Oculus rift s

been waiting for vr to lose its high pricepoint and to get good games and slim down the amount of gear you need
>there are now games i actually want to play
>this has 2 wires
give me a reason not to buy this, anons

Attached: oculus-rift-s-1-1.jpg (1920x1080, 166K)

let me know when its

Attached: 1536114681708.jpg (1024x1004, 211K)

Do you have a PC capable of running it? Also if you really wanna go budget get used a PSVR and get the unofficial PC software for it and it works pretty good

yeah my pc meets specs.
ryzen 1700x, rx 580, 16gb ram, i even ran the checker tool just for shits and giggles.
i have the cash on hand to buy one today.
and i don''t own a playstation. never saw the need since all my favorite games are on pc.

1800x* typo
it's not really about budget but i'm not paying 600 dollars for something that will be drastically outdated within a couple of years. the rift s looks like what i've been waiting for though, because the tracking is built in and it's not a hulking behemoth like the original vive and all its cameras was.

Go for it as long as you have some games you wanna play VR is very fun and anyone who says it isn't is a liar I reccomend Pavlov VR and steam is full of free VR games so you never have to be bored

WHY IS THE QUEST SO HEAVY
FUCK IT'S ALMOST PERFECT

I wish it had a halo thingy instead of the baseball cap style.
Or a deluxe audio strap.

Attached: 6jBGs8H.jpg (1864x1000, 767K)

Have fun with shitty inside-out tracking.

whats wrong with the tracking? i was worried about that that the tracking might suck without external

user's saying to get a psvr for the pc but I wouldn't. The tracking isn't good and you wouldn't have motion controllers.

ye i wouldn't bother with that
i thought he meant i could use it on a ps4 as well if i had one and i would basically have 2 systems with vr, so i said i don't own a ps4

I wanna get a nice vr setup but I don’t have a pc and the psvr doesn’t have very many games that look good. Pc is where it’s at but with the pc and the be setup I’d be spending round a thousand

ye my pc is around 1k, you can build a baseline and reuse a lot of components as you get more money, and by that point vr will be a lot cheaper and more powerful anyways. but in the meantime you'll have a pc to play regular games on and it'll play those fine.

Yeah that was my plan

lol my first real pc i got in like 2015, it was a dell 660 inspiron and a 750ti.
that thing kicked major ass. 8gb ram, ivy bridge i5. total sleeper by the end of its life when i swapped the case and board.

I gotta hp pavilion rn but it’s being a bitch and won’t start and I can’t find a solution online. I can buy parts to fix it but idk what the problem is lol

>Everyone is bitching about the tracking because they can't shove scopes into their eyesockets anymore.
It's a good way to hurt yourself in real life.

Attached: d665f5dada7ba84eea868883af5c497e.jpg (1008x1408, 145K)

i saw on a review the issue was more you cant dislocate your shoulder during climb lol
desu with those hp pieces of shit it's usually a board issue, i'd wager.

Idk if this is the right place to ask, if not feel free to point me in the right direction
Got an HTC vive and sometimes I have lagspikes in games like Beat Saber or Sairento. Free games, mainly made in unity, completely kill my PC and thus the framerate
Specs:
Intel i7 6700K
Asus GTX 970 Turbo
2x 8gb DDR3 Ram
I have supersampling disabled as it completely fucks the fps of everything I do in VR. I was thinking about getting a new gpu, not sure if that's the cause of my trouble though. What's the best way to fix this?

its not PSVR

wellp i did it owo

Attached: xTye6Bq.png (1339x978, 148K)

It's not quite as precise as SteamVR tracking which the Vive and Index use but apparently Oculus' inside-out solution is pretty spiffy. It also partially solves the WMR problem of FOV, since it has more cameras, meaning less space where your hands aren't tracked.

nothing technically wrong with it, it's just a different form of tracking. Unfortunately this type of tracking does lead to there being blind spots behind the back but there are precious little games that have control systems that require you to place your hands behind your back.

If you're (understandably) worried about it I recommend you try and demo a headset first before buying it to see if it's right for you.

ah ye the index and vive are like hardcore vr headsets, they have a lot of extra features and hardware for developers that the oculus won't.
it's like the consumer option for vr without all the extra bells and whistles
aye i looked into it and i couldn't find a situation i'd be in where it would be a problem.

Yeah, pretty much. As someone super into VR I've been happy with my choice to go Vive since day one. Moved up to a Vive Pro about a year ago and loved it too, thinking about getting some Knuckles once they hit the market here. It's great having that flexibility to mix and match within the ecosystem but in terms of simple all in one solutions, I think the Rift S is probably the best package for PC right now.

my big 3 contentions with vr that stopped me from getting it were
>price
>lots of external crap
>no games
so the rift s fixed all of those. slashed the price from the vive, but kept it about the same as the original rift.
got rid of all the extra stuff that makes the vive better but a PITA for me to use. don't get me wrong, i have my entire stereo rack hooked up, but i don't need everything to be a fucking recording studio.
and there are a few games i actually wanna play now. mostly just tetris, beat saber, and audioshield, but i'm sure more will come out too.
so really with the s it's the best time for pc users to get in, especially if the pricepoint and complex setup were enough to keep you out.

There's a lot of negativity about VR and especially the Rift S, but you made a good choice user, you'll enjoy it.

The only real downside to the Rift S is the built in audio. It's not fantastic. And the halo design makes it hard to fit some headsets. So you'll need to find a solution for the audio imo. It's annoying because they had a perfect audio system on the original Rift so this is a step backwards in that regard.

Everything else is great though.

i have a couple solutions already
i have a few really good pairs of iems
and next to my computer is a stereo with 4 really good speakers so i could not even use headphones if i don't want to, i think.

Issue with stationary speakers is that you're not going to get proper positional audio from them. You really need it.

oh ok, i'll use iems then.

Make sure they're tight fits, ideally with a short cable. The original Vive ships with custom versions of a type HTC makes for smartphones that work pretty nice but you do you. You're just not going to want them falling out while you're playing. When I switched to my Vive Pro, my Beat Saber scores improved just because I wasn't having to constantly jam the IEMs back in.

i got tin t2 with newbee foam, just took them on a walk to get the gift card to buy the set, so they got jostled around a lot lol. they do have a long cable but it's replacable and i can always just twist tie it.

I'm against inside out tracking since I see setting up sensors one time as being less hassle than dealing with any tracking issues that come up over the time I own the headset. However, realistically, it should still work well and I would assume you adjust for things that don't work well. The only thing that comes to mind without having actually tried it is putting my hand near my face for archery. I don't think I could honestly recommend someone spend $1000 on the Index just for the better tracking unless they already know what they are getting into. Plus, everyone benefits from others getting into VR since a larger user base will result in more games, so there is no reason to treat this like console wars.

Attached: 1543181594978.png (1000x539, 16K)

>console wars
too late for that, the oculus has exclusives -_-

Sure, Oculus and PSVR have exclusives since they fund development of games or the addition of a VR mode. This will be a constant no matter how many people buy whichever headset. The only change will be if they come to the conclusion it isn't worth it and these games will just not exist for anyone. However, any third part is still more likely to make their game available to anyone since Valve made it really easy to support everything. I still see it as an overall benefit to myself if more people buy into VR regardless of what they buy. The one exception is the Quest since it would take more effort to optimize games for both it and everything else at the same time. Even so, I'm more interested in gameplay so I will still play whatever ugly games come out that were made to run on the Quest.