Shit combat

>shit combat
>boring fetch quests
>dead world and lifeless npcs
>easy to break
>slow walking speed
>wikipedia article dialogues
such overrated garbage.

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Best game in the entire series despite all flaws.

>thing you like
>shit
>thing i like
>good

Such an amazing game. Imagine what it would be if those flaws got fixed.

The game filters out the retards pretty quickly. Can't enjoy it if you can't read.

Good game but is way overrated for what it actually is.

Yeah, these are pretty much the reasons why I haven't touched the game since like 2004.

It was fun to 100% everything + 2 expansions back in the day though, I still remember most of the game.

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There are better games though if you want reading and exploration like the failbetter games, this is literally just a case of
>OLD GOOD
>NEW BAD

Its because of retards like OP that Bethesda keeps dumbing down their games. Can't wait to play TES VI Elswyer with only one armor skill, one weapon skill and one magic skill

it'll be no skills like fallout 4

>morrowind as a kid
>favorite game
>played for hundreds of hours
>read all dialog and do every quest i can find

>morrowind as an adult
>quit after 20mins because it's slow and boring
Maybe I need to go back on the ADD medication to enjoy it again, but it wasn't something I actually needed to take. I just hated school and would rather play video games and be a general hyper child.

>it's another zoomie that got into the series with Skyrim makes a thread shitting on Morrowind episode
Sick of all these reruns.

Just started playing this myself, you're right about the combat and walking speed for sure. Once you mod those to be not shit it's pretty fun.

>B-but muh mods
If the game doesn't function well right out of the box it is not a good game.

You right I guess. Doesn't mean it's not worth playing though.

It's the epitome of empty world with disjointed quests IE exploring a cave is detrimental because it could be sequence breaking a quest chain. Awful game design that encourages exploration but punishes you for it. You should play it once but it's not that great desu 5/10

Do zoomers deserve rights?

No but boomers deserve gas, doomers will inherit the earth.

It seems like one of those games that I'm going to remember mostly for it's atmosphere and immersion factor more than anything. Luckily for me that's what I want most out of an RPG.

Why do all Zoomers have ADD and 2nd grade reading skills and problem solving?

At this point I'd like to think we're long past evaluating the game itself, especially considering that you're a retard if you waste money on it. We're on the OpenMW era, where mods are part of the experience.

It actually is overrated in some aspects Skyrim unironically does better, but quest presentation and immersion ain't one of them chief

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>the chad Gothic Nameless vs the virgin Morrowind Literal Who

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I literally only know of this Gothic game because you niggers keep shitposting it in Morrowind threads.

this must be a coincidence because i never did this before, but i know morrowind fags come and shitpost in gothic threads. Gothic is better though

>muh parry rhythm game
just no

combat would be among the last things on my mind when it comes to arguing why Gothic is better though. But even so, i prefer the Gothic combat. Elder Scrolls combat is literally spam attacks until your finger gets tired. I enjoyed both games dont get me wrong though

>wikipedia article dialogues
I love how much being able to ask for general information from/about various factions confuses and enrages brainlets. I imagine they never make it past Balmora because they get stuck asking the NPC's for the same information over and over again, angry because they can't work out why they are able to do this or understand it without more context.

I hate this dumb argument. I can read just fine and like to do so. But the dialogue is fucking boring and brief, aside from the main quest

This is the dumbest argument ever, no one is confused by the dialogue, it’s just boring and lifeless

>spam attacks until your finger gets tired
You're playing it wrong. Mages usually don't spam but time their attacks, while all weapons have a big buff for holding down and delivering a few strong attacks. Not to mention weapon damage depends on the direction you move in.
It's not deep but you're doing it wrong.

Having fatigue go down by running was a dumb decision since it’s so crucial for combat.

i finished morrowind, oblivion and skyrim, i know how to play them. But it's boring no matter how you put it compared to gothic where you actually have to come up with a strategy the first time u fight orcs and tough enemies in general.

It's a common mechanic in vidya, Dragon's Dogma for example does this too.

Just enchant an exquisite ring with a restore fatigue constant effect and you'll basically have infinite fatigue.

IMO, Morrowind's biggest issue is that it HEAVILY punishes you early game, but late game you can just do whatever, it's full on god mode.

>thrilling roll-based combat
>thought-provoking problem solving quests
>diamond NPCs hidden in a largely hostile world
>highly complex stat system rewards investment
>realistic pace proportional to large game world
>complex and informative dialog boxes stress investigation and Personality interactions
such an underrated gem.

>Morrowind NPC's

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I'd rather have wikipedia dialogue than the atrocious VA Elder Scrolls games have had since.

I do like the game, but the dialogue is really bad and kills a lot of the enjoyment for me. It’s really boring when you are exploring a new town or city, go up and talk to people, and you find they just have the same generic greeting and responses as everyone else. The game has such interesting designs and locations but a lot of that is ruined, it would be nice to go around, say, the Telvanni canton in vivec or the stores around the game and get some actual dialogue. Even the quest dialogue mostly sucks, always so brief and lacking in personality. Oblivion took a more personal approach to the side quest dialogue and was better for it.

>>slow walking speed
OHNONONONO

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With voiced dialogue they managed to give almost every shopkeeper a unique greeting and dialogue about the town. It should be even easier to do with text and Morrowind couldn’t even manage that.

>Puts them on
>Realize how small the world actually is and how much they needed to compensate for it.

lmao just exploit the game bro

Brainlet detected. The dialogue for quests is great. You just got stuck asking about the temple for hours didn't you?

1.acquire fast boots
2.grab an Ekash's lock splitter
3.storm Tel Fyr
4.get hide
5.???
6.profit

You guys always have the same retarded response to when people criticize the dialogue. You accuse them of not understanding it or not being able to progress. This is not the problem, the game is not hard to understand, the problem is that the dialogue is very robotic and horribly written. The dialogue in the main quest is good, but for most of the factions it’s extremely shitty and shallow. Your boss might give a sentence or two on something you need to fetch or someone to kill, and that’s basically it, and there’s barely any personality in any of it. Even Oblivion let you get a lot of flavor text in most texts, asking about different topics and getting a unique response from them, Morrowind barely has this. It should have been easy to do with text.

Lots of things in Morrowind are bad, but the good parts that it provides can't be found in any other game.

>OLD GOOD
>NEW BAD
Generally.

t. zoomer

>being this delusional
I love reading dialogue. In fact I prefer Morrowind’s dialogue over the later games. But it’s hard to enjoy when almost everyone in a town says the exact same thing. There’s not even much to read. You get to a town and talk to the first person you see, and ask them about the town and people, and you now know what almost everyone else is going to say word for word. It’s so boring.

>being
>a
>casual
>shitter
>with
>no
>taste
such incredible faggot.

Seen any elves?

try out multiplayer

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they managed that by scaling it down so much, there's as many NPCs with one or more unique dialogue response in Morrowind as there are total NPCs in the entirety of Oblivion.

Maybe as far as quests are concerned but this is certainly not true when just going around and talking to NPCs

>Imagine what it would be if those flaws got fixed.

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Prove your claim faggot, give me numbers

This is the most worthless post in this thread.

>Imagine what it would be if those flaws got fixed.

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Go around Sadrith Mora and talk to everyone. The residents, the shopkeepers. Virtually no one has any unique dialogue. Then go to Skingrad or Leyawiin and everyone does.

I finally went back to beat it. I'm about 80 hours in and I enjoy the old rpg elements. Bethesda was truly casualizing the series through the years with Oblivion and Skyrim

yeah it‘s pretty much just nice art design and some interesting lore
everything else is kinda shit, i was disappointed in the quests and dialogue, everyone just says the same shit

>Then go to Skingrad or Leyawiin and everyone does.
that doesn't seem realistic either. not everyone you talk to always has something unique to say. in morrowind you could ask general residents or shopkeepers about the latest rumors, which was enough in my opinion.

Breaking this game is way too easy. You have to put self imposed rules on yourself from the start or you are basically cheating. Alchemy in general is too easily exploitable, you can, almost from the start, give yourself god like stats and sell your potions for insane gold. I appreciate how there’s a lot of cool experimentation you can do with the stats but I don’t like how it’s so easy to break I have to deliberately ignore some of the mechanics.

But even then it’s the same. Fucking everyone in Sadrith Mora has the exact same rumor text for the gateway.

In oblivion I liked going into the shops and hearing something unique to the shopkeeper. It was just some nice ambiance. Every store felt a little different

>Breaking this game is way too easy.
That's true, which can be fun sometimes anyway, but it can also be boring if you get strong too quickly. Kind of taught me to not just focus on minmaxing in other RPGs and do what I think will be the most fun though.

>Kind of taught me to not just focus on minmaxing in other RPGs and do what I think will be the most fun though.
Also made me realize how retarded, unnecessary, and not fun efficient levelling is.

That's true, the vast majority of it comes from quests.

In the construction sets for the games you can export the dialogue to a large text file. this includes all the data related to said dialogue like what area, faction, or person it is assigned to. Of the 28k lines of dialogue 8k are identical to other lines. 16.5k are assigned to a specific NPC (as opposed to an area, faction, class, etc. for generic lines). 1121 NPC IDs are singled out as having specific lines assigned to them. When we filter out those aforementioned 8k copypasted lines and NPC ids that are assigned to a generic type (namely guards) we get 924 actual characters that say something only they can ever say, a total of 12.7k unique npc-specific lines or an average of 13-14 lines per npc that has anything to say in the first place. but as brought up this is to be expected since most questgivers will have several quests and several lines they could say based on the state of each quest, so most of this is task-related rather than building out someone's personality.

>Imagine what it would be if Ubisoft made it.

Low quality b8, but it looks like we have a morrowind thread on our hands regardless.
What was your most recent character, Yea Forums? Mine was a khajiit focused on being fast and lightweight through enchanting.

As much as this would enrage me, I can't deny it's inevitability. I have zero confidence in bethesda today.

Tell that to my 500+ hours on original xbox.

Its smaller than skyrim, but you trip over a unique dungeon or cave every other minute.