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N-NANI?

>All those moments will be lost in time, like stars in rain...

sole

youtube.com/watch?v=mJazEiwrYwI

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It took me years to realize stuff like this and Metal Mario were just the devs fucking around and showing shit they could do with 3D tech.

Amazing how even Nintendo couldn’t figure out how that effect worked after the original release, so every re-release uses a checkerboard transparent texture instead.

>Princess, I don't-a feel so good

N-NINTENDO ! HIRE THE GHOSTBUSTERS !!

I didn't like how long it took to get to this ability.

Classic, only 2009 kids will remember this

NO STOP
IT'S TOO MUCH SOUL I CAN'T TAKE IT
FFFFFFUUUUUUUUUUUUUUUU-

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do you really think it's that simple

I can't believe mario is fucking dead

>Luigi, I don't feel-a so good.

All N64 emulation is inaccurate HLE.

Pure soul

works on MY machine

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>mupen64plus
That's because you're using a recent emulator. Nintendo's own N64 emulator was made in the mid 2000s along with the two other N64 emulators people are familiar with.

So much soul! i can´t Yea Forumsros i just can´t! i want to go back!

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You can do this in pj64 with the right plug in too, not a big deal

>Here we go...

> M-Muh SOUL!

Neck yoursevles zoomers, you aren't fooling anyone

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It's just generated noise, it's just Nintendo are lazy fucks and never emulated it.

You're using a plugin that literally detects "Mario 64 is trying to make the noise effect, so i will kick in the shader that do it".
Try programming something for the N64 that do the same thing and the emulator will fail to render it again.

youtube.com/watch?v=sIVUT1Wl_lQ

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It's weird how they advertise the vanish cap's main gimmick being the ability to go through solid walls but you only ever use it to go through fences and paintings.

>N64 is for boomers
Big yikes from me

there are walls you can go through in Wet-Dry World

Yeah I remember being disappointed by that when I first played Mario 64. I liked that you could combine the caps though. Underutilized mechanic tbqh. It's nice to see it in ROM hacks whenever it shows up.

There was just something about promotional art that would get you hyped as fuck. It doesn't really have the same effect today anymore because the games already look fairly realistic

>mass quoting
would you look at that.

Reminder that Nintendo's VC emulators can't emulate that dithering effect because they suck.

GLideN64 handles a lot of fairly obscure N64 rendering functionality, and it does it in a fairly universal way. It can even emulate N64 depth compare features which are rather tricky because they have no equivalent on modern GPUs. When you shoot a bullet at a doorway in GE/PD, or when you stand on a ledge in Banjo, the N64's depth compare is culling along the edge so you get a nice clean decal or shadow instead of it hanging over the edge. The thing is, GLideN64 is open source. There's nothing stopping Nintendo from using all this carefully reverse engineered functionality for themselves. If they wanted an N64 Mini with Rogue Squadron on it, they could use GLideN64's reverse engineered micocodes. Of course the problem lies in N64 emulation being rather hardware intensive. It becomes more hardware intensive the more accurate you try to make it.