Games in the same franchises have changed more than From Softwares' new IPs have.
How does From keep getting away with it?
Games in the same franchises have changed more than From Softwares' new IPs have
Because they have good taste and make good games
The difference is From Software has the best game designers in the industry.
The mass market doesn't care very much about change. There are franchises that have changed more, but there are also franchises that have changed less over a longer period of time and maintained just as much if not more popularity. Your stumbling point is highlighting that some of FromSoft's very similar games are new IPs as if that matters, fans of this "series" are fans of this particular style of FromSoftware game design and will follow it into any game universe under any publisher. See people referring to the games as "Soulsborne" for a while to nonsensically include Bloodborne into the so-called series of games with "Souls" in their names already owned by two different companies.
They know their niche and they appeal to it. There is absolutely nothing wrong with that.
We’re never getting the interconnectedness of DS1 again, are we
That's what I don't understand. Dark Souls 1 had some unfinished areas, but the world design's concept was one of the truly amazing things that From Software has ever done, and none of their later games even attempted anything ambitious in that direction.
difficulty meme overpowered everything else everyone had to say about the game
dude it's hard lmao if you beat it your truly epic
Try to follow along with this sentence:
-----DONT FIX WHAT ISN'T BROKEN------
i'm genuinely interested in what you guys mean by "nterconnectedness" i couldn't get into DS but i hear people say this a lot. i just don't understand what makes the world design better than say bloodborne?
>i just don't understand what makes the world design better than say bloodborne?
Not a whole lot both have well defined locations both visually and geographically in the game world with genius shortcuts and work arounds that make areas that look very different feel like they are in the same world close together like they are in the game. Im sure some autistic sperg will come along soon and start sperging out over hiw DS1 has 1 more ahort cut than BB or that DS1 is better because its was my first ect.
On the subject of Sekiro it has similar world and feel but only 1 or 2 short cuts. It works and is the best game of the year easy so far. I blame the game trying to go with a all kill no fill approach. the distance between boss rooms is lesser than other games sprinkled with mini bosses and thier is usually an Idol close to the boss room.
Because they have a small niche that consistently wants to play shitty games with bad lore and story.
Metro exodus is a way better game than sekiro. Epic games and that shit aside, exodus is a better game and in fact a better franchise.
Read a book if you want story you onions chugging retard.
People like you killed video games.
well we are literally getting an open world game. Sounds pretty interconnected
When you say something like "if it ain't broken, don't fix it" you're not saying anything clever or insightful. All you're saying is "I don't think it's broken", or at worst "I don't want to try something different".
>Shooty shooty bang bang
All FPS games are cancer
It's objectively not broken. What the phrase means is don't make changes for changes sake. Make positive changes when those changes are necessary, reasonable and good.
Imagine unironically thinking a generic shooter beats Sekiro.
PC fags need to be neutered.
>or at worst "I don't want to try something different"
i love Miyazaki's games because they breed elitism
dont even talk to me if you're a fucking casual that hasnt beaten sekiro
Oh everyone loves square corners, let's make them round because us designers love change and the user can just deal with it!
Change for the sake of change is stupid.
Is From now the Japanese cowadooty factory?
Imagine unironically thinking a generic hack n slash with a non existing story and kindergarten level characters beats Exodus.
Fromfags need to be neutered.
Sekiro isn't even hard, are you a dunce who can't recognise basic attack patterns?
I miss agree, this is by far the easiest From software game I've played yet. Very shocked people complained.
Why are you playing games if you care about story?
Are you a manchild who's insecure about the medium you love?
The level design of Sekiro is amazing though. Just about the only thing that bothers me is that the door to Senpou at the demon's bell is locked.
Video games are in a better state than they've ever been, nigger. Or do you really think it was good back in the day when the whole world released literally 2 good games every year and the rest was shit like pepsiman? Alright, cool.
Gaming is more diverse genre wise than ever, and it actually works. Just look at the game you love to play, although it's not everyone's cup of tea, at least it exists. A game as good as sekiro wouldn't be made in 2003.
doom 2 is just a map pack for doom
check mate
I guess it depends on playstyle, when I played passively as I prefer in action games the game punished me. When I tried a more aggressive style, it was easier, although I'm not even used to that style.
One of the best things about video games is that it can take all the best things of other mediums and combine them into the most immersive form possible.
Now you're repeating the exact same thing again.
From Software didn't start making games with Demon's Souls. Every step of the way they tried something new somebody could have told them "if it ain't broken don't fix it", and we'd never have the Souls series as a result.
You're not making an argument. You're just saying "what you're saying is like this thing that is obviously wrong, ergo you're wrong QED ;^)". If you simply want to say "I want them to keep making this thing forever because I like it the way it is" just say it, don't try to make yourself sound more reasonable and objective by using trite idioms.
Maybe an exaggeration on my part, all I'm saying is that story criticism is not a valid complaint against any game and for me personally, mechanics and visual design are the most important factors in game design.
in relative terms its basically harder than 99% of the games out there
Based fpbp
The Souls formula is fucking solid.
Yeah, I agree. I guess if a game consciously decides not to include something a high degree, that's fine. Like visual novels aren't exactly trying to implement gameplay, therefore it's not valid to criticize the lack of gameplay. It's just design decisions, and if you don't like it play something else I guess...
For me, personally, mechanics and visuals just aren't enough sadly. The game is difficult, yes, but I didn't get stuck when I quit. I just wasn't interested enough to launch the .exe anymore
Multi-player games are just as difficult though
I'm a different person sorry bud, I just agree with him.
If it ain't broke, don't fix it.
It's more don't make unnecessary changes just for the sake of it, if they want to experiment sure, but if they start changing completely working mechanics for the sake of "changing it up" then it's stupid.
Sekiro got the closest but still stumbled a bit. It wasn't quite as interconnected as it could have been, and being able to warp right away made the world design pretty trivial.
I'm not a fan of the shinobi door from the castle to the shrine working a literal fade to black
There are other video game companies in existence for when I want to try something different.
This makes sense. I'm a much more aggressive player and found BB easier than DS and Sekiro the easiest yet. My gf on the other hand is better than me at dark souls because she plays so passively and cautiously, but would likely do worse at BB and Sekiro
well no shit multiplayer games are harder depending on who you're playing against. obviously just talking about single player games
But why care about difficulty in a single player game? No one gives a shit if you've played a game vs enemies that never change long enough to get good at it. Literally 0 difficulty involved with learning patterns of enemies that never evolve.
because finely tuned difficulty makes a game more enjoyable? with your logic might as well just have a skip fight button for everything or make your character completely invincible and slap your dick on the X button to kill everything
Everything properly done is done only for your own sake. Difficulty was never about dickwaving. It's about making the game more engaging and therefore more fun to play.
In Bloodborne you progress linearly until Cathedral Ward, then have the choice to go to Old Yarnham, the abandoned workshop, and Hemwick, but all eventually culminate in dead ends and force you back to Cathedral Ward to defeat Vicar Amelia and continue the main route. After doing that and getting to the Forbidden Woods, you can go to Hypogean Gaol, Nightmare Frontier, and Cainhurst, but all are dead ends and you have to get back on the main route to Rom from the Forbidden Woods to advance the night. Then you get to Yahar'gul and from here you can get the key needed to get to Upper Cathedral Ward, but again, it's ultimately a dead end and you have to continue along the main route to the end of the game.
There are a lot of choices about where to go, but they all feel like diversions or sidequests after the first playthrough, the only time the game ever loops back around on itself (aside from shortcuts within individual areas) is the trip back to Iosefka's clinic from the forest, but the connection to the actual streets of central yarnham doesn't amount to much besides "oh, cool" because there's nothing to do there and I could have teleported at any time if there was.
Dark Souls had paths that were dead ends containing useful items/abilities too, like the Catacombs if you go there early, but it's more open from the beginning and paths more frequently loop or weave in on one another. It's like if Hemwick Charnel Lane and Old Yarnham were accessible from the beginning, and Old Yarnham also connected to Forbidden Woods. That said, Dark Souls pretty much forgets about weaving areas together in the second half of the game, and Bloodborne's world is great because there's more to good level design than making shit connect, but making Vicar Amelia a mandatory early game funneling point for progression kneecapped Bloodborne's exploration a bit.
In this thread we list things that made Sekiro Shadow Die Twice the best FromSoftware game, I'll start
>Takes place in Feudal Japan and has a mythological spin on it which is LIGHT-YEARS ahead of le dark medieval fantasy or victorian era crap
>A great straightforward story/plot that is not purposefully mysterious
>Easily a 40-60 hour experience and beats out Dark Souls 3 and Bloodborne in length but doesn't overstay its welcome like Dark Souls 1/2
>An interesting cast of characters with personality, motivations, information/exposition and aren't just purely loved because of their nostalgia like Solaire or Eileen
>For once a simple tutorial that isn't noneexistant but isn't necessarily forced down the player's throat
>The soundtrack is traditional Japanese music and not the same old boring le ebin orchestral trash we've been getting since Demon Souls
>Stealth mechanics are now an optimal way to bypass enemy encounters and to get death blows on larger/stronger enemies and even bosses
>Grappling mechanic that essentially makes Sekiro extremely mobile while also playing into exploration and bossfights
>Deflection and posture mechanic heavily rewarding the player with damage and take downs but also relies on timing, patience and most importantly skill
>Prosthetic shinobi arm is the secondary weapon with several different type of tools that can be upgraded and fills that lack of weapon void
>3 Ninjutsu techniques that are basically special abilities for aggressive, passive and defensive playstyles
>Skills/Combat Arts that add an entirely new layer of sword fighting to combat
>A progression system that doesn't encourage overleveling
>HitBoxes are finally perfected unlike the previous games where literal shockwaves would kill you
>Bosses are the best in Soulsborne and have unique designs, fighting styles and arenas
>>No awful tacked on multiplayer that completely ruins the balance, sekiro requires actual skill
Yet another overhyped trash title by miyahacki.