Is Artificer the best character right now?
What are you hoping for the next update?
Risk of rain
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It really needs more items.
>Is Artificer the best character right now?
that's a hard no, I want her to be better but she is awful solo and only decent in multiplayer for crowd control but I prefer commando for it.
>What are you hoping for the next update?
I want the paladin as soon as possible, I tried the shield using mods and it seems like it'll be great.
>the paladin
you mean crusader enforcer?
It needs more damage items. Almost 70% of the drops are either shitty heal or movement items. Completely unbalanced.
some fucking content would be nice
give titty mod links
>What are you hoping for the next update?
enforcer
more items
more maps and bosses
buff bleed. Shit is the worst damage meme
Yeah, I remember people calling the new one the paladin but I can't find it anywhere now so I'm just going to assume I'm going mad. He only had the shotgun and he could pull up his shield with rightclick, it translated pretty well in 3D but I doubt it'll be finished for the next update. I miss enforcer and chef the most from ror1 but i doubt chef will make it.
Next patch is adding a bit of everything. Boss, map, enemies, character, items/equipment. I think the problem with the healing items is Monster Tooth, Medkit and even Leeching Seed isn't good for some characters and it might take like 10 of them to really get you past that territory of being hit for 90% and can't heal fast enough to stop from dying. Monster Tooth needs to stack way better than it does, maybe even based on enemy health since you still need to grab the things
>enforcer
based
Host when?
do you remember how well the shotgun functioned past close range? DId it have an alt fire like multi?
seconded and breastpilled
>Is Artificer the bes-
No.
>Next update?
Command mode so we can actually choose something that isn't:
>Chronobauble
>Leeching Seed
>Monster Tooth
>Bandolier
Like, quit being a fucking gungeon nigger game and let me get some damage please.
HOST WHEN???
>command mode
I can get why people want this, I mean shit I reset on stage 1 if I dont get any damage items, but I feel like it would cheapen the chase too much
I want fucking mod support for ROR2
It can't be that hard to implement and it would immediately turn it into the GOTYAYest of YAYs. If it's an engine limitation hopoo needs to switch engines right now and fucking implement that shit.
it needs more defensive items
there's currently four actual defensive items & two of them rely on attack speed
>>Is Artificer the bes-
>No.
we get it user, you main mercenary
there is mod support though
there's already two flavors of command artifact tho
The best defensive item is not getting hit, shitter.
Sorry guys we gotta close this thread because you're taking up twitter screencap space, take it to vg
there hasnt been a /rorg/ up in over a week
It didn't work at all past a pretty short distance but I did pick off a few lesser wisps. I didn't play past the first map because it only had the 2 skills, I think he will get a longer range projectile to balance him out and maybe increase the density of the shotgun fire but I doubt his range will be extended much.
fuck. I was hoping the projectiles would just go while coning out so you could atleast maintain medium distance for larger targets and retain effective accuracy
don't worry too much, the shield was real good, there is no reason to keep your distance. I am curious what his other skills will be though, mul-t's projectile is pretty similar to enforcers flash grenade and his shield bash wouldn't make sense with the size of his shield so he will probably need two new ones. My guess is a long range attack of some kind like maybe a grenade launcher shot and then the other would be a team buff.
RoR1 host when?
Risky 1 players, start downloading Modloader:
rainfusion.ml
(top left corner)
I just got done testing a pack of artifacts, characters, and items for it for one of the devs. It's all pretty much ship shape, just a few corrections to be made and then it'll be out. If it's out by the time I wake up in 10 or 12 hours, I'll be hosting for like 5 hours with the mod pack. To clarify: None of the mods as of this moment are multiplayer compatible.
>Need to mod the game to get the content
I want it without the mods. Like in the last game.
>Only viable character is Commando
Cheapen the chase for every other stupid shit pick then.
>Trying to heckle an user who mains a chad swordsman amidst pussy ranged users who don't have to git nearly as gud
Haven't played in awhile since I'm finally getting around to Sekiro. What changed with Artificer?
>only viable character is commando
I never said that. All Im saying is that having a command mode, for me personally, would defeat one of the reasons I enjoy the game
Ice wall has a normal proc rate now, making her slightly more viable.
>using chad unironically
pfffffft
>game pauses when I click another tab
fuck modloader
That's bad?
normal launcher let's me play with controller while I type or do other shit with the keyboard on my other monitor
Modloaders hacks confirmed.
Lizards are our wives