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Would you do it if you were a game dev Yea Forums ?
Dylan Richardson
Bentley Cruz
>Have a budget of $1 million (if even that for an indie game)
>Instantly get my budget back + a profit
Hell yes. Only Yea Forums or virtue signalling devs (who weren't actually offered) would say no.
Gavin Thompson
I would hype up a shovelware, put it on EGS, get my cash and run away with it.
Justin Garcia
I'd take the money and immediately upload a torrent with the full game. I get paid and people don't have to use that dogshit, then release on Steam when the contract runs out.
Benjamin Garcia
>put game on epic store for a lot of money
>tell people that the epic store sucks and they can go ahead and pirate my game if they want, I already got paid anyway.
John Sanchez
Based on what the investment guys had to say about Metro Exodus, it probably is only a smart idea if you're a no-name indie dev that doesn't really stand to sell a ton of copies. So yeah I'd probably do it, but if it was a big anticipated game I'd keep it on Steam too.
Kevin White
Gearbox is trying to have their badass cake and eat it, too. I'm curious as to how that's going to work out for them.
Zachary Gutierrez
easiest decision of my life
Jordan Price
No, I'm principled to a fault and effectively lying to and screwing over people that helped me make a game by financially backing it would be awful
Nicholas White
user you're lying right now
Blake Nguyen
Seriously thinking about it . Making your own video game studio and keep it from red should be a lot harder compared to other industries.
New Tech firms usually offer small services and jobs to begin gaining money ever since their first months and look for potentiel big firms investors that will be interrested by their software solution concept that might save them a lot of money..
For games studio, you just hire a bunch of people . You need to pay for each a nice respectable salary every month if you want them to have a bit of talent. The only thing that you can create to get money early is a concept video since a playable demo would require a lot of time. You go hunting for investors: " here my cool game. I swear it will sell millions. People will love it " . Investor: " is it a royal battle? how can i trust you?"
Adrian Young
Sure but dont get upset when your entire fanbase turns on you
Grayson Edwards
I'm really not. I always try to keep my word for anything I do, and that kind of a breach of trust with people would make me feel terrible
Owen Harris
Make some shitty game, shill it everywhere. Wait for EGS to come and offer you millions, take the money and run. Sounds good to me.
Nathan Baker
Yes, because there was no fucking way that game was gonna pull in that much scratch. Even the /vg/ nuCOM butt boys thread turned against PP when they saw how trash it was turning out, and the UFO Defense/Open X-Com boys already considered it worthless and nuCOM garbage.
Hunter Martinez
>turned against PP when they saw how trash it was turning out
If I remember right people enjoyed the backer builds a decent bit
Isaiah Allen
>Kickstarter donors paid for the privilege of waiting one year
Loving every laugh
John Morales
Everyone is principled until that fat stack of cash is staring them in the face. Imagine being an indie dev with a concept that has garnered decent buzz, but you have no idea if it'll actually sell or just rot in the abyss with 80% of the other indie titles that get shit out everyday. Then Sweeney comes along offering you a cool million for exclusivity. No one's going to turn down that guaranteed money unless they are already swimming in cash, even moderately sized studios/publishers.
Ian Hill
The last thing I will trust is nuXCOM fanboys taste.
I just pirate it as a thinking man.
Adrian Foster
The braindead nuCOM drones did, but as more backer builds came out and more details about the geoscape and strategic gameplay were released they started to turn away. With the epic store announcement they just started bitching about the whole game in its entirety and its just just the Open X-Com guys had already said.
Lucas Collins
>With the epic store announcement they just started bitching about the whole game in its entirety and its just just the Open X-Com guys had already said.
/xcg/ was essentially dead and gone by the time the exclusivity announcement came out, so I don't know where you're pulling this out of
Andrew Martinez
Depends on exactly how much faith and personal investment I have into the game at that point in time. The chance to get back all my money and more, make a start on being a real game company, is worth of lot of selling out.
The big question is basically "do I really care if anyone actually plays this game?". Do I want people to play it? Do I want people to like it, to talk about it, to pat me on the head and tell me I did a good job? Do I want to build a fanbase and get famous and have people getting legitimately excited when I announce something new? And is the game I'm releasing going to accomplish that, or did I really just half-ass it a bit because I'm just an indie dev with no resources?
Jordan Kelly
Okay, how about this, Epic. You give me $100k or I'm not putting my game on your store AT ALL. You're clearly desperate.
Joseph Wood
Nah i rater sell my game on every store available than end my career after one game.
Julian Cruz
To be honest, if I ever release a game I'd allow the user to pay whatever they wanted for it, even if that was $0. Of course I could only do that as an indie developer but even if I only broke even I'd be pretty happy.
Jackson Lopez
When the announcement came the threads came back for a bit and everything they bitched about was the same shit other people bitched about but were shouted down by the nuCOM fans.
>then maybe the nuCOM fans were all gone by then
Who knows, who cares, I just know what I saw in the /vg/ thread.
Jose Rivera
I don't think I could take that deal, to sell out the people who entrusted their money to me. That would make me feel incredibly guilty. If they let me give backers their promised steam and gog keys and then be epic exclusive for everyone else, I'd sign that deal, sure.
Robert Bennett
My guess is the game is going to be plagued by shitty modern game design, everyone will know how mediocre it is by the time it's on Steam and it'll be profitable but a relative flop compared to what it was initially projected to be.
Easton Stewart
>Imagine being an indie dev with a concept that has garnered decent buzz, but you have no idea if it'll actually sell or just rot in the abyss with 80% of the other indie titles that get shit out everyday
This isn't that scenario. This is a game with a very successful crowdfunding campaign with a prestigious pedigree behind it. This isn't some random, ambitious, no-name indie.
Cameron Edwards
I would make my easy million of that retard sweeney then release future projects on a platform that is used by people and has longevity, not epic.
Angel Lee
>then release future projects on a platform that is used by people and has longevity, not epic.
You might have hurt the potential success of your future projects by releasing on a platform that would give you limited exposure to the masses which would need to know about your games to so interest in future ones
Alexander Wood
I dunno, you can feed a lot of mouths with 2.25M. Depending on where you live you can pay a team of 5 or so a pretty comfortable salary for a few years while they work on their next project and have money left over for things that might need to be outsourced.
Caleb Hernandez
Only if I never planned on making another game again. No guarantee Epic/Tencent would save my ass again for the next game if gamers are still pissed I stabbed them in the back.
Cooper Wright
liar
Jacob Gray
How delusion can you faggots be?
It is funny when people that there is nothing to lose.
Yes there is fucking something to lose if your game fail. If you are not a manchild who live with his parent or a handicapped neat, you will find yourself either on the street or putting your life saving to pay your employee and other shit because your twitch & ecelebs marketing was not enough to attract "gaymers" to your niche game that you spent 2 years working on full time. Even fucking worst you game gets good rating but it dies because it is mostly online and there isn't enough players on the servers.There are countless shit on steam like that. If you think that a team of professionals no matter how small it is are going to accept just online praise as a fucking payment than you are delusional.
Caleb Edwards
>Trying to reason with NEETs
Kayden Morales
No. I believe exclusives are cancer and I put my money on my mouth. t.dev
Carter Johnson
>Would you do it if you were a game dev Yea Forums?
No, why would you lock yourself to one platform, one that's hated to boot, just because the cut is slightly better than like GoG, etc?
Levi Thompson
If it was my first game then I'd be stupid not to take it.
If I was fairly known in the industry I'd want my game in as many places as possible, so probably wouldn't be able to take their money.
If I was Triple A I'd make them pay me to put my game on their shit store or they can go without.
Jason Adams
If I was part of a
Daniel Perez
Guess it’s a good thing that games don’t just magically disappear after the first month, and you can continue to take in the profits over years as long as you don’t pull your product. There are a ton of games that have had slow starts and eventually built up sales over time. It’s about a good product, not Flavor of the Month marketing bullshit.
>Even fucking worst you game gets good rating but it dies because it is mostly online and there isn't enough players on the servers.
Oh, I see. You’re a retarded zoomer who only plays online garbage. Figures.
Alexander Johnson
because they give you a fuckload of money up front so you can get a nice solid gold enema and tell your employees to fuck themselves and work harder for your benefit, duh
its their fault if the game bombs, anyways
Brody Brooks
Your employees, providers, suppliers and bank aren't going to wait until your game "sells enough".
Kevin Peterson
Don't kid yourself
The world is not going to wait patiently as you gather some extra profit selling your game half price after one year.
You have fucking investors to pay back , taxes, studio rent.... You need to begin thinking about preparing the next thing and where to get new budget to pay employees and softwares fees since your first project didn't satisfy the investors .You have no choice but to begin a new project or go the greedy way with dlc.
Everyone love to criticize gaming industry but once you grow up and think about working there full time you will realize how stressful it is if you are not a neet who is programming his hobby game in his free time for 10 years.
Evan Garcia
>imagine saying no to free money
Landon Diaz
>Get a shit ton of more cash
>Do nothing else with it besides the already planned features everyone know about before the Epic deal
Why not put that money into making an even better game out the box. Like, if you had DLC planned for it eventually, just work on it now with the extra cash influx.
Benjamin Young
I just find it so fucking wierd that they would pay for fucking PP of all things. No fortnite zoomer is going to buy this and the few fans the game had originally hates them now.
Landon Campbell
Imagine saying no to free games. Because that's what I will do with this game.
Elijah Campbell
was it actually cash or some agreement of services "worth 2.25 million"?
Bentley Torres
2.25 million in cocaine
Justin James
>game sales only matter in the first year
Tell that to terraria.
Grayson Young
>single player games are dying no matter how good (see Hitman 2 and Prey)
>there is a lot of concern over pirates on the PC platform
>epic games is overing a bigger share, even bigger if you're already using their engine
>these deals are still new so no one really knew how big the backlash would be
>by the mentality of people who aren't loyalists its just another free application you have on your computer
>>now epic games comes with you a fat check for exclusivity
yeah why wouldn't they do it
Dylan Williams
ok chang
Juan Baker
>Litetally fucking over your existing fans that helped fund your game
Nah. If I already had been funded with crowdfunding? No way. Its one thing to take money for a game you made by yourself but its another to fuck over people that already gave me money.
Julian Nguyen
Absolutely. I don't think it will pan out for epic in the end, but that's a sweet as deal. Maybe I won't sell a single copy, but this deal alone is worth it.
Still, I don't think epic will actually replace steam and is just throwing money out the window.
Landon Torres
>Mfw never kickstarted a game
Dylan Butler
Depends on how many money of my own i had invested in it, and how much more I need and expect to make without said deal.
If I were, let's say, a 40% stakeholder in a 500k project, and I had slightly less than 75% of the project done, I'd take an offer to go even a get a 10% profit for sure.
If I'm 95% done, I'd probably take my chances if the project is a long running one.
If I were just a smaller stakeholder, I'd vote to stay out.
Jordan Richardson
the thing is that if you are a small stakeholder . The choice wont be probably yours.
Christopher James
can you at least try to rebuttle
Ian Green
sure thing chang
William Parker
can you at least not be obvious about being a chinese shill