Shouldn't blizzard make a WOW 2 by this point? It seems like its time to start fresh with a new engine and new classes, and something big to shake the status quo more.
Forget classic WOW
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mouthbreathers like you that don't understand what goes into a sequel and just want to throw a 2 on everything are a special kind of retarded. WoW's had 15 years' worth of development and 7 expansions. it's a ship of Theseus type situation. "WoW 2" is out now; it's called retail and it sucks
Moron, Note that I specifically talked about the Engine.
This isn't about making something "new" for the sake of putting a 2 on it, its about the Engine for WOW being fucking ANCIENT at this point.
They can keep trying to duct tape it together to better coding, but at the end of the day the core of it is woefully out of date and just archaic and clunky.
Once something reaches a certain age its better to just yank out the guts and start anew than to keep trying to patch it with spit and chewing gum when its been surpassed so much.
they are lazy bastards
The engine has been overhauled a few times. Little to none of the original remains.
>software development doesn't take money and time
>building a fucking engine doesn't take even more
activision isn't going to let blizzard build an engine for one game, you fucking newfag. don't ever share your ideas on Yea Forums again. keep them on some tranny echo chamber like mmoc or whatever shithole you rolled out of
Yea an engine revamp or a completely new one would be great. I remember reading a while back that the engine was so shit that if they ever tried to add more base backpack slots the game wouldn't work
Im hoping that classic's success, even if it might be short lived, fucking exposes Ion Hozzikostas as the hack he is and we can at least get expansions that aim to bring back the classic feel with modern systems.
Because Post BC "end game or die" gameplay is fucking cancer.
There are a dozen major and obvious reasons why this is a shit idea and if they don't occur to you you're beyond help
WoW Classic is just Blizzard's way of making WoW again but right this time.
Blizzard hasn't made a good game in almost 15 years, why do you think they'd make a good one now?
Your best hope is Bonfire Studios, another start up that spawned from blizzard empoyees, making a good game, but we've seen that hasn't worked well in other cases such as Arena net games or Wildstar, but Rob Pardo, the guy who founded Bonfire was also one of the three guys who were playing everquest and went "Know what, SOE is fucking retarded, we can do better."
They tried to make a WoW2, it was titan, and it was a failure. They scrapped the project and the assets became overwatch.
World of Warcraft itself was a fluke.
This is why BfA sucks. Blizzard has no idea how to make MMO's and entirely a 1 trick pony.
You think they'll be able to make a successful MMO that'll get millions of people into playing the game? It's all about risk management. It's much cheaper and higher reward to create the same game than to create a new game.
And the reason they're creating WoW classic in the new engine when it's easier to copypaste the old game? It's because it's most cost effective in the long run.
/thread
Doubt it, with Jay Allen "SWG Combat Update" Brack and Ion "Trickle Down Game Design" Hozzikostas at the helm, WOW will remain in the gutter, the only good thing about classic is they have their classic games team developing and maintaining it, not the live development team.
>This is why BfA sucks. Blizzard has no idea how to make MMO's and entirely a 1 trick pony.
They did, anyone that worked on Vanilla is pretty much gone
Problem with Titan was the lead designer of WOW became a producer and was put into an upper management position rather then a team lead position.
WoW still has another 10 good years in it. Until another mmo actually overtakes them by a good amount they have no reason for WoW2
>WOW has another 10 good years in it
WOW has been on life support for the past 9 years maintained by whales buying boosts transfers carries and mounts.
The gameplay is honestly unbearable now to play, I leveled up a new character to 120 and the game was such a fucking chore to do anything, the questing was 90% watching NPCs RP and talking head overlays taking up half the fucking screen telling you to fill up a bar, and 10% mindlessly spamming 1 and 2
It wasn't a fluke, the WoW team knew what they were doing, the problem is Bllizzard management moved ahead the best members after TBC to Titan, D3, SC2 & some others left the company
Wrath was made mostly by a different team & it shows, Ulduar being the stand out raid made by the older devs
Pretty much overwatch IS wow 2
Blizzard can't even release major patches that has content that lasts more than a week. They can't even release an expansion in an actual finished state. They tried to make another full on game but had to scrap it so many times they instead just made overwatch is just an arena shooter with the left over assets.
How fucking dumb do you have to be to think blizzard being capable enough of making an entirely new MMO in a brand new engine is even remotely a possibility.
It would suck
Blizzard hasn't made a good game in over a decade.
I can't even begin to dissect the retardation here
>The most successful mmo of all time finally starting to dip down
>lol they don't know anything
>Finally starting to dip
Its been dipping hard since cataclysm.
Every expansion after WOTLK has been kept afloat with promotional deals, such as Free D3 and a Tyreal Mount for sticking around through Cataclysm's content drought and MOP's launch
After WOD they just stopped reporting subscription numbers to investors because they convinced them that by catering to whales they can free up server and development costs as whales will buy a sub AND boosts, which were introduced in WOD, AND mounts, which were also introduced in WOD, AND race changes, since they keep nerfing the fuck out of PVP racials and buffing others, rather then getting rid of them or just balancing them, and WOW tokens for people who are too lazy to farm gold or want to buy carries without RMT
Finally starting to dip down? How new are you my man, this game has been on a downward slope since Wotlk and tanked in cataclysm. The game has never recovered from that point and has continued to only get worse and lose more players.
Okay, what about Universe of Starcraft?
>And the reason they're creating WoW classic in the new engine when it's easier to copypaste the old game? It's because it's most cost effective in the long run.
Well it's also because the old game isn't compatible with their modern architecture.
WOW has always been on a perpetual mass exodus of players.
The thing is the core of the game, the vanilla experience was so fucking good that new players got hooked just for logging in and leveling up for a couple of levels
I remember distinctly entire servers dying during TBC and WOTLK because everyone couldn't stomach what the game was becoming, and the gear resets were the most jading experience you can get in an MMO.
Then when Cataclysm hit, that new player experience was streamlined into a linear power leveling system to get people to end game as soon as possible because at that point blizzard abandoned the idea that the World should matter, thus would only balance around arenas and end game raiding, and everything else would be reduced to 2 button faceroll mode.
youtube.com
The hype is real, but the game will probably be a let down. Everyone who lived through vanilla wants a spiritual successor to it, but blizzard probably wont be the ones to make it.
unless its on mobile :(
Making classes out of terrans and protoss is easy enough but how do you do it with zerg?
It isn't anything in the toolkit that's the problem, the problem is terrible game design is driving people away.
Zerg are NPC bad guys, like the scourge in WOW
All zerg players start as the same class but gain unique traits through mutation.
If SC2 never happened I'd agree with you.
I see you missed SC 2. They humanized the zerg HARDCORE in SC2.
Now instead of being a horde of horrific locusts they're a bumbling group of aliens with cute neurosis and personalities.
Fuck, blizzard needs to fire their head writer.
No, they should make Warcraft IV, bringing Rob Pardo back as the lead designer and completely forgetting anything about WoW happened lore wise.
Can't happen, just can't.
With Ion Hozzikostas in charge of the Warcraft IP for the time being, WOW will never ever, EVER, see improvement, classic is the only refuge WOW fans will ever get, and I have no doubt that blizzard will still somehow fuck it up in the future, either by following the EQ1 formula and releasing the expansions over time splitting up the playerbase or the OSRS formula, taking classic and adding in QOL features here and there until we get something thats pretty much an even more scuffed version of BFA.
You have to understand, the original developers of WOW were fans of tabletop RPGs, they knew what made for good RPG gameplay, and why people liked playing shit like D&D in groups and not playing solo adventure RPG books, and why shit like Neverwinter Nights got a cult following with its community servers that were all the rage at the time and why shit like EQ1 was so appealing.
But Ion Hozzikostas and his 'team B' have no fucking clue, Ion Hozzikostas was hired because he was a WOW theory crafter, Ghostcrawler was a systems developer, but no one on Team B was an RPG designer, and because of this core RPG elements were replaced by MOBA style systems of queues, instancing, and proc based gameplay, and DPS tests, and not character building and boss mechanic puzzles.
I didn't like the primal zerg bullshit, but i don't mind ""humanizing"" the zerg in the sense that not all of them need to be mindless automatons, only most.
As much as everything related to kerrigan sucked, their post-sc2 status means that you have a bunch of independent queens that might compete with each other, and not all would be hostile to other species. I honestly think that's more interesting than having something like the overmind again.
>Shouldn't blizzard make a WOW 2 by this point? It seems like its time to start fresh with a new engine and new classes, and something big to shake the status quo more.
And you end up with bfa with a different paint. Starting from scratch won't make their design team have an ephiphany
On that note, them saying "Oh, the overmind was good all along!" was utter and complete bullshit. He 100% was totally into his actions and saw his species evolution as his end goal.
Them wanking that as not being real but being amon is just utter bullshit.
>Vanilla WOW
AD&D 2e
>BC/WOTLK
D&D 3.5e
>Cataclysm, Mists, WOD, Legion, BFA
D&D 4e
>Private Servers
Pathfinder
>Classic
5e
I guess the increased player numbers up to wrath was the same players multi boxing more accounts!
How would wow 2 by the the Nu-wow team shake a god damn thing up? At most itll just be good and raids AND NOTHING ELSE just like wow now in a shinier engine
No, the new player experience was extremely good due to vanilla that the game would grow all the way through WOTLK, ask most people who played WOW and they'll say they started BC-WOTLK, which was when the game was at its peak new player growth.
But if you look at the actual numbers for every expansion until mid Wrath, when subs flatlined, most people didn't get to end game.
The mass player exodus has always been a thing even when the game's player retention was still growing faster then people were leaving, but most vanilla players will say they quit during BC or WOTLK, not after.
I say BC because that was when Hybrids first started to be able to be able to do something besides heal, but was before some of the more questionable design ideas went into effect.
I wouldn’t mind some QoL stuff for Vanilla classes. Like Paladins in Vanilla were BORING. Shamans were better, just enhancement shammy never got any real love & forget about Ele shammy your DPS blew as did your mana. Most the talents in Vanilla weren’t that great.
There's already been a huge influx of people playing on vanilla private servers and enjoying the heck out of it.
Get to the back of the fucking bus and heal the real classes bitch.
You guys being the real classes healers was always the intended and proper design for the series, your other specs are purely there to level with as healers.
Hybrids could always do something besides just 'heal'
Best raid healers in vanilla were geared hybrids, with the exception of druids due to bad scaling on HOTS.
But with enough +healing shamans were the best AOE healers in the game, and with enough +crit paladins could spam flash of light forever
Really the biggest problem with hybrids was that they were designed around normal dungeons where their versatility was useful, but raids are so narrowly designed because the only class that interacted with the bosses was the tank and everyone just hit on them with damage, where as in dungeon everyone was responsible for each pull, using CC, off tanks, ect, to make sure you don't wipe to nonsense
>Shouldn't blizzard make a WOW 2 by this point?
They should, it would be in their best interest, but there's a number of reasons why they won't and why they can't:
-Everyone who made Vanilla Wow has left, so simply put: they don't know how to make another World of Warcraft and they most likely can't. They keep updating Wow, but a tangible divide between community, customer, and developer has grown massive- they just don't understand the situation.
-They're too scared to give up current Wow. They've been running this game for 15 years now and to give up all the infrastructure they've established for this game is a terrifying notion to them. They have 0 escape plans.
-Blizzard doesn't 'want' to make WoW 2, they don't even want to make PC games anymore: they want to make mobile games and market themselves to the Chinese Audience. Blizzard has already pulled all their "greatest minds" and put them on mobile games.
I never got why they nerfed the fuck out of retribution paladins in the BWL patch
>new MMO
>20 fucking 19
Are you idiot or underaged?
Hybrids being hybrids was a good thing, being able to heal yourself, off heal, off tank, all in one package was really good in dungeons.
The problem came with raids, and warrior scaling, leveling hybrids were great, but once you got to end game they didn't scale well at all, but still had very fun PVP builds like the meme paladin builds shitting on rogues who were considered OP, and shamans who were one of 3 classes who could realistically one shot geared players.
Druids were the only class that honestly fucking sucked in vanilla because
>a third of your spells didn't work indoors
>all of your forms requires a stupid amount of gear to be on par with their counterpart class in shit gear
>There just wasn't a good gear pool for druids in general
>balance's mana requirements were just too fucking high
>Over time scaling was just plain awful, doing 100 more healing over 30 seconds was only like +3 healing per tick
Overwowch
WORLD OF FUCKING STARCRAFT, YA DOLTS!
I'd also just like to finish my thought by saying story and world building wise: Warcraft is fucked and it isn't going to get any better.
I'm not entirely sure what the fuck is going on, but the more Wow distanced itself from Warcraft 1-3, the more it began to suffer and become more and more shit... Maybe it has to do with them having misconceptions about their "theme park" level design translating into canon, but something is definitely fucking wrong.
Pic related is an accurate map of the Eastern Kingdoms using information gathered from Warcraft 1 through 3.
I'm not saying the World of Warcraft needs to be 1 to 1, but the 'story' and the 'world building' shouldn't be so heavily reliant or even INFLUENCED for that matter on player convenience and """Video Game Ideas""""" they should be secondary.
They should have made a new engine back in the days of late Wrath and Cataclysm. They are not going to do that. Laziness is probably the one thing they have in common with the teams that built those games to begin with.
yeah of course its a great game.