Should I play this? Everyone always talk bout how great it is but when I look up gameplay it's just a cell-shaded wolf jumping around doing nothing. Am I going to get bored playing this?
Should I play this...
>Am I going to get bored playing this?
Without a doubt
It's a fucking classic 3D zelda game
If you enjoyed OoT you'll like this, it's that simple
Play the original and strap in for a LoZ trilogy.
It's a wolf zelda game that overstays its welcome. Get it.
OoT was alright but clearly overrated
it's ok if you like VNs
It's a comfy game with an excellent world and a fun gimmick in the drawing powers. But all the challenging combat is in optional areas.
>HURR OHVERRAYTEEDD
Learn how to develop an actual opinion instead of just being a contrarian faggots.
Fuck fishing
Hope you like running. Even with fast travel there's a lot of hoofing it in this game. Especially when you get so good at the game that fights (meant to break up the long hikes) can't even mask how long your journey is to get anywhere. However, the music is FANTASTIC so it doesn't matter.
Character charm and unique visuals is what you're getting it for. If you enjoy Japanese mythos and anime silliness you'll like it. If anything I've said scares you at all just watch a walkthrough.
>Learn how to develop an actual opinion like OoT being the greatest game ever, an opinion I arrived to entirely independently
I just beat it and played for the first time l last month.
It's way over hyped. Period
pros:
>beautiful and detailed world to explore
>you can use the celestial brush powers on the environment in unique ways
>great soundtrack
cons
>first playthrough will be long (around 50 hours)
>insultingly easy (Issun will hold your hand throughout the entire game and the puzzles in the dungeons aren't mind-bending to begin with)
Should I play this? Everyone always talk bout how great it is but when I look up gameplay it's just a low-poly man jumping around doing nothing. Am I going to get bored playing this?
>tfw no real life version of the scroll that contains all the enemy artwork in the game.
I mean, maybe? Game design wise it has a little everything for everyone so it's varied enough to stay fresh. You might get bogged down by the star unlocking system though.
Every rpg or adventure game with a large list of monsters should have an art book with nothing but the monster designs.
>good clean art
>decent music
>neat brush gimmick that doesn't always function properly especially during drawing vines and watersprouts
>combat is primitive and repetitive
>puzzles are braindead easy
>extremely handhold-y to the point where its insulting
>awfuly slow paced
>dull story
>poor characters with no proper development
>annoying amount of cutscenes and text boxes of item description that keep appearing no matter how many times you pick the same item
>overstays its welcome
style over substance
There was an art book
Yes, it'd great. My biggest problem is that it's too easy though.
No its long and boring
It's decent fun if you can get through the unskippable 30 min opening.
I want a scroll though that matches the in game one.
I agree with your post. It's overhyped, I thought I was the only one who thinked that. The start is so boring and the linearity sucks. Maybe if I was a young kid I would enjoy this game and have my nostalgia goggles on and rate this game as the best video game ever created by man. I dropped it. But BOTW really looks fucking nice. Didn't played the game, only looked at videos and I can tell it's a 10/10 game.
Overrall, I enjoyed it, but it has 3 major flaws.
1. Too easy.
2. Dialogue/cutscenes can feel excesively long at times.
3. Its a Kamiya game, which means it has a couple of intrusive gimmicks here and there (the painting QTEs and the digging minigame being the worst offenders)
All and all, it's a good game.
>good clean art
Yea, you can say it's good.
>decent music
I only like when that jap guy screams "YOOOOOUHH" when you're in combat.
>neat brush gimmick that doesn't always function properly especially during drawing vines and watersprouts
You're right holy shit
>combat is primitive and repetitive
I agree. Maybe it get's better? I dunno.
>puzzles are braindead easy
Handholding is insulting.
>extremely handhold-y to the point where its insulting
Handholding is insulting.
>awfuly slow paced
I so fucking agree on this. I dropped the game.
>dull story
Didn't really kept me going. I was going for gameplay > story. But the gameplay sucks too.
>poor characters with no proper development
Issun was actually good but annoying trying to talk at every moment.
>annoying amount of cutscenes and text boxes of item description that keep appearing no matter how many times you pick the same item
Cutscenes are good. It would be cool if a item's description would appear somewhere on the corner of the screen while not pausing the game so I can't fucking wait 5 seconds every time I get a new item to refill my health.
You will see some pretty and unique locations. You will also see the occasional inspired visual gag. A lot of the presentation falls back on juvenile humor and the writing almost never gets its characters across as authentic. There are some fun archetypes at work in the cast but there is now excuse for something this generic and blue to asks you to spend at least half of your game time reading. I quickly began doing boring side content and completionist goals just to have a little more time actually playing as Amaterasu rather than watching some genuinely cringe cutscenes.
The fighting mechanics are usually interesting for the first encounter with a brand new enemy type, where they almost play out like a three-dimensional puzzle game. But once you become used to that enemy, fighting it will seem like busy work. Once it becomes busy work, you just start thinking things like
>Why do I have to use the fucking celestial powers on this generic mook i'm fighting three of? Why can't I just 3-hit combo him and make good time?
>Why do I even have to fight these braindead mooks? Why can't I just skip it.
And lo and behold you can skip it. The devs knews that this shit gets old fast so they let you sprint past shit if you know how to handle the enemy aggro. It becomes a bit like a less crowded version of running for your souls in a boss room in Dark Souls. It can be fun to get Amaterasu up to full speed.
Dungeons ain't shit.
Bosses ain't shit.
It's fluid and very fun to control. It doesn't feel like a Zelda knock-off, it feels like a high-budget attempt at a Zelda killer. It's a very professionally put together corporate game from 2006 that somehow seems very at home with the trends of 2019 independently released games, although Okami is would definitely be considered too sexist for today's left
There's a dedicated bark button. You can unlock a dedicated mark your territory button.
If you play on a Switch, don't be afraid to try the motion controls for the drawing.
I agree with this. Fuck the digging minigame in particular.
>want to play okami ever since release
>have no PS2
>game keeps getting rereleased for consoles I don't own
>it's now 2017
>realize I can emulate on PCSX2
>have the time of my life
> game gets released for PC
Well at least I saw the original kino credits and fucked with save states
In my top 5 of all time
It’s perfect for my tastes
>mfw I have the coloring book and will never color it in
Literally Blocks your path
It's great. One of those games I wish I could wipe from my memory so I could play it fresh.
It's on PC now so it's bad
Want to play this with my wacom tablet