What do you guys want out of Sonic Mania 2?
What do you guys want out of Sonic Mania 2?
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Vanilla
The only returning zones are from the Game Gear games.
All original zones
Please no hyper potions
New levels. A fresh aesthetic would be nice too in terms of sprites. In other words, I don't really want a Sonic Mania 2 so much as an actual Sonic 4 (even if it can't be called Sonic 4). I love Mania, but reusing old level themes was a mistake.
More new Zones, but preferably no rehashes at all. Mighty's moveset needs a bit of an overhaul. The drill move doesn't really impact the gameplay that much. Either replace it with something that has more utility or incorporate it into the level design better. The spike bounce is still pretty useful so it can be left alone. Everyone else is about as close to perfect as you're gonna get.
Dunno who you'd add next as a playable character outside of maybe Amy. But they'd have to make her moveset work with the level design first. I'm fine with the current cast as it is, personally, but I know she's gonna be the most requested character for the next game, if they add any more.
Oh, and that the story isn't forced to tie into whatever the next garbage Modern Sonic game that gets shat out by Sonic Team is. That's about it, really. I'm sure they'll deliver another solid experience at bare minimum.
Playable Amy, plays like in advance 1
It getting made
It must be, it must have made an absolute fortune considering how much it sold and how well received it was. This is doubly true as they were clearly very wary of the concept and I doubt it had a large budget.
Its not going to happen so why even talk about it.
First game went too far
Based.
playable shadow, rouge, omega, espio, charmy, vector, more boss fights that are not just metal sonic / robotnik, more stages that utilize the ability to turn super-sonic / hyper knuckles.
More of the same. Unironically.
I'd really like some more homages to the 8 bit games, they only ever got minor references. Another thing I'd find interesting was if they attempted 2D-fied versions of 3D Sonic game levels.
It actually being made (by the same team), all original zones, playable Amy, and Fang being a reoccurring boss.
It's to be cancelled. The original went too far.
TROO FAR
We're talking about Sega handling Sonic, there's no method to their madness
It's TROO FRAR
The creator wants to make a 3d sonic next
More original levels, no more remixes.
More playable characters with encore mode would be nice even if some end up redundant.
For it to be Sonic Mania 2 Advance.
>all original zones, no returning ones
>playable Amy
>less "wait-y" bosses like Heavy Gunner and Hydrocity 2's
Take examples from the Sonic Advance Series while adding their own spin to Zones and gameplay.
>Hydro 2
Somebody has a fear of drowning
I want Shadow
>Dunno who you'd add next as a playable character outside of maybe Amy.
My guess would be Fang the Sniper, since he's another really neglected character that can't appear anywhere else, like Ray and Mighty. But unlike Ray and Mighty, Fang is more unique, and has more potential for content based around him. And considering how he was designed he'd be perfect for the role. Unique proportions and features, is a new weird animal, has a greedy zany asshole loser personality that would bounce off any of the main characters comically, is purple, is Spaghetti Western themed. He'd also be able to have really exaggerated cartoony reactions since he's such a goofy guy. In the Sonic/Tails/Knuckles modes he could be a minor boss, then in his own mode the story can be slightly different, like Knuckles in 3&K.
>Fang
yes
I want it to be in 3d
No adventure era characters PLEASE, keep it classic
If the switching characters feature from Encore Mode returns, there better be an option to be able to switch between all of them, and just not the first two out.
sonic.exe
I'd rather not just retread Advance.
I don't want Mania 2.
I want an all-new classic game with Cuphead-tier visuals.
Stop being a fucking faggot snowflake Stealth, just do it. And add Advance 3's tag system and refine it as well.
diaperz
No new characters.
Get rid of mighty and the squirrel fag.
You have to cut this shit out at the root before it spreads.
Nah. Beg Sega & Dimps for Advance 4 if you want more Advance.
Disgusting.
Just do it Stealth, Encore Mode was already like testing the waters for it. It's the natural progression. Don't let unoriginality stop you if it's good, JUST DO IT
You didn't like the Hard Boiled Heavies? I thought they were the best new Sonic characters since Cream.
>You have to cut this shit out at the root before it spreads.
I agree. Next thing you know we'll have some kind of bullshit character like Mott the Hoople.
>More original zones
>Please, no more Green Hill Zone (if you really must do something green, then why not show Emerald Hill some love?)
>Pathways that Super Sonic is able to access (due to needing greater speed and hence momentum to reach them). Maybe even a Super Sonic exclusive level?
>Super Emeralds and Hyper Sonic
>Hyper Sonic vs Super Mecha Sonic fight
>Get rid of that fucking Sonic Mania Plus pinball minigame
>Playable Espio
>Be able to pair up any two characters you like
>Return of the Link Ring (but instead of it being used for momentum-based shenanigans, it is used to let Knuckles carry people when gliding/climbing, Espio carry people when climbing and if a lead-character is running really fast, prevents the 2nd character getting left too far behind. No HOLD button
>Online co-operative and competitive multiplayer
>If you unlock Chaos Emeralds, certain bosses/levels will change (for example, Super Sonic flies through Sky Chase Zone independently and fights the Wing Fortress itself as the end-boss)
Sonic Adventure Mania
Developed by Evening Star and only brand new levels. That's literally all it needs.
>a Super Sonic exclusive level
That's actually a great idea. The level design would have to get pretty creative and brutal to pose a challenge against Super Sonic. And you get a whole new m, hard level out of getting the Chaos Emeralds. I'm guessing it would be some Special Dimension shit rather than an industrialized place.
Get rid of Mighty and Ray.
>Get rid of mighty and the squirrel fag.
No fun allowed
Make sure no shitty modern characters like Shadow or Rouge appear in it. Otherwise, just more 2D Sonic.
More original zones than remixes
Remixed zones from Advance
Playable Fang, Bark, Bean, Metal Sonic, Amy along with everyone returning from Mania
>Fang
This could work
>Bark
Slow and heavy. No thank you, what is the point?
>Bean
Just throwing bombs everywhere, pretty boring
>Metal Sonic
Sonic clone
>Amy
What for? Press A to jump and B to swing hammer. Pretty boring if you ask me
All original levels and playable Honey the Cat.
Fang is definitely the best option on the table thanks to his personality and bouncy tail, but Bean wouldn't be so bad. It would be neat to see how a bomber would work in a Sonic game. But Bark, Bean, and Amy do probably work better for spin-offs.
No more fucking friends, what is wrong with you
>Mania remix of this song
youtube.com
Amy played perfectly fine in Advance 2.
>please no hyper potions
fucking SECONDED, those guys are talentless middlebrow faggots, Sonic music should NOT be tainted by their fucking indiegame shite
Why not have Fang/Bean/Bark being the enemies for the game using stuff scavenged from Eggman's previous failed attempts to take over?
>Amy
WHAT THE FRUCK IS THRIS SHRIT?!
Hand-drawn assets. We've already had our sprite-based revival, now give us a game with modern-looking visuals and old-style gameplay.
All the fucking zones from sonic 2
Modern characters like Shadow or Rouge.
Awwwww yissssss
Would be fucking glorious!
Oh god please no.
What? You don't want a Mania version of Scrambled Egg Zone?
Cream the rabbit,Blaze or Vanilla as playable characters.
Based, user.
That would be really costly and time consuming and the sprite-based visuals already look great.
no_
Because Bean/Bark aren't bad guys and they would cramp Fang's style.
Look at this video:
Mostly original zones, keep nostalgia bait for dlc. Angel Island was great but it was just a shell of itself.
Advance doesn't need to be rehashed. I'd rather see Mania do new things with characters you wouldn't see appear in modern Sonics.
Playable Classic Amy.
Instead of an actual legacy character that is cute, interesting and serves as the de facto hard mode with her original Piko Piko Hammer moveset they added in 2 literally whos that amount to a reskinned Knuckles and Tails just for some nostalgic guffaws. Fucking stupid as fuck.
I'd like to see some levels based off level themes from the 3D games. Levels like Pumpkin Hill could provide some awesome 2D level ideas.
All new stages
Better bonus games
Hyper Sonic
And this might be a little controversial but a better soundtrack. Tree Lopes is okay but I'd like some more variety, all that new jack swing starts to meld together after awhile.
I want it to not exist, make a new classic game instead.
The Chaotix.
Haunted House level. Also a pirate ship level.
If Mighty and Ray are being kept, make Mighty more interesting gameplay-wise. Ray can be kept as is, he's the most fun character in the game by far.
Don't add tons of new characters like half the retards in these threads are suggesting. 1-2 new ones max, no more than that.
>pumpkin hill stage slowly turns to Sky rail
I NEED THIS
>Amy and Metal Sonic playable, maybe throw in the Chaotix for funsies
>more new zones
>only returning zones allowed should be ones that haven't been reused yet (like say, Quartz Quadrant)
Pretty much this.
Get the Wonderboy remake and Streets of Rage 4 guys on board, would be fucking amazing.
Playable Amy and workshop support
Stay seething Amyfag. I'm glad we got Mighty and Ray.
How is having a playable Amy rehashing Advance? I'm just saying it's perfectly possible to give her a moveset that is actually fun. She hasn't been playable since fucking 06, not including sports games and Sonic Chronicles.
>I want a new classic game to exist, make a new classic game instead.
based retard, what would we do without you?
I'm fine with waiting, I'd just like to see something Rayman Legends-tier.
There is no Sonic character more based than Fang.
>cope sign
Kek
I've seen green hill zone so many times I can see the tiling wall pattern when I close my eyes. Drop the re-hashed zones, based Christian and his boys have proved in Mania 1 they can handle original levels just fine so just tell them to go nuts and design entirerly new zones. No reason to bank on nostalgiabux any more.
a japanese director.
>more brand new zones than old zones
>old zones are all from 8-bit games
>overworld map
>hidden levels
>challenge acts for each zone
>Super Tails and Super Knuckles have their own sprite sheets based on their transformation sprite, and brighter color schemes
>good minigames that are useful for the checkpoints
>Fang as secondary villain
>playable Fang
Mighty and Ray are garbage. One is literal babyproof retard easy mode and the other is a ripoff of the cape from SMW.
Yeah, like that faggot who did Forces, Lost World and the story book games. That's what Sonic needs right now.
A Tails-exclusive level. Sonic has Egg Reverie and Knuckles has his own version of Mirage Saloon Act 1, what about Tails?
I think that's a good idea. It would have to be kind of huge though and it would be hard to emphasise speed.
>faggot
I doubt it. Most people associated with video games aren't gay.
>Tysone Hesse is a Reddit-tier memelord
What else is new.
That's from the archie comic based on the actual Cope sign from spring yard zone.
It's from Spring Yard Zone, Act 1.
>Most people associated with video games aren't gay.
You're proving that wrong.
I want a playable Kayona Kim wearing nothing except for sneakers.
Everyone from the first one playable with the addition of Honey and Amy
Team Hooligan as bosses, Metal Sonic too and King heavy since he wasn't destroyed
>anti-Tysonefag is a braindead zoomer
Imagine my shock.
All new zones and if they're forced to rework any, they should do unreleased zones like Genocide City.
MRANIA TREAM TROO FRAAAAAAAAAR
No, i'm not infected.
They're better than another Hedgehog.
no denuvo
A million copies really doesn’t seem like that much.
Mania was ok, not as good as 2 or 3K so they have a lot of room to improve.
More new zones than rehashes. Also I don't care how they do it but I fucking want Ice Cap god damnit.
>more bad zones than good ones
But why?
Literally just Mania 1 but with all original stages, like how it was originally envisioned before Sega demanded it to be mostly remix stages.
I just want it to be 100% taxman's baby.
I never had any problems with it, fortunately, but I'm always for less DRM.
>Ice Cap Zone rehash
>Act 1 is pretty normal
>Act 2 goes into a metal structure
>The music is remixed into a rave version
>hopes
All original zones
At least one new character
A better bonus stage - Blue Sphere was an awful fit
All the devs from the first game return
>expectations
same returning/new zone ratio as the first game, maybe with an obscure pick from one of the Game Gear games
Developed by Evening Star
>fears
Developed by Sonic Team
2.5D
No original zones
Nothing, because classic is shit.
Don't be so entitled user, based game publishers work hard to make games, you should feel lucky they let you play them at all!
Not really, Mania's definitely better than 2 and is neck in neck with 3&K.
>like how it was originally envisioned before Sega demanded it to be mostly remix stages.
The original vision was a SMALL original game with the 1 and 2 remakes bundled in.
It was originally envisioned as one new zone to go along with ports of 1, CD, 2, 3, &K. It was Sega's idea for them to make a full new game out of it because they recognized Mania team's skill and passion. Most of their actual suggestions for returning zones were shot down by Sega, but even then the Mania team did wonders with the old zones. Green Hill was already seriously getting tiresome and Mania managed to make it fun again.
>with ports of CD, 3, &K
Wrong.
I see I misunderstood.
In that case Mania might be the only smart thing Sega has done with the franchise in over a decade.
We still don't have those remakes.
Maybe it was just 1, CD, and 2. I don't remember.
I would like a remix of this song: youtu.be
Playable Metal Sonic, hyper sonic, and all new levels.
/sthg/ are those "no amy no buy" cucks.
Just 1 and 2.
Shorter levels.
The game wouldn't have been a success without the old zones, mixing the old zones with the new ones implies a level of authenticity that got people to take it more seriously and not view it as another sonic 4.
The people who closely follow fanmodders and knew that the people who were making this were passionate individuals are a very small minority, you should be glad they put in the old zones and sega was right to include them.
Why would Metal Sonic be playable? Would Sonic and Eggman team up against a new villain or something?
Have him as a non-canon unlockable.
Yeah, also less levels, bosses and characters.
No. Just shorter levels, they weren't as bad as some fangames I've played, but they still leaned a little much into length for the sake of itself.
>More original than nostalgic stages. You can still reuse some stages that weren't good in other 2D Sonic games and this time make them actually fun.
>Get rid of these original the characters. They look like an awful diet coke version of Sonic and Tails. Instead just add Classic versions of modern characters or Fang.
>Include Hyper Form for just Sonic
>Boost mode and tricks from Advance 2 would be a cool feature I would like to see return
>Have more animated cutscenes by Based Tyson with an Intro song similar to Sonic CD JP
>Have an actual plot with connecting stages like Sonic 3
>Tag moves like in Advance 3 would be cool if they're not as awful as they were in that game
>Actual lore in a Sonic game
That'd be fun.
We don't need a Sonic Mania 2. For fucks sakes how many times do we need to rehash games from the 90s. Not to mention you could just play around with rom hacks if you really wanted to.
That cool Sonic Utopia demo, how about they work on that instead? At least it would be fresh and exciting.
Wasn't Sonic 4 lazy theme rehashes from previous games? Mania would have been far better if it was 12 original zones seeing as the 4 original ones were honestly the best ones in the game.
Just having the Classic Sonic aesthetic and game design was enough.
Give him a slightly tweaked story, a la Knuckles in &K. Have him going after some rogue machine.
Or just have him rebelling against Eggman again.
playable chaotix
Have it be similar to Knuckles' story in S3&K. Have him fight other bots for superiority. Would be a cool way to reintroduce Mecha sonic or Silver sonic
Knack the Weasel and Fang the Sniper.
>and not view it as another sonic 4.
You mean a game that consisted of only lazy rehashes of old zones? What? Also literally everyone agrees that the new zones were the best part of Mania, fucking everyone.
>I thought they were the best new Sonic characters since Cream.
Can't tell if serious. You're setting a mighty low bar there, pardner.
How about both? 2D classic Sonic still has room to improve, grow, and experiment. Try to make a more definitive and content-packed project with the excellent gameplay and atmosphere we all love. 3D Sonic could use a fresh start with the classic design philosophy and aesthetic. Try and design a simple 3D Sonic game in a way that hasn't been possible before, and if it works, it can grow from there in the future. Both is ideal.
>mirage saloon
>titanic monarch
>good
i'll give you studiopolis and press garden but those 2 were not anywhere close to being among the best zones
Better sprites and animations because it's not 1990 and nostalgia pandering was done in the original.
Ideally would like Tyson Hesse to do the sprite work.
All original levels would be good.
I don't know, that sounds better for a lone outlaw character like Fang the Sniper. Metal Sonic is one of Eggman's henchmen and racing against Sonic is the when he's coolest.
>more lore
Yes
>make it more like Sonic Advance/Rush
no
Sonic 4 Episode 1 1/2 handled it just fine
Mirage Salloon is great. Titanic Monarch is good.
>Better sprites and animations
So Mania, then?
>Sonic 4 did it!
Let's leave it at that.
>mirage saloon
>titanic monarch
>not fucking great
Funny how your image has never been attached to a single good post, ever. Are you the only one using it?
Cancelled. And the its small budget is used as extra resources for SA3.
>for SA3
??? That game already exists.
Mania was a throwback to the classic titles.
Mania two should be a throwback to the Adventure titles.
Based
Sonic Adventure 3.
That's just Sonic Forces.
>le 06 is SA3 meme
it's no more SA3 then Heros or Shadow
Quartz Quadrant Zone
I actually don't mind there being 5 characters.
I wouldn't mind if Amy was added.
The thing about Mania is that all the character's unique abilities worked with the gameplay and you can especially see this when you enter multiplayer.
The figure 8 looks weird, but otherwise that is pretty solid.
I
WANT
SILVER
Where did I say anything about Rush? Advance 2 especially had some cool shit I want to see return. Rings especially could become important again because the more Sonic held onto the easier it was to go into boost mode. It doesn't even have to clash with the more momentum approached design Classic Sonic has.
I bet you get loads of epic retweets and upboats on reddit and twitter with posts like this.
What's under Fang's hat?
>sonic, a fast name for a fast character
>tails, because he has two tails
>knuckles, a name for a tough character that punches things
>...amy because... she's a girl
Amy is absolute SHIT tier and it still boils my blood that she gets far more attention than a character say Blaze which has far more personality and character than Amy ever did
>SMBX for sonic
holy shit i never knew i needed this
Advance 3, dumb zoom zooms.
Damn, that looks very promising.
SUGAR
Sonic 06 = Sonic Adventure 3
Sonic Heroes = Sonic Adventure: Heroes
Shadow = Sonic Adventure: Black
Blaze is not a classic character, fuck off modernfag
that would be abbreviated as SAdv3.
playable metal
Classicchad here, Blaze is based and the best character since Tails and Knuckles, don't @ me.
If you're a brainlet, sure.
>mirage saloon
>shitty "sky chase" homage with jank mechanics for sonic's act 1
>boring ass desert for knuckles' act 1
>second zone is just a desert with some mildly interesting mechanics
>titanic monarch
>"hey guys did you remember that weird sonic 3 bonus game with the electric balls? ahaha" as the first act
>second act is just some linear areas broken up to give a sense
Bringing modern Sonic mechanics in a classic Sonic game will ruin the franchise, guaranteed.
Sonic Forces is a prime example of why they should never interact.
Her name is Rosy the Rascal.
No one's going to play it. Nobody barely played the first Mania let alone finish it. It's just a status symbol to fit in. Classic Sonic is outdated. People who aren't even Sonic fans "enjoy" the classics.
Fang is the only great choice for a 4th pick in a Sonic game. He's greedy, he's mean, he's clumsy, he's a failure, and he's never giving up. There is so much that can be done with him in a big Mania game. Amy or Metal Sonic would be okay, but they're nowhere near Fang's level in terms of character quality, originality, and potential. Fang is king.
No it isn't archiefag.
>Baiting this hard
>Erafag calling other people brainlets
kek
Nice shit opinion retard
Original zones
remixed zones kept to a minimum, 4 tops no green hill
playable metal sonic
proper fang, bean, bark boss fight
mecha sonic boss fight
super emeralds
hyper sonic
everyone returning from mania
encore mode but being able to swap main character & partner on the fly
463247134
you tried
How would introducing a boost mode similar to Advance 2 ruin Classic Sonic, retard? These mechanics only enhanced the game they were put on.
This is literally the truth. Fucking Sonic Forces had more sales and had more completion stats than Mania. Classic Sonic is just a meme. You faggots can stop trying to fit in.
Nah some elements would be cool. Mostly the red star rings and challenge levels from Generarions. I don't think dedicated "team moves" need to exist. Just let Sonic or Tails team up with Knuckles and vice versa. Let Knuckles hold on to Tails for his flight. That's it.
HIIIIIIIIIIIREEEEEE
>playable metal Sonic
why
>fang, bean, bark
why
>Mecha Sonic
yes do this
>super emeralds/hyper Sonic
fuck no
>encore mode with swap
not a bad idea but they should just make that the main mechanic if that's the case
I would like some features from Advance 3 or Generations inspiring content in Mania 2, but adding boost to it is a pretty awful idea.
>coping
t. Sonic Adventure fan
That actually looks really cool damn.
>Please no hyper potions
This, let Takenobu Mitsuyoshi sing you fucking niggers
Classic Sonic has a spindash
You can't actually like Sonic Forces lol
Imagine having such horrible taste
>Please no hyper potions
I'll fucking fight you
>Takenobu Mitsuyoshi
If Sega actually cared about the Sonic franchise they would do this, but let's be realistic
This. The only downside is the lack of originality. They still did pretty good with their remixed levels though.
Oh, and the pace-breaking blue spheres minigames that don't really have an impact on the core game, I guess. It was better when that was for rings or shields.
It isn't. The boost in that game is very different from the boost of say Rush. In Rush you just boost due to your boost bar and you try to maintain that same speed but in Advance 2 Sonic's speed cap gets removed during boost mode and he goes from 1 to 100 in terms of running faster due to his higher ring count.
>Being unable to read.
I said it sold more and had more people completing. It's not about me liking it, retard.
Do you even know what Advance 2 even is because the spin dash has nothing to do with any of what I have argued, retard.
That offers a nice variety to the cast.
>Sonic, the cool rebel protagonist with an attitude that wants to stop Eggman from harming animals and nature
>Tails, the cute innocent kid that wants to follow Sonic and be more like him
>Knuckles, Sonic's hotheaded and arrogant rival that joins him in stopping Eggman from harming animals and nature
>Fang, an amoral, goofy, treasurehunting outlaw that only looks out for himself
And level design goes minimal as fuck because of it. The level of speed is already perfect, especially as Sonic.
They got him to be the announcer but they didn't have him make any music for some unfathomably retarded reason
I get what you're saying its just a poor and bad idea
>level design goes minimal as fuck
How? As far as I can see you could still make this work with the same level design as Mania's or Sonic 2's.
It's just a mess user. You already earn as much speed as you need. We don't need boost gimmicks on top of it.
It was implied!
You haven't actually proven how this is a bad idea, so I'm still gonna call you retard because you sound like a whiny purist who can't accept anything new and interesting.
how about actually being fully original so that it isn't just a fun but ultimately unforgettable experience
more hbh. i want to fuck them.
>you haven't proven a negative
Explain why classic Sonic needs boost, user. Explain why that's not just something you could add, but is something the gameplay is missing.
>I-I don't like for Sonic to go fast
It isn't. Rolling with Sonic on a slop almost does the same thing without the rings speeding up the process of Sonic accelerating faster.
Not him but not innovating games leads to them being boring. I can take one more pure classic style game but anymore than that and they will start to get old.
I wonder how many people just bought it to make shitty OCs and laugh at the game
I'd probably play it before mania.
I never said he NEEDED a boost. I said I wanted one because it was a nice mechanic in Sonic Advance 2. Speedrunning becomes more interesting because of the higher speed Sonic could reach and rings aren't useless things to have because they do other shit besides giving you an extra life or unlocking a worthless pace killing special stage. Now you explain it's bad and don't try to goalpost your way around it this time.
>Explain why classic Sonic needs boost, user.
Have you even played Advance 2? The boost in that game is just a faster top speed and a visual effect added after maintaining your previous top speed for a set amount of time. It's a reward given to the player for their skill.
It doesn't work anything like the modern boost, which is essentially "press x to go fast." I see nothing wrong with adding it, unlike something like the homing attack.
If it's an unneeded feature, don't add it. That's not just bonus content you're talking about, but a gameplay mechanic that would severely influence level design and gameplay.
that's really sad, honestly
>How could adding modern bullshit to a classic Sonic fanservice game ruin it????
You must work for Sega, you are so out of touch with the entire point of the game.
>Nobody barely played the first Mania let alone finish it.
Then why did they bother with a physical release later on?
Mania just has good momentum gameplay and a new run animation for that instead. Advance 2 added a feature like that because the gameplay and physics wasn't as good.
I was going to until I discovered how much they gimped the OC maker. I can't make an autistic deviantart OC at all with that shit.
>a gameplay mechanic that would severely influence level design and gameplay
How? All it is is letting skilled players move faster. There's nothing about level design that would need to change, especially since most of Mania's level design was already speed-focused.
Physics are the same as the classics though, just a tad lighter. Advance 3 is where it goes full Heroes mode.
They are 100% going to add some bullshit like this and tie in modern Sonic with a super unfitting spirit
>Unneeded
If it enhances Sonic's moveset it's severly needed because people also want some innovation in their sequels. Not just the same old shit with the same set of levels. It's not too gimmicky and supports Sonic's moveset so why not? Level design can be shit or good, it has everything to do with the developers knowing what they're doing and the Mania developers know what they're doing.
>Mania just has good momentum gameplay and a new run animation for that instead
The new run animation is just a little graphical notification for when you reach top speed. It's not the same.
>Advance 2 added a feature like that because the gameplay and physics wasn't as good.
So you've never played Advance 2. The physics in that game are fine.
Advance 2's mach speed mode could already be in Mania and the game would play the same. Its addition just raises the skill ceiling a bit.
2D sonic games aren't as fun.
Then why do you like Forces.
Drop dash is way better than a boost. Boost exists in Advance 2 due to hardware limitations. Physics are much jankier so it's harder to go fast naturally, and the screen is too small to react as well, so they added a feature that artificially enhances Sonic's speed and moves the camera more to the right so you can reat more easily. In Mania that's not needed, the level design and gameplay speaks for itself with drop dash being a natural enhancement to Sonic's moveset.
Is it really all 2d?
I'd say 80% of it is. Then most of the 3D sections are essentially straight lines or alleyways.
A lot more new zones, if they want to remaster old zones still then keep it to one per big Classic game (3 & Knux count as 1)
1: Star Light
2: Casino Night or Mystic Cave
CD: Quartz Quadrant
3: Ice Cap or Sky Sanctuary
The Advance games don't have physics as good as the classics. It's a little more sluggish at low speeds, a little more touchy at high speeds, and a little too heavy in the air. Being only 24fps sure doesn't help either.
>Then most of the 3D sections are essentially straight lines or alleyways.
That's every 3D Sonic game.
>Boost exists in Advance 2 due to hardware limitations. Physics are much jankier so it's harder to go fast naturally, and the screen is too small to react as well, so they added a feature that artificially enhances Sonic's speed and moves the camera more to the right so you can reat more easily.
The physics in Advance 2 are nowhere near "janky". They're pretty much the same as in 1, and 1's physics were the closest to the classics before Mania released. Also how does mach speed "artificially enhance Sonic's speed". You have to already be going at top speed to reach it.
Okay. Not really my point, though.
>Boost exist due to hardware limitations
Source: Your ass.
It's interesting how you don't even try to approach my argument and constantly talk circles around it. We're not discussing the physics of Advance 2, you illiterate retard. We're assuming that Classic Sonic gets another movement option to his repertoire. This user explained to you in great detail how it wouldn't even break Sonic's game design. Only add more good.
T. Green Hill apologist
It's where he stores the feed and seed
A full catalog of original zones and better boss designs.
And Blaze.
They're not bad but they're easily the weakest link in Sonic music not counting some one off vocalists in some of the modern songs.
>Source: Your ass.
Source: reality. You can't even come up eith a counterargument because you know I'm right. Breaking the speed cap through momentum gameplay, dictated by level design and smooth physics, is a much better design philosophy than a boost. The base gameplay and level design work together to create a fun, cohesive, and rewarding game. Advance 2 levels never even get close to as complex and varied as levels from Sonic 2, CD, 3&K, Mania, or even Advance 1 because the game needs to be designed arround accommodating the boost mechanic. The boost mechanic is just a higher cap that negates physics once you reach it. It is a poor design choice that effects the entire game. If the momentum gameplay and level design already creates an experience that lets you go fast naturally, a boost isn't needed. Advance 2 is the worst Advance game and you're a retarded faggot for wanting any other game to repeat its blunder.
>Breaking the speed cap through momentum gameplay, dictated by level design and smooth physics, is a much better design philosophy than a boost
But that's exactly what Advance 2's mach speed mode is.
>Advance 2 is the worst Advance game
3 is clearly the worst, user. Come on.
yes, YES, very good
No 2 is 3 had platforming and loads of unique paths. Also fun level concepts.
Huh, a Sonic Mania thread on Yea Forums going well for once. Feels like it's been forever since I've seen one of those.
The boost in Advance 2 is an artificial speed cap that negates momentum gameplay and makes it about going fast. It's an objectively bad design choice, whether you need to build up speed to use it or hold a button.
3 is a clusterfuck but is still better than 2. 2 is boring.
>Break the speed cap through momentum gameplay dictated by level design and physics
But this is literally the boost of Sonic advance 2. Congrats on refuting your own points, you moron.
No, it isn't. Try reading the post, dumbass.
The problem with 2 is that the level design needed to necessitate that you could maintain boost. You likely couldn't do that in most areas in Sonic 2 and 3 for very long and only a few zones in Mania would actually let you take advantage of it like Advance 2.
It if that's the case, Mania "literally" already has it. But that's not the case because the boost in Advance 2 is awful.
Funny that's what you keep not doing. Try remembering your own advices.
Option for both players to play as the same character in Competitive mode. Could be a cool tournament scene.
>The boost in Advance 2 is an artificial speed cap that negates momentum gameplay
How does it negate anything? You activate it by maintaining your top speed for a set amount of time, which is something you'd be aiming to do in a Sonic game anyway.
>3 had platforming and loads of unique paths.
3 had shitty level design and enemy placement. They tried to make its gameplay a mix of 1 and 2's, and it just ended up being a mess.
>n-no you!
That post was an argument to everything you said though and you're not addressing it in good faith.
Have you not played it? It's a fucking boost. You just keep going at the same pace no matter what kind of slopes or stuctures you're moving and jumping on. It's bad gameplay with bad level design to keep it going.
It doesn't really. It has rolling but even that only works when you're rolling on downward slopes for a longer time. Fun for sequence breaking but limiting in level design because you can only do it during this moment. Chemical Plant comes into mind. Boost approach would give you more control over how you can do it by rewarding you for constantly maintaining your top speed with even more speed.
>sonic maker
woah
Mods have already showed us what boost would be like in a game like Mania, and yes it does kinda snap it in half.
youtu.be
I did, you retard. You just kept goalposting. You keep arguing about the physics and quality of the Advance games even though it got nothing to do with the very specific mechanic from those I want to see in Mania. Let's describe your argument like this.
>Boost didn't work in Colors, that's why it doesn't work in Generations because Colors was a Wii game
That's how retarded you sound.
>Fun for sequence breaking but limiting in level design
That doesn't make any sense. If you can sequence break then your level design is as far from limited as it gets. Maybe something like a boost is far more limiting to levek design than just relying on physics, because every boost game including Advance 2 has hallway-tier level design.
>Boost approach would give you more control over how you can do it by rewarding you for constantly maintaining your top speed with even more speed.
And it would be impossible to continuously use the hi-speed no-momentum mode unless you have hallway tier level design.
I can tell you've never read the Archie comics, because there's no way you would say that if you had. The three of them play off each other amazingly well.
...well, mostly Fang and Bean, because Bark is Silent Bob.
see
Just call it Sonic 5. No one would protest.
I have, and Fang doesn't get to form nearly enough of a rivalry with Sonic, Tails, and Knuckles or even interact with them directly much at all, because he's always stuck with his sidekicks or other side characters. It's lame.
>Proving point of goalposting and ranting about quality and physics of Advance games
Yeah thanks
>one person mentions something from the advance games that would sit well with the classic gameplay
>GET MODERNSHIT OUT OF HERE REE BOOST BROKE THE GAME 5EVAR
Same.
You could just say Sonic 4 having the modern designs was a fever dream.
>Amy played perfectly fine in Advance 1
Ftfy
I'd rather not. Good sprite based games like mania are hard to find these days.
>>Takenobu Mitsuyoshi
hmm why is that name so familiar....
>composer of shenmu and singer of lets go away
FUCK YOU SEGAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>it doesn't make any sense
How? You can only sequence break in very small parts of the stages.
>Advance 2 has hallroom level design
What does the level design have to do with the mechanic? You don't have to design the level just around it. You could still create the same levels as for Mania but this time people have more control over how they approach the extra speed they could get instead of just the one way by rolling down a very long slope.
>I-It would be impossible
It wouldn't. Watch people speedrun Sonic Mania. They'll do it with their eyes blindfold. People found many ways to maintain they're top speed and that was part of the fun of Classic Sonic so why not reward them. Have the camera zoom out more and there is no issue to be had if it's about not seeing dangerous hazards.
>No Hyper potions
They're totally fine. It's just the intro song, anyway. It's really not that big a deal.
Have the main game be entirely original zones and then release entire games of reimagined classics as DLC that includes oddball picks like the Advance games and 3D blast.
That way, everyone's happy.
Archie Bean and Bark and Sega Bean and Bark were revealed to be completely different characters.
They aren't bad guys canonically.
Sega has loads of talented people and they either leave them to rot or they quit. Seriously, I don't know what goes on over there. It's baffling.
Kim is so chubby
I know that we all want a new Mania-style game to have wholly original zones, but if you had to pick 2 Zones from each classic Sonic game to be remixed (plus two more wildcard zones from other games), which ones would you pick?
Here's what I got:
>Sonic 1
Marble Zone
Star Light Zone
>Sonic 2
Casino Night Zone
Mystic Cave Zone
>Sonic 3&K
Mushroom Hill Zone
Ice Cap Zone
>Sonic CD
Tidal Tempest
Quartz Quadrant
>Wildcard
Sunset Park Zone
A zone based on Sonic X-treme
Those posts directly explaim the nature of boost and how it negatively effects the game. You've lost the argument.
The 8bit games were bad though.
Ad hominem doesn't make it any less correct. Boost is terrible for Sonic.
You only argued against Sonic Advance 2 and its approach to level design and mechanics. It's easy to win if you're refuting your own Strawmen, retard.
Sega, literally, has no fucking idea what they’re doing.
That's exactly my point. They're fine. Inoffensive indie game sound. Sonic's music pedigree is way too good for them.
The problem with the Boost is you have two options:
A. It is only used by hardcore speedrunners or in a select few areas of the entire game.
B. You actively design levels around it.
If you try to change the mechanics to make it easier to obtain you wind up with Advance 3.
It is not, but it requires a different approach to level design than the classics. I do think HD displays can help with enabling boost mode gameplay without forcing hold right to win, but then you have to make the stages longer OR certain paths become significantly better than others.
I don't understand. I thought the opening theme was great. It fit the tone very well and it delivered a sound that, while not signature Sonic, captured the energy and cheerfulness of the animation expertly.
Maybe I'm just not familiar with the rest of their stuff. I really loved the Mania intro myself, though and I guess I WOULD love to see the people behind the CD intro cook something up instead too.
I want hyper Sonic
This
>How? You can only sequence break in very small parts of the stages.
But you can sequence break. That's more than can be said about some other Sonic games.
>What does the level design have to do with the mechanic?
Everything. That's a basic rule of good game design. Mechanics inspire level design. Level design accomodates mechanics. If either one is an afterthought, your game will break itself in the most unsatisfying way. There's a reason games like Advance 2 have linear hallway levels and games like Sonic Mania do not. Sonic Mania lacks a boost, relying on much more flexible gameplay elements and design phylosophy as its backbone, which allows greater potential in level design.
>People found many ways to maintain they're top speed and that was part of the fun of Classic Sonic so why not reward them.
The speed is the reward. Riding the momentum perfectly is the reward. Cutting momentum out of the picture in favor of a boost isn't rewarding. You can go even faster in Mania than you can in Advance 2 because there's no artificial limit like that, you just have to earn that speed. Boost would make it too easy.
How would the Hyper Sonic screen clear insta-shield thing work with the dropdash?
Only original levels
a proper "story" progression like in sonic 3
Uh, more of the same. Sonic Mania was fantastic.
I'd rather have Sonic Adventure 3, but I know that it's likely never going to happen.
If it can't be all original zones, I'd like to see them adapt some zones from the 3D games.
Imagine if they did a Sonic CD and had a proper intro and ending with vocal tracks sung by him.
Maybe have it where you do the double jump instead of you press a different button than the one you jumped with. Not a very hard fix.
this
better stage transitions - they're short little things but they add so much to the feeling of the game's flow
even better if they vary from character to character
(heck, give all characters different level paths from 'groups' of stages sorted by difficulty, so Easy/Normal/Hard stages, 3 of each + endgame stages)
or something, I dunno
>implying Sega's effort will be anything more than a token one
Make the drop dash of Hyper Sonic work only when you press Jump button AND down at same time, it would be pretty intuitive anyway since the drop dash is just the spin dash while falling
>more ad hominem and nonsequiters
The subject was Boost. Boost was the mechanic in question. Mechanics influence game design. That was what the conversation was about. You've lost the argument.
Fang is a necessity. Only he can keep the cowboy hat alive.
Iizuka would fucking murder them.
Design new abilities for Hyper Sonic, Tails, and Knuckles that makes them as functionally broken as possible.
Nothing, because it isn't happening. Evening Star will debut with an original game.
>All new zones
>Playable Fang
>Playable Amy
There. That can't be too hard.
Dumping concept art of Fang by his original designer
wait, what exactly do you mean?
Mania intro was alright. But TSR showed me they're out of juice and have no variety.
So I have a few questions but I'm just gonna ask one - why is there a water gun pump on what I'm assuming is a pistol?
Evening Star, Christian's new studio. I imagine they will make an original property of their own before considering a Mania 2, if there is even still interest at that point. Got a feeling 2020 will be a gap year.
Great. Then you should talk about how Mania would lose from it. Not the Advance.
See again because you keep using the same rhetoric.
Maybe it's a prototype for what would become his pop gun? I dunno.
I like this gun better.
Wouldn't mind stuff like Classic Shadow and Blaze
False. Drop dash and Ray's abilities are great examples that level design won't have to suffer from new mechanics.
>Cutting momentum out
Keep replying to your own made up Strawmen and facts and maybe one day you might win an argument.
Hyper Sonic clears the screen every time he lands when making the drop dash, Hyper Tails clears the screen every time he lands after flying and Hyper Knuckles clears the screen everytime he sticks to a wall after flying or just fuck Tails and Knuckles, Sonic should be the only hyper
Why should I see a post composed entirely of ad hominem? You presented an argument, it was argued against, and you never responded. You've lost the argument.
Doesn't look like it. It's just a cartoony, Sonic-styled pistol.
Coldsteel mode
Fang and the others would make such a great foil for the Chaotix, Iizuka's a retard for keeping them strictly in the classic games.
I hadn't seen those interviews. That does sound reassuring. I just hope Iizuka doesn't take it as "put classic in the modern games again"
Ray is an entirely optional character and drop dash is just a natural addition to Sonic's kit that emphasises the gameplay elements already present.
>Keep replying to your own made up Strawmen and facts and maybe one day you might win an argument.
That's what boost is though. You get boosted along with little regard for momentum. Explain how that's wrong instead of spouting nonsense.
You know who Fang would make a good foil for? Sonic, Tails, and Knuckles.
Hopefully he heard people's complaints about Forces. The near simultaneous release with Mania showed exactly why Sonic Team's take on classic gameplay failed miserably.
It's also not an Ad hominem if it's true.
I don't care for the idea of Team Hooligan since Fang is better solo. But not having them form some kind of alliance in Heroes was a big missed opportunity. Fang is a great character and Bean and Bark have fun designs, they would make great spin-off fodder at least.
By definition, it is. It's a logical fallacy, not an argument.
Sonic, Tails, and Knuckles already have several rivals.
Yeah. Fingers crossed. It should be interesting to see where the series goes post-Mania.
I really don't want any more teams restricting the characters and making them interact with only a selective few all the time.
And besides, Bean in the games is a sports fanatic, who likes soccer. And Bark is a shy guy who likes snowboarding. You would have to retcon them to make them work with Fang.
>Eggman
>Eggman's robots
>
>Metal Sonic, Shadow, Silver, Blaze
>Eggman, that chick from Riders
>Rouge
Tone down the reused content, please.
No more copypasted zones and bosses.
To be fair. The reused zones were mandated by Sega, and the team did the best to completely rework the levels anyway.
The new layouts were so great that it felt like a waste they were going to old zones, nice as the revamped graphics and remixed music was
None like Fang. A total underdog and total comic relief. He also doesn't have a shred of friendliness or kindness in his body, he's just a smarmy, greedy little dick.
Yeah I understand that, but it doesn't explain shit like MM's miniboss being a direct copypaste of Scrap Brain's boss, or the second phase of Hydrocity's boss being exactly the same as the original Hydrocity's miniboss.
Wrong canon user, most of those don't exist in the classic cast as Fang doesn't exist in the modern cast.
>MM's miniboss being a direct copypaste of Scrap Brain's boss, or the second phase of Hydrocity's boss being exactly the same as the original Hydrocity's miniboss.
Yeah, that's fair. What the fuck was up with that?
>And besides, Bean in the games is a sports fanatic, who likes soccer. And Bark is a shy guy who likes snowboarding. You would have to retcon them to make them work with Fang.
It's not like they did anything with those personalities to begin with. Besides, if one of the designers of Heroes is to be believed, Bark, Bean, and Fang were considered to be a team as far back as the development of Heroes, way before any Classic/Modern split stuff. Seriously, the earliest team ideas for Heroes were pretty neat.
I guess they just thought if they were gonna make a throwback to Sonic 2's final boss, might as well do Final Zone too.
I wasn't talking about the classic games, though. See If they don't reintroduce the Chaotix to the classic games then yeah sure.
No lives, just checkpoints
Ditch the chaos emerald levels for something else
Great music
Lots of levels
>H-He's optional
Not an argument.
>emphasizes the gameplay already present
As opposed to boost or what? You do know that in order to gain this boost you already have to be at max speed from the momentum you have built, right?
>Boost has no regard for momentum
It does. You need your full speed gained from the momentum you previously built up, then hold it a while, to even reach it. This will be your last (You) because by the way you're cherrypicking and ignoring what you consider right, see Ray for example, it's apparent you just want to win an argument for the sake of it. Not because you care about the mechanics.
I want Sonic Advance 4, and I'm not talking Rush. I mean an actual Sonic Advance 4 game that's banger as fuck
Yes I loved all the Sonic GBA games (except Genesis; I prefer it on Genesis)
Would be if I was somehow false about what you said because I wanted to discredit you. But all I did was correctly summarizing what you said in other words.
>>H-He's optional
>Not an argument.
Yes it is. His mechanic isn't integral to the game, he's a plus. Not every character has a SMW cape. He's only able to do that because of how deep and well-designed the gameplay and levels are, anyway. That wouldn't be the case in a game with boost.
>As opposed to boost or what? You do know that in order to gain this boost you already have to be at max speed from the momentum you have built, right?
And reaching max speed is easy in Mania because of all the loops and curves. It's also easy to lose it if you don't know the level design. Boost would be unsatifying for breaking the rhythm of the game and disregarding the most satisfying aspect of Sonic: the physics. It's unecessary and detrimental no matter how you approach it.
>You need your full speed gained from the momentum you previously built up, then hold it a while, to even reach it.
And then what? Hills and slopes no longer have a bearing on your speed. You get longer, flatter stretches of level to necessitate the boost. If you don't do that, you get awkward patches of boost where you would have been easily going fast anyway, followed by areas that would stop you from boosting. It would be a patchy, uneven mess. Sonic gameplay as it is is seamless. It doesn't need a boost.
>This will be your last (You) because by the way you're cherrypicking and ignoring what you consider right, see Ray for example, it's apparent you just want to win an argument for the sake of it. Not because you care about the mechanics.
Nice projection drama queen.
All new zones, and I want them to go all out. Visuals, gimmicks and all
Playable Amy
Three acts per zone, each act having a distinct look to it and a variation of the zone's music
Fang as a fifth playable character who fights the four protagonists and eventually Eggman every other zone, depending on how many they do
>Want to chase the dream of making cool Sonic remixes/arrangements
>Tons of people are already doing that
Is it worth the effort? I feel like it'd be a fun way to practice production and whatnot, even if Never end up hitting Lopes levels of acclaim and success.
Isn't classic Amy more of a joke character? I mean her hammer was originally a toy and she needed a car to keep up with Sonic/Tails/Knuckles. I think she would work better as an Adeleine kind of character who helps you from the background.
463265112
Says the guy who sperged out about a harmless mechanic in a Sonic game
If you want to do it, do it. Find the right forums and communities to share them with so you get the proper feedback.
515562364>>
It's a pretty major mechanic and it's only ever caused harm.
I'd rather have another classic game.
All original level. The remake/semi-remake levels were garbage, especially that Sky Chase clone with that shitty worm boss.
>The remake/semi-remake levels were garbage, especially that Sky Chase clone with that shitty worm boss.
They were all stellar except Hydrocity Act 1. I don't care for the Sonic Plane levels either, but at least it's fun as Knuckles.
>Isn't classic Amy more of a joke character?
She's not. Sonic the Fighters showed she was just as effective as a fighter. She's not as fast as the three, but she's capable. Her actual personality despite her role in CD was to be someone who could still tangle with the boys, so to speak. Her levels don't even have to be speed-based, think something along the lines of Dynamite Headdy or Ristar, a traditional platform experience with some bursts of speed here and there.
Is it official?
They’re preexisting characters, user, you just want to let them rot?
Entirely new zones or for them to try to make a 3D game like they said they wanted to do.
Give Sonic ALL THE FRIENDS.
Omelette as Robotnik's Orbot & Cubot who has traps set for Sonic and friends throughout the game a la Knuckles in Sonic 3 & Knuckles and a couple of boss fights including a dual boss with Robotnik in one of the later stages. Have her theme be a remix of Sonic CD Japan's boss theme.
Just pick one new character as a major focus or "hook" and design a lot of levels and bosses specifically for Tails, Knuckles, and #4. Personally for me it's between Fang and Amy. Fang has the edge of not being in a game for many years so it would be kind of a big deal if he got a new prominent role. But Amy is a girl so she would be a good diversity pick.
Sonic advance 4
The double jump leads into a Drop Dash, actually sounds kino as fuck the more I think about it.
I hope they can make the bosses not shit. MM Act 1's elevator boss, the one where you drop bombs on Eggman (really cool for the first time though) and any other boss which can be defeated simply by letting your partner land lucky hits.
fuck off
Sorry, next time I'll beg for more old stages and demand nothing new at all forever and ever.
false dichotomy fallacy
>Three acts per zone
Fuck no, they dropped that shit after Sonic 1 and barely brought it back for a reason.
As a waifufag the Omelette thing is pretty fucking boring desu. Even Bowsette makes more sense than her.
Hard to tell anymore with how pissy and cranky you people are about everything.
>traps set for Sonic and friends throughout the game a la Knuckles in Sonic 3 & Knuckles and a couple of boss fights
Make that Fang and put him in special stages too and you've got a deal.
Then after the last zone, before fighting Eggman in his new doomsday machine, we see Fang in one of his own machines challenge Eggman for whatever new macguffin the game introduces. Eggman responds by casually slapping Fang into the horizon like he's Team Rocket.
What sense does it need to make? Robotnik gets an admirer who wants to follow in his footsteps and she's helping him. Boom, that's all she needed to wrote.
Bring back Chaotix, since they obviously don't want Espio and Charmy in Team Sonic Racimg.
Vector can stay in 3D, and Espio and Charmy can be the Ray and Mighty of Mania 2.
full control cheat shouldn't be a cheat, it should be a thing by default. There are more than enough buttons to support it
>A - jump
>B - spindash
>X - peel out
>Y - drop dash
>RB - insta shield
>LB - go super
I mean, having the drop dash and insta-shield at the same time isn't too bad.
fuck mania 2
gives us sonic the fighters 2 with an all star, autism sized cast
I want my money's worth, not saying that Mania wasn't worth the money but Mania 2 needs to be its own game and stand out from the others in some way.
You can do that with Orbot and Cubot. That little bitch was made specifically for waifufaggotry.
I want something in that direction.
Since Arcsys already works with Sega through Persona, give them a 2D Sonic fighter project.
Dunno about an autism sized cast, I'd rather have 16-20 REALLY good roster picks instead.
Orbot and Cubot are Modern characters and are not allowed to be in anything Classic.
That makes Robotnik seem too soft. He's a goofy manchild but he also has the ability to seem dangerous and unstable, almost unapproachable. That's why he surrounds himself with big spiky robots and mechs, not little kids.
I don't want them to add anymore characters. This is the shit that ruined the series in the first place. Just make new and unique levels that are fun for Sonic
>This is the shit that ruined the series in the first place.
Not really. Too many characters was an oversimplification of two problems.
1. The characters didn't really do anything unique, something that Mania Plus has already taken good care of avoiding
2. The characters were written in shitty stories, which isn't a thing in a game with little story.
The little kid wants to smash that hedgehog and rule the world like he does. Even Robotnik would appreciate the advantages of a protege.
Sonic the Fighters has godawful gameplay, but it has good sprites. I'm all for a sequel if it just reuses the sprites, makes more in that style, and makes it actually fun to play.
The way that the 2D games handled characters is absolutely not what ruined the series.
Doesn't matter, Eggshitter is not needed at all.
Chadow
sonic the fighters is 3d models lol
Ok, I'm really tired of this misconception about Sonic's "shitty" friends. They only gained that reputation starting with Adventure and above because their gameplay styles were wildly different from Sonic, while the classic and advance games made them all Sonic with a unique spin on things. That's the difference here.
>This is the shit that ruined the series in the first place
It's not, it was the execution that made them bad and more importantly, the deadlines and poor programming that hindered the series. The characters are far from the problem with Sonic and his games, keyword. The too many characters argument works with Archie, it doesn't work with the games.
low poly 3d
I'm talking about the slippery slope that is Sonic.
It's Amy and Blaze in 2 and full blown fur suit pandering in Mania 4 mandated by Sega
Agreed, remove Eggman, completely useless and pointless character.
Ah, so what you're upset about is your obsession with furries and the fact Mania has more anthro characters in it than most other Sonic games.
Chaotix
>and the fact Mania has more anthro characters in it than most other Sonic games.
nigger what
Sounds like Godzooky or Scrappy Doo. No thanks. Characters don't need baby sidekicks to make them seem softer, especially not villains. That's some todder show shit.
fuck off
I meant Sonic Battle. Sorry. Sonic the Fighters is alright.
I think I'd be cool if they add a character from the modern era, like Shadow. Alternatively, even if it makes people mad, Amy would be cool.
Also I'd like it if there were more new zones. People want all new zones but I think having 8 new and 4 remixes would be neat. Sonic Mania's Flying Battery and Chemical Plant are some of the best levels. Which okay, fine, they're not as good as say, Press Garden, but they're good.
Also, does anyone know how much did Sonic Mania sell? Like, what are the chances a sequel is actually made?
Why do you keep saying it'll "make him softer"? You're assuming a lot.
give me fucking Toxic Caves
youtube.com
Why so passive-aggressive? People don't want a redundant and blatant waifubait to shit up the games, seems like a reasonable stance to me. Plus, you're dealing with a loaded gun with how faggots like Penders get with their OC donuts. You want that cancer to potentially seep into the games?
>8 new and 4 remixes would be neat
I agree, actually. I don't want to risk burning the team out, so having them remix 4 levels as a break between the new shit would actually work pretty well, Especially if they're from lesser known/appreciated games.
I'd love to see some shit like Toy Kingdom or Rusty Ruin in a classic 2D look.
The argument works with the modern games. Forces has so many characters just for the sake of including them, yet the ones of actual significance don't do anything important. A smaller, more focussed regular cast works best for the classics especially for the very simple narratives where each character is unique and can have some significance. Games can have new one-offs and recurring side characters but it's best not to have a bloated cast. It's best just to have a distinct one.
Because it will. Making a character paternal and friendly makes them seem less evil. Eggman doesn't have the time or care for other people.
>ear grating mega drive version and not the gener-
oh
for once someone didn't fuck this up
not that user, but it's the same thing that turned Bowser into a goofy dad in sunshine and on wards. Eggman doesn't need a little mini me, it really does soften up villains
So we're going to ignore how Bowser still tries to conquer the world and even the universe and still acts like he did before Bowser Jr showed up in so many games?
Only Sonic '06 had nine playable characters, the largest roster by far. Every other game had no more than six. Hardly a bloat if you're looking at playables. That's just an excuse and a scapegoat when you've (Not you, user) exhausted every other argument towards Sonic's decline. That too many friends line came from people who knew jackshit about Sonic but felt the need to give their input as if they were in any position to do so.
To no surprised, SEGA listened to them.
True. Notice that all of Bowser's best roles are either games where he doesn't interact with Baby Bowser at all or games where Baby Bowser is absent entirely. I don't want Eggman to be my uncle, I want to see him as an evil villain that gleefully demolishes ecosystems and kicks sick puppies.
Eggman acts like a father towards Metal Sonic in the comics and he's still a threatening sadistic asshole.
He still does that. Do you people completely ignore games like Galaxy, NSMB, Odyssey, etc?
Yes and he should only be allied with his killer robots
>user cant read
He's allied with killer gods and demons in the games, what's so wrong with a killer child on his side?
He does interact with Bowser Jr in the NSMB games and the galaxy games. And he's a threatening conquering monster in those.
Eggman is a mad doctor. Metal Sonic is an edgy robotic monster. It's a funny character quirk when it's Metal Sonic. When it's an actual kid it would just seem like healthy human behavior. It being Metal Sonic also makes it appropriate when Eggman sends him into combat or gets frustrated with him and berates him, hits him, or abandons him. Can't do that with a real kid. Youee just making me realize that giving Eggman a kid isn't only a bad idea, it's also redundant since he has a sidekick in Metal Sonic who is actually cool.
>He's allied with killer gods and demons in the games,
in the modern games
He's at his second-lamest in the NSMB series and he doesn't really interact with Baby in Galaxy. Maybe he did in 2 but I didn't play that one. In Galaxy his sidekick is Magikoopa.
ALL original zones. They should be able to take off the training wheels at this point.
I will be amazed if Sega somehow doesn't get the memo with how many people have said this since 2017
This would be cool and I'd seriously like to see Shadow implemented into a 2D game, but his backstory doesn't allow for it, Metal/Knux makes him kinda redundant and Iizuka would never allow a Modern exclusive character in a Classic game.
I'd want only for the butthurt from Classicucks.
i need to see mariotehplumber's reaction
Looking at this objectively, and not as a Shadow fan, it's pretty damn weird looking. It's like a charmingly dated late 90's/early 00's design in a timeless art style. A strange mix of design philosophies. I'd like to just keep him in the Modern style games, they're not gonna stop making those. Classic style can use more cartoony characters like Fang instead.
I really want to fuck Carol's tight hairy tomboy pussy
It's Black Sonic.
This any better?
MTP wouldnt give a fuck
Classic Shadow should be tantamount to American Sonic; more attitude and in your face while Classic Sonic can be Classic Sonic.
That's just a goofy edit. Looks funny.
I'm sorry but I just don't think Hesse's Sonic works in the context of actual ingame graphics. It works alright in Mania Adventures cause that's its own thing but it just looks too goofy ingame compared to everything else. Not only that but everyone would complain about the game having more "memefaces". Maybe it could work if it was done more seriously but this isn't quite doing it for me.
Especially this, what the fuck is that mach speed animation.
youtu.be
Nope.
I want all the zones to be new and original.
>yfw the new playable character is Shovel Knight
Make Sonic's sprites based on how he was in 3&K instead of Sonic 1/2
Three playable story modes akin to something like Adventure. One has you go through reimagined levels and boss fights with the other that has you go through brand new zones. Both are just as long as an average Sonic game. Encore mode returns but you have to play through both of the story modes first to unlock it, and it's just a gauntlet of both story modes levels.
(Keep level select cheat codes for this so you can just play whatever the fuck you want whenever the fuck you want)
New special stages that incorporates Sonic Chaotix's ideas with rings, where how many rings you collect will let you last as long in the special stages. You can still collect rings while in the special stages of course.
Why not just make Sonic Advance 4 then?
2d pixelart is for crassicu sonikku onry sorry gaijin
>Sonic Chaotix
lmao i meant knuckles chaotix
Honestly not even sure if I'd be mad or not.
Sonic Advance Mania would be cool. Sonic, Tails, Knuckles, Cream, Amy, Rouge, and Shadow. Keep the sprites from Advance/Battle. Keep the aesthetic of Advance. Design the levels more like modern games do, like Advance.
Mania 2 should be a different story. Aesthetic of the classic games. Sonic, Tails, Knuckles, and Fang, where Fang is also a rival for the main trio. Levels are a lot bigger and encourage exploration as well as speed. Each character has more content tailored for them.
more hype music
I really hate their Sonic sprite, but everything else looks great. Especially the way you can interact with pushable blocks.,
Unnecessary and silly idea, but time travel for every zone. Plot will be about how Robotnik steals the Time Stones from Little Planet and uses them to further his goals elsewhere or some shit. Getting to Sonic's top speed would be far easier in the non-CD zones.
youtu.be
bump
>But they'd have to make her moveset work with the level design first.
No they won't. Amy in Advance 2 was basically just girl Sonic, she could spin dash and everything. She doesn't have to use her hammer every time she's playable in something.
Those games are as much Sonic adventure 3 as Sonic 4 ep 1 and 2, Sonic advance, and Knuckles chaotix are sonic 4
Chaotix levels built like proper sonic levels
This game got made because Sega doesn't know what they're fucking doing. Entrusting a decent-scale project with lots of marketing to who were effectively fans, even if a super talented bunch. From a purely business perspective, I'd bet a lot of people would say that's madness, and they'd have a meaty list of nonsense to back their words up. This is just one of the odd wild Sega ventures that fucking worked.
Let's just accept anything is possible.
Sonic 06 is closer to SA1 than SA2 is to SA1.
If you take it out of context and try to think like you think a generic shill in a suit would, but that's not reality.
Unironically Amy
We're only a few steps away from reliving these old threads.
You can only come to this conclusion if you are absolutely retarded.
>choice of characters, with a final story after completing them all
>hub world
There's really a lot you can do with Fang. Here's one idea:
>is the prominently featured "new" character that everyone is glad they revived
>in Fang mode, his mechanic is bouncing on his tail and maybe shooting his gun
>he has some different story and content since he's not allied with the main trio
>his goal is probably stealing something valuable Eggman has this time around
>playable Fang's rival for the game could be a minor Eggman robot from Sonic/Tails/Knuckles modes or even just Metal Sonic if you don't want a new robot (I would)
>for Sonic/Tails/Knuckles modes, Fang's the recurring comic relief miniboss in the Special Stage; could be a regular 2D battle (Sonic Triple Trouble), a low poly 3D arena battle (Sonic X-Treme), or something entirely different, depends on what the Special Stage is
>lose to Fang and he gets the Chaos Emerald
>lose a Chaos Emerald to Fang and the next Special Stage loads as normal anyway
>can re-challenge Fang for an emerald by re-entering the Special Stage after cycling through each one
>in the bad ending (missing Chaos Emeralds), Fang is absent
>in the true ending (all Chaos Emeralds), Fang tries to fight Eggman in his own machine and Eggman (in his bigger, badder, more intimidating mech) just tosses him away as a quick joke
>as a secret option, if you lose every single emerald to Fang, he pushes Eggman back and steals is the thing he wanted, then becomes the final boss in his now-supercharged mech
>no Chao Garden
It fails the Adventure test.
Again you are retarded and only look at surface level shit. Loads of games have that same format but they aren't like the Sonic Adventure games because they don't have the physics and controls of Sa1 and 2.
What the fuck do you faggots see in that boring fucking pet sim shit
You're never going to fucking get that, retard. The physics in sonic adventure are good because they are immensely flawed. They will never willingly make it so that you can skip half of the level by spindashing off of a ramp again.
Well then we will never have a true Sa3. If classicfags can cry that Sonic 4 isn't a true successor to the classics then Adventurefags have the same right.
How about nobody fucking cry about shit that's never going to happen?
Well how about you stop trying to push this false narrative that Sonic 06 is anything like the Adventure games.
Are you a girl?
Sonic Mania 1, but with decent goddamn controls like old Sonic games had.
It compliments the faster paced levels as a break, it makes playing through the levels a lot more rewarding, it's nice having something that you can continuously improve, it's nice getting more content for it the more you progress in the game, it respects player freedom, player choice, and letting you play at your own pace, it's entirely optional, and I like raising sims especially with minigames like the race and karate. It just adds a huge layer of depth and replayability since everything is integrated with it. If you think it's boring you're probably the type to go bald with stress over worrying about "wasting time"
We are not doing this again.
I'm an attack helicopter.
It's all super shallow (buy fruit and level up a stat, or give them an animal and watch them turn into a fuckugly abomination) and I remember everything in the shop being so expensive that you would have to grind rings for far too long
For a mid-level break segment it's actually incredibly complex, considering the variety of chao types and the huge emphasis of player choice and customization
Does Sega care about making a Mania 2?
Don't see why they wouldn't.
They made Forces
Given how they have effectively blacklisted Forces while they still talk about Mania these days has to mean something.
This was a really good thread, hope the sequel is even more awesome.
Can't wait to hype it up with Yea Forums just like the first back in 2017.
This was a very neat thread.
Good thread bros.
I think it'd be pretty neat to see Mania 2 special stages styled similar to Sonic Jam's 3D hub but with a more surreal and abstract style. Could be even better if they were some sort of 3D race that utilises physics to get faster as like in the 2D games.
Well, the first one was already kind of a stepping stone towards that direction, so maybe.