>Normal is easy
>Hard is FUCKING HARD
How the fuck do I make it through?
I've had ONE try at the last boss and barely lost, with a super powerful rng setup.
Is it just up to rng to beat these higher difficulties?!
Normal is easy
2xheavy turrets, hokuto bow + whatever purple ranged weapon (alchemic carabine is obviously ideal)
you can pretty much abuse this till 4 boss cells, for 5 boss cells you'll need a shield + survival build
I just beat the game for the first time on normal today. Normal felt hard enough for me, the final boss being able to push you into spikes and summon elites was a pain the fucking ass.
this game is unnecessarily difficult and it hurts the experience. the approeaches and playstyles you are forced into are not enjoyable for anyone but the most broke-brained
It's a fucking shame exploring gets punished in this game, you literally have to speedrun to get any decent gear. Wasting money in shops is worthless when you can use it to upgrade existing ones.
Nah it's more important to do the 30 and 60 kills without being hit, than being fast.
The game forces you to grind. If you don´t upgrade your weapons to the next rank for the next difficulty you pretty much get killed in one hit.
Just use one of the steam workshop mods that increases cell drops.
>Just cheat
What's behind those doors? I figured it was pretty much the same as the speedrun door.
sensible answer to devs being up their own asses about how many hours it's reasonable to play their game
>Don't like roguelites
>Play a roguelite
>Complain about common, accepted traits of roguelites that fans of the genre enjoy
I'm sure there's a game out there for your need for instant gratification. Keep looking user, and dont give up hope.
post time played
>25+ hour to upgrade your weapons is totally fine
No it´s not.
I can beat 2 cells in my sleep but as soon as you enter 3 cells with no weapon upgrades you die in 1 hit because you didn´t get your new stat sticks yet. Grinding 25 hours for stat sticks in a difficulty that isn´t difficulty at all isn´t fun.
Add 5-10 hours for when I had it pirated before I bought it.
>25 hours
In a thread of people who play the game blatantly exaggerating doesn't really work.
so you haven't actually played it, yet you defend the grind.
So how how long do I have to play it before I've "actually" played it, dare I ask? As long as you've had your head up your own ass?
Just put all the level ups that you can into 1 stat and pick up the items that reduce damage, done. That can carry even a retard to 3 cells.
You can get 5% and way WAY later 10% damage reduction, and that's it?
There is no method to not lose thousands of health per hit from the last enemies on Hard. I wouldn't even have reached the last boss with less than the 25k health I had, and he still demolished me.
>Getting hit at all
Most enemies have unpredictable attacks and shitty hitboxes.
Even the very first green enemies in the game do it. Their jump attack damages you a long reach before they touch you.
In about 3 or 4-cell difficulties you get one healing flask and that's it, you better believe you'll learn to not get hit at all.
Yea Forums memed me into buying this game, I'm still mad.
Uh?
I'm on 4 flasks and I haven't beaten cell 1.
What ? Then what are you complaining about ? If you're having trouble, just roll behind them and slash a couple times.
What he meant is that on BC3+ there are no flask refills. What you start with is it. On BC1-2 you get half the amount of flask refills.
Because most enemies are unpredictable and nearly impossible to avoid?
Almost all damage taken in the game is unavoidable damage, from what I've seen. Shitty hitboxes, enemies throwing projectiles through walls, enemies teleporting mid attack and landing on you instantly with damage, enemies randomly ignoring or breaking out of CCs, etc
Maximizing hp and praying that parry won't randomly not work is the only way to survive.
The hitboxes are actually pretty consistent, this is genuinely a case of you needing to better read enemy tells. There are even a few ways to deal with this difficulty you're having:
1: is pretty much the "stay out of harm's way" strategy. If you still need to learn enemy tells and don't know where enemies will attack, purple skills like turrets are your friend. Find turrets that add damage with status effects and find ways to enable getting that bonus damage.
2: Survival build. Learn to use shields, freezing, or spacing to enable green melee weapons. Boy's Ax is also surprisingly good and synergizes well with itself, last I checked.
3: Brutality with loads of status effects. Stack bonus damage, rely on range and knowing how to break enemy poise.
Also, you need to roll more. I don't care how much you're rolling right now, it isn't enough.
Oh I forgot to mention, if you get an amulet with invisibility it's basically a free win so long as you pick up weapons you know how to use, which isn't even a problem anymore since Custom Mode is easier to get than it was before.