>next gen upon us
>devs will once again focus on improving visuals instead of using the extra power to simulate living, breathing worlds with NPCs/creatures interacting and doing things driven by their A.I decisions, regardless of the players actions.
>dfw you just want what oblivion tried to do 13 years ago, but much better
Next gen upon us
Risk of failure too high. Game will never receive the effort and creativity they once did
Even if they manage to get something like seasons in there, the changing seasons would not have any effect other than visual because focus testing faggots would complain about it not being accessible.
Video games obsession with being 'cinematic' is possibly more detrimental to the medium than microtransactions.
I wholeheartedly believe there's game devs who would love to take this direction in a game, but the higher ups and people with the money just want to focus on appealing to the lowest common denominator.
If we see it, it'll be a rare gem coming from the indie community like mount&blade or DwarfFort did. Something with near autistic passion behind it and some luck.
What makes me hopefull is how easy programming is becoming with game engines. Game engines like Unreal Engine 4 are becoming more accessible and easier to make complex systems with.
I know this feel, but sadly normies don't care about this stuff and we need to accept that they're the target audience, not us.
>hurr why can't devs just simulate complex human behavior
why don't you do it if you think it's so easy
to heavy cost on the CPU. Graphics is way easier as it only requires a better GPU.
It doesn't have to do it perfectly, just better than before.
At what point did I say it was easy?
Games like Oblivion & stalker were trying this stuff to an extent over a decade ago, but it's just fallen off the map over the years. There's much more power available now with the next gen & PCs if a dev team wanted to try it again.
16 thread cpus are mainstream now, look for a better excuse.
I know what you mean OP.
It all comes down to the oohs and aahs and what is more easily marketable to the average consumer. What's more appealing to them, that every NPC has their own bathroom schedule or 8K HYPER REALISTIC TEXTURES?
I guess you can't blame them for it. No point in making all that stuff if no one buys your shit. I'm sure a few smaller devs will do what you're looking for but more often than not those games always turn out to be buggy jankfests and more frustrating to play than they're worth.
Why do you think they need extra power to do that? The problem of creating "living breathing" npcs is that it's hard and not worth attempting.
But they don't do anything interesting with the visual improvements either.
Take interactive grass for example. In many RPGs today you can see the grass moving to the sides or gets trampled down when your character walks over it. That's it, just a visual improvement. How about having it stay trampled when you have gained a 'trackers skill', so that you can track your prey. Just small things like this would make RPGs so much more immersive, but instead we have an industry with a narrow vision on being 'cinematic'.
Creating a detailed simulation is pretty CPU intensive, there's a lot of checks constantly going on in the background.
t. 3D artist who spent 8 years working for game studios and had more than one discussion with programmers & designers about how much we'd love to create a fantasy world doing this stuff
>better AI
the ai in games are fine.
Like i dont know what you want exactly. Skyrim basically maxed out "AI" like behaviors and its not even AI its just scripted.
You want soldiers forming up on doors to breach by themselves? why so you and your 12 year old terrorist squadmate can get raped?
Talking AI is still decades away.
What exactly do you want OP?
You have to build the worlds before filling them with stuff. We have still yet to simulate physical worlds. VR is pushing the boundries of how you interact with worlds. And High end GPU's are going to make fire propagation and destructable scenery more complete
We are 20 years out from decently simulated physical environments.
we are 40 years out from game AI that makes sense
Decades away? There are already ai that can build things based on words you tell it and with a design that a human never would of thought of.
Skyrim objectively *removed* A.I features actually, such as responsibility. In Oblivion, if an NPC had low responsibility (
I should replace the word build with simulate a construction
>I don't understand how technology works
also serious sam 4 gonna have 5 BILLION ENEMIES ON SCREEN AT ONCE
>the ai in games are fine.
Fuck off. We know they can make good AI, they don't because MUH GRAPHICS is the focus, and majority of gamers are fucking SHIT at games.
If only it were as easy to show AI improvements as it was to show graphics improvements.
But even graphics have plateaued in recent years.
>But even graphics have plateaued in recent years.
this happens at the end of every console generation for very obvious reasons
The problem is that when a new console generation start, they obsess over new graphical posibilities.
>graphics have plateaued
no its because developers are making games for consoles.
Crysis was a quantum leap in graphics technology at the time and still holds up today.
Its going to take another moonshot of a game like that to push us forward.
Path tracing tech is making games like minecraft look completely different. So it will likely come in that form