Random person asks Julian Elfoy father of The Elder Scrolls the following.
>Hello Julian, how do you feel about the change from a massive, randomly-generated world to a more dense, hand-crafted one we see in today's format of the series?
He ask.
>That's the contrast between my style of game creation and that of Todd. We have very different ideas about what The Elder Scrolls should be. I can't argue against his success, he has done extremely well with the series, but they're not the games I would have made. If I were to make another ES game, I would continue along from where Daggerfall left off, and not the path that Todd chose. I prefer the large-scale epic feel of discovery, whereas Todd prefers a more firm and scripted approach. Both have their merits but they are clearly different and his ES games are not mine. Different philosophies and, more importantly, different ultimate goals.
Can we say that with that answer, it is clear that Todd is guilty for destroying the franchise?
> I would continue along from where Daggerfall left off That sounds nice, but Daggerfall was buggy as shit because it was so massive, and that size didn't really even matter outside of quest timers because you would just fast travel around unless you're the kind of masochist who walks to Daggerfall first thing for fun. Not to mention that Daggerfall had the same questing problems that later Elder Scrolls games had, where it was just the same quest repeated over and over again at differently named but thematically similar dungeons (guilds were especially bad about this, fuck them). Morrowind hit the perfect size in combination with depth IMO.
Why would you want to play in a generic randomly generated world
Julian Harris
Seem to work for terraria.
Joshua Russell
>hand-crafted oneew see in today's format of the series hardly anything about modern elder scrolls is hand-crafted. >copy/paste dungeon setpieces >copy/paste town setpieces >randomly generated monster spawns >randomly generated loot i guess you could argue towns and dungeons are "hand-crafted" in that someone took the copy/paste setpieces and arranged them in slightly different ways but the term hand-crafted implies far more effort.
Jack Turner
What kind of retard prefers quantity over quality? TES was shit until Morrowind, i.e. until Todd took over. I don't care what the moron who made bad games thinks is the best way to make a game.
Wyatt Reyes
why was(is) minecraft so popular
Charles Clark
He sacrificed the lesser ip in order to fund the greater one
Death feeds Life
Jayden Roberts
>it is clear that Todd is guilty for destroying the franchise? the franchise was pretty much dead though, if it wasnt for Todd and Morrowinds success TES would have died with Daggerfal, hell Bethesda would have failed as well. Keep in mind that Morrowind was pretty much a desperate last push for the whole team
Aiden Bennett
>Enter Daggerfall town >A billion buildings >Try to enter one >"Nothing of interest here"
Yeah nah, I'll take Todd's way over tons of shit that is actually nothing.
10 house town >>>>>>>>>>>> 500 house town with only 10 buildings you can go in
Jose Richardson
>Does this answer your question? It's literally nothing. Maybe in 3 or 5 years they'll have something to show if they don't cancel it.
Christian Reyes
>tfw elder scrolls ended with Daggerfall and two spinoff games