Tell me about the game you're making/want to make

tell me about the game you're making/want to make

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i-shall-seal-the-heavens.fandom.com/wiki/Meng_Hao/Cultivation
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A cooking game

its full of twinks

A game like Long Live the Queen, except instead of becoming a queen, it's about becoming a succubus.

lot of people on this site are twinks so it sounds like you could be successful
will you be able to make cheesebread

I dream about Witcher like game about Claymore. I'd divide it in major chapters about different "contracts", it would be open world but divided in to smaller maps for each chapter. You get to choose how much of your monster power you use in combat and it affects the ending depending on how much you use it trough out the game

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So instead of poisoned chocolate, you need to avoid eating blessed cum?

It's a short RPGmaker "story" without gameplay where a kid uses a Satellaview to play a game about a bunch of space explorers on a ship on a journey to some planet. As his game progresses, things turn darker and darker for the explorers until they all end up dying gruesomely at the hands of some unknown force. At the end, the kid discovers the game is actually a real log of their trip, sent to the one and only place their malfunctioning ship managed to pick up at that point. The game ends with the kid going to sleep as the credits roll while panning up to the stars.

Blessed cum isn't poisonous. It just tastes bad.

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I will buy your game.

A game that uses a leveling system inspired by xianxia novels, when I first started reading them I was struck by how cool and interesting they make "leveling up" and was like why the fuck have I never played a videogame that made leveling up be such an interesting thing.

I forgot to mention it's not set in a specific time period, it could be during the era of the Satellaview or anything else after.

describe it

Game that's basically Marunomi but multiplayer somehow.

I never thought much about cheesebread, probably since I don't really eat it at all.

It was a top down H-game where you play as the ghost of a NEET and possess people to make them get into compromising, lewd or degenerate situations. I struggled with the purpose of a H-game and how/whether the sexual content should be spaced apart. In the end I opted for exploration rewards like key items or witnessing events being the means of accessing further scenes but I still wasn't that happy with the design. In hindsight it also sounds like something that wouldn't be worth playing through a second time.

I stopped making it because I'm a shit artist and improving was proving to be much harder than making them rest of the game.

>how to stop our enemies from eating our cattle
>just make them taste bad lmao
Truly a master tactician.

You cultivate in various stages so ie. you start by making your body just all around stronger and more used to mana/qi after around 10 levels of that you gather as much mana as your body can handle and use that mana to make as large mana pool/sea in your dantian as you can. Then you do various things like open up your meridians, condense the mana into liquid form, form a core, make elemental mana converters, form a spirit, severe the connection between spirit and body(allowing both to exist separately), form a domain and so on with after 10 levels or so of each stage there being a special challenge to get to the next stage which you can succeed or fail at various levels(being struck by heavenly lightning when advancing to the next stage is a pretty common trial).

Of course all the stages would have certain abilities they'd allow like during early stages you could just temporarily buff yourself or throw punches of raw mana and such while later stages allow using techniques and spells and even later ones let you avoid death in various ways and such.

Maybe read this: i-shall-seal-the-heavens.fandom.com/wiki/Meng_Hao/Cultivation for a possibly clearer explanation of one example of this but I'm not sure if it describes it that well but it's about one of the better novels that inspired me

I had a dream about this great game that wasn't very technically complex so that it was totally possible for me to make it on my own more or less with my limited dev skills. But I can't remember what the game was about.

VR rhythm shooter set in a nightclub and its like beat saber with different weapons and you're aiming at dudes that do acrobatic moves and pop up out of cover and shit
the music distorts when you take damage or reload

If I have money/skill I would make shooter that uses active ragdoll and receiver-like complex gun controls as its core mechanics

>A Doom x Metroid crossover metroidvania about taking down the Space Pirates after they open a portal to hell and start working with Demons. You choose who to play as at the beginning and progress through the world completely differently with different powerups and mobility options.
>A P2 or maybe P3 since 3D development is so much easier style Persona fangame set in ~1997 about shadows posessing people while they're in dreams, trapping their souls in the collective unconscious and either putting them into a coma or, if it's their own shadow, taking control of their body and acting in the real world with it. Story goes off the rails a lot like P2IS.
>A GBA FE romhack that's a remake/reimagining of TMS/FE called Ethereal Fantasy#SMT with roughly the same story but more units and a more SMT demons and FE terrors alongside the existing enemies.
It's not that I don't have ideas for original games, existing properties just really interest me.

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