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Luke Murphy
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Gabriel Parker
N-NANI?
Austin Anderson
>All those moments will be lost in time, like stars in rain...
Jaxson Robinson
sole
Jonathan White
Andrew Butler
Cooper Green
It took me years to realize stuff like this and Metal Mario were just the devs fucking around and showing shit they could do with 3D tech.
Sebastian Turner
Amazing how even Nintendo couldn’t figure out how that effect worked after the original release, so every re-release uses a checkerboard transparent texture instead.
Joseph Thompson
>Princess, I don't-a feel so good
Robert Bell
N-NINTENDO ! HIRE THE GHOSTBUSTERS !!
Daniel Cox
I didn't like how long it took to get to this ability.
Kayden Walker
Classic, only 2009 kids will remember this
Jacob Scott
NO STOP
IT'S TOO MUCH SOUL I CAN'T TAKE IT
FFFFFFUUUUUUUUUUUUUUUU-
Lucas Ward
do you really think it's that simple
Jonathan Lopez
I can't believe mario is fucking dead
Jason Murphy
>Luigi, I don't feel-a so good.
Joseph Cooper
All N64 emulation is inaccurate HLE.
Ryan Lopez
Pure soul
Asher Anderson
works on MY machine
Mason Martinez
Camden Mitchell
Juan Gutierrez
>mupen64plus
That's because you're using a recent emulator. Nintendo's own N64 emulator was made in the mid 2000s along with the two other N64 emulators people are familiar with.
Carson Morris
So much soul! i can´t Yea Forumsros i just can´t! i want to go back!
Nolan Mitchell
You can do this in pj64 with the right plug in too, not a big deal
Evan Jenkins
>Here we go...
Adam King
> M-Muh SOUL!
Neck yoursevles zoomers, you aren't fooling anyone
Nolan Wilson
It's just generated noise, it's just Nintendo are lazy fucks and never emulated it.
Jonathan Harris
You're using a plugin that literally detects "Mario 64 is trying to make the noise effect, so i will kick in the shader that do it".
Try programming something for the N64 that do the same thing and the emulator will fail to render it again.
Carter Robinson
Jacob Clark
It's weird how they advertise the vanish cap's main gimmick being the ability to go through solid walls but you only ever use it to go through fences and paintings.
Aaron Davis
>N64 is for boomers
Big yikes from me
William Carter
there are walls you can go through in Wet-Dry World
Dominic Flores
Yeah I remember being disappointed by that when I first played Mario 64. I liked that you could combine the caps though. Underutilized mechanic tbqh. It's nice to see it in ROM hacks whenever it shows up.
James Thomas
There was just something about promotional art that would get you hyped as fuck. It doesn't really have the same effect today anymore because the games already look fairly realistic
Dominic Mitchell
>mass quoting
would you look at that.
Hunter Ross
Reminder that Nintendo's VC emulators can't emulate that dithering effect because they suck.
Brody Ross
GLideN64 handles a lot of fairly obscure N64 rendering functionality, and it does it in a fairly universal way. It can even emulate N64 depth compare features which are rather tricky because they have no equivalent on modern GPUs. When you shoot a bullet at a doorway in GE/PD, or when you stand on a ledge in Banjo, the N64's depth compare is culling along the edge so you get a nice clean decal or shadow instead of it hanging over the edge. The thing is, GLideN64 is open source. There's nothing stopping Nintendo from using all this carefully reverse engineered functionality for themselves. If they wanted an N64 Mini with Rogue Squadron on it, they could use GLideN64's reverse engineered micocodes. Of course the problem lies in N64 emulation being rather hardware intensive. It becomes more hardware intensive the more accurate you try to make it.