What is THE major thing missing from Jurassic World Evolution that if added would make it worthwhile to get...

What is THE major thing missing from Jurassic World Evolution that if added would make it worthwhile to get? People keep wanting it to be exactly like Operation Genesis, but was the whole "Four different types of guests that you need to juggle the park's design and dinosaur population around" mechanic really that important or fun?

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actual sim building

like shaping the island to your liking
having the restrictions of the small as fuck build zone really hurt it.

Can't click on a tourist
can't view what they view
its very barebones for a "sim" dinopark.
Its not a successor to JPOG, its a step back

The small island sizes I agree are a pain, and the sandbox mode should be either random generation or let us sculpt the island's size to our liking. Unfortunately it'll likely never happen because Frontier is so hung-up on not breaking people's saved games.

Depth

Feathers

I was very disappointed.
I loved JPOG and thought that hey, awesome a new dino sim park
But it is horribly put together, you can tell it was rushed like in the old days of movie tie in games.

While it is awesome seeing the updated models of dinosaurs, that is it. Once you seen them all, that's it.

Island generator, dynamic/pack hunting, more animation variety

Otherwise the only other thing it needs is less retarded PK shills in every JWE thread who unironically think their game will EVER be finished let alone good

Massive Islands large enough to have a sizeable enclosure for every possible creature. Guests that aren't just randomly generated ragdolls, better dino AI and customization (If I want to see visual differences in these genetically modified dinos outside of their color palettes.) The ability to become a guest and roam around the park, try to survive it when things inevitably go wrong.

Basically this game needs to be MORE than what a fucking Xbox and Ps2 game managed to be with its technical limitations. At the very least add mod support and let the modders try to improve this boring mess.

>But it is horribly put together, you can tell it was rushed like in the old days of movie tie in games.
That was Activision being Activision, same as it ever was. Also partly Universal because they wanted it out before Fallen Kingdom.

this. I want to love this game but so much is broken I dont know if it is salvageable.

this summer they are coming out with a big update and a dlc that will have terrain tools and decor and what I have seen from it so far is really disappointing.

1993 park aesthetics
Albertosaurus
lips on the theropods

>was the whole "Four different types of guests that you need to juggle the park's design and dinosaur population around" mechanic really that important or fun?

Yeah. Managing and balancing different aspects of the thing you're building is where a lot of the fun comes from in a management game.

>1993 park aesthetics
This. I want to build the Visitor Center. I want to lay down a Land Explorer track around the outside of the exhibits. I want all the buildings to have the 1993 aesthetics. But Universal will only let us use World's aesthetics. Fuck them.

Being an actual simulation, customization, managment, more variety in dinosaurs and not just reskins using the same animations...and so on

>a sizeable enclosure for every possible creature
Every dinosaur by itself in its own pen? Sounds pretty boring.
>next update removes sauropods panicking over medium/large theropods being nearby
About damn time, one step closer to having truly mixed exhibits. Now if they'd only remove panicking completely when you have the dinosaur aggression turned off.

This game has all of these different islands that all look the same and dont really have anything unique going for them.

the gameplay is throw as many dinos as you can into your park to max your rating out. guests do not exist and what JPOG had was far better than nothing. All of the dinos are the same as each other and have no unique characteristics for their species or unique individuals in that species. who cares about having a pack of velociraptors AND deinonychus when they are exactly the same and each raptor in the pack is the same.

the whole appeal of the game is making your own JP but other than fences and paths there is really nothing you can do to customize your park to make it feel unique. you have like 10 buildings that dont really do anything and three attractions. thats it.

It needs a whole hell of a lot more than just one thing. The game is way too barebones and streamlined. It needs real park sim management mechanics. It needs actual behavioral AI for the dinosaurs instead of just hungry or not hungry. It needs depth. It is a shallow game with mobile game mechanics.

Actual guests.
Tracked jeep rides.
Dynamic dinofights instead of turn-based.

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I love how thicc the Acro is in JWE, but the distinguishing characteristics are either subtle or gone.
>no divot on the top of the skull
>neural spines are hardly noticeable
>head seems too Tyrannosaurus-like in shape

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Not being able to lay jeep tracks was pretty much an a death blow, seeing that is basically how the original Jurassic Park worked. They needed to be able to be outside carnivore exhibits then enter gates into herbivore exhibits. You should have balanced safety against entertainment. For example, a jeep that gets close to dinos is exciting, but a triceratops who is moody might decide to fuck up a jeep that gets too close. So you balance whether you want it to go right past a feeder inside a cage, or force them to view from further. Also you should be able to trigger jeep stops and food dispense times. Planet Coaster already had all this functionality.

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Because ultimately it would all be the same, manage dinos hunger/happiness/area and sometimes they go sick or someone sabotage the fence somehow. It's really fucking boring 1 or 2 hours into the game unfortunately. It's way too easy too. Why not make it simple and fun like the original Rollercoaster Tycoon?

its strange that the island rating is supposedly tied to guest facilites and needs when...

>guest dont exist
>no bathrooms
>no trashcans
>no benches or decor for paths
>no janitors/employees of any kind
>low variety of guest buildings
>one type of hotel
>3 attractions (viewing gallery/tower, gyrosphere ride)
>1 transportation (monorail)

the biggest part of a park sim is, you know, managing the park for guests. yes I get the dinos are the main attraction but you need all the above to have the BARE MINIMUM of features in a park sim game.

Pretty sure they just scaled some parts on the rex and called it a day. At least it is one of the only dinos whose skins aren't just pallet swaps.

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Okay, from the side you can clearly see the neural spines, and the body itself is far from being Rex-like, so that's good. Head's still the wrong shape, but this IS Jurassic Park here all the dinosaurs are inaccurate to some degree.

Speaking of, what do you think about Deinonychus' design they went with because Velociraptor stole the actual anima's look? It grew on me after a while, the 1980's head design made me feel nostalgic and I dig the basilisk lizard-style crest and fin.

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The easiest way to 5 star a park is to have no viewing stations at all.

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They only used a few major needs for the guests is the problem.
>Food
>Drink
>Transportation
>Viewing
Like you and others have said, the four tourist types from OG would help immensely, as well as needs like Park Cleanliness (trash cans, spills and accidents, etc), Sanitation Facilities (bathrooms), Variety and Ease (benches, shade trees, wheelchairs, strollers), would have gone a long way to bring mroe depth to the game.

They should have just gave it the JP3 raptor look, so we have both raptor models in.

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that bothers the most is that those enclosers aren't enclosed but since its against the invisible boundary, the dinos will never leave. Fucking dumb.

I just wish the dinos had more distinguishing behaviors. But I'm happy we finally have a spino feeder and wetland requirements

>Tfw the game is getting its biggest update yet in 2-3 weeks; including shit like terrain tools, decorations, new animations and ai, and a bunch of other shit, but the games dead already, so noone cares

No, that should have been an alternate skin for the Raptor, hell all three of the previous films' designs should have been Raptor skins along with their color schemes. But fucking Universal being cockfucks. Also absolutely love the Suchomimus.

I'm happy with that, means a little more room to work with and having natural barriers instead of completely enclosing an area with fences.

The official leaked Stegoceratops, not that ugly spiky mutant
also the ankylodiplodocus is ugleh

Guesses on what dinos will be the dlc that accompanies the summer update?

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If we actually got mod support it wouldn't be. Not only that but Planet Coaster + new zoo are about to drop so the devs stopped caring too

wheres the feathers?

Euoplocephalus, since it has sound files and Cabot talking about it in the game. Other than that my hopes are any of these dinosaurs:

Amargasaurus
Therizinosaurus
Daspletosaurus/Gorgosaurus/Albertosaurus
Oviraptor
Coelophysis
Plateosaurus
Hypsilophodont
Ouranosaurus
Shantungosaurus
Magnapaulia

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this. you actually dont need any of the guest facilities other than hotels to raise capacity and the a food place/fun place next to it. using transportation and viewing galleries makes it harder to max your rating.

I mean if someone wants to do that more power to them, but I want to be able to have every creature on the island, mixed or otherwise. Right now it sucks being forced to choose between a few because there's only room for a small handful of enclosures. Zoo Tycoon Dino Digs did this better than JWE dpes/

dryosaurus for sure

Not really, long as you have one of each around them in a comfortable distance you can easily five-star even with a lot of them.

Why dont the “dinosaurs” act like actual dinosaurs when it comes to eating, territory and fighting? A Rex will challenge anything that moves, fight it and then eat its carcass after it had just got done eating something else.

after seeing some of what they are planning to release I dont think it will be enough. if anything it will kill the game for good

Are the DLCs worth it?

Holy shit... I think developers who want to portray dinosaurs in their games should rely more on real animals than on monsters.
Even the ugliest reptiles that exist today are not as repellent as this dinosaur. That looks like a horror movie gore.

They fixed that a while back, they only hunt when hungry, though they get hungry when the bar is only like 1/4 of the way down.

It'll never usurp the king so why even bother.

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Basilisk lizards are a real animal. They can also run on water.

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But this is a beautiful animal. Does not look like a monster from a John Carpenter movie.

Secrets of Dr. Wu give two new areas, five new dinosaurs, and more story material, along with more researches and other content, so it's very worth it. The others depend on if you like the dinosaurs in them.

>2019
>you're still stuck on that one sandbox island
>no map creator

JP Velociraptor stole Deinonychus' real life look, so Frontier had to go with something else. What they did was go back to the 1980's reconstruction of Deinonychus and added the basilisk lizard's crest and fin.

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because dinos would never fight given realistic ai

this. im actually fine with what they did. just use velociraptor if you want an "accurate" depiction of deinonychus

Not a fan of them in-game. Their sound effects are weak

Agreed there, but not every animal is going to sound bad-ass.

WHERE'S MY GOOSE-WALKING CLAWS OF DOOM, FRONTIER?!

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god I hate people who shill for this.

And what exactly is so horrible about Therizinosaurus?

Isla Sorna could have been the largest map in the game, but they decided to split it into three tiny areas with narrow connections by putting a fuckass mountain in the middle.

>What is THE major thing missing from Jurassic World Evolution that if added would make it worthwhile to get?

It more or less needed two things: "Play Freeform Game" and a random map generator.
It mostly needs a lot of little things, but those are the big ones. The problem with the challenge mode they put into the game is it's this cruel monkey's paw, "We gave you a freeform option, but the maps aren't random, and there's also a timer- you have 2 hours to complete your perfect park or you lose." Like, what the fuck is that supposed to be? Why would they think that was a good idea?

I also find the star rating system to be extremely.. Finicky? And unusual? It doesn't make sense to -me- personally because in Genesis and even just Zoo Tycoon it was fairly easy to turn your park into a 5 star attraction because it was mostly just about attendance, animal variety, and satisfying the needs of your guests. But in EVOLUTION they traded it in for.. Spheres? %? I honestly have no fucking idea how it works. The guests are just soulless Homunculi for all I know.

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>"We gave you a freeform option, but the maps aren't random, and there's also a timer- you have 2 hours to complete your perfect park or you lose." Like, what the fuck is that supposed to be? Why would they think that was a good idea?
It's called a Challenge Mode for a reason. And it wasn't freeform at all, you had specific dinosaurs at specific thresholds and specific ways to make the parks. At least 1.8 is randomizing the dinosaurs you unlock at each rating so that each playthrough isn't the same thing over and over.

Tycoon games are about supply and demand. You supply the thing (be it dinosaurs, zoo animals, medical help, hotel and office rooms, whatever) and guests provide the demand for a diversity of things for you to supply.

JW:E has lots of diversity in supply, but guests are happen with pretty much everything you give them. So there's really no demand in the game. You can five star every island with the same basic dinosaurs.

Why the fuck don’t we get good tycoon games anymore bros?

I'm happy with Deinonychus's look in-game. It's different enough that you'll never confuse them for the raptors.

>At least 1.8 is randomizing the dinosaurs you unlock at each rating so that each playthrough isn't the same thing over and over.

That's actually really nice to hear.
The amount of steady content updates they keep shitting out has me "cautiously" optimistic that I may in fact get what I want eventually.... Which is basically: Freeform Game, Random Island, Randomized Dinosaurs unlocked at each rating.

Games these days are too casualized.

Gotta hope the casual market notices you.

Yup, I think Im back!

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What isn’t casual about tycoon games? I remember playing them when I was 8 or so, and my sister, who rarely plays games, played and enjoyed them too.

Peeked their community forums.

They're going to be dropping a new patch this summer and while a lot of it was just mild improvements and changes here & there- they mentioned they'd be implementing a "Swamp Need" for the Spinosauruses. Complete with a fish feeder.
Could be the first dainty steps into Aquatic Dinosaurs.

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'Casual' is corporate-speak for 'people who don't play video games'. They pay some random normalfags to playtest, and the feedback they get is 'it's too hard' or 'I lost money too easily'. And so the game is made increasingly easier.

But guess what? Those same playtesters never would buy or play the game in the first place if they weren't being paid to do so by the publisher. So the whole thing is pointless and just ends up alienating the people who are actually interested in the game.

>fish feeder
FUCKING YES
And I do not think they'll ever do aquatic anything. The game's engine is clearly not designed for it.

I never would have thought that they would actually give the fish eaters fish to eat. This is exciting and maybe a sign that they will continue to listen to the community and improve it in ways that are brought up here.

>Planet Coaster already had all this functionality
this is what kills me. all the framework existed already

The pachysaurs will also be able to fight the small theropods with new animations and AI.

Universal explicitly said that any damage to vehicles was not allowed.

Universal explicitly said that any damage to vehicles was not allowed. It may have to do with some interference from the makers of Jeep or something. But you're right, this game was dead on arrival.

I think you're using 'casual' a little too vaguely here.
In the loose sense: Zoo Tycoon was a casual game because it was fun and easy, but strictly speaking it was also far from it because of the amount of depth and gameplay content even just the base game had when they launched it. You had a pretty complex terrain editor (that I still don't understand), a large roster of animals, dozens of different freeform maps, and an established scenario campaign. Like, Zoo Tycoon had the content, gameplay, and respected you enough to allow you to explore it at whatever pace you were comfortable with.

A lot of casual games nowadays are just thoroughly fucking stupid and easy from top to bottom with no depth, content, or complexity. You beat it in 3 hours and you're done with it forever.

The game was DoA just because we couldn't have our vehicles constantly destroyed and our rangers constantly slaughtered and be unable to accomplish anything?

>just normal fish and not resurrected ancient sharks or sawfish or even coelacanths

this, trying to get 5 stars on a time limit is not fun at all. its a real pain in the ass because the star system is real shitty as is. alot of times ill have everything maxed but every time i get to the end I am sweating bullets because my facility rating which was five stars for hours is now 4.8 or 4.9 and I have to plop hotels, diners and giftshops where ever I can till it magically hits five for a split second.

this from what ive seen has everything that JWE needs yet its from the same devs. wtf

well that is good news. I wonder how the swamp mechanic will work

>JWE is dea-

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the challenge mode DOES NOT have a time limit, this is a PAR TIME which is telling you how long its expected to take, you can take as long as you want. actually know what you are talking about first please

Yes. They also made Planet Coaster. When JWE was first announced many people thought the game (JWE) would use Planet Coasters mechanics and offer full free form customisation. Instead they build a completely different engine with less functionality and created problems that never existed before. I have no idea what they were thinking. Many people said the game got streamlined for the console release, but why the engine change?!

its the same engine for ED, PC, JWE, and PZ, the cobra engine. stop spreading misinformation

yes? I was told the one for JWE works different from Planet Coaster and thats why we didn't have mechanics like the terrain tools from the start?

as glad that I am that they are finally adding this I am already pissed about it

>sand is only available on one island
>implication that there will not be any new plants from the ones we have

its the same engine though, just because its not used in the same way doesn't mean its a different engine. only point I'm trying to make

water dinos

no, the skins you unlock are only unlocked within their perspective time limits.

>he hasn't seen the leak thats been completely right so far

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impossible without a total rehaul of the game

False. You only need to hit 5-stars.
t. Did every island jurassic

this is literally false, every single challenge mode skin is unlocked by achieving 5 stars within ANY time period assuming its at a specific difficult (medium or jurassic in particular). the only thing that the time counter effects is two achievements that are just that, achievements that unlock nothing

Its called Universal Studios. They have to OK everything and the devs have to do what THEY want.

When the hell are we gonna get aquatic and avian dinos

Never since those didn't exist.

i have no problem with that

The fuck are you talking about user?

they are flying and swimming reptiles not dinosaurs

They don't want to break people's saves and make them restart everything.

Autism

They've only revealed some of what's in the free 1.8 update, so we might get surprised with the full one. that said I'm really liking that the Gyrospheres can now go through fences and across multiple enclosures, and you can adjust how many spheres are on the track at once.

cope

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It's not autism, it's scientific fact. Swimming and flying animals were not dinosaurs.

if safari trucks/classic track rides are added I wonder if they will have a similar gate as well.

But that shit is IN THE MOVIES. Why did Universal want the game at all?

Why tho

yeah but the JEEPS are a brand not owned by US which is where the problem lies.

>still no option of hiring ACU mooks to get eaten by carnivores or get rekt by massive herbivores

Know what else was in the movies? Constant failure. Why isn't that in the game? Never able to keep a park going because it always breaks down.

AKCHUALLY
Who cares, they would be cool and are already within JP canon anyway

I will not touch this game until it gets either a 1993 Ford Explorer in it or an Albertosaurus
I have had hundreds of hours of fun with it but I'm afraid I simply cannot be convinced to start her up again without one of these two things which have been missing from my life

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I suppose the Safari truck ride could be a thing because it's in JW, but the Paleo Botany thing seems useless considering the feed mechanics.

>Paleo Botany

GIMMIE PALEO FOLIAGE DAMN IT.
I WANA PLANT PREHISTORIC LOOKIN' LAND OF THE LOST WEIRD ASS PLANTS. GIMMIE GIMMIE. PUT IT IN ALREADY.
CYCADS AND HUGE ASS FERNS.

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Then make vehicles that aren't Jeeps and make them pay the fucking price for not wanting to play ball.

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Hopefully one of the five individual trees we can put in will be some kind of revived plant, like a cycad.

Better exhibit design, right now it just a foliage paint brush.

yes i know

I'd happily take the Paleo Botany over the feeders any day, especially if I can place and grow fields of food for the grazers and place actual trees for the sauropods to feed from.

>We can't fix JWE so we are just going to make a new one
This is unironically what should happen at this point. The engine can't handle what the community wants, so why bother continuing to try to breathe life in a dead game?

Is Planet Zoo worth pirating for that Zoo Tycoon itch or is it just that garbage? Is there even somewhere to get Zoo Tycoon 2 anymore?

I'm sure it's on the /t/ vidya thread. It's hard to find tho

I found zoo tycoon 2 in less than an hour of searching. That was like 3 months ago, I don't remember from where. Its out there tho pretty easy.

Its not out yet. We dont even have gameplay

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The Paleo Botany sounds sounds kind of dumb and convoluted, like, okay: now if you want paleo feed you have to fucking grow a greenhouse, that you have to power, and it costs money, and even then it's just a minor change to the automatic feeders. What the fucks the point beyond just added tedium?
In the original genesis game you could just PLANT Paleo Foliage: it costed I think 3x or 4x as much as the normal foliage, but once it was down it was a *semi-permanent source of food for your herbivores to graze and browse on.... It also looked really cool. *You'd have to replant it if your enclosure was too small and they over grazed. If it worked like THIS then it would be PERFECT because it's an expensive solution to automating your pointless "go refill the feeder" mechanic.

They at least gave us this

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Brainlet. Modern plants would make dinosaurs sick or lack nutrition that dinosaurs need, so you want to clone Mesozoic plants in order to better meet their nutritional needs. Just because the original game completely skipped over the 'clone plants' step doesn't make it better, in fact it makes it worse.

Only because the community demanded it. Universal was completely against any references to Jurassic Park, because they want to push the Jurassic World brand instead.

It was in the game since launch though

All it had to do was be JPOG but better.

Because the Frontier forums demanded it.

Except you're forgetting the part where the alternative beautification options made for fun gameplay instead of what we got.

Is Universal just completely green to vidya or something? This sounds like the sort of amateurish, retarded demands a suit would have made twenty years ago before the word got out that executives trying to dictate and meddle in video games created bombs that lost them money.

They're protective of how they want their brand to be shown and experienced, same as any movie studio.

Sure, but all the other studios learned ages ago that what Universal is trying now leads to flops and failed games, so why are they just getting around to this?

They're not inexperienced, they're just retarded.
>Frontier: "Hey, we're gonna have dinosaurs attack jeeps in the game just like the movies."
>Uni: "YOU CAN'T DO THAT! JEEP WOULD GET MAD AT US! WE CAN'T HAVE OUR CORPORATE PARTNERS GET MAD AT US!"
>Frontier: "O-okay, how about we have guests ride in jeeps to look at the dinosaurs and-"
>Uni: "NO, THIS IS A JURASSIC WORLD GAME, NOT A JURASSIC PARK GAME! THE JURASSIC PARK BRAND DIPPED IN POPULARITY AFTER JP3, SO WE REBRANDED AND DID A SOFT REBOOT WITH JURASSIC WORLD! THEY ARE NOT THE SAME THING! GYROSPHERES ONLY!"
>Frontier: "O-okay... but the community..."
>Uni: "WE KNOW BETTER THAN OUR CUSTOMERS!"

What if instead of the dinosaurs breaking out and killing people. They raped them instead? XD

I would not mind a monster girl Dinosaur park builder at all.

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Imagine trying to contain a giantess.

Pack hunting. Need raptors/small carnivores to be able to team up (lead by an alpha) to take down large herbivore prey.

Right now raptors do form packs with an alpha but they hunt individually.

Have you tried Parkasaurus? It's pretty similar.

did they ever put in the safari jeeps from the movie? I don't like the stupid ball things.

also I really hate the mobile mechanics where you have to constantly click on things. there is no way to balance the park. you always have some stupid disaster. I'd be fine with dinos still getting out but I want to make a park that runs well not babysit a fucking mobile clicker type game.

This. So retarded how one raptor can jump atop an Edmontosaurus and bring it down by itself in less than a second. Unless they have vorpal claws and teeth that shit don't fly. Have it take a minimum of three raptors, Deinos, Proceratosaurs, and Hererrasaurs to bring down a hadrosaur.

Dilos and Troodons have their venom, which the Dilos should use to blind and poison large prey as well.

I wana FUCK a Brontosaurus Girl's tire sized donut hole.

>also I really hate the mobile mechanics where you have to constantly click on things. there is no way to balance the park. you always have some stupid disaster. I'd be fine with dinos still getting out but I want to make a park that runs well not babysit a fucking mobile clicker type game.
So you don't want to actually manage your parks in this park manager game?

it would be better if you could run the fences into the cliffside or whatever rather than have a visible gap. it always bothers me but I don't care anymore since I learned to combine my exhibits with a single hammond center and I can minmax the fuck out of the game with a single set of paddocks off one center and then I have complete freedom with all of the rest of the space on the map

Pack hunting is impossible due to how the dinosaur interaction animations work. It's always gonna be 1v1.

clicking on jeeps and sending them back and forth isn't what I signed up for. I like actual management stuff not mobileshit

Nothing stops the devs from adding more animations and code to make it work. JPOG had pack hunting.

But what if she get pregnant?

>tfw planet coaster is 10/10
>tfw I cant build for shit so everything I do looks like shit
it hurts bros

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You don't understand. It's not how the animations in the game work. You might as well ask for dinosaurs to enter buildings and hunt down guests inside. It'd be nice to have, but it's not happening.

Does Universal want to sabotage their own game.

Is this some 4d chess.

Sadly, this. Why the fuck did the dev team not stop themselves and go "Wait a minute, this is a crucial feature we're leaving out"

OP question:

>What is THE major thing missing from Jurassic World Evolution that if added would make it worthwhile to get?

My answer:

>Pack hunting mechanics

Original question didn't include whether it was feasible/possible.

That's managing. You're managing your park. What you should say is "I want only the type of managing I like".

I'm trying to understand why people are so desperate to not be able to feed, medicate, and interact with the dinosaurs.

stuff like clicking on the suns in PvZ is not "managment" it's mobile bullshit. try to use your fucking brain for once

Nigger all those are fine as options but when you make a fucking animal park sim and the herbivores can't eat the goddamn plants something went wrong.

Some of you guys have already mentioned it, but I'm still really disappointed that the Dinosaurs don't play or spar with one another.
They establish an Alpha and they follow them, but they won't butt heads or fight one another? Can someone confirm this? Maybe I just didn't watch them for long enough, but I never saw any of the Ceratops sword fight, I never saw any of the Pachy's buttheads, and I haven't seen the Raptors wrestle.... The only thing they do is those awkward NPC circle meetings where they soullessly stare at one another.

They only do it when their numbers are at max

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I wish they add more random but intresting abilities for dinosaur, like how just Crincton adds poison spit and frills to the Dilophosaurus, and the holes in Sinoceratops frills. Some I can think off are
>skunk spray, maybe for ankylosauridae
>stegosauridae that can rattle their spikes to create intimidating sound (thanks planet dinosaur)
>sexual dimorpshism so striking the dinosaurs are thought to be different species
>a theropod that relies 90% on ambush, making it hard to see for guest but a huge spike in populatiy. when it actually move for the kill.
>autistically ferocious herbivore, bonus point if its a small unasumming dino.

They should add all the crazy hybrids from Jurassic World Alive. They're some of the best looking dinos in any JP game ever and none of them look as retarded as that thing in the OP.

I honestly like how they gather in a circle and hold a parliament, and how if the alpha goes to sleep the rest usually do as well. That said other types of socialization would be nice, such as play-fighting, one doing something while others watch curiously, the group watching as one of them fights another dinosaur, etc.

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I agree on your basic point but...
>skunk spray, maybe for ankylosauridae
What? Their armor is their protection. Why would they use a chemical defense if they already invest so much in armor?

no. fuck hybrids

t. zoomer
Chaos Effect toyline was great.

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Sometimes it's spooky how smart the dino AI can be. Here was what happened during a playthrough shortly after release. All attacked the fences in the same place. Eventually broke through.

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I'm down with hybrids if they still look like real animals, like the Indos and the Dr. Wu trio. If they start going too far or crazy then no thanks.

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>"Four different types of guests that you need to juggle the park's design and dinosaur population around" mechanic really that important or fun?
Yes?
It's not just a dinosaur simulator, it's a management simulator too
Like other theme park management games, the fun comes from managing both your guests AND your attractions

Agreed. It's all about what the hybrid looks like and if there is anything interesting about it.

>if this niggersaurus don't shut the fuck up...

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>Iguanadon added
>but no Megalosaurus
B-but muh first fossils...

YOU WONT BELIEVE THAT CATHY SAID TO ME LAST NIGHT!

here's your Megalosaurus

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NOT THE MAMA

youtube.com/watch?v=0MX31NTNrho

Was it THE ballsiest ending to a sitcom ever?

Well it was called Dinosaur, and we all know how that turned out

Cryolophosaurus when?

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The way you made an exhibit is inherently boring. You meet the minimum water/land/whatever requirements and you put as many of the carnivorous dinosaur as the game will let you (usually 2-3). Doubling the space they have does nothing to increase the capacity, and there's only I think one of two examples of two different carnivorous dinosaurs you can put in the same exhibit without them attacking each other on sight, and even then they'll do it the moment they're hungry even if there's other food available and their AI is just prioritizing other things over eating. Contrast this to herbivorous dinosaurs and you have to meet the minimum requirements for each species, and then you just fucking pile them all into the same space. A few dinosaurs get upset if there's more than x number of dinosaurs in their exhibit with them, but again this is the issue. It's built around unmovable numbers not "does this dinosaur actually have enough room to itself." If you make one massive exhibit the size of the island and put two T rexs into it they will murder each other without question. If you put 7 dinosaurs in it with a social cap of 6 they will lose their minds and start destroying the walls, even if they never see another dinosaur. It doesn't simulate anything, it's basically a phone game in how simple its mechanics are.

Not really. Other than being the series finale, it was typical cynicism from the show. Remember the Disneyland parody? "We-Say-So-land"?

You have the ability to tinker with their genetics to adjust how many of their own kind the carnivores can live with, so you can have 2 or 4 Tyrannosauruses, 2 or 4 Indominus rexes, Indoraptors, etc.

I know hadrosaurs aren't the most exciting dinosaurs, but imagine if we got two of them that were larger than even Spinosaurus.

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