Capcom's idea of difficulty is "slap controller out of player's hand"

Seriously, the amount of things in MH as a series that simply amount to "put the controller down" is ridiculous.

Monster roars? put the controller down, unless you have earplugs or the evasion and timing to dodge it, as if the simple act of just yelling is somehow an attack(it will even knock you out of the air)

Monster stomps near you? prepare to stumble around like an idiot for like a full 5+ seconds, as your character acts as if the entire planet is shaking as if the monster is the size of a skyscraper(I don't care how fat Jho is, he's not that heavy)

Monster move too quickly past you? get knocked down.

Monster flap wings too close to you? get bowled over

Monster's attack get to close to you? stumble

The sheer amount of shit in the game that just amounts to "you are not allowed to press buttons" is ridiculous. It just comes off as really cheap and frustrating, especially when it's entirely silly for your character to act that way despite being a superhuman killing machine.

Nobody likes it when their character in a game does things they didn't tell them to do(exagerated stumbling motions of an idiot, etc). it adds frustration and annoyance rather than actual difficulty.

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>he didn't just mod in earplug and anti stun jewels

No matter how many years pass, this image NEVER stops being relevant.
Shitters will remain shitters their entire lives.

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Git gud

>he can't shield parry or sprint dodge a roar
OH NO NO NO NO NO NO NO

>lol bro just use clairvoyance to dodge instantaneous roars

Git gud, retard

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Its almost as if playing the game gives you ways to mitigate or deal with every single issue.
Obvious bait is obvious..

Khezu better be in Iceborne tho.

Yeah, it's not like they raise their head and move back before roaring or anything as a cue. Only Khezu is the one that can roar fast enough to catch you by surprise.

Why don't you just use the skills the game give you to counter it? Like earplug or tremor res