It's good for ONE (1) playthrough.
The soundtrack is top-tier tho.
It's good for ONE (1) playthrough.
The soundtrack is top-tier tho.
>It's good for ONE (1) playthrough
>everybody memed the Pacifist and genocide path to death
>Tobi made a lot of variations for the neutral ending
>neutral is shoved to the side and forgotten
>friend tells me about his experience
>"I learned about pacifism about halfway through the Ruins but didn't want to start over, so I just quit"
He will never get those ten minutes back
only good part of the game is the crazy monster at the end of the normal run. the rest is trash.
>dude lmao what if i copied mother, shin megami tensei and touhou project but added wacky tumblr homestuck """humor"""
>*makes a million dollars*
>TFW final boss won't fight you again until you clear the game
>Tobi made a lot of variations for the neutral ending
Seriously, there are like 50 different versions depending on who you did and didn't kill
u mad?
I honestly don't understand the appeal of Undertale. The writing and humor is so painfully forced and tumblr-y (or whatever fandom this thing originated from). It somehow manages to be more obnoxious than a Borderlands game. I didn't laugh once during my entire playthrough of it, but I rolled my eyes countless times.
It will also age terribly because of alll the dated pop culture references. Like, there's one part of the game where that scientist interrupts you with messages/calls every few steps you take, which is obviously parodying Facebook message updates. Not only does this show a child's understanding of how comedy works, but that segment is excruciating to play through, because you get interrupted every few steps.
And the mechanics are completely disconnected from the narrative. In good RPGs, non-violent conflict resolution is handled through dedicated mechanics, such as stealth and speech. Undertale doesn't contextualize any of its mechanics and just has this completely abstract bullet hell mini game. How does that even make sense?
The twist is supposed to be that monters are actually peaceful and just afraid of you, but then why do they immediately try to murder you? Why don't they approach you peacefully first and see if they can reason with you? Or at least run away?
Why is there a village of monsters who don't attack you? Again, this village has monsters who interact with you peacefully, so why can't the other monsters do that?
Why are you labeled as a genocidal maniac for fighting back in self-defense?
The whole thing falls apart under the slightest scrutiny.
>The twist is supposed to be that monters are actually peaceful and just afraid of you, but then why do they immediately try to murder you?
The only people who ever tried to murder you were the Royals, ghosts, and a flower. The rest of the monsters have retard strength and just emit dangerous magic that can kill CHILDREN.
>Be me
>Kill everyone up to greater dog
>Keep on going till the end.
>Feel bad about the ending for who I killed but liked how the game ending felt unique.
>Friend
"Yeah! I killed the first goat lady so I just started over and saved everyone."
Glad tobi made it a retcon thing if you save exit, but this game's biggest mistake was the fame. No one wanted to play it like a rpg.
>I killed the first goat lady so I just started over and saved everyone.
Many people did this blind at the start though
Some people(like me) thought that you had to fight her a bit and she would give up and you could spare her since the ACT options did nothing
then it turns out that she actually dies if you keep fighting, so some people didn't bother and just kept going while other people felt bad and retstarted the game trying to find a way to spare her
Same. I went in, saw it as a game where you had to fight and win and did so. I feel like the restarting only spiked more after this game got it's cult following. I mean, the big twist in the end about EXP and LOVE is ruined when people know to save everyone from the start.
Seethe harder froggy.
>Why are you labeled as a genocidal maniac for fighting back in self-defense?
Did the part where humans are seen as demons in the monster's eyes mean nothing to you
Monster girls with simplistic designs
That's literally all it takes
I like this game.
>No one wanted to play it like an RPG
The game is too barebones for that, with a very linear world and character upgrading
Don't know op. I found reasons to play it again
You're not allowed to do that.
Not OP but I consider all the routes one playthrough. It's like 999, the true ending is the end of your playthrough.
>Frog poster wall of text
Fucking bot
Yeah, but you don't get a complete story with 999, unless you do all the routes, so I'd say one playthrough = all routes.
To think she ends up with some ugly fat tumblr cunt looking monster. Would have been better off with Papyrus or something.
This faggot was actually a challenge. I was actually surprised and grateful.
There is literally nothing wrong with that, but also it's a blatant lie because you can't even see all the game's content in one run. 0/10 fucking apply yourself
This is true.
>Played the game blind.
>Read the tag line on the steam page, that says no one has to get hurt.
>"Challenge accepted"
>Use my wits to avoid killing a single monster.
>Finish the pacifist route.
>"Man, that was a good game. All in a day's work."
>Start reading what other people think.
>They actually killed monsters.
>A lot of people only did neutral.
>A lot of people complaining that the game didn't tell them how to avoid killing Toriel.
>Watch the game on twitch.
>Many people are killing monsters, unless the chat yells at them.
Honestly, you can tell who the retards are, just by asking them how many times they played the game. If it's more than ONE(1), then they should be forced into slave labor.
Okay. I still like the video game known as Undertale.
>then they should be forced into slave labor.
That seems a bit extreme.
Little brains labor, so big brains can think of ways to make their jobs easier.
>ONE
genocide has two fun boss fights. it's just a shame how the rest of it is a slog.
I killed toriel because I didn't like her
Did you do genocide route? Be warned though, once you do it, if you try to do a pacifist route afterword Chara will jump into your new save game and murder everyone anyway.
I'm not even kidding about this.
>Did you do genocide route?
HUUUHHHHH LET ME THINK... Did I do the route that requires mindless grinding, with little reward?
Hmmm.... no, I don't think I'm retarded.
I lliterally dropped it myself, definitely not worth the boredom you need to put up just for 2 fucking fights
No need to spurg idiot. I just wanted to see what all the hype was about with Boss Sans
Actually, doing genocide route opens up more of the story you wouldn't have gotten otherwise.
I don't think its supposed to make sense.
Its the kind of game you'd make when you were 10, just bigger and done with actual skill. Everything is completely nonsensical anyway so why would you get hung up on the exact details of how the world works?
Why did you ask the guy who made a big deal about completing the game ONC(1) time on pacifist, if he completed genocide?
A difference without distinction. It was basically the same as the different ending text in Dragon Age. You do a thing but they don't have a cut-scene for it so you get a still image and an explanation. In UT you don't even get a still image, just text.
If they can kill people just by being friendly then why should they ever be allowed in society? Fuckers belong in the pit.
this like the opposite version of "why doesn't he try to talk to the demons?"
>Did the part where humans are seen as demons in the monster's eyes mean nothing to you.
There's never a straight explanation. Toby said ones that attack are just trying to communicate.
Except the ones in town don't battle you, even though the ones that attack aren't aren't intending to be aggressive. Except that they actually are after the human souls who for sone reason have special attacks for their communication. None of it makes sense.
The reason I bothered with the genocide route is because people were telling me how hard Sans was to fight at the end.
As for asking if he played it, I phrased that entirely wrong. Just figure that anyone who enjoys the story should probably play it only because it explains a lot more.
The only routs you need to explain everything in Undertale is
100% Pacifist
100% Genocide
Anything else is pointless.
So are some of them are like Sharks then? They say hello with a bite and don't realize they killed you.
I really didn't like how I got the pacifist ending is locked behind getting a "perfect" with a neutral ending.
>Read the tag line on the steam page, that says no one has to get hurt.
I wish that had never been pointed out.
The story's not that great and the fact that you can't actually genocide the NPCs is bleh. Also, the fact that the game railroads you into more or less continuing along the same path despite canonically being able to go back in time is stupid and shows it to be pretty half-assed.
It's a simple game, not saying that it saves it from criticism for the not so well thought and shit parts, but the gimmick of going back and forward in time could have been a great addition I agree.