the lack of red orb and fucking soul memory.
>invade hacker at dragon aerie
>constantly gesturing at me, taking 0 damage etc
>run around his world breaking all his dragon eggs
>ambush him as he's crossing the final bridge
>keep backstabbing him
>delay him long enough for pick related
Based fucking Drake.
Also
>invasion timers
>spawn points that mean you can't get to the host
>can't interact with switches
i'd rather git gud game like DS1
>cleared entire level and ready to face the boss? too bad faggot your shit is broken and you can't stock on repair item, go back to bonfire and run back
Also in vanilla DS2 (can't remember if it was changed in SOTFS) the first time you could actually BUY repair powder was from chancellor wellager in fucking drangleic castle
To get you to use more than one weapon brainlet.
Ever played Shadow Tower?
From will NEVER help the player
cope
bitch this is meant to be a nod to tower of latria
also fuck I love this game god damn. Sekiro was such a let down.
>just use 2 similar weapons
wow such hardcore, literally dark souls of dark souls genre
Nigger naturally playing through the game only gives you enough upgrade materials for one weapon and MAYBE an offhand until you're already like halfway through
DS1 did it fine IMO, no idea why they went with bonfire repairs in the later games
SEETHING
Go back to your monkey-farm.
i'm pretty sure the durability system fits well with the medieval action game with anime movesets
>Nigger
MODS MODS MODS
There was a lot of build variety and lots of interesting armor sets with different reasons wear each one. Most of the weapons weren't blatantly inferior to other ones like in 1 and 3.
As much of a strange decision soul memory is and how much it could fuck you over, it threw out the concept of a "meta level," making PvP feel more free-form. This went well with the wack-ass levels; a lot of them weren't great to navigate, but there was a lot of room to move around in and ambush as an invader, making each experience a unique one. The rat covenant was one of my favorite things in any dark souls game and is an experience I don't think I'll ever forget.
Thats why there are enchanted versions and upgraded versions littered all over the game
Also thats a lie because you can easily powerstance 2 weapons and upgrade them both jsut fine the entire game. Do you not use the shops as well for upgrading armor?
>Dark Souls is H-
For babies. Play the Surge if you think DaS is bad
>oh you were playing too well so now you have to switch to some random weapon we plopped down that doesn't fit your build and isn't upgraded properly
what a great game
So Anor Londo is obvious DaS 1. What is the Demon's Souls place?
Bloodborne?
>never played shadow tower
From games are too good for you
so Yhorn is DS2, Aldritch is BB. Which boss is DS1 and which is DeS?
Klin of the first flame?
Wait a minute
OH NO NO NO
>old game has some similar shitty mechanic so this game is somehow excused
epic
*SIP* yep, that was a good game fellow boomer
man, it's like this mechanic from a slower paced first person dungeon crawler doesn't quite work in a third person action rpg with dodging and elaborate attack animations
They cut them
So, i always wonder, which DS3 ending is canon?
and is the ashen one from the DLC stories a different one?
the abyss watchers are dark souls 1 because their fight is all about fishing for backstabs
The fading flame ending.
>Demon's - Twin Princes
>DaS1 - Abyss Watchers (this one's really on the nose with the fires you have to extinguish depicting the old gods of Lordran on their murals)
>DaS2 - Yhorm
>BB - Aldrich
>now just realizing that you're supposed use him to kill all of the hp drain priests
holy shit
Not him, but it's more or less confirmed from the data leaks.
That game any good?
Except souls form the beginning was just re-using old mechanic from past games only with a dodge roll/parry.
It makes DaS2 feel like bloodborne in comparison, both in terms of quality and speed: it's pretty shitty.
>souls games reuse old mechanics so it's okay for DaS2 to make this one mechanic far worse for no reason
keep trying user
Shame.
It has moments but is short and kind of bland.
Its great for the rat in a maze feeling
thanks now i can never fap again. forever.
look at this autist, just look at him
No. Combat is very repetitive. Imagine the complaint about every boss in dark souls 2 being a large humanoid with a weapon, and imagine that problem on almost every enemy in the game. That's the Surge. There were some good idea, but it was executed pretty poorly. There's a mechanic where you can get armor by cutting off body parts on enemies by focusing on that body part, but you have to cut it off around five times if I'm remembering correctly to be able to even craft it. The level design wasn't awful, but the controls are clunky.
Yeah and the camera, and the inconsistent online, and the amazing character collision, and the phantom grabs.
An RPG mechanic existing in an RPG game is far less annoying than all the shit their games actually suffer from.
Get gud
>REMAIN CALM
tfw i mash parry as soon as any jerky animation starts
i need irl sedatives
Repeated chopping of limbs was just for grinding mats
>the series has other bad mechanics so this one unbelievably bad mechanic can't be criticized
keep trying user
i love how the DaS2 nigger doesn't even bother responding to because it so thoroughly BTFO him
>unbelievably bad
You mean soul memory right?
I played it pre-patch on 360 at launch and then did it again pirated on PC at 60fps (remember that bug) never had durability problems faggot. Scholar nerfed the fuck out of it for casuals like you.
Get.
Gud.
You probably think homing spells in amana are hard too
>You mean soul memory right?
>DaS2 has multiple terrible mechanics so one of them is excused
we can do this all day
Only if you walk into their braps
>cant handle a simple durability meter in an RPG
>thinks people here give a fuck that he cant get gud
Too funny.
>it's a simple mechanic that other games implement competently so it's excusable
>implying it's about the game being difficult
>implying anybody else agrees with you
you aren't even trying now
>that other games implement competently
Except the durability in all the other souls games was implemented so stupidly half the players dont even know its a thing for most of the game.
Should be removed from those because it does literally nothing.
In 2 it makes you think about whats worth fighting and how much wailing in a hallway where you can hit a wall is going to cost you.
Stuff that benefits a slower paced game like 2 a lot more compared to 3.
oh shit my tree bark broke after slamming ten dudes to death
brb sending it to blacksmith to glue it back up
so immersive
>he let it break
You know bonfires restore durability in 2 and 3 right?
>just burn your tree in bonfire bro that'll fix it
>it makes you think about whats worth fighting
So it encourages you to run past enemies until you know the entire level or makes you run back to the bonfire because you got far on your first run through, awesome
>how much wailing in a hallway where you can hit a wall is going to cost you
So it wants you to bait enemies away from where they were initially placed
What a fun and cool mechanic
>its okay when 3 does it
Wtf? Correct yourself son the jail and capital are the coolest areas
>has to take the environment and enemy placement into account
>cant so he blames the game
kek
DaS2 has so many bonfires and shortcuts you should literally never have a weapon break unless you are legitimately bad at the game.
also hitting corpses reduces durability so make sure to pull them one by one with bow ;)
>uses ground attack on a pile of corpses
>wtf why weapon bork
>its not what i want reeeee
>he didn't just group them all together and pancake them
you mean the lingering bodies during second swing of greatsword?
>Actively stripped stat complexity and combat complexity from previous titles
Explain.
>greatsword
Best weapon in all souls and destroys the entire game easily
>you have to randomly pick the correct path to a shortcut or you're bad
>and if you do pick the correct path every time this mechanic doesn't matter, so it's not a bad mechanic anymore
whatever you say user
How do you properly deal with the mob of them down in the big hall? I always lured them individually for half an hour.
Except durability in DS2 is inherently broken since it's tied to frame-rate, so it's totally fair for people to be upset at DS2's durability system - it was broken from the get-go regardless of if you like the system in the first place.
>complains that he cant get gud
>then complains that if it doesnt matter its also bad
So its bad in all the souls or your just being a sperg
>its bad in all the souls
It is but it's way worse in DaS2, try and keep up dude
FACTUALLY
weapon durability in 2 is hot garbage because it's exclusively tied to framerate.
run the game in 60fps or above and weapons are half as durable as they are at 30fps. it's been tested time and time again, they only break so quickly because From's B-team is so inept at programming
Wow. That sounds horrible.