Is Soulcalibur 6 better than 2?

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Probably not. 6 is a good game but it feels like a bit of a rehash, it doesn't bring nearly as much to the table as 2 did from 1.

6 needed a little more time and cash. Hopefully the eventual 7 gets the budget it needs and maybe someone besides Okubo to balance it.

No

No. Remove meter and RE and maybe I'd enjoy it more than 2. And no, I don't care that RE can be played around if you're good. My problem with it is that it's boring and slow, not that it's good or bad or hard to counter. The whole appeal of the GI system was that it was fast. When that sort of shit takes forever it just becomes boring.

scrap the RE minigame, and just make RE a universal vertical reversal that's snappier and less punishable but also costs meter and is still easy to step/punish

6 is better than 5 and 4 but not as good as 1,2, and 3.

6 is the best far better balancing than 2

What’s the optimal combo for Gerald if I land a successful 3B. I’ve been doing 6A-B, but he doesn’t seem like he can keep up with the other characters combo wise.

>no boat/raft stage
>no asian stage

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Which character stance is best for fap? My money goes to xiang hua
>neutral stance gives bouncy tiddies
>taunt where she sticks out her ass
Glorious

6A > B meterless, 6B > [B] to spend some cash

Haha fuck no. The stupid meter bullshit and reversal edge are trash. Soulcalibur 2 is way more satisfying to play.

Shit, so his output really is kind of shit. Guess it’s time to learn Siegfried like all the other tryhards.

his damage output is low but he's got pretty good mixups and lows

he's a very basic character. he feels very old-school almost, which isn't a good thing when so many other characters have crazy options.

SC6 is the best in the series for anyone who plays the game regularly.

Too meter reliant though. Or is it just me? Also, what mix-ups are you doing? Seems like the only time I win is when I play like a fucking mind reader.

>still no darkstalkers crossover

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3 was ass

2 & 3 STILL REIGN SUPREME

this game have big titties?

of course

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how about big butts?

yes it is better than 2

2 is a shit game full of game breaking bugs and the second worst game in the series so yes.

It's got the best butt.

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The only problems I have with 6 are CEs lasting too long and the stage variety being poor. I don't understand the bitching about REs though, they really aren't that strong, but I do wish the cinematic was a bit faster. Very solid game overall.

>tryhards.
Lmao

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I love the game but let's be real, it's shallow. I'm honestly hoping they realize how much money they're sitting on by reeling in short term casuals with the create a soul feature and start funding it properly.
>network issues are rampant (it did get a lot better with some patches)
>character roster is underwhelming
>no alternate costumes
>no joke weapons
>critical/reversal edges stops the fight for a cutscene
>no voice/text chat in casual lobbies
>no fun game modes in casual lobbies (why not add some of the challenge modes)
>no training mode with friends
>frame data from some open source project instead of the game
>compared to 3 and 4 the single player modes are extremely shallow

I can't really comment from a competitive standpoint but again RE/CE is just such a buzzkill.

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it's a bit lacking in that department

if it wasn't for the reversal edge it would be miles better,soul 2 was overrated

>it's a bit lacking in that department
sadly I can see that. what's a decent fighting game that has nice ass n titties?

Will the shop girls ever come back?

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i regret buying it

I've always liked the novelty of supers and soul charge is great as well, so I'd say yeah, Geralt and 2B being at the same level of based as Link also gives it points, again just remove RE and give us more ways to use our meter like Geralt's EX moves, but overall in what concerns Soulcalibur it definitely is better.

>I don't understand the bitching about REs though, they really aren't that strong, but I do wish the cinematic was a bit faster.
I think one of the complaints is if your opponent realizes you're better than them they can use it as a crutch. It's more advantageous to play a guessing game where the odds are in your favor instead of getting pummeled. Before anyone says "just bait it" there are people that can use it sparingly enough that it will catch you on occasion. I just think the game would be more fun without it.

Anyone miss the cyclic moves some characters had in SC2-3? I know characters like Tira or Maxi had moves that would cycle on and I thought it was cool. Don't know how useful it actually is though.

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the gameplay mechanics are good,it has punishs and the lethal hits are neat,the only thing that drags the gameplay down is the reversal edge

>only play ranked
>perfectly satisfied with the roster
>make alts myself
>hate joke weapons
>love supers in fighting games
>stopped voice chatting since xbox went full tankie
>don't like other game modes
>train by myself, had a hearty laugh at the idea of online training in MKX
>don't bother with framedata
>haven't given a fuck about single player modes since release, still haven't touched them
What the fuck is wrong with me lads

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It's by far my biggest buyer's remorse in 2018. Everyone told me it was gonna be THE fighting game that everyone plays. Shouldn't have listened.

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No. Supers have no difficulty in execution and being safe on block is retarded. RE sucks ass and slows down the game for a flashy guessing game. Character subsystems are cool and all, but they forgot that SC is based around weapons, not anime style character quirks. I hope the series dies for good now.

Your priorities are in order. That said zi do story stuff because I genuinely enjoy the characters in Soulcalibur.

If you are better than the opponent then RE is a nuisance at worst. A lot of the real problem people have is that they don't move efficiently or utilize their moveset as well as they should. Also after an earlier exchange I am convinced that a large portion of people angry about RE are mashers, specifically Takifags who are huge mashers.

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At a low level, RE is a crutch for noobs. At a high level, RE is either nearly useless or it's an annoying cinematic round of rock paper scissors. May as well not exist.

Objectively? Yeah for sure.

But lots of people hate RE or want a character who missed the cut.

Boring as fuck game, such an obvious cashgrab from bamco.

No.

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Yes. SC6 is better in some key ways, most importantly gameplay. SC2 was comparatively much worse balanced, had big glitches like Step G and 2G (I can see arguments about Step G but 2G was inarguably harmful), and although movesets were huge, they were poorly tuned, to the extent that 70% of a character's moveset was basically irrelevant. SC6, in comparison, has way better balance, better designed movesets that are also more interesting and fun, more unique characters, and lethal hits are the best thing to happen to the series mechanically since GI. SC6 is the best game in the series from a purely gameplay perspective.

In terms of singleplayer I'd say they're about even. SC2 has some stuff SC6 doesn't like more stages, team battle, and alt costumes. But SC6 has stuff SC2 doesn't like customization, online, QoL features like character select button config, post-battle rematch options, etc.

SC2 is still breddy gud though, probably the second-best calibur (preferring SC5 is also acceptable if you're a fitan/dressup fag, or SC3 if you're a singleplayer fag).

no, but it's the second best. balance and character variety are better in 6 but mechanics are better in 2

Okubo is probably one of the few reasons this game ended up salvageable at all. He was the one fighting for delays and wanting to try to make everyone happy with what he and his team could reasonably do with how Bamco was fucking them in the ass.

No but 5 was.

Nigga just hit A+B

>RE is a nuisance at worst
You don't think this is a problem? Say you're in a match and get hit with an RE. You clash then your opponent wins the exchange that combos into a CE. Don't you feel like the whole thing was a huge waste of time?

Also, you don't need to mash to get stuck in an RE. If you play Tira you should know a ton of her moveset doesn't escape an RE engagement. I hate people that bitch about RE as much as RE itself but get real. The mechanic is annoying and boring.

>Character subsystems are cool and all, but they forgot that SC is based around weapons, not anime style character quirks
What a lame complaint, the crazy character styles are the best thing about 6

>compared to 3 and 4 the single player modes are extremely shallow
4's SP was poopy ass though

Not really, and probably because it's used so infrequently in my matches. And no, I don't feel like it was a waste of time, just keep playing. I also don't play Tira. I play Astaroth.

The quirks are fine imo. They add a layer of depth to the characters without going full retard like ArcSys does in BlazBlue and to some extent GG.

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>and maybe someone besides Okubo to balance it.
>implying the producer balances the game
>implying sc6 isn't the single best balanced fighting game at the moment

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nah, MK is eating up the fighting game market. If anything, fighting games will just get less budget from now on.

How is the new DLC pack? Any good shit? Anything sexy?

Yeah there's a new sexy armor.

But the best part is that it has the sc2 and sc3 soundtracks.

Maybe. Bamco seems happy with it at least.

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>Yeah there's a new sexy armor.
when's codex going to update their crack?

>just keep playing
>just resume playing
ftfy

Gameplay wise, sure, outside of reversal edge
Content wise, only beats it with the addition of CaS.
I prefer 2's arcade and chronicles mode over 6's story mode + mode

No, if you were talking about the previous games sure. But they are all the same now

What?

>SC6
>well-balanced

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Why did you post a character who makes top 8s regularly and just got phat buffs

Are you saying she's unbalanced because her enormous ninja tiddies make her front-heavy?

This is $18 on GMG. Worth?

Taki is fine

>meters
>reversal edges

No. The only thing better about 6 is the improved potential for custom combos. Also, 2B being one of the best fighting game characters of all time.

Don't care as it will never go back to what it once was. And plus the situation is different in the production and budget of SCVI and SCII
But it's better than SCV and they listened.
So hopefully if SCVII comes out, they change the GI back to pre-V levels, make the Supers shorter. But objectively no and this is without shitting on RE. Also Soulcalibur II was a complete game and not a nickel and dime fest.

Based retard

>I prefer 2's arcade and chronicles mode over 6's story mode + mode
I can maybe see preferring chronicles, that's pretty subjective. But there's nothing redeeming about SC2's arcade mode. It's just SC6's arcade mode with a 20 second cutscene at the end, sc6 has actual full character stories

Takifags regularly eat paste, they will never not be insufferable and retarded

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Fuck no.

>The only thing better about 6 is the improved potential for custom combos.
And balance, and character variety, and no massive glitches, and more interesting movesets

>muh meter
There's literally nothing wrong with meter in a fighting game. Meter management is interesting and deserves to stay

>But objectively no
That's not objective at all

At the very least actual soul calibur players have mostly come to a consensus about sc6 being best

I disagree.

Post Jerries

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Sophitia and Cassandra are made for Minotaur dick.

no
if they removed everything related to meter and reversal edge then maybe a debate could be had
definitely the third best in the series though if you don't count the AE version of 3

What do you think of my points in

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Developers for fighters usually test their games with pro players. Do they even give proper inputs what could get wrong in a fighter?

the shoestring budget is real and CaC fuckery is getting more attention than actual character releases so nah

I think the scv evo champ helped with this one

>CaC fuckery is getting more attention than actual character releases so nah
But the dlc characters have gotten way more attention than the armor packs

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>It's just SC6's arcade mode with a 20 second cutscene at the end
Might as well say that about any arcade end then

Yes.

explain

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>Is Soulcalibur 6 better than 2?

It really depends who you talk to because those that prefer SC2 tend to be the type who want it to be a fundamental poke game with a handful of moves. I personally find that boring and it seems Project Soul feels the same way. RE is divisive but it can be ignored but the rest of the new mechanics have been excellent especially lethal hits.

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Depends what you mean. For their time? Not even close; SC2 blows SC6 away. Compared objectively by the same standards? SC6 plays better.

Nah vanilla SC2 was trash, most people are not even aware of it.

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Ivy has a fat ass in the art, wish they could translate to the in game model

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Taki is my ideal wife

A friend at work borrowed me SC2 for GameCube. I've never played any of the games in the series. What am I in for?

reversal edge really can't be ignored, its always a good mixup to throw it out because when you're playing well you condition your opponent to react to certain attacks and movements you make. lethal hits are unbelievable and one of the worst mechanics that was one of the many reasons i stopped playing. i don't understand how these hits that operate on there own rules outside of the fundamental logic of the game with their own arbitrary requirements and rewards is something good doesnt make sense to me, its additional complexity that doesnt add much other then frustration when you get hit with something fucking stupid and you end up eating a long combo that ends with some gay cinematic anime super

Link ringing everyone out

This
you can butt slap people to the edge of the world

is there still no rematch function for lobbies

Very fast but simple fighting game mechanics.
Other than Maxi I don't remember any of the characters having combos more than 4 or 5 hits at most.
Also learn 2G

no

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>reversal edge really can't be ignored
Yes it can by you.

>lethal hits are unbelievable and one of the worst mechanics that was one of the many reasons i stopped playing
Says you.

>i don't understand
Well there you go.

>its additional complexity
Yes it is but this extra layer is amazing and gives you more options for your game plan. For example Ivy's second hit of 66A on a run counter opponent gives you a lethal hit, this allows you to use 9B+K to bring your opponent back towards you. If lethal hits didn't exist then this would be practically impossible to do.

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When are they going to announce the next character?

I already know it's Cassandra but I can hope for Setsuka afterwards

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3 had the most content, get fucked. No one cares about the bugs.

Insulting that 4, 5 and 6 all launched with less content than 3.

>its always a good mixup to throw it out
No, it definitely isn't

>lethal hits are unbelievable and one of the worst mechanics
Sorry user, you're a scrub. Lethal hits are great because they make more of a character's movelist useful by giving certain moves unique situational utility, and encouraging players to think more about rare edge case situations they otherwise wouldn't pay much attention to. Like encourage you to use the evasive properties of moves you might otherwise ignore (like tech jumping a low with talim's 44B), or use a specific move to break the opponent's guard (like mina and her 44A+B), or choose NOT to break guard so you can get LHs from their red gauge (like mina 2A+B), or try for a certain LH when you're at full health (2B's 22AAA), or hit with the very tip of a move, or try for LHs when your meter is full, or punish opponents when THEIR meter is full (as geralt does), or a huge variety of other activation conditions.

>A friend at work borrowed me SC2 for GameCube
He lent it to you, you borrowed it from him.

ESL pls go

RE ruins the game because the all of the offense is balanced around it. So many characters have 50/50 unga strings because they want you to RE in the middle of them.

Actually playing neutral? No, forget that. Just play chicken with built in high/low and counter hit strings.

Your ideal wife is job obsessed autist who would probably never be around to fuck you?

It also had a save corruption bug that would blow up everything after so much time played

People who actually play fighting games for the gameplay care.
>insulting
user NO other fighting games have as much content as SC3, except maaaaybe smash or NRShit

So what's everyone's thoughts on the newcomers?

Love Azwel myself. Hopefully Algol fucks off and never returns because I much prefer this enthusiastic nutjob.

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>So many characters have 50/50 unga strings

The biggest offender of 50/50s is SC2. You could argue that SC2 doesn't have the strings SC6 has however strings are a big part in fighting games so this is your personal choice for wanting a pure poking game.

Git gud. RE isn't anywhere near as good as you make it sound.

Oh I am quite familiar, I assure you
>muh no true Scotsman
Sorry SC3 set the bar so high, not my fault every SC game that came after failed to live up to it.

SC6 launched with a fraction of the CAC parts SC3 had, there's next to nothing to unlock by actually playing the game, the rest are paid DLC, Tira was already finished and in the fucking game but locked behind buying the season pass, it has fewer characters and stages. Oh, and Denuvo.

Yes, I call all of the above fucking insulting.

Every SC before also failed to live up to it. Also every other fighting game this or last generation. SC3 is clearly the outlier here.

It's also an outlier in the sense that the gameplay was shit and the devs forgot to do QA

ITT: People who havent played neither SC6 nor SC2 pretend to know anything about the games to validate their shitty opinion about RE that they heard somewhere to look OG in an anonymous forum

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Azwel is great. Groh is boring, forgettable, and doesn't fit SC at all.

RE is really not that bad man.

heads up, latest update now has Nvidia ansel support so now you can take super high resolution screenshots of characters in practice mode including 360 hdrs.

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>Every SC before also failed to live up to it
How could they have lived up to something that didn't exist yet?

SC3 wasn't an outlier, most fighting games had stuff to unlock, it wasn't all paid DLC because paid DLC didn't really exist yet outside of PC expansions. If the bare-minimum is now considered an outlier then I guess fighting games are just fucked and won't ever be anything but vehicles and platforms for DLC/season pass sales going forward.

When SC6 has all its DLC bundled with the game (as in, its actually a finished game) and removes Denuvo, I'll consider buying it. Until then, it can fuck itself. CAC parts being fucking paid DLC was the last straw.

god, imagine how sweaty they get after a long battle.

Its completely useless, complaining about is just scrubquotes material.

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lets be real, even if RE and meter supers are taken out . SC6 will still be just a mediocre fighting game with

it feels like scvi has had the best balance patches of any recent fighting game

people have been saying taki is bad, and she's been getting buffs, but apparently the recent patch fucked up her possession cancels even though it was meant to be a buff

more sweet ansel

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The highlight for me when it comes to patches is that they are also adding new moves.

If you play fightan seriously, yes.

If you're a casual, maybe not. Unless you like customization.

after other fighting games where new moves in balance patches only happen like once a season, its really cool seeing new moves get regularly added.

seeing how much worse krushing blows are than lethal hits has given me a new appreciation for scvi

SC3 absolutely was an outlier, not only for the series, but for the whole genre. Name 5 fighting games that have as much content as sc3. I'll wait. Hell, name 3. "Bare minimum"? Seriously nigga?

>and removes Denuvo
So you're never buying another AAA Japanese PC game again then?

any screenshot request?

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I'm currently streaming SCVI for a whopping 0 viewers. I'm a D4 Seong Mi-na if you're interested in watching. twitch.tv/Bromosap1ens

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yeah a screenshot with an actual ass

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I agree, azwel is a way better weapon summoner than algol.

Groh is pretty forgettable, ditch him.

Ansel works now? Last i've tried it, it wouldn't pause the game nor let me move the camera.

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A nice bare butt.
You do have mods, right?

Nah, SC6 is really good as a fighting game.

Taki and Sophitia in 2B's outfit.

Talim turned a girl I knew into a bisexual brotherfucker.

It only works in training and solo versus cpu.

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Talim in the lewdest costume.

I love geralt in this game but im sure we wont see him again. I wish he had more customization options or at least other outfits from the witcher games

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I'll install some right now for the hell of it, which girls ass you want?

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Forgot about Amy too.

More like assel

ivy and talim

give me a minute

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Did MK fuck them up somehow? They sounded mostly the same from what I heard.

part of it is that they're terribly balanced; some characters have extremely shitty requirements and others have easy ones. also, most krushing blows are just more damage, instead of allowing new combos, unlike scvi where basically every lethal hit allows for a new combo. there's also less of them per character too.

The power of WIND

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Azwel is pretty great. Groh is whatever, but not as bad as some other newcomers.

Still thing that pisses me off about SC newcomers is that they always pull from brand new shit that wasn't in the games before and not expand on existing elements. I will complain about this literally every single time until it happens, but how Salia, the second in command of Siegfried's band of mercenaries, a angle of Siegfried's character we almost never get to see expanded on, the Casca to his Guts, in the games lore for 20+ years now, a waifu on top of that as yet to be ever playable.

Even when they did had someone from Schwartzwind it was some completely new fuck who looked retarded cause they didn't stick to the concept art and again never been mentioned before, Zwei. It's like in Guilty Gear if they never finally made Raven playable despite being in the games since the very second one Guilty Gear X. Introducing existing characters of the lore in a playable state is a good way of showing reward for fans who even give a shit about the story and followed the series for decades now. No more characters pulled out of the blue Bamco.

I would stream SC more if ranked online wasn't so aaaaaassssssss. I hate the rank progression, but my history even on PC was wonky netcode with randoms. With specific people I know it's more than fine even at long distances, but the people in ranked, good lord it makes me want to die. Last time I played my highest character was like 7000rp or something with an 19 win streak. So obviously I could have gone way higher if I wanted to, but like I said, I hated playing it.

ok I got nude mods installed but could I get banned for posting bare vidyagaem ass? I sound stupid for asking but I never know what technically is allowed.

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If you take a stereoscopic image and then swap the left and right in an image editor, you get cross-eyed 3D.

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>could I get banned for posting bare vidyagaem ass?
na man I post buttholes all the time.

yeah, they have that built into ansel and also the filters are pretty trippy too, they got green screen backgrounds.

Just post a lewd imgur album.

listen to this user

listen to this user

Make Raphael and Amy's maid playable

ok just give me a minute

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I gochu senpai

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Soul Blade is the only good game from this garbage series.

Before sc6 he was the least restricted guest character, the guests in sc4 and 5 didn't even let you use their movesets for customs.

ok I'm done for now, I'll post more lewds when I feel like it.

imgur.com/gyj943Q
imgur.com/bC2jVkU
imgur.com/0I3VhFf
imgur.com/ZC6Jn5P
imgur.com/fdkBRm9

Based.

Oh my.

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yes YES YES!!!

Based

my nigga

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Nice, many thanks. Can you do 2B is Taki's outfit? That's my last request.

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but it is a good mixup and you will eventually be forced into reversal edge when your opponent decides to use it because you attack all the time, and you WILL fall for it no matter how smart you think you are.

fuck you nigger you probably go 0-2 in pools. fucking essay with tons of examples that only prove the point that lethal hits are stupid because they require weird rule breaking conditions, whereas encouraging players to use moves and gain advantages could have just been done using the base mechanics that were already in soulcalibur. all they did was make you do all this stupid shit to get what you want, and they call it a lethal hit. this makes the game so boring because this additional complexity actually restricts the way you play the game because now you have to play with those conditions and your playstyle will be tunnel visioned, where if the mechanics were simple and many moves could have been accomplished to perform a task like in sc2 where that game lets you be more creative by being so simple

How can she be so sexy?

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>Soulcalibur is stuck with CaS until the series dies
I will forever hate SC3 for cursing us with that shit

Whiff punishing with certain moves aren't "weird, ruke breaking conditions", especially with moves that were designed to be used with such intent anyway.

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>Whiff punishing with certain moves aren't "weird, ruke breaking conditions", especially with moves that were designed to be used with such intent anyway.

i'm not talking about whiff punishing im talking about the varied conditions required to get a lethal hit and the varied rewards they give you that exist as an additional upper layer over the core mechanics of soulcalibur

I really hate the way they implemented supers. I want RE to cost 50% of a bar rather than building insane amounts of meter, and I want all supers to be fucking launch punishable on block god fucking damn FUCK YOU AAAAAAAAAAAAAAA
I really want ranked to force people to run a benchmark and prove that they can run the game at 60FPS.
I really want Maxi players to be hanged

Fair, and some do have esoteric requirements. I still haven't figured out how to get Astaroth's 6A+B to lethal hit, but I rarely use the move anyway.

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Where the FUCK is Cassandra?

>We might get Cassandra's wack ass before Aeon

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I want to see her nude mod.

>but it is a good mixup and you will eventually be forced into reversal edge when your opponent decides to use it because you attack all the time, and you WILL fall for it no matter how smart you think you are.
I'm not saying RE is useless, on average it'll probably get used 1-2 times a round with players who know what they're doing. But it is most definitely not "always a good mixup to throw out." The risks are way too high for it to be anything other than a sparingly used option.

I go to my locals every week nigga, what the fuck do you do. There's no way you aren't shit if you describe RE like that.

Your counterargument against lethal hits is literally just "it's weird I don't like it :(". The activation conditions being wildly varied is the entire fucking point. They let the developers reward move use in ways that AREN'T POSSIBLE using the base mechanics and encourage you to be mindful of specific situations that would otherwise be indistinct from plain old neutral.

I like Seong Mina.

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I hope you get hit by a bus.

>sc shrieking geo da ray into super
>70% health
fuck you guys this shit is awesome

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Geez, is she whooping yo ass that badly?

How many people at your local play SC? Mine has only a handfuk but we are starting to get more guys picking it up so I am hopeful. I wish I had the means to bolster community growth myself, best I can do right now is just show up.

>Landing Astaroth's soul charged 214A+G
Fucking shenanigans

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I want a port of soulcalibur 2 for switch so I can play that again. 6 got old fast. Also I miss using my old main Assassin. They didnt even have the decency to put Hwang in 6. Fucking garbage.

Me too, what a bod.

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>I go to my locals every week nigga, what the fuck do you do. There's no way you aren't shit if you describe RE like that.

oh yeah guy if i was still dumb and bought ps plus every month i'd play you and figure that out for sure

why wouldn't my counterargument be me not liking it you reductionist moron, nobody is going to waste time proving that it is objectively bad for quantitative reasons. i think its stupid because the activations shouldnt be so arbitrary and the developers could have thought of better reasons to encourage players to use certain moves in certain situations that involve being simple and being the same for every character aka something like a basic counter hit.

>They let the developers reward move use in ways that AREN'T POSSIBLE using the base mechanics
that is very not true and very dishonest to say. there was the example of using talims 44b to evade and punish a low, and lethal hits encourage you to use the evasive nature of the move to whiff punish. why did that have to be a lethal hit? it just HAD to have been a lethal hit, with its own programmed set of rules? why cant it just be a counter hit? if you use 44b with an opponent whiffs a low they get countered and the stun gives you opportunity to combo. it makes no sense to me, i just dont get it why it had to be lethal hits otherwise it would have just been impossible in sc5, 4, 3, 2, 1 whatever?

its funny when i first saw lethal hits in action before i played the game i honestly thought they were just counter hits renamed and retooled to look more flashy with the obnoxious particle effects and tekken 7 slowmo, but instead they act as a new subsystem of renamed counter hits with there own properties just because. sure they encourage use of moves for specific reasons, but again it didnt have to be this weird system to accomplish it and because of the extra ruleset the way you play the game is no more restrictive because you want to get a lethal hit so you HAVE to do this stuff

I want to ravage this little Fiipina
You?

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Soulcalibur has the most pathetic fanbase out of any fighting game. More worried about playing dress up than playing the actual game. Probably because the game is shit too.

Lets hope together user.

It's just Yea Forums
Trust me.

damn right I do

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See
Fuck CaS and its continued support. That said SC6 is quite good.

>rather than building insane amounts of meter
Hello 1.2 user
Go update your game

this. I've scrolled past it enough times that I had to click on it for that reason

>Tiny nipples, meaning small areolas as well probably
I can't fap to this.

Not that many desu, typically between 4-8

I really wish it didn't have CaS, RE, or meter but I can at least live with the RE and meter. CaS shit has to go, I don't care how many casuals it brings in I'd rather the series stay dead than have to be saddled together with that shit.

For me, it's Amy.

>Talim
Yuck.

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Talim is fucking cancer to fight against, fuck anyone who uses that stupid fucking character.

>do hop back move
>take 40% off one attack

Fucking cancer.

acquire skill

Don't be like that user. The obvious solution is yuri

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It's the voldo one near the bottom. On knees with legs spread, leaning back

>Falling for for that move
Just sidestep nigga

Man of culture

I see, it's around the same. Monthly tournament pulled in 8 this past Saturday, hopefully we will get more the next go around. I placed 4th. The top 3 outclass me and the ones behind me I can beat somewhat handily. Gitting gud is a journey.

>i think its stupid because the activations shouldnt be so arbitrary
See, you keep saying this but you haven't explained WHY having varied and unique activations is a bad thing. I've said why I think it's a good thing, but why do you think it's bad? The only real criticism i can think of is that they're hard to learn.

>there was the example of using talims 44b to evade and punish a low, and lethal hits encourage you to use the evasive nature of the move to whiff punish. why did that have to be a lethal hit?
Because the extra hitstun gives you extra time to react so you can hitconfirm into wind leap, and from wind leap gives you time to pull off a wind cannon. This extra big reward is what makes trying to tech jump a low with 44B worth it. Moreover, there's no reason for it to NOT be a lethal hit. Nothing of value is lost by making it a LH.

You also focused on talim's 44B and ignored all my other examples which would be explicitly undoable without the lethal hit system.

You keep saying it's "more restrictive" when this is the opposite of reality. Lethal hits give utility to moves that would otherwise almost never be used. This was a MASSIVE problem in sc2 where only a few dozen moves ever got used and everything else was ignored.

t. r/kappa

The arcade version?

I'm pretty sure people on Yea Forums will only ever talk about the console version

Stupid gorilla. Take this.

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No new r34 of Amy is being made, so the game is a total failure.

cute navel

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Literally nobody but Ivy, Taki and Sophetia is getting content right now. It sucks.

cute colored navel

you never even played ranked waifushitter

Me too.

I tried it, it was fun for a little. I can't get into 3D fighters, they seem far too masher friendly compare to 2D.

>People STILL defend RE

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yeah I defend it every day by blocking or sidestepping

>See, you keep saying this but you haven't explained WHY having varied and unique activations is a bad thing. I've said why I think it's a good thing, but why do you think it's bad? The only real criticism i can think of is that they're hard to learn.

I've already said plenty of times because it adds an addition layer of complexity that doesn't add anything new and are just counter hits in disguise with new rules that are confusing BECAUSE you have to know a lot more. It's not harder to learn, its just more stuff on top of having to learn core soulcalibur. That is why I don't like it, extra complexity with no interesting gains.

>Because the extra hitstun gives you extra time to react so you can hitconfirm into wind leap, and from wind leap gives you time to pull off a wind cannon. This extra big reward is what makes trying to tech jump a low with 44B worth it.
Oh sick man, extra hitstun to make it easy to react to, that leads into a move that is easy to react from because there is so much time, and such a big damage reward against the poor sap who whiffed a simple 2A. Slowdown, easy, lots of time. Get a guard impact and there is slow down to make it easier. Slow down slow down, extra hitstun, big damage combos, man what a fucking cool game sc6 is. Very cool.

>You also focused on talim's 44B and ignored all my other examples which would be explicitly undoable without the lethal hit system.
Then give me the hardest example you can think of because I'm not going over everything.

SC has never really had a strong fan art community, same with Tekken

I never understood this complaint until I realized that a lot of the problem is that people inexperienced with 3D fighters tend to not move very effectively. Learning to move is really important.

Look, there it goes again

what do you want me to say, retard? yeah it sucks but they aren't gonna remove it, and they've nerfed it to the point where it's negligible

Stop saying "just BE" whenever someone talks about what a bad mechanic it is

>BE
Break...edge? Break attack

cont.

>You keep saying it's "more restrictive" when this is the opposite of reality. Lethal hits give utility to moves that would otherwise almost never be used.
It's more restrictive because now players will be encouraged to use the moves that have lethal hits which act as conditional launchers in disguise to get high damage combos because soulcalibur has turned into this game where individual hits mean jack shit because damage per single hit is so low and there is much more health. The only way to win games is to land high damage combos, so you use launchers. The only lethal hits worth getting are going to be the ones with extra hitstun that make it really easy and hard to mess up setup a combo for you so can take a reasonable amount of damage before resetting to neutral. With some exceptions like Nightmare and Mina, this is how the game is played.

>This was a MASSIVE problem in sc2 where only a few dozen moves ever got used and everything else was ignored.
Give me a break man, what made sc2 so good was how neutral heavy the game was and how most combos lasted 2-3 at most, so the damage you got was from constantly winning exchanges, and most matches I see there is a ton of variety of moves. I have never in my life seen a nightmare take a tournament with nothing but 3B and 8WR A+K, nor have I ever seen a yoshi just do nothing but stone fists + full crouch mixup and just win every match like that with nothing but those moves and strats. Unlike SC6 which forces you to use every single hundredth move in your list, you definitely won't lose to the mina constantly poking your feet with that knockdown long range poke that is really easy to input and hard for your to side step, not at all man.

Soul Calibur ruined Tekken for me. I don't understand how anyone can play that slow, clunky mess. Soul Calibur is just so fluid and intuitive.

>Counterplay exists that is baked into the game's mechanics
>Instead of using it people complain

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Having a counter doesn't make it not a bad, unfun, rock-paper-scissor mechanic

>it adds an addition layer of complexity
>that doesn't add anything new

>just counter hits in disguise
>with new rules that are confusing

How fucking retarded do you have to be to contradict yourself twice in the same sentence.

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dont see how what you quoted contradicts itself, but whatever you say you cocksucker

If you avoid it, you'll never do the unfun part

is it just me or does taki slide around like an assassin's creed character to snap into range no matter where you move

>mina low poke is hard to side step

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>and they've nerfed it to the point where it's negligible
This isn't true there's still plenty of people online using RE. It makes matches a chore and I hate avoiding to avoid this pants on head retarded part of the game.

>Add complexity while adds nothing
Fucking retarded comment.

>In disguise implies something the same underneath but immediately say they have new rules which makes them different at the core.
Double retarded comment.

>Just play perfectly
Okay guy, keep up the defense.

It adds complexity with more rules and conditions but what they do in function appears to be similar enough to other mechanics in the game, that it was I meant by complexity while adds nothing.

>in disguise implies something the same
I didn't imply that and you are triple retard for thinking that, I guess the stupid anime picture was literally you.

wasting my time with semantics, your an idiot man

Reversal edge is dumb because spammers force you to play a certain way...that is, constantly using break attacks to get around it. As soon as you think "okay they're not stupid enough to try it again", they do it again, and you get caught, and they only need one to connect to make all of the failed attempts worth it. I especially like how they even get rewarded with some soul gauge every time they manage to do it. I dont even see a way to rework this mechanic without it being either completely useless or still pretty unbalanced. Rock paper scissors implemented like this shouldn't even be in the game.

You should be incorporating break attacks into your play patterns anyway, and you absolutely need to be moving. I legit can't think of the last time I've seen an RE go off that didn't involve AI.

Mate, just sidestep.

You said in disguise implying that lethal hits are the same as counter hits underneath which is far from the truth, in fact there are many lethal hit moves that can be only activated if you get a counter hit.

>There are people STILL defending RE

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Well, the characters aren't balanced, RE is there just to even things out.

That's how i see it.

Only the fanboys/cultists who are crazy enough to stay with the game are left. Of course they defend RE.

No. 6 was an improvement but they couldn't resist the stupid meter crap among other things. 2 was the peak of the series for a reason, it all went downhill after that. 2 was by no means perfect mind you, but it was the best in the series.

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No I did not imply that just because I said in disguise that's what you thought I implied and now I am telling directly again that I didn't imply that. I don't know what you want man.

>in fact there are many lethal hit moves that can be only activated if you get a counter hit.
Okay but that only makes me ask why the fuck does that need to happen? So you get a counter hit and gain some sort of advantage, why the fuck do you need a lethal hit on top of the counter hit to gain more advantage? Whats the purpose of these two systems doing similar things but are independent of each other, it's sounds like stupid logic and dumb design. Couldn't what was gained from the lethal hit just be implemented in the counter hit and shave two subsystems down to one subsystem? This is what I'm talking about man this shit is absurd.

>Hopefully the eventual 7
OH NO NO NO NO NO NO

>That is why I don't like it, extra complexity with no interesting gains.
If you don't like the complexity, that's fine. It's not exactly difficult to learn compared to... basically anything else that's difficult in fighting games, but I won't argue that it isn't something new to learn. But you're completely wrong about the no interesting gains part.

The slowdown isn't casualization to make it easy to react to, it's to make it *humanly possible* to react to. Yes, it's big damage. That's what fucking makes it worth going for. If the LH weren't there people wouldn't be nearly as incentivized to tech jump lows with 44B and that strategy would rarely ever be used. And why are you bitching about easiness and complexity at the same time?

>Then give me the hardest example you can think of
Red guard gauge LHs, opponent is soul charged lethal hits, lethal hits that activate after you've done something X number of times in a match. How are you supposed to do all this with just the existing CH system?

???

because lethal hits are boosted up counter hits, its a way of balancing heavier combos

>implying sc6 isn't the single best balanced fighting game at the moment
That's T7.

Because they have different properties with the obvious one being the length of the stun itself. If it makes it easier to swallow just view them as a super counter hits.

I'm not defending it but once you break into the higher rankings like no one uses it because of how easy it is to exploit and punish. I also barely see it used in tournament play. I think a lot of the people complaining about it are the same people they ironically tried to appeal to with it, it was added for casual players yet seems to frustrate them for then anything. It's a dumb mechanic but easy to play around if you know what you're doing.

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cry more, demon

I feel like he's really easy to play against though

He doesn't have ANY good mixups, his grab range is pitiful and he only gets access to lethal hits when the enemy is at their most dangerous

i've heard some people say he has no weaknesses though; linkorz plays him

>No on uses it because of how easy it is to exploit and punish
Feels like no one uses it because they don't like the mechanic. Higher level players do use Re and even that Linkorz guy mentioned above uses it and he wins left and right.

The only bad thing about RE is that there's no penalty for spamming it. GI spam stacks up quick and ruins your block meter but RE should get you in the red after the second whiff

At the same time, if someone is predictably using RE then it's ridiculously easy to punish either with guard break or the lethal hit on whiffed vertical that almost everyone has

what do japanese players say about RE

>just step bro it's really good man
>step vs verticals
>they just track and getting hit by one from any other character does as much as my launch combo

>With some exceptions like Nightmare and Mina, this is how the game is played
That is absolutely not how the game is played, individual hits are hugely important and there aren't more than a few LHs per round. We've established you don't go to any tournaments yourself, but apparently you don't watch any either.

>and most matches I see there is a ton of variety of moves
Again... no. SC2 had huge problems with moveset variety because there were lots of moves that were just insanely good (hello X 22B and talim 22A) and lots of moves that were effectively worthless. This is not a problem SC6 has. Watch tournament footage of the two games and compare, you'll see the sc6 players using way more moves.

Why does AAAAAAAAAIMEEEE have the same face as fucking Sophitia? That face doesnt much her artwork in the story mode.


If 6 didnt had CE and RE it would be even more fluid
The only thing the meter should be used for is boosting some attacks, like Yoshi's moveset

Did you even play 1 to say such thing?

IF YOUR COMPUTER CAN'T FUCKING RUN THE GAME DON'T NETPLAY
FUCK YOU

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theres that one nightmare player that does it all the fucking time in toruneys

>land a LH or some similarly big hit with particle effects
>game lags to a crawl as their potato PC struggles to keep going

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>and they only need one to connect to make all of the failed attempts worth it.
Wat

A failed RE attempt means you lose 20% guard gauge and eat a launch combo. A successful RE doesn't get you much at all.

So you've got it backwards: it only takes one failed RE to nullify a bunch of successful ones.

>in fact there are many lethal hit moves that can be only activated if you get a counter hit
...are there? None of my characters have lethal hits that activate on counterhit.

>"lol user, just crouch or block"

Nah, the gap between tiers isn't as pronounced in sc6 as tekken. Yes yes I know muh panda

>With some exceptions like Nightmare and Mina, this is how the game is played
[Laughs in Astaroth]

they casualised the fuck out of it. even soul blade plays better. this shits just slow

>it's another fucking CAS faggot that just REs until he has enough meter to CE
>the RE particles cream his $200 walmart laptop and when he does his random CE instead of RE and it beats your guard crush move because this game blows it takes like 30 seconds for the animation to finish

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It's objectively faster than sc3, 4, and 5

Sc2 was faster but that game was also an unbalanced janky glitchfest so fuck it

anyone want to do this request since the other user left?

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t. got run over by the unga train

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>nightmare range
>nightmare damage
>hilde ringout game
>taki speed
>just short of raphael punishment
>large unseeable low launch
>huge unseeable halfscreen low
DELETE THIS CUNT

She doesn't actually have a bunch of those things but she's a top 5 character, yeah.

Personally I think her ringouts are the only big problem since she gets them off her most common combo move and can then choose whether to carry you right, left, or forwards.

>she's top 5!
No, no she isn't Almost no one is winning tournaments with her.
once again Yea Forums shows they know nothing about videogames

On the whole, I'd say yeah. Though sc2 was pretty good for its time.

Sc6 is also basically the only neutral focused fighter this gen with actual character variety. Until samsho comes out at least.

Does any pcbros still play this?

There's a whole /vg/ full of them moron

This thread is the reason why people don't take this series seriously anymore. Fuck CAS.

mina is slow and has awful defense at close range, her pokes are also linear and heavily punishable

I know I was asking Yea Forums jackass.

>>large unseeable low launch
What move?

>I only want pc bros from one place!

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>unseeable
THE WORD IS INVISIBLE YOU UTTER TROGLODYTE

Nothing is better than Soul Calibur II.

There were only a handful of CaS posted in this thread you autist

Erry day bro

Astaroth RE being able to throw you right off the edge is enough for me to hate it.

No, certainly not. It is shit. Bought it for 23€ when it was on spring sale and still regret it. I player Soul Edge, Soul Calibur 1, 2, 3 and 4 and enjoyed them all. Skipped 5 and thought why not get back into it with 6. Yeah, bad idea.

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t. casual that mashes buttons against the AI

Astaroth has one of the slowest REs in the game and a good Astaroth almost never uses them because he has better tools against pressure and RE does little to facilitate his gameplan.

>he pressed B?
>activate it

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Is this you?

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superior camera angle

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this game is fun as hell. it's probably my favorite fighting game at the moment. I don't know why people trash it so much.

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I have to be if you say so right? SC6 is lazy on so many fronts, I can't imagine someone not seeing it. How about weapons. Back then it was always nice to see how Soul Edge/Calibur looks for eah character. This time? Yeah they just skipped them for 99% of the characters. They did not add ANY new weapon to the game. And the models of the old weapons look like ass. How about alternate costumes? Oh yeah, skipped them too. It is just colors now. The slashes/punches also lack impact, it just doesn't feel satisfying at all to hit someone in the game. Tekken 7 and DoA 6 do this a lot better with adding a bit of rumble to each hit.

Because its half a game compared to the other SC games

Why spend $100+ on it now when its already dead and will only get cheaper. Its not even finished, have they even released any of the DLC yet?

>Why spend $100+ on it
I don't know why you would. I got it for $20 a couple months ago...

they've released all the DLC except for the last character, who's probably coming next month

>Comeback mechanics
>Super meter
Not every fucking fighting game in existence needs to have this shit god damn I hate this fucking trend.

you forgot to talk about gameplay

Tekken's hit effects are unmitigated garbage btw. Just compare tekken yoshi to SC6 yoshi, the latter looks so much better.

>Because its half a game compared to the other SC games
Not at all. The amount of content is pretty comparable to the other games excepting SC3... but that game's gameplay was total fucking garbage.

B-B-BUT IT MAKES IT EXCITING TO WATCH! THINK OF THE EVO MOMENTS!

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It's like $18 on greenman right now

>people complain about unskippable cutscenes in all sorts of genres of games
>lets add them to a very fast paced, technical PVP genre
why did this start

Why do people complain about meter? If it's fine in 2D games why is it somehow unacceptable in SC?

Meter management is interesting and giving some moves a meter requirement gives devs the flexibility to design attacks that are uniquely powerful. If your complaint is that supers have too-long animations I can agree with that, but there's nothing inherently wrong with meter.

Every character on the roster having full access to all resources right from round start all the way through to round end is a large part of what made the early games in the series so fast-paced and enjoyable. I don't want to play around meter management in every single motherfucking fighting game on the market. I want some variety.

There's not even that much meter management in 6 considering there are only 2 uses for it.

I am not talking about hit effects. I agree with you there. But Tekken 7 hits still have more impact than SC6's. And that is of course part of the gameplay. If hitting people is not satisfying in a fighting game then that seems to be quite a big flaw. The gameplay is not bad, but seeing how lazy they were with everything else, it just makes me angry. And since there are more than enough other fighting games out right now, all of which I bought since that is one of mt favourite and most played genres, it was east to delete SC6 for now. I completed the story with all characters, finished the Libra of Souls mode, and fought a few people online but I really can't bring myself to spend any more time with it. And since OP asked if this is better than 2, then I have to disagree. It is the first SC that I really don't enjoy much.

Fan fact: During Sophitia's story mode where she spars with her fiance, if you do the grab where sophitia puts her legs around her opponent's head and slams them down, she has dialogue about him enjoying it.
God I wish that were me

>Every character on the roster having full access to all resources right from round start all the way through to round end is a large part of what made the early games in the series so fast-paced and enjoyable.
What? Lack of soul charge installs had nothing to do with the speed of SC2, that was fast because of its movement and frame data (and damage to an extent). SC3, 4, and 5 were all slower than SC6, at least in terms of movement.

>I want some variety.
Soul charge enables variety. The soul calibur series has never struggled with "not having enough moves." It's been the opposite, really: balance within the movesets was poor so there ended up always being less than 30 moves worth using. As has been mentioned this was particularly problematic in sc2. With soul charge devs are able to make moves that are a tier above a character's normal moveset without worrying about invalidating the rest of the moveset.

And even WITH a half-dozen moves per character locked behind soul charge, the remaining non-SC moveset is still big enough that not 100% of any character's moves see use.

soul charge is a good mechanic. I like having a metered burst to get rushdown nigs the hell off me

Fun fact: When Sophitia is on the screen my cock gets so hard it could clobber an adult man to death

WHY

IS

THERE

NO

SFM

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You could say all of that about Tekken and it's still someehow growing 2 years later.

Because Blender is better

Tekken is designed for stupid people

Yeah sorry man I'm not feeling it, SC6's attacks feel more impactful than T7's to me. It feels good. Especially lethal hits.

I'm also not sure I'd call SC6 lazy relative to any other current-gen fighter. Definitely not SFV... or MvCI... or under-night... or guilty gear... or DOA... or even Tekken desu.
Only games that clearly beat it in content are like, smash, dbz, and MK, and none of those are good fighters (and MK is microtransactioned out the ass)

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>use RE
>get btfo

WHY

IS

THERE

NO

BLENDER

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learn voldo y/n

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feels good man

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Ivy is my one and only

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Its the best Soul Calibur. People whining about RE:

1.) Suck
2.) Don't realize its been nerfed to the ground

Only a fucking idiot would be that predictable.

it still breaks the flow of battle, that alone is enough to hate it.

NO NO!

ivy a ho

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It literally does not. Play the fucking game. Try to do it. Let your opponent do it. Its basically a mechanic that NEEDS to be used correctly or you die.

You bitches are angry when 6 managed to make everybody on the roster not only surprisingly balanced that anybody can take a tournament (now, since Ivy was overtuned) but also unique. Its the Accent Core of the franchise.

She is anything but a ho

The fact that it exists is an affront to the game. All it does is ruin the pace for mashers. Completely useless starting at mid level. Needs to be patched out asap

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>All it does is ruin the pace for mashers.
That's the point.

>Completely useless starting at mid level.
Nah, it still sees use. Not that often though. Just like it should be.

I agree it takes too long though.

different guy btw

Weird you have that

Block the RE? Like? Its not even plus on block anymore.

RE can look cool sometimes

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Was it ever? I thought the only thing they changed about RE was nerfing the guard gauge and meter gain

No but it is second to 2 in ranking. 2 is still the best but 6 is definitely the best one after it

that's not weird it's perfectly healthy and normal

>People will never stop being buttblasted that it's the best selling FCG franchise

A waste of super, but stylish as fuck.

It's better then 3+ but like everyone else says RE is unfun

No its not you creep

I wish soulcalibur was the best selling Fighting Card Game franchise

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twitch.tv/sankyoz/clip/EsteemedAstuteCobblerTTours

They're not masher friendly, what the fuck?

How is it his fucking fault that you suck? Did you bitch about focus? Or Vorpa? You sound like a bitch ass scrub. Get this man to Scrub Quotes.

Bro, stop mashing, stop actually going on the offense if they're countering you with RE. Slow the fuck down and use BE or unblockables. You stupid twat. You stupid scrub. You bitch.

Or better yet just block or step

better yet just play a better fighting game that isn't hemorrhaging players

Good. Fuck you for mashing.

>People hate on reversal edge
>People defend focus attack
Make
Up
Your
Fucking
Mind

>waste of a super to win round 3

meant for

Yeah you could play a totally high quality fighting game with lots of players like MK11, SFV, or DBFZ

Clearly there's a strong correlation between player base and quality!

Yes, it was plus on block for the longest time. You were basically not allowed to push a button if you chose to sit it out to balance out blocking it (despite the massive depletion in guard meter)

Is there a mod to get her SC4 voice back

I like whichever one had the redhaired girl with a glaive or lance or whatever. That one was my favorite.

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Stop hating on people that are sticking to their games, though? There's no fucking reason to hate people committed to the thing they like. I do agree you're responding to an idiotic opinion but there's no reason to throw shade at actual players learning.

The only person I'm hating on is the dumb guy I'm responding too

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Not necessarily in a 'conserve the optimal damage' manner, but in a sense of minimizing risk. Sure, it did like a third the damage it was supposed to because the guy was in the air, but he could have been deployed more effectively at a safer time (a third of second later) where a follow-up would not have been required. That isn't even mentioning that the tracking for super is all over the map and he could have missed, losing an opportunity could have otherwise used to punish.

Severe lack of best girl here. Gotta fix that.

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I'm not gonna lie. I miss the extra elf chick and the robo fem astroth.

why did they make her so attractive

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Can't spell "Enjaptrapanment" without Japan

Why not?

Bought VI on sale and when I put it in I remembered why I skipped the game on release. The roster sucks. SC1 reboot and they don't evn have Rock. Eat my fucking ass. At least Cassandra is coming soon™.

>SC1 reboot and they don't evn have Rock
Good, and they should never have him again, too bad he will return in S2. What do you retards see in that shitty character i'll never understand. His replacement has always been a superior character both in personality and gameplay.

Ah yes, Rock, the character that has never been a consistent favorite. Ever.

it's a sc2 reboot, not 1

Why is amy not popular like Marie ?

Shes OG loli in 3d fgs

Rock is extremely boring desu

I understand if you like him since you played him as a kid or whatever, but there's nothing actually interesting about him.

amy got in due to popularity

Amy's pretty popular but bamco didn't shill her as hard as KT did marie rose

Soulcalibur in general is not popular.

She does pretty well in tournaments, and most pros seem to agree on her top 5 placement, linkorz and partywolf included.

more than DoA

Top 5
>Azwel
>Ivy
>Siegfried
>Mina
>Astaroth

>Wind wind wind wind wind wind!

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WHEN'S HILDE

Season 2

>Astaroth over Amy

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This. It's not that RE is too strong, it's just not a fun mechanic to play with/against. When it hits, it slows down the game for a while, and rewards players with more meter than it should. Otherwise, it's a "Hit me" button. Bad mechanic all around.

Other issues.
>Too slow in general, especially walkspeed
>GI sucks and needs to be improved
>Supers don't really feel right in SC
>No more moves locked behind the super mode mechanic
>Super mode should be punisheable instead of being a get out of jail free card
>No customs in online play
>Game needs more stage interaction like all of the wall only shenanigans from 2

It's not a bad game, but my local scene got bored quickly and moved on. Not quite as good as SCII, but the best SC in years no doubt.

WHEN'S SEASON 2

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Evo

Yeah

>and rewards players with more meter than it should
they already nerfed that
>Too slow in general, especially walkspeed
It's only slower than SC2 where movement was basically invincible and the vertical > horizontal > sidestep > vertical triangle was broken
>GI sucks and needs to be improved
But GI is really strong in this game
>Supers don't really feel right in SC
If they were shorter they'd be totally fine.
>No more moves locked behind the super mode mechanic
See >Super mode should be punisheable instead of being a get out of jail free card
It's good to have as a reversal but it would be cool if you could bait it out, yeah. If unblockables beat SC that would be amazing.
>No customs in online play
Not particularly relevant desu, the existing cast already has different hurtboxes and there are no broken combos I'm aware of that are only possible with custom CaS. Lag is a way bigger issue than CaS can ever be.
>Game needs more stage interaction like all of the wall only shenanigans from 2
You mean like talim being able to run up walls? Yeah that was cool. Useless but cool.

Are there any wall interactions in 6 other than Cervantes bracing himself on it before using his Psycho crusher?

>>Too slow in general, especially walkspeed
Are you fucking blind

Hmmmm

I can't think of any

Anyone who thinks SC6 doesn't have enough movement should watch the GF from dreamhack france last week, skyll is a god

twitch.tv/videos/426563392?t=52m50s

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It's set exactly when SC starts. Are you retarded?

very nice

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>MUH SOULS
>RAAAH DIE MAGGOT
>Story is literally being a golem made in the image of Rock
astafags are so delusional

>i hate it when people are creative with their own characters!
>characters should only be a single design!!!11!
reee yourself into suicide, faggot

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When are you fags just gonna admit SC is just not a very good franchise? I'll admit the first two games were very novel, but when all is said and done you're playing a strictly worse Tekken.

>Anyone who thinks SC6 doesn't have enough movement

Literally no one says that, everyone who's played the game and has history with past games knows that the return of blazing fast movement has been one of the highlights of SC6.

This was from way back around release and i was on an xbone

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and when her clothes break it reveals a bunch of sick tats and stuff

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It's a fun game...but I really don't like the Soul Charge and RE mechanics. LHs are also pretty dumb I really don't know why I get a giant combo just because I guessed that my opponent was going to do a high attack or something lmao

what a goddess

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Not bad.

top fucking kek

thanks user

Nice

Digital fuckslits always look weird, I dunno why people prefer it to undies. Dem tits tho.

This.

Is it a good game to play solo for a non fightan game fag? Not good with the combos and actually being good but I find them fun to play around with. Maybe during a sale?
Last soulcalbur I played was 5 I think, me and my sister used to sit around making characters and messing around with them for hours. Alas, no next gen console and we don’t have much time together lately anyway so I’d be buying it for myself.