Remember when RPG's had no quest log and no maps?
Oh, of course you don't, you silly zoomer.
Remember when RPG's had no quest log and no maps?
Oh, of course you don't, you silly zoomer.
I don't not look back on those times fondly.
>Bradleyfags
>remember when games required you to have a notepad next to you at all times
>remember when games had puzzles that you could have missed the solution for hours before, requiring hours of backtracking or firing up the dial-up
>remember when games were huge open worlds with less in them than in your average ubisoft crap
Logs are fine, map markers are the death of any good rpg.
90% of codexers use guides and cheatengine to beat games like this.
To be fair, La-Mulana and its sequel are relatively new games and they were like this too. LMAO @ all the game journos hailing them as peak hardcore video games only because that was their first ever experience with a video game with no hand holding.
This is fucking shit. There's a balance to be had between the game telling you where to go and what to do the entire way through and needlessly wasting the player's time. This game came out in 1992. What the fuck else were (You) going to do with your time back then than waste it retracing your steps in a video game? You didn't have the constant pull of various social media sites (and yes, Yea Forums is social media) and thousands of terabytes of readily accessible media vying for your attention.
>muh wasted time argument
Might as well just watch let's play's if your only goal is to experience as much media as possible.
>might as well not play games if your only goal is to play as many games as possible
I wish I had patience for this kind of shit like I did as a kid when I got two new games a year and only had dial-up but I just don't anymore. I don't even the patience for CRPGs or turn-based games anymore. It's just a constant overload of shit to view and a feeling of constantly missing out and a sort of defeated malaise you slide into of just shitposting on the same terrible site rather than doing anything you want to do
Drawing maps for dragon quest is nostalgic but not objectively a better experience.
>Gothic
I should really play this again.
People who don't like quest logs are fags.
This. I don't need to be told where to go with a big arrow. Just a place to record all the information I have so far so I can figure out what to do next.
These games would be 2 hours long if they had quest markers
I remember the time when you had to map things out for yourself. I also remember when dungeons were non-Euclidean clusterfucks and shit writer-designer cohesion resulted in some directions being uselessly vague or outright counter-intuitive.
I'll take the auto-map and quest log any day, thanks.
Any game must have quest logs.
Ahh yes Wizardry 7 the wasted year of my life. Still more sensible than WizIV
*crack*
*sip*
Yep, those were the days
rpgcodex and nma are probably the most based forums on the planet, not counting bodybuilding and probably some other male related ones.
you literally cannot get that level of discussion anywhere else, especially not here. fucking redditors
I will never understand Witcher hyper. Garbage combat, shitty rpg.
Why are you here then?
closest thing and i get to shit on retards with smooth brains. things more slowly on those boards
i mean yeah, the low T is pretty obvious considering most men here both argue and think like they're women.
>Todd
>2002
Sum of its parts. You can dismantle every game if you focus on their flaws. No game is immune from it. Only a literal autist wouldn't get this.
retards literally think their game is different just because they havent done it themselves lmao
EoB 1-3 and the maze levels... I still remember that feeling of downright glee when I finally got to Beholder and murdered the fucker.
word