I think the reason why people hate “movie” games the most (besides the plots most of them are based around are total shite) is that control is taken away from the player, and you have to sit there for a good ten minutes. In Half-Life, where everything takes place in game and in real time, controls is rarely taken away from the player during a story event, keeping the pace of the game from changing so much, and thus it succeeds in telling its story to a player while keeping them in control. It’s a shame that most developers haven’t caught on to what made Half-Life work, and instead for on boring cutscenes that drag too long and don’t really move its plot anyway.
tl;dr Half Life did a really good job at conveying itself without being annoying about it and modern games should replicate this.
You're exactly right, but unfortunately game journos and casuals would much rather have their hand held and have all of the story directly fed to them. It also helps that it's much easier to create those kinds of experiences than it is to do something that takes thought
Leo Flores
It's been awhile since I played, but if people are talking in a cutscene, then can't you just kill them? I remember crowbarring a security guard when he was informing me on where to go next.
Parker Bell
Indeed user, luckily you don’t really need NPCs in HL1 to make it through, it just made the experience easier and more immersive, in HL2 the characters are more important so you can’t kill them at all. If you somehow manage to you will get a Termination Game Over.
Matthew Brown
Half Life was even worse because you can't just skip those obnoxious story segments where NPCs talk you wait to get back to the game proper and not just jerk off in a room for a few minutes.
Most people hate "movie" games because they're just bad. Do you see people complaining about the number of cutscenes in something Ocarina of Time? Of course you don't.
There's always going to be a small slice of players that are apparently so ADD that they can't sit through a cutscene of any length or quality. But that doesn't mean developers should cater to their deficiency.
Juan Nelson
retard
Lucas Kelly
*something like
Connor Morgan
Ocarina of Time still has enough (back tracking) gameplay to sustain its big plot. Most people also don’t complain about because it’s pointless, the people who do complain about OOT don’t mention the actual issues with the game and instead pick the “overrated garbage” strawman, or most will unabashedly defend it despite its flaws.